Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

plainguy

Members
  • Posts

    1331
  • Joined

  • Last visited

Everything posted by plainguy

  1. You see the irony in this right. Can you point me to the Power Police in this game ? Can you point me towards the training demo for Hurricane this game or the original game had ? Again back in the day of 15 years ago this all was great unique concept. Game mechanics overall on every game has changed in 15 years.. Scatter affects ( or effects ) are now usually kept on Big game bosses to disrupt and hamper a team of players, EG make it tougher at least in the beginning of the game for people to learn how to fight a raid type boss. For example GW2 comes to mind where may world and Raid builds do not have scatter powers in them, whereas WvW and PvP builds do have push and pull powers in them. I mean really players didn't create this power, NCSoft did.. Everyone eventually after the game came out discovered herding. Today herding is common in just about every game. If you read someone say herd them or we are herding you would know exactly what they meant. But this power does not herd it scatters. I have played hurricane a lot I also ran with one player tormento from repeat offenders and we did a lot of storm teaching on how to use hurricane in holding mobs into a corner. We would run around the map pull mobs into a corner.. Then one would stand back turn on Hurricane while both took hits.. Trading O2 heals.. mobs would be pushed into a corner and the one player would move out of the corner through the others hurricane. Then take up a position behind and O2 and hurricane a bit off the others center, thus having a double spaced hurricane. But regardless of all of this mobs could still spin off the walls along the top of the hurricane if they got to close.. Eventually we would have others try it out once they got the hang of it with us alternating with us. Eventually we had a few stormers doing weekly runs together that knew how to herd. In the end I will repeat I would never want to change the power for all the players.. Thus my thoughts on an IO that could be combined for those wanting the repel removed and just keeping the knock down.. Even if a player has to sacrifice an IO set bonus to just put in an IO that removes repel and nothing fancy as I mentioned would be an option. Thus the max set bonus would be one less then what is slotted because the repel IO would be there. End result I made my choice to make a slot sacrifice without hurting anyone else's play style in the game. Mind you I know for a fact that removing repel would allow you to do ANYTHING you wanted now in the game with this power.. There would be no hinderance or gimmicks needed or no Learn to use the power. End result if I can't use an in game power as it was designed in the game without pissing off players then there is a flaw in the power design.. Again I don't mean griefing.. Again they made and put things into Hurricane to simulate a hurricane, thus the knockdown and repel. Maybe herding mobs is not playing the game correctly. Maybe we are pretending to be superheroes and villains and hurricane does what it is intended to do. Maybe they expected a team of 8 to work together but not herd but move around fighting mobs like a group of 8 superheroes taking on bad guys and THEN combining powers against that one AV that they can't really solo alone but need to be together for .. Thus why AV are not Repelled by hurricane. Maybe your thought process on this is incorrect from just being ingrained into a herding mentality that is just prevalent in gaming today.. Again not being a dick but trying to remind people this game is old and many of the common gaming concepts today where not so common back then.. This was the first real superhero game.. You can't beat up the player who just using their powers, just isn't fair. its pretty much imposing the you must herd and clear out a mission as fast as possible to actual playing the game as a superhero/villain. End result you are now saying Your playstyle is correct and mine isn't because it is not Optimal for your exp/inf per hour ratio. Not saying my idea is the best, but it is.. Create the IO give the player the option that is all.
  2. I think this was answered on the first page by hardship You don't need a base because you can get any IO you want. All the zones are there.. So you can PVP or do a Hami raid. I mean everything you are asking truly does exist ATM.. I am NOT trying to shove anyone off but if you have X amount of friends/in game player base that you know that really want this, make the move to the test servers.. I know many people in games actually live on the test servers for various reasons. These are also the people that are picked up when a new Xpac is coming out and they look for Alpha testers so it has it's perks as well. For everyone else there is no reason to shoot this idea down because you can't shoot down something that already exist..
  3. I believe they are working on an way of implementing it but to them it has to be perfect and complete.. Not some clunky hack or work around like some other servers have this working. I firmly believe that this is their way of impressing NCSoft which they are working with to some degree in the background. As per the name change of Homecoming. I think this is all future work for a possible shot at a new game as their really is no Superhero game out on the market of any great value.. It was COH then came along Champions Online but Champions Online fell apart.
