Lockpick Posted September 13, 2019 Posted September 13, 2019 Never played Corrupter, but looking at starting a Beam / Traps. Any guidance or thoughts? Doesn't seem like Traps is very popular in the FotM thread...
SeraphimKensai Posted September 13, 2019 Posted September 13, 2019 I have a lvl 50 beam/traps corruptor. It's fun but the issue is that traps doesn't often get enough time to set up everything while teaming because teams steamrolling mobs. Works great on arch villains and monsters though.
subbacultchas Posted September 13, 2019 Posted September 13, 2019 (edited) I like the idea a lot. Like SeraphimKensai said, you will feel underpowered on teams, but possibly overpowered against GMs and AVs solo. Whether it is worth the trade-off or not is up to you. Edited September 13, 2019 by subbacultchas
Lockpick Posted September 14, 2019 Author Posted September 14, 2019 Can it solo TFs? Sounds like it should be able to do so if it can take down AVs and GMs. Anyone got a good build?
Sir Myshkin Posted September 14, 2019 Posted September 14, 2019 I don't know that I'd say it can take down a GM necessarily, but it can definitely solo on its own and take down an AV. I played one back on Live for a bit and found it pretty fun, one of the few characters I didn't mind soloing because it gave a lot of freedom to do more things with the */Traps side of things. Not impossible to team with though, just get used to focusing on really just dropping Triage Beacon and Mortar at appropriate times. Doesn't really have the speed flow to keep up with a high-spec +4 mowing team, but then again all you really need in those cases is everyone just laying down cones/aoe's, which you can do plenty of with Beam anyway. Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Crysis Posted September 16, 2019 Posted September 16, 2019 Here's mine. Softcapped DEF to S/L/E, good recharge and a little (not great) Resists. I've got Ribo's in Tough but you could improve that a bit with different slotting. As others have said, on iTeams stuff is being steamrolled too fast for you to make good use of /Traps. But I built this for solo'ing GM's, TF's and AV's and it's highly capable there. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! : Level 50 Magic CorruptorPrimary Power Set: Beam RifleSecondary Power Set: TrapsPower Pool: FightingPower Pool: SpeedPower Pool: ConcealmentAncillary Pool: Mace Mastery Hero Profile:Level 1: Charged Shot -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(5), Dvs-Acc/Dmg/Rchg(21), Thn-Dmg/EndRdx(29), Apc-Dam%(43)Level 1: Web Grenade -- Acc-I(A)Level 2: Cutting Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg(29), AchHee-ResDeb%(34)Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(37), DctWnd-Heal/Rchg(37)Level 6: Disintegrate -- EntChs-Heal%(A), EntChs-Acc/Dmg(7), EntChs-Dmg/EndRdx(7), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Thn-Acc/Dmg/EndRdx(42)Level 8: Boxing -- Empty(A)Level 10: Acid Mortar -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Dmg/Rchg(11), Dvs-Acc/Dmg/Rchg(40), Dvs-Hold%(40)Level 12: Lancer Shot -- EntChs-Heal%(A), EntChs-Acc/Dmg(13), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dvs-Acc/Dmg/EndRdx/Rchg(42)Level 14: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(31), HO:Ribo(31), StdPrt-ResKB(46)Level 16: Force Field Generator -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/EndRdx(40)Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19)Level 20: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), Lck-%Hold(50)Level 22: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43), RechRdx-I(43)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)Level 26: Super Speed -- Clr-EndRdx(A), Clr-Stlth(27), BlsoftheZ-ResKB(27)Level 28: Seeker Drones -- SphIns-Acc/EndRdx/Rchg(A)Level 30: Grant Invisibility -- LucoftheG-Rchg+(A)Level 32: Overcharge -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)Level 35: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Rchg(36), Mlt-Dmg/EndRdx/Rchg(37)Level 38: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)Level 41: Focused Accuracy -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(42)Level 44: Summon Disruptor -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-Dmg/EndRdx(45)Level 47: Time Bomb -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48), Erd-Acc/Rchg(48)Level 49: Burnout -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Scourge Level 1: Sprint -- Empty(A)Level 2: Swift -- Flight-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), NmnCnv-Heal/EndRdx(46), Mrc-Rcvry+(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 50: Ion Core Final Judgement Level 50: Intuition Radial Paragon Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Degenerative Radial Flawless Interface Level 50: Arachnos Core Superior Ally Level 50: Melee Core Embodiment ------------
Konran Rex Posted December 20, 2019 Posted December 20, 2019 On 9/15/2019 at 7:56 PM, Crysis said: Here's mine. Softcapped DEF to S/L/E, good recharge and a little (not great) Resists. I've got Ribo's in Tough but you could improve that a bit with different slotting. As others have said, on iTeams stuff is being steamrolled too fast for you to make good use of /Traps. But I built this for solo'ing GM's, TF's and AV's and it's highly capable there. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! : Level 50 Magic CorruptorPrimary Power Set: Beam RifleSecondary Power Set: TrapsPower Pool: FightingPower Pool: SpeedPower Pool: ConcealmentAncillary Pool: Mace Mastery Hero Profile:Level 1: Charged Shot -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(5), Dvs-Acc/Dmg/Rchg(21), Thn-Dmg/EndRdx(29), Apc-Dam%(43)Level 1: Web Grenade -- Acc-I(A)Level 2: Cutting Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg(29), AchHee-ResDeb%(34)Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(37), DctWnd-Heal/Rchg(37)Level 6: Disintegrate -- EntChs-Heal%(A), EntChs-Acc/Dmg(7), EntChs-Dmg/EndRdx(7), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Thn-Acc/Dmg/EndRdx(42)Level 8: Boxing -- Empty(A)Level 10: Acid Mortar -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Dmg/Rchg(11), Dvs-Acc/Dmg/Rchg(40), Dvs-Hold%(40)Level 12: Lancer Shot -- EntChs-Heal%(A), EntChs-Acc/Dmg(13), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dvs-Acc/Dmg/EndRdx/Rchg(42)Level 14: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(31), HO:Ribo(31), StdPrt-ResKB(46)Level 16: Force Field Generator -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/EndRdx(40)Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19)Level 20: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), Lck-%Hold(50)Level 22: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43), RechRdx-I(43)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)Level 26: Super Speed -- Clr-EndRdx(A), Clr-Stlth(27), BlsoftheZ-ResKB(27)Level 28: Seeker Drones -- SphIns-Acc/EndRdx/Rchg(A)Level 30: Grant Invisibility -- LucoftheG-Rchg+(A)Level 32: Overcharge -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)Level 35: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Rchg(36), Mlt-Dmg/EndRdx/Rchg(37)Level 38: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)Level 41: Focused Accuracy -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(42)Level 44: Summon Disruptor -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-Dmg/EndRdx(45)Level 47: Time Bomb -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48), Erd-Acc/Rchg(48)Level 49: Burnout -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Scourge Level 1: Sprint -- Empty(A)Level 2: Swift -- Flight-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), NmnCnv-Heal/EndRdx(46), Mrc-Rcvry+(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 50: Ion Core Final Judgement Level 50: Intuition Radial Paragon Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Degenerative Radial Flawless Interface Level 50: Arachnos Core Superior Ally Level 50: Melee Core Embodiment ------------ I was looking at your build since I was thinking of remaking a toon I had on live and had a question about a choice you made. At lvl 30 you pick Grant Invisibility to mule a LotG. Since this build is primarily a solo build why not use Stealth to mule since you could turn that on a get a bit more overall defense and keep the sneaky aspect you're using SS for? Or is there something I've missed?
