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Monos King

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Everything posted by Monos King

  1. Unless you're a temp hunter in which case hamidon raids are worthless and mothership raids are awesome. More temps for both pls.
  2. Ok, check time. I haven't been studying this thread so I haven't seen every point made, but even in a vacuum this would come off as inappropriate. You seem like you're just fight seeking because you're very clearly misconstruing both his point and overall purpose of starting this thread. The OP looks at the state of IOs and ponders whether or not it's plausible to make them more "balanced". I couldn't care less, but based on that alone there would obviously be discussion comparing the bread winning elements of some sets to others and seeing where what's overlooked could become improved so that it is not as much undervalued. You are being obtuse when you transform this proposition into "everyone will benefit the same from everything". It's unsuited of you. I threw this out there earlier but I'll make it a point now. The game is not strictly solo. This thread us not a discussion of how a single person might play with or without proc-play, it's a discussion about the place of IOs in the game, how their used, why that might be, and currently, how other sets might be utterly overshadowed when they lack something like a proc or unique or bonuses the user would actually want. Yet you're now opining that the OP claims to be an authority because he would find it funner if it weren't like that? What are you doing? You're painfully vociferous about this being some kind of attack. You mean to tell me you can't see that he's just speaking casually in the above? Someone has to dangle "this is my opinion pls like" on a clothesline for it to not come off as dogmatic for you? Surprise, I'm also a member of the community and I think he knows that. I think you need to sit down and review some opinions too. This is an opinion This is an opinion This is subjective, and suggests changing a few IOs is "restructuring the game" And this is just untrue. And even if it weren't, the topic at hand is "but is what >I< CAN get comparable in value to what >others< can with different powers thus IO sets." No one's been attacking you as a "self-appointed authority". Chill. You are transforming this into something it is not because you have some attachment to the current IO system. No one is making any extreme claims but you. You want to say that what shortcomings of IOs are how it's supposed to be? Citation needed. You think it's better this way? Then make that point, preferably alone. From what I've seen the only person purporting to be an authority on anything is you. It's really unbecoming Luminara.
  3. Haven't read through all of this but some of you might be forgetting teamplay. And how procs are, of course, explosively better than normal enhancing when all those global buffs are there to eradicate the trade offs of going proc heavy. Someone should look at that since that is probably apart of the conversation.
  4. I'm pretty sure you both overlooked the actual explanation and then also proceeded to assume bad faith of the devs. That's not how we do things. Quit defaulting to aggression and leave it at suggestions and concerns.
  5. They'll still be the strongest lmao
  6. Conversation been had before, it's still an issue and I'd love to see it dealt with eventually.
  7. Not entirely sure who qualifies as SCORe but this one was actually on beta a few months before shutdown.
  8. Yeah about that
  9. This is one is hilarious. And, after having checked other servers, I can verify the same occurring there, meaning this is a bug that has persisted since NCSoft era. Incarnate level banished pantheon attacks ignore differences in level. This means that whether or not you are level 50, 50 (+3) or level 1, their attacks deal the same amount of damage to the player, and debuff for the same as well. Here's me at level 1 fighting a death shaman and a Totem. Yeah. Totem kill me instantly, but the Death Shaman does a mere 10 ticks of 11.77. This was the incarnate amped version of Death Shaman, whereas the Totem is evidently just a cut paste of its normal version. The same happens with a defiler, bonespawn...and a RAVAGER. I'm sure you're realizing where this is going. Check out this damage by our favorite Doomsday demon on a level 1 hellion. Vs a level 50 Behemoth That's right. This extends to the Banished Pantheon Lore Pets as well. Or to put it in another way... This is the reason BP Lore Pets are unrivaled in damage. Banished Pantheon lore pets have been attacking while ignoring the 0.3-0.9 damage penalty. Against enemies higher level than they are (49) they have been receiving an ENORMOUS buff, whereas against enemies lower level than you or they, they have been becoming weaker than they should. In other words, in incarnate and +4 content BP unrivaled OP, when exemped down to 45 or so they are probably one of the much weaker lores. So far I can verify this bug affects: Death Shaman/Shamaness Frost Shaman/Shamaness Storm Shaman/Shamaness Elder of Sorrow (None of the Elder's Spirit mask pets are affected by this) Elder of Pain Elder of Desire Elder of Death Ancient of Sorrow Ancient of Pain Ancient of Desire Ancient of Death Bonespawn Defiler Ravager Notes Debuffs from these enemies are also not being properly purple patched. Damage dealt to them is working fine. Their attacks seem to be either missing some flag saying to acknowledge level difference or hit with a flag that says not to. Applies to natural level difference and level shifts Likely applies to Incarnate Trial enemies in Dilemma Diabolique (which would mean their damage should be higher) Likely applies to Sentinel of Mot (this is untested) @Jimmy @Captain Powerhouse
  10. Currently, neighborhood music does not play upon logging into or zoning into a new zone. This much is a bug which really needs to be fixed, but it would also be nice if there were an option to allow for one regions music to overwrite the currently playing song if you so desire. This is how the music actually used to work, but it was changed sometime at around 2009 or so. I always get quite displeased when in RWZ I want to the epic rock 'The Crash Site' theme, but instead I am stuck still hearing that 'Sunken Road' or wherever else I finished zooming from. It would be nice if you could enable overwrite when you want it.