  4. I'm not crazy about the Repel either. These powers were Unique when game first came out.. First of its kind.. No one was going to complain back them. Fresh idea.. Today we know you would get kicked from a team for using hurricane on standard mobs regardless. AV yea because they just won't get pushed back. Make it a combine IO EG the Turn off Repel IO just does that.. But if you combine with another set IO it get added to that Set IO as another bonus. Make where you can only add it to the first IO of each set. Example Knockback IOs it would be Damage/Knockback excluding sudden acceleration which would be Knockback/Recharge Hit Debuff IOs it would be just Debuff. This way they would just have to create 1 new IO in each set.. Damage/Knockback/Repel Off Knocback/Recharge/Repel Off Hit Debuff/Repel Off
  5. Specific IO that removes the repel ?
  6. Having a BUNCH of DP toons from all different archtypes I can say anyone you pick is going to be good..
  7. just reworked one of the builds. With the endurance bonuses from health IOs you should be fine endurance wise.. Venomous Gas hit debuff will put you over all the defense caps.. Hail of bullets isn't going to get much recharge on it.. You could puck up Burnout for vengeance Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Dual Pistols Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Alkaloid -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(3), Prv-Heal/Rchg/EndRdx(3) Level 1: Pistols -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9) Level 2: Envenom -- AnlWkn-Acc/Rchg/EndRdx(A), ShlBrk-Acc/EndRdx/Rchg(9), TchofLadG-Rchg/EndRdx(11) Level 4: Empty Clips -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(15), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(19) Level 6: Weaken -- SphIns-Acc/EndRdx/Rchg(A), CldSns-Acc/EndRdx/Rchg(21), DarWtcDsp-Rchg/EndRdx(21) Level 8: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(27) Level 10: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(27), LucoftheG-Def/Rchg+(29), Ksm-ToHit+(29), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31) Level 12: Swap Ammo Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx(33) Level 16: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(36) Level 18: Paralytic Poison -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(36), SprEnt-Acc/Hold/End(37), SprEnt-Acc/Hold/End/Rchg(37), Lck-%Hold(37) Level 20: Suppressive Fire -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(39), UnbCns-Dam%(40), Lck-%Hold(40) Level 22: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), LucoftheG-Def/Rchg+(42) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Poison Trap -- Lck-%Hold(A) Level 28: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 32: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-Slow%(48), DarWtcDsp-ToHitDeb/EndRdx(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 38: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48) Level 41: Tactics -- GssSynFr--ToHit/EndRdx(A), EndRdx-I(50) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Antidote -- RechRdx-I(A) Level 49: Elixir of Life -- RechRdx-I(A) Level 1: Brawl -- KntCmb-Dmg/EndRdx(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Vigilance Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EffAdp-EndMod(15) Level 22: Chemical Ammunition Level 22: Cryo Ammunition Level 22: Incendiary