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Everything posted by Monos King
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This is one is hilarious. And, after having checked other servers, I can verify the same occurring there, meaning this is a bug that has persisted since NCSoft era. Incarnate level banished pantheon attacks ignore differences in level. This means that whether or not you are level 50, 50 (+3) or level 1, their attacks deal the same amount of damage to the player, and debuff for the same as well. Here's me at level 1 fighting a death shaman and a Totem. Yeah. Totem kill me instantly, but the Death Shaman does a mere 10 ticks of 11.77. This was the incarnate amped version of Death Shaman, whereas the Totem is evidently just a cut paste of its normal version. The same happens with a defiler, bonespawn...and a RAVAGER. I'm sure you're realizing where this is going. Check out this damage by our favorite Doomsday demon on a level 1 hellion. Vs a level 50 Behemoth That's right. This extends to the Banished Pantheon Lore Pets as well. Or to put it in another way... This is the reason BP Lore Pets are unrivaled in damage. Banished Pantheon lore pets have been attacking while ignoring the 0.3-0.9 damage penalty. Against enemies higher level than they are (49) they have been receiving an ENORMOUS buff, whereas against enemies lower level than you or they, they have been becoming weaker than they should. In other words, in incarnate and +4 content BP unrivaled OP, when exemped down to 45 or so they are probably one of the much weaker lores. So far I can verify this bug affects: Death Shaman/Shamaness Frost Shaman/Shamaness Storm Shaman/Shamaness Elder of Sorrow (None of the Elder's Spirit mask pets are affected by this) Elder of Pain Elder of Desire Elder of Death Ancient of Sorrow Ancient of Pain Ancient of Desire Ancient of Death Bonespawn Defiler Ravager Notes Debuffs from these enemies are also not being properly purple patched. Damage dealt to them is working fine. Their attacks seem to be either missing some flag saying to acknowledge level difference or hit with a flag that says not to. Applies to natural level difference and level shifts Likely applies to Incarnate Trial enemies in Dilemma Diabolique (which would mean their damage should be higher) Likely applies to Sentinel of Mot (this is untested) @Jimmy @Captain Powerhouse
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Currently, neighborhood music does not play upon logging into or zoning into a new zone. This much is a bug which really needs to be fixed, but it would also be nice if there were an option to allow for one regions music to overwrite the currently playing song if you so desire. This is how the music actually used to work, but it was changed sometime at around 2009 or so. I always get quite displeased when in RWZ I want to the epic rock 'The Crash Site' theme, but instead I am stuck still hearing that 'Sunken Road' or wherever else I finished zooming from. It would be nice if you could enable overwrite when you want it.
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Architect Entertainment - Content Ideas
Monos King replied to Arcanum's topic in Suggestions & Feedback
Have any of these been added yet? -
Yeah I'd like to kill everyone, yes for me.
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Galaxy Brain's 2021 Sentinel Fix
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
This is called being lacking in purported purpose, and is one of the reasons threads like this exist to begin with. It wants to be a team benefit, but is lackluster and overlookable. So here we are. -
Galaxy Brain's 2021 Sentinel Fix
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
The current archetypes pretty much have every metric covered, so if you want a new AT to even be in contention, it has to be much more notable. Like I had said, the effects of the current sentinel in terms of role are already easily simulated by other ATs. That's why it needs extra effort to gain an identity. Inherents working with the primary/secondary combo is a great way to do this. A great example: brutes and tanks. These two are essentially identical in role and potential (as was really intended since at the time City of Heroes and City of Villains archetypes were mutually exclusive but had to fill out the same basic roles) but their inherents make them bring completely different offensive strengths. The Rebirth Servers Guardian AT is a good example of an exception, since the primary and secondary are so unique and clear in purpose that they don't even need a unique inherent to expand on their role...yet they have one anyway. -
The Alchemist Archetype: A Lesson in Transmutation
Monos King replied to OmnibusOmnh's topic in Suggestions & Feedback
It would be great to see some of these added as new Pool options, if nothing else. Pool powers can be somewhat lacking in advanced themes compared to what they could be.- 20 replies
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Galaxy Brain's 2021 Sentinel Fix
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
I can't see why I would play a Sentinel over a blaster or scrapp in terms of role if Sentinels are stripped of their "group performance" enhancing element, and instead just receive a damage boost. They would have no identity, and just become a primary/secondary combo that could be simulated by various other ATs with ease. This at the least results in something unique for an AT that struggles to have individuality once the novelty of having both range and armor is outleveled. It especially keeps things meaningful once raw damage overcomes the need for protection. What some of you might call overly complex I consider engaging. I disagree heavily with the "just amp their damage" perspective. -
I wouldn't call CoHs enhancement system anything like gear in MMOs, especially not like more modern ones like DCUO. Gear is the harbinger of endless grindfest by its very nature, whereas IOs can last with decent (or even permanent) efficiency throughout the leveling process. IOs are pretty one and done.
