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Turric

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Everything posted by Turric

  1. I sorely want just 1 or 2 melee attacks for my sentinels. I had to get them from the ancillary power pools and am truly not satisfied by them. Especially for Assault Rifle, there should have been a Butt Strike option or Bayonet attack.
  2. IMO, there should have been more of a crossroads or central hub in the city. Red side does better with this as Cap au Diable serves that function. Talos Island somewhat serves that function. The central hub zone should have ALL amenities that are not zone specific. That includes a P2W vendor, which should be in both Cap and Talos. Then there is the end game zones, which are PI / Grandville. So, I think the Ouro choices make sense for the most part --> beginning zones, middle zones & crossroads, end game zones. I think Founders Falls was in there for the ease of access to the Midnighter Club and then Cimeroa. I think Independence Port could be removed but whatever. Is Nerva one of the choices, I cannot remember. If I had my druthers, I would revamp the entire travel system and even the way the zones are planned out. I would have merged the Rogue Isles with Paragon City from the very start so that villains were actually IN the city too, but just had different trainers and services. The actual Rogue Isle zones would have become part of Paragon, though some would have been hazard zones. Lord Arachnos would have his own island. There would also be some zones entered only via special helicopters or airplanes that took you to different parts of the world for doing special missions, like a jungle island (i.e Primeval section of Nerva, kind of like a Savage Island), a Madripoor like foreign city, an arctic area (perhaps the North Pole), undersea Atlantis and so forth. Also, the Portal Corporation would have a single portal and the places it would take you would have more internal story cohesion. I never understood why there are 3 portals in 3 different building basements. It is annoying popping back and forth between. I have gone off topic. I apologize.
  3. Yes I have soloed all of this above with a scrapper, a brute and my sentinel. What I haven't done is Manticore, because I am unsure I can (or want) to tank 2 AV at the same time. I also haven't soloed Numina yet. What I want to do is solo some of the Redside strike forces, but I am unsure which are doable.
  4. I want to revive this topic. Two years later, any information on Wind Control?
  5. Mine does spin around my waist / torso. I also very rarely use it, although in rare "oh crap" situations, it can be somewhat useful. I will have to check again to see whether it blots out the screen. There are many effects that do (Blaze) that I simply live with so I dont pay too much attention anymore.
  6. If enough people want this, then by all means! Options never hurt anyone. Speaking for myself only, I would not utilize it and I would not want to be on teams that do. I also never utilize any of the conditions for task forces missions (timed, buffed, debuffed etc), but I would never complain that they exist. My instinct, judging by Indomitable only, would be that it would be very very rare to use. I also get bored and look through people's bio / build information to see who I am playing with. There are a ton of people who do not roll with any IO builds as it is. Perhaps this is by choice, but estimating by the number of people who do not know how to get places, I FEEL like there are lots of newer players these days who simply are learning the game. In this case, the forum boards can be a misrepresentation of the greater player base. But then again, I might be way off. But if other people want to play this way, then have at thee, fiend!
  7. I am with you but there is a very vocal segment of the player base that feels this is tactical in some fashion. It was covered ad nauseam on the masterminds board in last two weeks.
  8. Females have the bewbies. It makes their clothes fit a little differently. At least I am told they do. I do not wear women's clothing. Except on Saturday night...
  9. 1. jetpack is easily done. 2. rocket punch can be cloned from street justice 3. flamethrower cloned from assault rifle or the fire breath from fire blast 4. whistling birds? I kind of feel like the rain of bullets from dual pistols would look similar to this. 5. I forgot what back rocket looked like in SWTOR. I would have to log in to my powertech, which I haven't played in 3 years to remind myself. 6. What about the wrist cable grapple thing? 7. Superheated fuel? Maybe the oil slick from Trick Arrow? 8. Rail shot? My powertech used this all the time. Some type of sniper shot? Maybe Blazing Bolt, just recolored? 9. Sonic missile? This was the taunt right? This would be an interesting concept of a skill set mixed with both offense and defense. Add in some energy or electrical armor ability or Body Armor from munitions. Now that I think on it, it is beginning to feel like a set made up of the Munitions Mastery ancillary power pool.