plainguy Posted December 20, 2019 Posted December 20, 2019 Traps is a very good set regardless of its stationary type play style. With High recharge you can get out doubles of many of the powers here.. Double Triage Beacon, Double Acid Mortar Double Poison Trap Double to Triple Caltrops I cannot express how good a simple silly power like Caltrops is. It makes everything move. Anything moving is not attacking. Another great thing about Traps it will easily get you defense capped. Which is really GREAT ! Here is my DP Traps builds. Just remove DP and replace with beam. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science CorruptorPrimary Power Set: Dual PistolsSecondary Power Set: TrapsPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingPower Pool: SpeedAncillary Pool: Mu Mastery Villain Profile:Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(15)Level 1: Web Grenade -- DblAct-Acc/Rchg(A), DblAct-Rchg/Immob(34), DblAct-Acc/EndRdx(43), DblAct-Immob/Rng(43), DblAct-Acc/Immob/Rchg(48)Level 2: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46)Level 4: Caltrops -- Rgn-Knock%(A)Level 6: Kick -- Acc-I(A)Level 8: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(15), FrcFdb-Rechg%(39)Level 10: Swap Ammo Level 12: Triage Beacon -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(13), NmnCnv-Heal/EndRdx/Rchg(13), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48)Level 14: Tough -- StdPrt-ResDam/Def+(A)Level 16: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(17), ShlBrk-Acc/Rchg(17), ShlBrk-DefDeb/EndRdx/Rchg(42), ShlBrk-Acc/EndRdx/Rchg(42), ShlBrk-%Dam(42)Level 18: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/Rchg(19)Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)Level 22: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(23), Lck-Rchg/Hold(23), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)Level 28: Seeker Drones -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/Rchg(37), CldSns-ToHitDeb/EndRdx/Rchg(39)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(39)Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 41: Super Speed -- Clr-Stlth(A)Level 44: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(45)Level 47: Piercing Rounds -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(48), JvlVll-Dam/End/Rech(50)Level 49: Charged Armor -- Ags-Psi/Status(A), GldArm-3defTpProc(50)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- RechRdx-I(A)Level 1: Scourge Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3), NmnCnv-Heal/Rchg(46)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(5)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 50: Musculature Total Radial Revamp Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;703;1406;HEX;| |78DA6593C76F134114C6678B539C621BDBE94E4877EC781D0321340989045020912| |C1CB85A56B2892D59B6B56B4B70E4C005120E70E0940410F5C285F607512ED40B25| |7579D9EFC531F24AABDFCC9BF7BEF7CDEECCECF5A9C657176F9E15926B329B32CDE| |464DE304A8562DEA84DCC67F4DCBCAE087A6AE90D9497925752B9257D419B2AA5B2| |C978C62CE6B3A6EF60F55C6971519B335205D3339D4BEB869E2B6AFB83A6783E9FD| |52E6496D2C54C6EC965CF66F4D4826E98E94CA1717F5EA045A73D4914747DA1FD7C| |2133AF1D74982D2567536651376EB491B110BD436EC18FE510AB84982AD435B0669| 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|-------------------------------------------------------------------| 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Doomguide2005 Posted December 25, 2019 Posted December 25, 2019 As others have said it takes a bit of time to get your traps into play, but with capped defense (and Seeker Drones) you can get some of that time back by leading the charge/taking he alpha, then moving on quickly as the mob is finished off. Your traps after all work even if you are in the next mob or three away laying the next bunch.
RabbitUp Posted December 28, 2019 Posted December 28, 2019 (edited) I never really understood the argument that Traps are bad because you can't set them up in fast-moving teams. The only trap you should be using when fighting trash mobs is Acid Mortar, which won't take longer to use than a /Rad needs to use their toggles or a /Dark to throw Tar Patch. Then, if your team is moving that fast, you spam your AoEs to kill stuff that much faster, plus you are still providing 15%+ def and mez protection to your team just for being there. Against bosses, you have more than enough time to use Poison Trap and optionally Seeker Drones. The latter two can still be used in slower/more fragile teams for the CC, defensive debuffs and alpha strike absorption. So, I don't really see the problem. I hope people are not trying to use Trip Mines in team scenarios. Especially as a Corr, you have access to more consistent damage, so leave the mines for soloing. Edited December 28, 2019 by RabbitUp 4