Ammunition Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;712;1424;HEX;| |78DA6593CB4F135114C6EF4CA7404B79548A3CCBA308050A438787C69589BC54C05| |44DDC364D19CA244DA7E9944497EE5D286ADCF80057F85C284FDDF8DAB9F39F3046| |051377263A9ECE772C4D3A49FBBBF39D7BCEFDCE9999852B53BE17B3D74E09A9763| |29DB0ACF894BEA46716F59C7B21913292A27055D22FF05F8F9F5E595A5263A66199| |99F6A278319149E98BEAD44A221D8F1956DE4C5BA226669A6975C6482DE78D4CAAC| |EB99BD713B4DD5A36B25EE7FE5256D7177D589AB9A49EBBDA369D3592EAA499CBAD| |64F3662EBE9048EAF467E529D64C4606E8F7B74FF065CBE2AB4B084D11F237E6775| |0AB2FEE718B97D09457CC4DB0628BB90D56ED8036D597B8BEF45926CD23AADC140B| |7A84F713EEC7A8BE8BEBBBA28A9357AB81F5A3CC31F0C8387302146121DC5CDF5DE| |D72EA05BEC84EFDC01EEA4B95187CA17EE50DE41DBDC95C059B6F316F83AD77403F| |257A24E47AF6D153EB01D8DE28817F281C5444C71CF48E5FE038F5558D5CDB45756| |AB076D53449D83F8A7D5D2AEA740D82139457C77EEB36E1A36B0BECDE66EE3077C1| |9E3D50A179F839D7FF9663EF98EFC1631F981F99BF6587C7E9DC06CE6D9886D637C| |39CC52CFBCE80E1B3D0C39CAB507F8DE84F6EE43985794E033CA71EDAD384FAA2C9| |833C37F96D61AD856B9D201F6DECA36D031E071E339F80834F99CF98CFC1109D118| |40F2918118E57CDA15B54D0599DFC0C3AB771D6C82EF30DA8BD06B3643DC4FD84D8| |FF5080590F9E249FBDECB3F71ECE1FBA0F0E3F603E64AE8123EB6003F9EC679FFD1| |B98A9D60DBF018A457826113EDB45DE55D654EE4B262DCA5A94B576A5F8AD0A7181| |10A2D9946A365D225AA66865CA5899325EA6CC972AC3C2717ABEA0F15B1F538A5FB| |F9022887B0EBF76FB8797E212C739FFE05093A56EBC41DE73248415E1BB8C69EC97| |E6F523EF6769DE5D3C45DFAAEC3CF9DAEB98F09ABFF896DAEB8535FB7854B29E1B2| |CF664FF03720BE1D4| |-------------------------------------------------------------------|
  8. You get some defenses, Smash, Lethal, Ranged, Energy. You can swap out 2 the primary attacks for the archery attacks. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Medicine Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(33), EnfOpr-Acc/EndRdx(33), EnfOpr-Immob/Rng(33) Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(43), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(17) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Call Ravens -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17) Level 10: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT--Rchg%(23), PcnoftheT-Dmg/Slow(37), PcnoftheT-Acc/EndRdx(40), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(34) Level 12: Summon Wolves -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(21), BldMnd-Dmg(42), BldMnd-Acc/EndRdx(48), BldMnd-Acc/Dmg/EndRdx(48), BldMnd-Acc(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A) Level 18: Aid Other -- NmnCnv-Heal/Rchg(A) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23) Level 22: Kick -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(25), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(40) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Summon Dire Wolf -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31) Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), Lck-%Hold(40) Level 41: Summon Lions -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(42), SprMarofS-Acc/Dmg(45), SprMarofS-EndRdx/+Resist/+Regen(46), SprMarofS-Acc/Dmg/EndRdx(46), SlbAll-Build%(43) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 47: Acid Arrow -- Bmbdmt-+FireDmg(A) Level 49: Aid Self -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal(A), Pnc-Heal/+End(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 1: Pack Mentality Level 50: Ageless Partial Core Invocation Level 12: Dire Wolf Level 41: Lioness Level 50: Agility Partial Core Revamp Level 12: Alpha Howler Wolf Level 12: Howler Wolf ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1557;710;1420;HEX;| |78DA6594CB4F135114C667DA29A505A4BC0BB494561028505A706FE429B13528C56| |85C90A60C30115A524AD4A58F6874A568E2CAE75E7C1BFE101F8971E7332AE0CEC4| |4D3DCCF7D136E9A493DF9DEFDC73CFF9EE9D69ECFC68E5C6C4C5438AEA1A594AACA| |ECEC612AB593DB36CA4E6ECC712D9B54C62C9AAC86597DB5788CD4EAF2D2FA753A1| |615D24E65C682D8A0FAFCDCF87E219237976F67026933E5733995AD4337A2A1BDA1| |B38A7D2E9A5D0F48AAECF5599C3983E67248D945E693E45F5C48A915A4068DC5858| |CCCA93676CC548868ACAC412497DAFBC5B5AEC937B7477605E399B724F10D114CB7| |DF201A83D241F81658FC14B5A3ED7AADC544DADFD16B94EDE06C7A58ECA3A2AEB94| |B14E39D72F673D27EB3859E7B2D4B132D7FAD9A2285E4D097E21BF827DDFC8EFA0E| |B073821756DC8556C7EAC77C48D23124DB36F42AB7C49BE02F7BD065D6FC02BD283| |833D389EC053E30BB06303EC7A0AF63C03FDCFC131A95761BACFD92A7E62BDFA5F6| |0CF0E38F09BDC02FDDB60401AAD32372EA756F5B237F2AAF4544D6FD5672CA6E695| |F935D46AA6D9A7687558C352D700ADBE9E31176891390D3CCB86B820A029EE29D07| |F1CEC3A015A656E137B6A1AB49AF9EE5D41F6FBA8786DA6D7667A6DA1D7167AF4D0| |A3871EDBB807FB65DD56F4A0B67E829FFE8FA026312F3D78E9A18D1EDAE8212AB57| |DF4EEE3595F973D0AF0DC02561BEA68A48D2C033BEC64397843723BF99E74BEC5FB| |74E01DF99EFC0076FD439F93D243B70AFFDD710D673C03F69D04FB4F93A7C0E0087| |237652B7BE9B1971E07E831428FD72425448F210BFAF4C9DE84A159C23CF3489C9C| |013D856F557E7229C112255CA2444A94A112E56089122D561CF0162B68B9292DFF5| |FA0A86686C395FFC2735B4E89AAC5D19D82A2AAED78DF6AFDE076C9EC3FC5B3EFA2| |7AED3A180916BAB8532712C743C1FC179A1B947137C77F1B650ED6CA858BE60C148| |DFF03DC230287| |-------------------------------------------------------------------|
  9. plainguy

    DP/Dark Blaster

    I actually had another build Here is is.. 5 points short Negative defense. But the Hit debuff will put you at far past defense cap. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Rchg/SlowProc(9) Level 1: Penumbral Grasp -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(3) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(21), Ann-Acc/Dmg/Rchg(29), Ann-Acc/Dmg/EndRdx(29), Ann-Acc/Dmg/EndRdx/Rchg(31), Ann-ResDeb%(33) Level 6: Swap Ammo Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 10: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 16: Soul Drain -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(17), ClvBlo-Dmg/Rchg(17), Erd-%Dam(19), Erd-Dmg(42), Erd-Acc/Rchg(45) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx(50) Level 20: Touch of the Beyond -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27) Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27) Level 28: Dark Consumption -- PrfShf-End%(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37) Level 35: Dark Pit -- Empty(A) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 44: Hasten -- RechRdx-I(A) Level 47: Super Speed -- Clr-Stlth(A) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;678;1356;HEX;| |78DA6594C94F136118C6BF994EC50285B2534A811691D54AD5BB89A21EA449A1EA9| |54C605226D6B67651387A542F8A1A13564D5CC0EDE4FAEFB84613D1BB87FA769E87| |D2A4934C7F33CFBB7EEF375F634B538D6FCEDD38A934EFE99499CFCF9D92DF82957| |3C7CCA43DAFCA579DDC01CA73B3663A692D44A68A666A2E6EE70B99547E68CF9628| |66B3995C213265E62EA72DC91533D376B698320B7626AD1AE3994C2A326D99593B9| |D6CDE7B59B072F9453BEB75DECFDAC9C58258EB9DB744D6B216FC67B2F67C64AF42| |CC9CB7E4A7FCBCDC2D6D8DCAEDF7295E25B7DA36948A1ACAD8215F80075E92AFC08| |3AFC1ABED95585DDD14840D35710BD46F833D925F637E6DD585F835B07E9DDC005B| |37C1F62D3020B12EC6BA3ED3F605ECFD4A7E03FBBE83033FA84BACDB295C2A057DD| |886729EBAB7E87DE01DF91E0C7D203F929FC0BCACD1833C6ECF3AB4431BE0E14D72| |8B7C040E3F063BA5680362F5860ECDD11ADB491FD