  10. I have a scrapper sitting at vet level 15 which I do not much play anymore and this is my problem: Martial Arts has 6 ST attacks and a 7th AoE attack. In my idiocy, I chose all of them. Now, my build is actually pretty decent. Super Reflexes is a good secondary. But I want to pare down some of the attacks, like a 4 move chain perhaps. My thinking is to remove the lowest, Thunder Kick, right off the bat, since it is minor damage. I am not sure of the next. I want a solid 3 or 4 move chain that has a nice smooth animation synchronization. Any Martial Arts experts out there who can share their attack chain and reinvigorate my opinion of this character? Keep in mind some of the alternate animations. As a side note, Street Justice is a far better martial arts set IMO. It feels more visceral.
  11. What on Earth are you buying that 2 billion is not enough?
  12. I would have to disagree also. Energy Melee is just better and faster animating now. More cohesive IMO. And tanks? They are among the best archetypes in the game now. Are they required? Not necessarily, but they make all content easier. Unless this is a joke, I have to wonder what kind of groups you have been rolling with lately. My second instinct is to question whether your toon is set up well or some other misconception at work that is undermining your enjoyment of your character. Lastly, I really feel like this is deja vu because I had this almost same conversation in a PI radio group a few days ago. I run through PI radio content quickly without necessarily waiting for the tank, since I can solo the content, regardless of what character I play. Groups just allow me to go faster and I like socializing a little here and there. On this day there was an nrg tank who made similar comments, but they were much lower level and were not twinked at all. So, yes, a tank in that situation will not live long compared to a fully twinked 50 of any archetype. But a tank who is tricked out will laugh as everyone else dies.
  13. Are you specifically asking which day job accolades to go for? There are 4 accolades that every toon should achieve because they bump your stats permanently. I aim for these on every toon I make and then everything after that is just a bonus. 1. Atlas Medallion --> +5 max endurance 2. Portal Jockey --> +5 max endurance, +5% hit points 3 Freedom Phalanx --> +10% hit points 4. Task Force Commander --> +5% hit points Portal Jockey and Task Force Commander would be hard to complete at a lower level, though by 35, TF Commander could be completed. Portal Jockey requires 2 arcs that are given in your 40s. Killing Fake Nemesis might be a hurdle before 40 also, which is required for Freedom Phalanx.
  14. Revitalization of some zones. (Boomtown needs construction workers milling about! Crey's Folly needs sewage plant workers) Edit some of the extra crap from the old task forces. Citadel and Synapse are just ridiculous. Other task forces need some things fixed. Like there being no map available on Admiral Sutter. Introduction of a handful of new factions. Paragon City and the Rogue Isles need a true vampire faction. Not those artificial vampires created by the Council, but real ones. Call them the Vampire Nation! Savage melee / Dark Melee / Dark Armor / Super Reflexes etc. If I had designed this game, I would have made both solo and group content that highlighted the zones within, telling more of a story about Paragon City / Rogue Isles. The arcs within Striga, Hollows, Croatoa do this to an extent. I wish more zones had their unique arcs.
  15. I have spent a ton of time in Brickstown this weekend, running the Doctor's Ally and the Revenant Project arcs on over a dozen toons, and I have decided that it is one of my favorites. I think it is because most of the map is rather flat with only a few height changes (Skyway and Grandville are some of my least favorite because of this). Kings Row and Sharkhead are also on my list. Kings Row and Brickstown feel like a city to me. Which zones do you think are the best designs or simply your favorites? PS. I am pretty sure this question has been posted before.