Rumbleweed Posted February 22, 2020 Posted February 22, 2020 (edited) This is what I'm trying out. It's Beam/Traps, but inspired by the DP/Traps build above. It's +45% Def to all positions, +73% Recharge before Hasten, and a buttload of +HP and +Regen. Probably the biggest tweak is swapping out Trip Mine (which I'm not too fond of) for Lancer Shot. This gives me a nice damaging stun I can use at range, while losing an interruptible explosion that does KB. The +Recovery seems like it should be enough, but I notice on my current build (L35, not shown here) that I'm always running out of END. If folks have advice on power acquisition order, build philosophy, or further tweaks, feel free to chime in! Some areas that might be easily tweaked are Caltrops (not sure if the Ragnarok %KD or the Overwhelming Force Dam/KD is more effective). Seeker Drones (could swap out the %dam for more ToHitDebuff) Poison Trap (a full set of Lockdown, Unbreakable Constraint, Gladiator's Net, or Superior Entomb all seem reasonable here). Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Grav Cannon: Level 50 Technology CorruptorPrimary Power Set: Beam RifleSecondary Power Set: TrapsPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedPower Pool: FightingAncillary Pool: Mu Mastery Villain Profile:Level 1: Single Shot -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3)Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(5), EnfOpr-Acc/EndRdx(5), EnfOpr-Immob/Rng(7), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-Acc/Immob(9)Level 2: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dam%(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13)Level 4: Caltrops -- Rgn-Knock%(A)Level 6: Super Jump -- BlsoftheZ-ResKB(A)Level 8: Disintegrate -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(17), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(19), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(21)Level 10: Aim -- AdjTrg-ToHit/Rchg(A)Level 12: Triage Beacon -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25)Level 14: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(27), ShlBrk-Acc/Rchg(27), ShlBrk-DefDeb/EndRdx/Rchg(29), ShlBrk-Acc/EndRdx/Rchg(29), ShlBrk-%Dam(31)Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), Rct-ResDam%(37)Level 18: Lancer Shot -- Stp-Acc/EndRdx(A), Stp-EndRdx/Stun(33), Stp-Acc/Stun/Rchg(33), Stp-Stun/Rng(33)Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Slow%(36)Level 22: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dam%(37), StnoftheM-Dmg/EndRdx/Rchg(39)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 30: Seeker Drones -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(43)Level 32: Overcharge -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(45), SprScrBls-Acc/Dmg/Rchg(45), SprScrBls-Dmg/EndRdx/Rchg(45), SprScrBls-Acc/Dmg/EndRdx/Rchg(46), SprScrBls-Rchg/+End(46)Level 35: Charged Armor -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(46)Level 38: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48)Level 41: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def(48), ShlWal-Def/EndRdx(48)Level 44: Kick -- Dmg-I(A)Level 47: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(50)Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 1: Brawl -- Acc-I(A)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Clr-Stlth(A)Level 1: Scourge Level 1: Sprint -- Empty(A)Level 2: Rest -- IntRdx-I(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(15), PrfShf-End%(17)------------ Edited February 22, 2020 by Rumbleweed more comments
MrSnottyPants Posted February 24, 2020 Posted February 24, 2020 (edited) I dropped Triage Beacon for the medicine pool, just to have one less positional thing to setup. I wish Triage was an ally hosted PBAoE, so I could drop it on the Force Field Generator and have it follow me around. Or on a team member or the mortar... Edited February 24, 2020 by MrSnottyPants
Crysis Posted March 29, 2020 Posted March 29, 2020 (edited) On 12/20/2019 at 1:55 PM, Konran Rex said: I was looking at your build since I was thinking of remaking a toon I had on live and had a question about a choice you made. At lvl 30 you pick Grant Invisibility to mule a LotG. Since this build is primarily a solo build why not use Stealth to mule since you could turn that on a get a bit more overall defense and keep the sneaky aspect you're using SS for? Or is there something I've missed? Sorry it’s been awhile since you posted this but with the COVID stuff I’ve found myself with a lot of spare time. The answer is you use Grant Invisibility on the Force Field Generator to keep it from drawing aggro when you run through a densely packed area. The FFG won’t actually turn invisible to you, but it definitely picks up the Invisible -Perception and +DEF bonus (+4% or so for DEF). You want this because if I drag its clanky butt through a room without it getting GI first, it will alert everyone in there. Cast GI and it just bumps along with me. You can also