8223E5EFA78E9D3449F26FA14A| |58766678A2577734A399AEF0A99065B7775A582861AFD094EFC02FB65ED2DDCA396| |0DF84E6C81D14DF09AE46FE37CDA6650F3C82C99202F80C317C94B609BF4DFC1F97| |43CD1B1EEA7E433B0FB39B90DF6EC80BAC476A1AEAB2B8EEFE5E80C394B264097F8| |FA5147F31FC31EF77469CE1AAF4BFF0165946D2AF010B90DF10F72AE41CEB58F73E| |DE35C43329B7EAEBB5F61CF063552275DDC738374834B52338C58152EC9A5964519| |62B6A13BF01ABD4BAE8063F7C8FBE403F09F7432C26E47D86D94DD46D96D5856340| |E1F353E8E9D1B142D422DE2E1543B959A646793F4EB352A27B57C20A4DB5059E1F9| |383F56B196C66A3C276B94688D72BC463951A34CD72871A3F2DFA03447F1EC9FF8D| |2EF7AB16AD5D63FD54A08DFC06E8DD7DF7D45D3F835E82BE0AA1C0537F3AF553DAF| |573DFF07AC49F60A| |-------------------------------------------------------------------|
  10. plainguy

    DP/Dark Blaster

    This is a quick swap from Ninja to Dark on my DP.. I will post a more cleaned up build later, but it is clear you can get defense cap if needed along with the EXTRA Hit Debuff of dark. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Penumbral Grasp -- Dvs-Hold%(A) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Swap Ammo Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shadow Maul -- Empty(A), Empty(19), Empty(21) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29) Level 16: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 20: Touch of the Beyond -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Dark Consumption -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Midnight Grasp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 1: Quick Form Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;693;1386;HEX;| |78DA6594C953134114C67B9219428040026109214202082410897AB74A410F92321| |2F54A4DC15498322663325138FA1FB89655AC5AE5026E27D77FC5F2E47A72B97318| |5FFA7B40AA66AAA67F3D5F4F7FEFF5EB9EC9AECCB4BD3977EB945002678A7AB5BA7| |09A5ADBA86859BD602E8AFAE5A33BCAF2C2BC5E2A184BE9999A5E5CC89955BB5CAC| |8EEE8FE56B9655AED8E919BD72B5649057562F9956ADA8DB66B9245A72E572319DB| |70C63292CBBB32B965131AF19255BBE1090E259B3B06C9BA542877C9A33F425A352| |5D36ADC8AC652EA6F72365F545839A7A7FB58FD24BD21D090ABE1C4DECA8426454D| |1B40B36BF60BE045B5E315F83D7C3077385D81152EB273F85FD9435AFD43CEBCC0D| |50DD646E81E16D304A73BD3CD7FB155AD337B0ED3BF307D8FE13ECFB050ED05C0D7| |39D04D5DE279370145FAA9E975FB4336DCAD98F318FDFA14B74CA362CDB0B549256| |B828AD198F744E4E22428C220438BB8057935A50656A606713D8E703079AC11A45E| |D907571B48EC7A85ECF23E636D8BFC5DC048737C01CE514E29C425F90D3F067F006| |F97661355AD745456A43F3E0581E1CB9C4CF97C1892BA04255EAE6DDEBCE1112AAF| |092D6CB95EBAD7762B486E358FF3CE511E1F547DE22B723EF98EF991FC0918FE0C4| |27F026E519E558D1144E8A4AB162BC13B16ECE3D084E85C138D57C90630E0A780D2| |960DCC354995E30A9817B3437C1FE09F61F66FF11F65FA5BC46D97F549E80A3AE76| |4CB649D98628E771AECF387B4EB06785BC52EC957A801C26EF33EF81537799B759B| |F0376916F9AF731FD047B7BEC29F319F33998D961EE8279DA97693E1FD37CCA33CC| |01B5E10B952B88D715447292AED16997927129275CCA499732E75272EAC17F41285| |2F11F7EEDCEEF161A5578740AE7E36FA316C719FCD3A88DE3BD7F8DDA43D464AF87| |C0AB3C9F3CC8C5590B1DFE25D61BFA1B0DFDFFE22D0F59| |-------------------------------------------------------------------|
  11. Yea I tried this thinking it would work.. All it does is knock them down but still pushes them back
  12. could you post the MX file so we can copy it into mids for review
  13. I thought it worked well with the added proc in it. I do like the way it looks. I recall playing with someone call the Green Emerald on an ITF I had to commend them on the looks it was pretty great..