  11. Have any of these been added yet?
  12. Yeah I'd like to kill everyone, yes for me.
  13. This is called being lacking in purported purpose, and is one of the reasons threads like this exist to begin with. It wants to be a team benefit, but is lackluster and overlookable. So here we are.
  14. The current archetypes pretty much have every metric covered, so if you want a new AT to even be in contention, it has to be much more notable. Like I had said, the effects of the current sentinel in terms of role are already easily simulated by other ATs. That's why it needs extra effort to gain an identity. Inherents working with the primary/secondary combo is a great way to do this. A great example: brutes and tanks. These two are essentially identical in role and potential (as was really intended since at the time City of Heroes and City of Villains archetypes were mutually exclusive but had to fill out the same basic roles) but their inherents make them bring completely different offensive strengths. The Rebirth Servers Guardian AT is a good example of an exception, since the primary and secondary are so unique and clear in purpose that they don't even need a unique inherent to expand on their role...yet they have one anyway.
  15. It would be great to see some of these added as new Pool options, if nothing else. Pool powers can be somewhat lacking in advanced themes compared to what they could be.
  16. I can't see why I would play a Sentinel over a blaster or scrapp in terms of role if Sentinels are stripped of their "group performance" enhancing element, and instead just receive a damage boost. They would have no identity, and just become a primary/secondary combo that could be simulated by various other ATs with ease. This at the least results in something unique for an AT that struggles to have individuality once the novelty of having both range and armor is outleveled. It especially keeps things meaningful once raw damage overcomes the need for protection. What some of you might call overly complex I consider engaging. I disagree heavily with the "just amp their damage" perspective.
  17. I wouldn't call CoHs enhancement system anything like gear in MMOs, especially not like more modern ones like DCUO. Gear is the harbinger of endless grindfest by its very nature, whereas IOs can last with decent (or even permanent) efficiency throughout the leveling process. IOs are pretty one and done.
  18. Funny thing is unresistable -res is already accessible to players if they really want them. I'll be taking guesses as to what those are. It is. Unless for some reason the power were marked to ignore level differences (something else entirely which is actually ALSO player accessible, taking guesses.)
  19. No thanks, I'll pickup provoke when I don't want my fodder taking blows for me. I do like taunting at times though, so I wouldn't be opposed to seeing a taunt temporary power installed in the game somewhere. Maybe from a zone event or holiday arc.
  20. If Fly was made to keep your character on the ground visually when it was activated, then pressing space bar or whatever key you use to ascend could be made to activate a takeoff animation I would think. It could be a setting in the tailor for fly, under "dynamic exit" or something.
  21. I just want Sentinels to become fun and meaningful so I'll actually play them. Removing most sources of -res and replacing them with damage buffs is frankly a bad take, as a mere dmg buff is pretty boring, and would actually clash with the purpose of the sentinel adding team support in battle. Fortunately, there isn't actually reason at all to assume that will be the way Sentinels get handled. Yep.
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