Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
3350 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by SeraphimKensai
-
Poison Guide - a guide to the most deadly poisons
SeraphimKensai replied to Frosticus's topic in Guides
I made a poison/rad the other day after I pvped against a poison/fire. I was surprised it was that effective. On Everlasting the other night. -
I want hockey skates now as an option for dual blades. So I can create Happy Gilmore.
-
In game at the P2W vendor buy the power analyzer. You can use it on an AV and view their resistances and every other stat about them.
-
This might not be a popular opinion but for me anyways, CoH attracted me based on the concept of being a superhero, the people I met in the game are what kept me around. I started playing MMO's actually with SWG back in about November of 2003, I was living in South Korea at the time, and moved back to the US in January. I played a lot of SWG at the time, but I had received a beta invite to try a new MMO named City of Heroes. During Beta I was blown away at how different the game felt to SWG, but SWG was still my main game, I mean I had my own outpost village on Naboo and had mastered 23 of the 24 classes. All trying to unlock that force sensitive character slot to be a Jedi. I played both CoH launched in the spring end of April if I remember right, and I mostly solo'd and struggled on an i0 Elec/Elec blaster. Playing both games was working out alright, but I wasn't fully invested into CoH, as I was also working full time and then some, plus SWG and a social life. But it all changede when the Jedi Trials Patch came out, and one of my neighbors started the game I recruited them to and did the trial to become a Jedi. Here they are waving their light saber around after about a week of playing, and I've been there for about 9 months still not having finished collecting holos to unlock that force sensitive character slot, and he became a Jedi without any effort. I felt like Vegeta struggling to become a Super Saiyan only to see Trunks and Goten do it while goofing off. It didn't sit well with me, and I quit SWG and rededicated my time and effort into CoH. I ran a Sister Psyche TF back when she was in Aurora's body, met a couple of people in an SG, got recruited, applied, and joined. Got placed on a team within the SG, and spent years in the game because of the people. The content instead while extensive is trivial at best. It's the people that make this game a home.
-
As a former hockey player, I endorse this request x10. Also as a Titan Weapon option, because let's face it hockey players are Titans.
-
I have a lvl 50 bio/staff tank basically you can adjust your forms and never run out of endurance, or do more damage, or be more resilient. You get 1 of each at the same time, and their effects aren't mutually exclusive so it works really well.
-
I just rolled a spines/bio that I'm still slotting out, but looking at it's build I made it should have a ton of survivability and AoE damage. I like Rad Melee and if I didn't roll spines I would of looked at that. I don't really care much for fire melee. Ice is better than fire solely for ice patch.
-
Honestly doing something like this would create an interesting influence sink for the economy, while allowing YOU to be the BIG WINNER, as we know you are the luckiest person in the world. Honestly even RP'ers might want to get glammed up and head over to the luxurious Golden Giza for a night of great fun, just remember what happens in St. Martial stays in St. Martial. Let it ride for your chance to win big, and live the high life.
-
How would they know you're not a mutant hunting sentinel?
-
seem to remember a 12 min Positron one task force
SeraphimKensai replied to CienFuegos's topic in Everlasting
I haven't really used a stopwatch, but I fly through on my brutes/stalkers pretty quickly solo. As there's no defeat all's. -
Je suis sûr que les paramètres de langue sont contrôlés depuis le serveur. Je suis désolé de ne pas avoir pu vous aider davantage.
-
Help me deal with Quantums, please!
SeraphimKensai replied to Wolfboy1's topic in Peacebringer & Warshade
Take superspeed plus use a stealth io, your now invis. Targeting macros help. Also the lvl 18 melee attacks that PB/WS get are great at getting rid of quantum's. -
I have a fully IO'd SS/SD Brute and honestly it was end heavy until built, but even built the damage seems subpar compared to other potential combinations. Also the -defense on rage crash really hurts defense based characters like shield more so than resistance based characters.
-
Let's fix up the Golden Giza, and let players wager their influence and reward merits for the chance to win more playing slots, poker, blackjack, roulette, etc.
-
Discussion: Disabling XP No Longer Increases Influence
SeraphimKensai replied to Jimmy's topic in General Discussion
That's why I suggested seeding the market via evil socialist practices. It will keep things from moving to my old 6.2 billion influence PvP builds. Also restricting influence income rates, inversely gives real money traders potentially more customers as time=money. -
Discussion: Disabling XP No Longer Increases Influence
SeraphimKensai replied to Jimmy's topic in General Discussion
Honestly to keep the economy balanced for farmers and non farmers would be to socialize the market and seeding enhancements at fixed rates as opposed to letting big business and greedy hedge fund brokers corner the market as opposed to punishing the people stuck working overtime to try to make ends meet. -
The best farmer money can buy is a rad/fire/mu brute.