  14. I just swapped out DP for Electric on my build and came up with this.. Nutshell I think you can get more defenses out of it. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Immobilizing Dart -- Dvs-Hold%(A) Level 2: Lightning Bolt -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(17) Level 6: Short Circuit -- Empty(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(19) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Boxing -- KntCmb-Acc/Dmg(A) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(29) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(21) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(25) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Voltaic Sentinel -- Empty(A), Empty(33), Empty(36), Empty(36), Empty(42), Empty(46) Level 32: Thunderous Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;686;1372;HEX;| |78DA6594D96F125114C6EFC0508496965A5AA85DE96259CA14DC5E4D54F4C15611A| |AAFCD844EE8183A108A497DF43F708D8976D1C4A5757B72FD5F7CAA5B34B19A685C| |D2073CDCF34188DC64EE6FF8EEDC73BF73EEBDCC2C1F6B7B76E2D261A1788EE6F5A| |5A5B923D4978D926346CF9959516D4E7A8620CFA5752B67CC6BC9BC912D97CCAC9E| |E70983B5F1CC8562B1502A6BA74CEBBC3E375BD24DCBB472C29D2A14F25AA66818F| |33EF99A5C2E1A2573D1B0CA7AD92C581E291E37730B65FABC43FE9A36F479A3B4B4| |60167B934533ABD59698D1B30675D5F78B01F216A14713B55671880D5588842A5A3| |699BB1E818F99EE27E053E68F507DAE101B426A530405F1945B76A9D96E832B4C75| |155C63FAD699719A65C75CFB166B2DEF986DEFC10FCCF68F4CEF2766826639E0C55| |1A12646A8FC4E69A5A238A355772ED10EFE22E72E1EB3B9BA151961B717F4314F53| |795A39A2D29AB0492D32C9AB2914DB83D53C29C2882A7E53CC0EB8EFB8CB15EAB90| |3AE33F7AC81ABCCFE15668AD6EA44BCCEB7BCD61F8AD7C51E1D5D67D8D3709A3991| |618ECDE2F759A6EF1CD34EFEBA917BB79F5E065411D887AAD3981FB9FB917B3F720| |F20F734F9E9452EBDCFD9E3E00BF025F88A39F69A197EC3FC4BBEFB904B5F944FC5| |41C200E20DC8DD1996FD68431F967D4CF687AA3707DF0F098E3BAC3083365005EDC| |C8883B9E3A5ED407E23C86F14F98D21BF1DF2388EF8E379F6B87711B4C06D9BACDB| |C46766E40BB393EA17426D43881F46FC9F14378AB8D11BEC67F23A788D19BB0A5E8| |67E85D9457135ECB7768FCFC0D47DF001F89099D800379919DAAF38CE6A1C673C01| |F6AB0DB7545637A8D62E69A512691A8D37298926657F9372A049996E52526AFDBF4| |128527179EB37BEF2D54DA30A4663BC07DF1AB5209FDFED462DC4DF7D6FD46E724D| |767A08C8F264A4EEE5FFF60F13EE1348| |-------------------------------------------------------------------|
  15. This is what I have and I am doing 4/8 on it VS Council.. I love it great fun.. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Immobilizing Dart -- Dvs-Hold%(A) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Swap Ammo Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 1: Quick Form Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;703;1406;HEX;| |78DA6594D94F135114C6EFB4339402A5145AA094B214902E50A9FA6EA2A00F82568| |ABE36937652C69469D396041FFD0F5C63C2AA890BB83DB9FE2BC627DCA28968A271| |090FE3E97C0768D249667E77BE3BE7DCEF9E3333334B932DCF4E5F392E24D7C9BC5| |A2EA74FD0B5A295941935A76744F570D01960393DAB1A392D1B9F5C54F3E9A45EAE| |14F2E5BEBDB9D462B1582855E26775E3929A9E2BA9BAA11B39D1942C14F2F15451D| |3B25E6B38B554D44AFA826654D48A5E305C96784ACFCD57E871B77537ADA959AD54| |9ED78BFEA9A29E89EF2D31A36634BA54C797BBC957944E7F9BE0C354C4A62C44421| |60D5B60E323E663B0E909F329F833BC1F2BC4A6B0B41ECA27713E69D96E69B615E6| |2A28AF31D741EF0618A0583BC7DAB7A135BC075B3E303F82AD9FC0EECF602FC52A8| |8354354748765C2941CB1AA2FA76865FE26CF4ECCD99C3EC98A6D6F03BD5EF01C15| |A619B9A4E684CDD2A263582748EBB8D8A3CBAE585A9BCC54C0F606B0DB01F636827| |F686D37C7BAEFA2869D77981B60CF3A730D1C5A0593E4C9C39E3CEFE069E82DF897| |F276604F4AC779EC6160161C4D81C3737C7F018C5C0425AA958F7BE84B1242B2B09| |3D6C5F5EBAA0E82B48723D8FF2CF9F0F31EFCCFE1ADEF05F325F31538FC1A8CBC01| |FF91CF00AF1588E17D9169AD20F723C8FD18E07E8C733F06A9E6FDBC66BF40AE010| |91CB43165A61D8C2AE02EC586387F88F30F71FE61CEBF4BBE4638FF481EBE0E2D30| |0DE68ECDAAC3E81730FA15F490FF30D72ACCF9239CFF17E58D71DED82DF819BBC9B| |C018E5F675E65FD1AD84179E3DCD3F83DF4F9F07DE603E64330B1C9DC0253D4A309| |7E5726F8BD4F307BE59A6FD6A4832A27F89335CD68DDEC449D92A8538ED629C7EA9| |4E93A2529EFFF29846429CE83EFDFFCD644B312CF8EA307DF6BB541BC8F3BB55A18| |CFFDA8D56EA326BB9D04DEE599E8BE1773D973F0DF58A919AFD68CFF03DC15F26B| |-------------------------------------------------------------------|
  16. I oddly noticed they were just hitting a bit more. I think also because you can pick a lesser target you can get more reliability on the hits. I just felt like a faster mission run on my Whip Kin.. I have saved missing I farm.
