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Everything posted by SeraphimKensai
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Blasters and Brutes and Sentinels. o my
SeraphimKensai replied to Snarky's topic in General Discussion
SS/Fire can do alright. I'm in the process of making one on my third account that I wanted to do proc out some stuff to test in a farm setting. I don't think it will beat my rad/fire brute, but might beat my spines/fire when I'm.done with it. -
Blasters and Brutes and Sentinels. o my
SeraphimKensai replied to Snarky's topic in General Discussion
I have a larger than average size list of fully IO'd toons to run as that number is closing in on catching up with my 50 or so lvl 50s. In my experience my rad/fire brute is better than my spines/fire for running content, it wrecks things. My rad/fire blaster is probably my favorite blaster to play give. That it also simply deletes mobs. My fire/mental blaster survives better than.the rad/fire blaster. My ice/plants blaster does amazing single target damage, and has great CC, with AoE holds and then gets to drop blizzard on them, but it doesn't compete with the rate of Carnage my rad/fire brute or blaster deal. -
Honestly I'd love if the costume maces could be swapped with other melee weapons, ie a sword shooting beams of energy. No redraw would be great, and also if the crab backpack could retract the legs into it if not in crab mode (for those of us who play both crab and babe on the same toon).
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Looking for A good Beam Rifle build for Corr
SeraphimKensai replied to Unaltered's topic in Corruptor
I like traps. It was a thought of a ghostbuster-esque feel to a character, and can solo fairly well. The issue is on teams you won't have enough time to get to setup all your traps. -
You can easily find out for yourself using the P2W Temp Power: Power Analyzer. Basically it's like using combat power attributes for your enemies. It's great to figure out exact stats on AV's and such.
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If whirlwind is going to be changed, just slightly reduce the endurance cost. Otherwise it's a great power, especially when you proc it out with KB to KD and a FF: recharge proc.
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Increased damage cap scale (especially in human), suppression of toggles on form swap instead of detoggle, build in some mez protection in human form, maybe even access to hero side ancillary power pools to counter VEATS access to patron power pools. Bring back shadow cysts, void Hunters, unresistable quantum damage. All these would also be useful for warshades too.
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Yes. Procs like that will effect the caster. The caveat though because it's not a toggle or auto power, the power needs to be used at least once every 120 seconds, so if your solo, hopefully you aren't a mind controller and can buff your pet to keep up the proc on you.
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Honestly @Snarky due to those enemies an IO with unique End Drain protection would be ideal. That all said I have a Numina/Miracle/Panacea Proc slotted on about 90% of my 50 lvl 50s. There's maybe 4-5 that only dedicate 2 slots to those. I do ensure I have a Preventative Medicine proc in all my toons as that absorb is great. Some Regen toons even get the Regenerative Tissue proc, but non regen toons don't really benefit enough from it.
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The unaddressed problem with new Electric powers
SeraphimKensai replied to Draeth Darkstar's topic in Suggestions & Feedback
I like the third option there @Coyote, but wonder about NPC resistances to debuffs. Since Electric characters already have a ToHit Check on their attacks, then have to overcome the NPC's endurance, recovery, and potential resistance to end drain, before we get to the simulated exhaust of applying a resistance debuff or any debuff for that matter. Then the NPC resists that debuff further based on their own resistances or purple patch esque abilities. It sounds like awfully a lot of hurdles to jump over. Maybe the potential Exhausted effect would have a debuff to recovery as well, to help keep the enemy drained? -
My sonic characters would definitely slap.
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Blapping really became popular in the PvP community as soon as PvP existed in the game, so quite a bit before definace 1.0. It spilled out into PvE after it became all.the rage in PvP.