apply GI to the Acid Mortar if you want, but since it attacks, it will drop it. The FFG doesn't attack so it will stay invisible for the 2 min duration. Make sure you enable pet windows so you can keep up with when it needs re-application, although I generally only apply it when I'm trying to stealth into a spawn to setup some traps. I have a different build now than what I’ve posted and it plays much better. It has both Stealth as well as Scorp Shield and still keeps Grant Invisibility. I've settled on this build, nearing lvl 50. Very affordable with only a few purple singles and the two ATO Corruptor sets. I'm still toying around with Proc's in Caltrops, Poison Trap and Acid Mortar but thus far very happy with how they are performing. Caltrops is really amazing procc'd out and coupled with both Disintegrate mechanic and Scourge. END is a little bit of a challenge until you get Ageless. But not too bad. BEFORE Incarnate powers, DEF is at 56% S/L, 60% Energy, 47% NE and 47% Ranged. Resists are kind of sucky but you'll up them substantially with iPowers (I went Alpha/Spiritual and Hyrid/Melee). I also worked in Piercing Beam for the extra -RES. Stacks very nicely with all the -RES proc's going off. So far, at 47, I've downed a few AV's and GM's solo. I only expect this to get better. On teams, you basically just follow in the tank(ish) player, throw down Caltrops, drop an Acid Mortar and then open fire with your Beam attacks. On harder targets, run in and drop Poison Trap. Last power pick is Burnout, and I expect it to be highly situational. Feel free to grab something else if you want, but it can only have the single slot. Focused Accuracy may be OK as an alternative. Revised build....happy to hear any critique/ideas for improvements. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science CorruptorPrimary Power Set: Beam RifleSecondary Power Set: TrapsPower Pool: FightingPower Pool: SpeedPower Pool: ConcealmentAncillary Pool: Mace Mastery Hero Profile:Level 1: Charged Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg(27), Thn-Dmg/EndRdx(29)Level 1: Web Grenade -- Acc-I(A)Level 2: Cutting Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg(29), Ann-ResDeb%(34)Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37)Level 6: Disintegrate -- EntChs-Heal%(A), EntChs-Acc/Dmg(7), EntChs-Dmg/EndRdx(7), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dvs-Hold%(42)Level 8: Boxing -- Empty(A)Level 10: Acid Mortar -- AchHee-ResDeb%(A), Apc-Dam%(11), GldJvl-Dam%(40), Dvs-Hold%(40)Level 12: Lancer Shot -- EntChs-Heal%(A), EntChs-Acc/Dmg(13), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dcm-Build%(42)Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), StdPrt-ResKB(31)Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/EndRdx(40)Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(45)Level 20: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(21), Lck-%Hold(50)Level 22: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43), GssSynFr--Build%(43)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 26: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27)Level 28: Seeker Drones -- SphIns-Acc/EndRdx/Rchg(A)Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)Level 32: Overcharge -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)Level 35: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Rchg(36), Mlt-Dmg/EndRdx/Rchg(37)Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(43)Level 41: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Ksm-ToHit+(46)Level 44: Caltrops -- FrzBls-Rchg/ImmobProc(A), JvlVll-Dam%(45), ImpSwf-Dam%(45)Level 47: Piercing Beam -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(48), SprScrBls-Rchg/+End(48), SprScrBls-Acc/Dmg/Rchg(48), SprScrBls-Acc/Dmg(50), SprScrBls-Dmg/EndRdx/Rchg(50)Level 49: Burnout -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A)Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), Pnc-Heal/+End(46), Mrc-Rcvry+(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(31)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 1: Quick Form Level 50: Spiritual Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment Level 50: Rikti Radial Superior Ally Level 50: Ion Core Final Judgement ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1871;770;1540;HEX;| |78DADD94DD4F52611CC79FF36208428AA0A0E41B2A200849B575D9A665337533B5E| |E9A433CEAD9081860CBCBFE805E6FBCC85E2F5A6D65355B357B59FE116D6D75DF56| |596D5D6519FD38DF5FC0646D5DF76CF879CEF7F9BD3F9E337AFAA075E5F0990342A| |A1D48C4B2D9A9815426B390CEA532A689B8AE25E39A282C13FD3CC5A3A9F158724E| 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|0F8C7631FDA0DC28441FCFAE2FC46F945AF6461AFFD9C10AA5AF428956287B2B947| |D15CA90A1148690CF8FA8BC2D9C9A71DF1B16925893C2A8EF4B4953A4E398979BDF| |E8700766133E2219EFCAE772FF00FCBF9634595A429EEA4B606B3B6CC6D4E217484| |846A5E63AFAAE40295B272C46B5863A5DB61F2BDB6F5BC3C1E210FE87354E9F8328| |B733E82AEDFFBA961CFF60B46DAD794B3EFBE9DB12C5F5E59B9CA5FD6FB75820BF| |-------------------------------------------------------------------| Edited March 30, 2020 by Crysis