  17. I have a DP Device and I EXTREMELY HATED the Gun Drone issue with a passion. Having an AR | Device HoverBlaster I didn't realize the aggro issue. Gun Drone was very useful as a HoverBlaster but on the ground it became totally useless. It would Spawn.. Aggro.. Explode.. You could build all the aggro you wanted this sucker would peel it right off you for the 2 to 3 seconds it was around.. But today.. Super great.. Oddly enough with Burnout I have pulling out 3 gun drones now.. Which is UTRA COOL
      • 6
      • Like
  18. Just saying this for what it is worth. I notice that my Demon (whip) / Kin mastermind is doing a bit better with the changes.. Less endurance issues and getting less misses on kin powers. Just a better overall feel.
  19. great idea.. I would like Targeting dummies in base as well
  20. Use Darkir build below.. I think its the most max kin build you can get.. The great thing is the base kin build works with all archtypes..
  21. I have tons of Device toons.. Device is great.. You can defense cap with just about SO's in the 30s.. It is a great solo set.. AR damage isn't the best because of the damage type.. But again having several AR toons I can solo 3/8 with on issue on my AR Device.. I also have a AR Traps defender at defense cap as well But the difference is the damage output compared to my AR Device is lacking.. Nutshell here is a Sonic Traps at defense cap.. Swap out seeker drones for triage beacon.. I just disagree that AR sucks or Traps sucks. Robot Traps was the first tankermind build.. Its in my signature.. The same player whom wrote why defense cap is important and explained the math.. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Sonic Attacks Secondary Power Set: Traps Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9) Level 1: Web Grenade -- Acc-I(A) Level 2: Caltrops -- Rgn-Knock%(A) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 6: Scream -- SprMlcoft-Dmg/Rchg(A), SprMlcoft-Acc/Dmg(15), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(42) Level 8: Shout -- Apc-Dam%(A), Apc-Dmg(36), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(43), GldJvl-Dam%(43) Level 10: Acid Mortar -- ShlBrk-%Dam(A), AchHee-ResDeb%(11), GldJvl-Dam%(11), TchofLadG-%Dam(13), GldJvl-Acc/Dmg(15) Level 12: Amplify -- RechRdx-I(A) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(39) Level 16: Force Field Generator -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21) Level 18: Sirens Song -- PstBls-Dam%(A), Ann-ResDeb%(23), JvlVll-Dam%(31), Bmbdmt-+FireDmg(31), PstBls-Acc/Dmg(33), HO:Centri(34) Level 20: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(21), GhsWdwEmb-Dam%(27), GldNet-Dam%(29), SprEnt-Rchg/AbsorbProc(50) Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), Ksm-ToHit+(48) Level 24: Boxing -- Empty(A) Level 26: Screech -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(34), GldJvl-Dam%(36) Level 28: Seeker Drones -- CldSns-%Dam(A), GldJvl-Dam%(37), SphIns-Acc/ToHitDeb(37), SphIns-Acc/Rchg(37), SphIns-ToHitDeb(39), SphIns-ToHitDeb/EndRdx/Rchg(39) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31) Level 32: Dreadful Wail -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 38: Trip Mine -- ScrDrv-Dam%(A), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(46), OvrFrc-Dam/KB(46) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--Build%(43), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50) Level 