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Galaxy Brain's 2021 Sentinel Fix
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
Funny thing is unresistable -res is already accessible to players if they really want them. I'll be taking guesses as to what those are. It is. Unless for some reason the power were marked to ignore level differences (something else entirely which is actually ALSO player accessible, taking guesses.) -
SUGGESTION: Add a taunt to Mastermind primary attacks
Monos King replied to Kid_Gloves's topic in Suggestions & Feedback
No thanks, I'll pickup provoke when I don't want my fodder taking blows for me. I do like taunting at times though, so I wouldn't be opposed to seeing a taunt temporary power installed in the game somewhere. Maybe from a zone event or holiday arc. -
Small Request: +Absorb in Pool Powers
Monos King replied to Monos King's topic in Suggestions & Feedback
Bingo -
If Fly was made to keep your character on the ground visually when it was activated, then pressing space bar or whatever key you use to ascend could be made to activate a takeoff animation I would think. It could be a setting in the tailor for fly, under "dynamic exit" or something.
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Galaxy Brain's 2021 Sentinel Fix
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
I just want Sentinels to become fun and meaningful so I'll actually play them. Removing most sources of -res and replacing them with damage buffs is frankly a bad take, as a mere dmg buff is pretty boring, and would actually clash with the purpose of the sentinel adding team support in battle. Fortunately, there isn't actually reason at all to assume that will be the way Sentinels get handled. Yep. -
Galaxy Brain's 2021 Sentinel Fix
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
I'm not familiar with the sentinel version. Does that one offer +to hit and such? -
Galaxy Brain's 2021 Sentinel Fix
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
There's really no reason for Swap Ammo to not come automatically upon reaching a certain level, or just upon creation of a character. -
Beyond the adjectives. Real AT damage ratings!
Monos King replied to Snarky's topic in General Discussion
-Res cap is -300%. It's definitely not a cap you usually reach. -
Actually, if we're talking in lore Romulus should honestly be a way bigger threat than he is in the ITF - seeing as in one of the signature stories it's expressed that both Imperious and Rommy bathed in the power of the gods...so he's actually a Nictus empowered incarnate. This guy could've eventually been fueled by two different planets wells. That ideas further supported by the fact that what killed him in the past was the same incarnate power stripping ritual that axed Statesman too. I could get behind a buff to him just based on that. Maybe in later content his sword swings actually double in damage when transformed, instead of just dividing into equal parts lethal and negative energy damage.
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Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
Far from it, it's already been emphatically explained why melees are given mez protection in this very thread, and that your comparison is a very false equivalence. You're not doing yourself any favors suggesting that squishies require mez protection or that changing the way melees work now is the same as maintaining how squishies currently are. As has been said before, the difference is in the tools they have already been given and the purposes they were designed with mind to. I've been plied a bit by some of the arguments here in favor of the mez prot for squishies in certain forms, but you seriously just take away from that with this nonsense. -
P2W temp powers, suggested permanence
Monos King replied to TrueBornTyrant's topic in Suggestions & Feedback
Yeah I mean those mostly. Sig summons and amplifiers gotta cost...the rest really just make leveling a breeze, which isn't something many care too much about these days. -
Galaxy Brain's 2021 Sentinel Fix
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
Opportunity is not unresistable @aethereal Just double checked, apparently neither the mark nor the normal one is. Making it unresistable would be a fun change though. -
P2W temp powers, suggested permanence
Monos King replied to TrueBornTyrant's topic in Suggestions & Feedback
Think they're too powerful to be made permanent, can't agree with that. Their existence in the store already has had implications on the ease of the game, but it's been tolerable. Permanent for everyone that just saves up to get it is too much. -
taunt All Scrappers must have Taunt Auras
Monos King replied to Purrfekshawn's topic in Suggestions & Feedback
Why is it a qol improvement? -
taunt All Scrappers must have Taunt Auras
Monos King replied to Purrfekshawn's topic in Suggestions & Feedback
This discussion became to center on the nature of archetypes that are focused on tanking, the abilities that facilitate that process, and why if they are not devoted inherently to that task they may not deserve said abilities. Not the playstyle of "tanking". Various powers allow for crowd control through use of status effects, but you would not call a blaster with entangling aura a controller. That's similar to the misconception I believe you're having here. -
taunt All Scrappers must have Taunt Auras
Monos King replied to Purrfekshawn's topic in Suggestions & Feedback
I have nothing to comment on what other people might have stated, but the point is if kheldian dwarfs aren't tanks, then Scrappers certainly are not.