  16. While I believe this is a valid feeling from the OP, I would have to mostly disagree in sentiment. Challenge on a PuG group is not something I would really desire any longer. I would probably be one of "those four" people, as I no longer play my toons until they are 50 and all tricked out. Thus, radio missions and even most TF are soloable even at +4x8 for the majority of my characters, so it is entirely possible for 1-4 people to carry the rest of the team. It happens in PI groups all the time. I have many toons and what I am looking for usually is a quick veteran level or the task force completion badge for TF commander on newer toons. With that being said, I do recognize that not every one plays like I do, so I would have no issues if someone spoke up concerning this, especially if I were going too fast (and there are people way faster than me!). Communication is the key, I think, to getting what you really desire out of this game.
  17. What about Dual Blades? I ready through this entire thread and I do not think I saw this (apologies if I missed it). As for reskinning the existing weapons, I would suggest simple items for minions (baseball bats, pipe wrenches, crude machetes), with lieutenants getting the normal axe, mace, sword and the bosses getting Impervium based stylized weaponry. Seems logical to me. Get better weapons, move up in the gang. I do like the javelin throw ability. Seems appropriate. Archer units would not be bad either. And lastly, I think both the Thugs Gang War thing or else a Hound Master type unit with pet dogs (or lions) would fit nicely.
  18. Those are Sharks and Jets. Wrong movie. But that would be very funny.
  19. On Indom, the MSR raids are very well run (who ever Mrs. is on the forums). There are no provisions against bringing a toon 35+ however it is stated that it isn't a power level and so they must at least play their toon and contribute. Lately, we have been doing them in the instance, which I think cuts down on the number of less than 50 toons (that is my assumption anyway). I have been on well over a hundred of those raids, and there are definitely some nights when the damage is lacking and there are lots of lower level toons dying, while there are other nights when everyone brings their tricked out 50+1 toons and it is easy street. I like MSR raids because I use them to get exactly 1 vet level for one of my characters. As to the OP, I feel your pain. A situation similar to that has occurred to me, however when I spoke up about turning down the diff, the leader did so. I was a little put out because the first few missions took far longer than required, but I quickly forgot about it and moved on. For most of those TF, I run them only for the TF Commander Accolade so I am unconcerned about xp or money and therefore would prefer to get them over with quickly. That is mostly because I've run them so many times. But I am cognizant that there are new players so I usually ask in chat if there are any first timers aboard.
  20. SHADOW SHARD! What a cool aesthetic implemented so poorly. So much wasted space. There should have been portals between islands, like the one in Firebase Zulu to get to the rest of the zone. Each island should have had a reason for going there. Just so much wrong with those zones. A better way to complete kill tasks when you're 50. There should be more variety of mobs in radio missions. Also, most factions should scale to 50. I want to kill Igneous bosses, but not at level 14.
  21. On Indomitable, I lead pick-up groups in PI or DA or task forces infrequently. I find leading to be rather easy. As someone else stated, you only have to select missions and scan LFG to fill the group. Most of the content is well known to me, with a few exceptions. My reasons, especially for pickup groups, is that I am looking only for 1 vet level of experience at a time and then I switch to another character. So, I prefer when others lead because I can quickly switch in and out.
  22. I did not know that existed. Thank you. From the screenshots it looks to be very much what I was describing.
  23. I might be mistaken, but I seem to recall on Live that I could post to my UI a tracking method for kill tasks. I want to say it was in the bottom right of my screen in white lettering. For instance, it would track how many Skulls I had killed so far so that I could quickly intuit how many I needed for the badge, without having to drop down the Badges menus and search through all the different tallies. And then when I completed the badge (or no longer needed the progress meter), I could exchange it for another. Did I dream this or maybe it was a different game that did it. And if this was never real, I think this belongs in the "wish list" post. But along those lines, wouldn't it be cool if there was a better way to determine which components of certain accolades you were missing? For instance, the Atlas Medallion Accolade entry would gray out those items you had completed so that you knew that the only thing left was to do the Spelunker mission. And so forth. It is totally a QOL thing.
  24. I like this idea.
  25. Best argument so far.
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