-
Brute Elec/Rad Good FARM/Solo? L4 Advice, Please :)
SeraphimKensai replied to jester15x's topic in Brute
Rad can get some pretty decent resistance numbers, its a little tougher than some sets to defense softcap but definitely doable. Rad has some great layered mitigation. But where it really shines are Rad Therapy and Ground Zero which can both be 6 slotted with various damage procs to each have a 90% chance to fire, so you show up with a couple of mini nukes to help clear mobs quicker. -
6 slot Ground Zero with damage procs, you can make it a mini-nuke with a 90% proc chance assuming you don't slot it for recharge.
-
I have multiple Incarnate/Io'ed Sentinels at this point: Rad/Rad, Elec/Fire, Water/Bio, and most recently an AR/Regen. Like the poster above I have only skimmed through some of the previous posts. I enjoy the AT quite a bit given the 4 Incarnate Sentinels I have. That said I do agree that the AT does need some attention. Ideas to help Sentinels: 1.) Standardized Damage Modifiers for Ranged/Melee at 1.0 (this would be a slight improvement in damage overall). 2.) Rework the Sentinel Opportunity. Rather then tie it to the tier 1 & 2 attacks to trigger on 1 target, how about two click powers like how Dominators pop domination, One is a 90 second pbaoe Damage/ToHit Buff for the Sentinel and nearby teammates/leaguemates. The second is a 90 second pbaoe Defense/Resistance buff for the Sentinel and nearby teammates/leaguemates. That way the inherent is more useful for the Sentinel/teams as the buff would last longer. Obviously the numbers would have to be balanced/tuned, and then the increase to the Sentinel damage modifiers would give Sentinels a slight improvement on damage, to help tune them.
-
So I've been playing my new Elec/dark blaster, and have come to the conclusion that the sustain power Touch of the Beyond needs to be reworked. As it is it's a single target minor fear attack with no damage that siphons regen/recovery. The biggest issue is the regen/recovery lasts 60 seconds, so you're forced keep track of it by monitoring regen/recovery and keep using touch of the beyond, which is detrimental to your DPS. God forbid you miss. I would suggest that the power could be changed instead to a pbaoe toggle that grants the regen/recovery but also has a negative ToHit Buff (~ 5%) for enemies in range (~15 ft) and a pulsing mag 1 fear (w/ a duration of 9 seconds) that is reapplied/stacked every 3 seconds. That keeps it fairly unique, ties the power into the -tbh that dark based attacks are known for, and makes it so that it doesn't have to be used everything other attack. Any thoughts? As usual thanks.
-
I will occasionally tribox during off times my three fire farmer brutes, just using 1 old laptop and alt+tab. Auto follow and and Auto Burn, alt tab to pop hybrid/assault, hasten, buildup/fieryembrace. It clears maps fast even through EB's and keeps a steady flow of influence all while I watch Netflix. Dual boxing just takes a little patience to get the rhythm right, but once you do you're golden.
-
What is the most fun tank combo you have played and why?
SeraphimKensai replied to Infinitum's topic in Tanker
Over the years I've played: Invuln/axe Dark/Stone Stone/Fire Fire/Ice Ice/EM Bio/Staff Invuln/MA SR/DM And honestly they are all really fun time play. My invuln axe tank used to farm wolves non-stop, where my fire/ice did for freaks. Ice/em was great at disruption for PvP, Stone/Fire was a gargoyle come to live that when I rolled it played a marathon 26.5 hours before falling asleep on it, where it ended up lvl 42 before I couldn't keep my eyes open. Bio/staff is.l extremely hard to kill, and fun with 6 forms. -
Restrict Judgment powers during regular play.
SeraphimKensai replied to Darkneblade's topic in Suggestions & Feedback
If you saw my 2nd paragraph, it specifically states that the enemy, void hunters in my example would do extra damage based on having Incarnate abilities slotted, as they would have a hidden damage type debuff. That wouldn't effect the damage taken by the non Incarnate team members. I wouldn't recommend having a Kheldian like tag that tagged non Incarnates (like it did for non Kheldians) to have stuff pop up when an Incarnate isn't on the team. But despite my almost 60 incarnate characters, most who can carry a team of 8 through a non Incarnate TF, I do miss the chance of failure, or feeling like debuffs or buffs matter.