Frostweaver Posted April 29, 2020 Posted April 29, 2020 (edited) yeah, on steamroll teams your lack of aoe and slow trap placeement makes you feel a little less useful, but the fact that your shield drone is pretty much capping everyone's defense helps, as does your little flying drones... and when you get to a hard target, the rest of the team feels like they are just tanking for you. The only things that really suck are time bomb and triage beacon. but hey, every set needs a couple of skippable powers! Edited April 29, 2020 by Frostweaver
Frostweaver Posted April 29, 2020 Posted April 29, 2020 (edited) @Crysis- Have you tried the new will pool? weaken resolve's -17% res is even more stacked -res on top of piercing and achilles acid mortar... and I don't particularly care for the lack of horizontal mobility from SS, and our powers REALLY don't need burnout. With all the -res and -regen from the two sets plus weaken resolve, I have slapped around kronos and a few monster island DE GM's pretty easily, and even smashed two of Lusca's testicles before I finally got bored. Edited April 29, 2020 by Frostweaver
Crysis Posted April 29, 2020 Posted April 29, 2020 13 hours ago, Frostweaver said: @Crysis- Have you tried the new will pool? weaken resolve's -17% res is even more stacked -res on top of piercing and achilles acid mortar... and I don't particularly care for the lack of horizontal mobility from SS, and our powers REALLY don't need burnout. With all the -res and -regen from the two sets plus weaken resolve, I have slapped around kronos and a few monster island DE GM's pretty easily, and even smashed two of Lusca's testicles before I finally got bored. I've not, and honestly didn't even look at it too closely when it released. I noted you mentioned this in your build over on the DP/Devices post as well. I generally go down the Sorcery pool for 3-slotted Aegis for some really good across the board +RES goodness. Will have to investigate it more closely obviously. +DEF and +RES both right?
Clave Dark 5 Posted May 6, 2020 Posted May 6, 2020 Reading through this thread reminded me of something, just a little tidbit you guys might want to know or had forgotten: Traps has always felt a bit laggy on teams. I had a Trap Corr of some variety back on live and often ran into that "wait, I'm not set up yet, we can't leave this room!" feeling even back then. Nature of the Traps beast - easily survived I can assure you, and worth it, Traps is great stuff. Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
Lockpick Posted July 25, 2020 Author Posted July 25, 2020 I am finally coming back to this thread after incarnating a few of my other characters. I am working towards the build below, but I expect it will change significantly as I play more. I am only level 28 right now and I feel squishy and damage doesn't seem great, so make me think I am playing it wrong. I'm playing it like my AR/Dev or BR/Dev blasters and find that getting mezzed sucks. As a blaster I can use my T1 and T2 powers, so being mezzed isn't an issue. Here I don't have that luxury. Endurance has been an issue as well. I'm sure I will figure it out in time. Build Building for S/L/R soft-cap Recharge Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! War Veteran: Level 50 Natural CorruptorPrimary Power Set: Beam RifleSecondary Power Set: TrapsPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: SorceryAncillary Pool: Mace Mastery Hero Profile:Level 1: Single Shot -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(5), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(17), SprScrBls-Rchg/+End(31)Level 1: Web Grenade -- TraoftheH-Dam%(A)Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(25)Level 4: Caltrops -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(25)Level 8: Aim -- GssSynFr--Build%(A)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23)Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(43)Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(23)Level 20: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)Level 22: Poison Trap -- GhsWdwEmb-Dam%(A)Level 24: Acid Mortar -- AchHee-ResDeb%(A), HO:Lyso(43), HO:Lyso(46)Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(31)Level 28: Boxing -- Empty(A)Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)Level 32: Overcharge -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)Level 38: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)Level 41: Seeker Drones -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50)Level 49: Mystic Flight -- BlsoftheZ-ResKB(A)Level 1: Brawl -- Acc-I(A)Level 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: ScourgeLevel 