44: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(25) Level 47: Power Sink -- PrfShf-EndMod/Rchg(A) Level 49: Howl -- HO:Centri(A), JvlVll-Dam%(13), Bmbdmt-+FireDmg(3), PstBls-Dam%(23), PstBls-Acc/Dmg(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(29) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 50: Support Radial Embodiment Level 50: Intuition Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;705;1410;HEX;| |78DA6594CB4F135114C6EF3C0AB4B494DA427955A0BC5A2843AB242626C60002A23| |4216ADC3663296522B64DA718892BFF055DB8F2199F89A2C68D5B135DFA47B8D28D| |8F858962C4F170BF634B32934C7E73BF73CF39F7BBF7B6D92B27FCDB8BD78E0B253| |8B761DA766EAE5CAD6E566AE5AA276B16ADBC26E869A637560FE4CE98A56261D538| |5B2E59F9DC4CAD66E62F461AD1D9CDB535E35CD5ACD8C2BF522E6F18CB05B362958| |AC1FF83D542D55EB72A21395E2A5DB66CEB82B561D5B6025259B08AEB359ADF3D5F| |B1F246A36E76339735ED5AA1BAD545CB49D03BA30A7E1C8FB845C8E842BF0D36DD6| |1DE055BEE31EF833B4A3D57881E68BF495358538EA852EB24EF9A024DEB50A4364B| |210FF7F53CD7A4D6F60C1CDB66BE60BE0493AFC07915DBB997DB9C418FA114989C6| |41AE0789A9942EE1F6AEF45AEEE6D222DA60BDF5B9A1326F21CFF07E4B425315EA0| |612B7B6A9D80CF102D20004F6A803D0D45C0D176709710C41C4FD007ADBD95E9070| |F04986D6024082E52CF107B0CBD41CFCE4F58CFC13853F5480EBC467C709AA86BE2| |2F9508A3AF1E5E829788A948AF3D9750BF6F1E3532EF75C900F9E9603F1DECA78BF| |D4CED0A99ABD09C28EF43D4A1479CA4E2DD50B4EE61541A4C30933A9F0C3A3954AC| |971DF57E5665C5618E0DB730BDE06833D3076AD43986D529B143EC3E0A477B06FB5| |157ED1F43CF8111E628A8537E9CF3E3EC6E924F4950FE087B18B98A9D4C1DC3AE4D| |1E657E44CF30D549F089261EF0CD7A0A4E3D067B1EF2F811987902D6A8C40472B58| |91DD44BFD60FE02BB7E8236C190BF23471837903F4748F3CD4DF349FBF926A87C13| |3AF9A664F846F4E9FB7EA1F2C44E8FD71567DC154DBB948C4B39EC52A65DCAD29EA| |2C8F53BCBAEE88ABEEF3F422ADE76FA87E0557DF1716A3DFACD579FAF2AA7E88B4E| |591D84F3BEF338C5AFAEACEF0D45516E620FF5EBE0BB380131478F36BEFF019B5AE| |B47| |-------------------------------------------------------------------|
  22. I guess the Devs DID seen something wrong with Gun Drone..
  23. Wow the stuff I stir up.. Played COX from opening until close. Same screen name on the old forums via wayback machine. I get game mechanics. I leverage it to create a bunch of petless masterminds that can solo 3/8 setting.. Yea I know slower kill rate.. My point is I know enough about the game mechanics to leverage them to create builds as well. I farm. I am aware of using nukes on hami. I am aware that it was done in the past this way. You can find guides on Hami raids ( and all versions ) of doing it via again wayback machine. The Poster of the 8 man Hami did not mention using nukes. The video is not available to review. End result the impression you get without looking at a video and from his post is basically it was just done with 8 players and no extra gimmicks. I didn't recall 8 players just doing without any gimmicks either. Meaning just through normal player builds even when maxed. If I knew nukes were used I would be less then impressed knowing someone else had done it already and the data was already there to be copied. So again the impression I got was it was 8 maxed stat players going in with T4 incarnates and kicking ass.
  24. Just wondering what the Devs think of an 8 player team defeating Hami ? Its clear that something is over powered to give them this ability that is usually requires more players. It's clear that IO sets and Incarnate can be a bit overpowering
×
×
  • Create New...