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The unaddressed problem with new Electric powers
SeraphimKensai replied to Draeth Darkstar's topic in Suggestions & Feedback
If the there's say a team of 8 Incarnates fully IO'd you're right for regular content anyways, but there's ample opportunity to team with non- optimized heroes that might be leveling up through content, or using SO's since that's what the game is meant to be balanced around in which this could help immensely. -
The unaddressed problem with new Electric powers
SeraphimKensai replied to Draeth Darkstar's topic in Suggestions & Feedback
If mobs attacks did cost more than 1 endurance then yes, endurance drain would be more useful. The issue being there is that they would have to alter the cost of every NPC power cost in the game. Which would seem to be a lot of work. I'm willing to bet that the live devs thought it would be more efficient to just leave the power costs for NPC at a default of 1 across the board in order to save time. -
The unaddressed problem with new Electric powers
SeraphimKensai replied to Draeth Darkstar's topic in Suggestions & Feedback
My first character after beta was an elec/elec blaster, and it made it to lvl 14 over the course of a couple months of playing at launch before I shelved it for an Empath defender and an Invuln Tank (back when we had to take to as Invuln but that's besides the point). Since then I've had all at 50 rad/Elec, kin/Elec, Elec/SD, Elec/Cold, Elec/Psi. So I have a bit of experience with Electric Blasts, Manipulation, Melee, Assault. I really like the concept of using electricity but since the game has come out it's almost universally agreed on that electric based powers are usually power tier because of how sapping works. When we get sapped, we can't do anything except brawl or pop cabs, as our abilities cost a decent amount of endurance to to use. NPC's attacks on the other hand typically only need 1 endurance to attack. Which causes issue in sapping. Pair that with what seems like lower overall damage and you have a fairly substandard character. But what if....we changed how electric based characters worked so that as our target loses endurance, we gain bonus damage? That would help alleviate the notion that electric based powers do less damage while still preserving the vision of draining our enemies of their endurance. It makes sense that they would take more damage in that they'd be weary after losing their energy. So what about the following: Target Endurance @ 25-50%, electric powers do 5% bonus damage that scales to 10% when the Target's endurance is @ 1-24%, and another 2.5% if it's at 0%? The numbers can be played around as these are place holders, but would significantly help electric characters out while preserving the vision to sap a target. -
Aid Other, but probably easier to use Rebirth Core.
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Honestly with the work that @Cipher and crew are doing with the online build viewer that they want to be accessible from game that, if might be easier to implement something like a dynamic Respec in the form of moving a slot around if their project could potentially allow input from the player owning the character. The idea of allowing it to import mids builds and could auto slot available enhancements based on the build would also be a really great QoL function.
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Honestly I'd argue the most important aspect of blapping is the joust. Mobility is your most important skill, and learning how to hit a target with a total focus but land 20 feet away on the jump so your outside the"kill zone" of any strong follow up melee attacks is important. It's not like you're just standing there letting things hit you in the face. Jousting is the skill that typically sets you apart from being a blaster that has debt badges and those of us that don't.
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I made a damn close to softcapped beam/em going for the extremes of the range spectrum. I have amazing melee but also the longest range possible in the game. It's a new concept toon but last night it was hover tanking AVs, shooting things across the map so far the game doesn't render the effect even on max settings for me, but also smashing things in the face with bonesmasher, total focus and a proc'd out power thrust. The only drawback is the set doesn't have much for AoE but that's how I built it for concept. It is still fun Superspeed jousting mobs landing out of melee and immediately firing a shot from where I land.
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While I do agree that TW/Bio is sickening how strong it is, if I had to make a TW character with ice armor, I would go for a scrapper still because I think Icy Bastion is worlds more useful than hibernate.
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Give Trick Arrow ESD Arrow instead of EMP Arrow
SeraphimKensai replied to oedipus_tex's topic in Suggestions & Feedback
You make a good point in that the scope of something like that would be a significant time investment, and then the ramifications of players with existing powers. -
Give Trick Arrow ESD Arrow instead of EMP Arrow
SeraphimKensai replied to oedipus_tex's topic in Suggestions & Feedback
I was more or less thinking things like storm elementals, ghosts or robots. Essentially NPC only that could have a flag or built-in resistance to such an effect. I wasn't thinking about someone walking around with a blindfold on their character to protect themselves. -
Give Trick Arrow ESD Arrow instead of EMP Arrow
SeraphimKensai replied to oedipus_tex's topic in Suggestions & Feedback
Enemies without eyes should be immune to flash arrow as well.