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50), PwrTrns-+Heal(50)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Musculature Radial ParagonLevel 50: Pyronic Core Final JudgementLevel 50: Degenerative Core Flawless InterfaceLevel 50: Robotic Drones Core Superior AllyLevel 50: Clarion Total Core InvocationLevel 50: Assault Radial Embodiment------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1591;741;1482;HEX;| |78DA65945B4F135110C7CF69B72D2D058AB41428D742A1B4B4B4821ABC840414630| |443C0E093212B2CD8A4D0665B1279F42BE8830FC66BE20389A23E6ABCF109F0F6A6| |1FC01B6A6262E2B54E77FEE9367693F63767CECCFCE79C3D67A7CE1D766F1E3D3F2| |A64DD785ACDE5E6C733BABE96CD6774C70935BFA6AB69414FF52955EF9CD3F29AAE| 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Clave Dark 5 Posted August 17, 2020 Posted August 17, 2020 Crysis: I was wondering about these two choices, the proc you put into them. Level 6: Disintegrate -- EntChs-Heal%(A), EntChs-Acc/Dmg(7), EntChs-Dmg/EndRdx(7), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dvs-Hold%(42) andLevel 12: Lancer Shot -- EntChs-Heal%(A), EntChs-Acc/Dmg(13), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dcm-Build%(42) Now, I can see how fun it would be to perhaps hold targeta a lot, but with as often as one might be firing off Disintegrate (I mean, I do a fair amount), wouldn't it be better to have the Build-Up in there instead of Lancer? Or do you just know you're going to sometimes skip Disintegrate for the mad pewpewpew during a good steamrolling like I sometimes do as well? Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
kiramon Posted August 17, 2020 Posted August 17, 2020 On 7/25/2020 at 9:56 AM, Lockpick said: I am finally coming back to this thread after incarnating a few of my other characters. I am working towards the build below, but I expect it will change significantly as I play more. I am only level 28 right now and I feel squishy and damage doesn't seem great, so make me think I am playing it wrong. I'm playing it like my AR/Dev or BR/Dev blasters and find that getting mezzed sucks. As a blaster I can use my T1 and T2 powers, so being mezzed isn't an issue. Here I don't have that luxury. Endurance has been an issue as well. I'm sure I will figure it out in time. Build Building for S/L/R soft-cap Recharge Hide contents Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! War Veteran: Level 50 Natural CorruptorPrimary Power Set: Beam RifleSecondary Power Set: TrapsPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: SorceryAncillary Pool: Mace Mastery Hero Profile:Level 1: Single Shot -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(5), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(17), SprScrBls-Rchg/+End(31)Level 1: Web Grenade -- TraoftheH-Dam%(A)Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(25)Level 4: Caltrops -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(25)Level 8: Aim -- GssSynFr--Build%(A)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23)Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(43)Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(23)Level 20: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)Level 22: Poison Trap -- GhsWdwEmb-Dam%(A)Level 24: Acid Mortar -- AchHee-ResDeb%(A), HO:Lyso(43), HO:Lyso(46)Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(31)Level 28: Boxing -- Empty(A)Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)Level 32: Overcharge -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)Level 38: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)Level 41: Seeker Drones -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50)Level 49: Mystic Flight -- BlsoftheZ-ResKB(A)Level 1: Brawl -- Acc-I(A)Level 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: ScourgeLevel 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50), PwrTrns-+Heal(50)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Musculature Radial ParagonLevel 50: Pyronic Core Final JudgementLevel 50: Degenerative Core Flawless InterfaceLevel 50: Robotic Drones Core Superior AllyLevel 50: Clarion Total Core InvocationLevel 50: Assault Radial Embodiment------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1591;741;1482;HEX;| |78DA65945B4F135110C7CF69B72D2D058AB41428D742A1B4B4B4821ABC840414630| |443C0E093212B2CD8A4D0665B1279F42BE8830FC66BE20389A23E6ABCF109F0F6A6| |1FC01B6A6262E2B54E77FEE9367693F63767CECCFCE79C3D67A7CE1D766F1E3D3F2| |A64DD785ACDE5E6C733BABE96CD6774C70935BFA6AB69414FF52955EF9CD3F29AAE| 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|2570C25A95B21BDAC2A7E178A4E42B44CAE78D9D4E547892159EA10ACF7085E758D| |123A5A13269D898757267D34AE93B2164943B737A4AF7BFB0E3427A713EC6F35F4C| |9F945DBCEA8139DE85CFE5F1618EFF6AFA2CF212EB262F80DFF91B36ED12C6DB2A6| |A9E2EB3D532FB4C993D491729093BE835ED09BF698FFA4CFB56311E6BDA089AF63F| |4DFAFDDE| |-------------------------------------------------------------------| Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(43) You shouldn't really get mezzed. Just keep the FFG up 😜
Clave Dark 5 Posted August 19, 2020 Posted August 19, 2020 Silly me, I've started a Beam/Traps and just got Lancer the last time I played. Considering what all options I might have for pewpewpew when the character gets more fleshed out, I think it probably does make more sense to put the BU in there instead of Disintegrate, now. 1 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
Scientist Posted September 24, 2020 Posted September 24, 2020 One tip for playing on teams, Acid Mortar has a significantly longer attack range than aggro range. You can see this by setting it up out of aggro range, then run into a spawn while stealthed, and only then will it start launching its projectiles. You can often use this on faster teams by setting it up PAST the spawn the team is fighting, like 1/3 of the way between that spawn and the next spawn. Then you attack the first spawn, the Mortar only attacks that spawn, until the first spawn is dead and you turn and attack the second spawn. At that point the mortar starts shooting at the second spawn. That way, you get 2 spawns per mortar, and you are likely to have it recharged before hitting a third spawn. Just get used to the distances it activates at so you don't accidently aggro the second spawn before you intend to. Also it is nice to run back to the rest of the team after setting it up if there are mezzers around, so your FF Generator will protect the other squishies from getting mezzed. 2
plainguy Posted September 25, 2020 Posted September 25, 2020 Swapped out my DP for Beam.. Needs some fixing up but defense capped. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science CorruptorPrimary Power Set: Beam RifleSecondary Power Set: TrapsPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingPower Pool: SpeedAncillary Pool: Dark Mastery Villain Profile:Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(15)Level 1: Web Grenade -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(34), GrvAnc-Acc/Immob/Rchg(43), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(48)Level 2: Cutting Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(43), SprScrBls-Acc/Dmg/Rchg(45), SprScrBls-Dmg/EndRdx/Rchg(45), SprScrBls-Acc/Dmg/EndRdx/Rchg(46)Level 4: Caltrops -- Rgn-Knock%(A)Level 6: Kick -- Acc-I(A)Level 8: [Empty] -- Empty(A), Empty(9), Empty(9), Empty(11), Empty(15), Empty(39)Level 10: Disintegrate -- Empty(A)Level 12: Triage Beacon -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48)Level 14: Tough -- StdPrt-ResDam/Def+(A)Level 16: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(17), ShlBrk-Acc/Rchg(17), ShlBrk-DefDeb/EndRdx/Rchg(42), ShlBrk-Acc/EndRdx/Rchg(42), ShlBrk-%Dam(42)Level 18: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/Rchg(19)Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)Level 22: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(23), Lck-Rchg/Hold(23), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)Level 28: Seeker Drones -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/Rchg(37), CldSns-ToHitDeb/EndRdx/Rchg(39)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)Level 32: Overcharge -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(39)Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 41: Super Speed -- Clr-Stlth(A)Level 44: Dark Consumption -- EnrMnp-Stun%(A), EnrMnp-EndMod/Rchg(45)Level 47: Piercing Beam -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(48), JvlVll-Dam/End/Rech(50)Level 49: Dark Embrace -- GldArm-3defTpProc(A), GldArm-End/Res(50)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- RechRdx-I(A)Level 1: Scourge Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3), NmnCnv-Heal/Rchg(46)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(5)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Quick Form Level 50: Agility Partial Core Revamp ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;674;1348;HEX;| |78DA65934953134114C77B9680094B12B3B0060412888919891B47AB00B528A10A0| |97A4D4D8581A48C496A12AAF42657BDE9C1936BB95EFC00EA413F8BCBC5052F8AAC| |E3B3FF8F102B5D35FD9B7EFDDEEB7F77BF9EBB3EDDFEFAC2DA59A178A78A66B59A9| |D2ADBF66AA556B65B33B98255CA599AA0D64A5F5F7D2ABB609656AC2563D232AF65| |170ACB452B783037B9BABC6C2CDA66A5EA9F29E52DDB2AD58CFD9F8EF972B9689C2| |FACE46B85D28A578E662D73C9B2ABF942A57D7F5CA1498F1C642A96B5E43F5729E4| |8C69D3BE9A9D33AB35CBBED14D7212F4BD090A6E8E4BDC27A475A13F005B1E321F8| |19EC760E7137053A9C7EA625E95B6A14B60628199018F2F826F693D856394A80E9F| |18786C943906A6E2E01605688811DA04F2A8749E2EB6B97AA1C7A1E66AFDD78B430| |DBD47F69DB21F95FD3B12E15610EC96966D1AB5B1ACB68C22D3B52F322F83A9AF1A| |B6F20DD448420767E9E8A29F882E76085E3E4EAFA2499B4F656AE0519DE962B680B| |B14EB473ED51FC29A87834C3FA8D39A01F609B04F907D823E708F10620DA15F38AE| |F06FE60638F687B9C9DC02FD94BF8BF37771FE6ECEDFCDF903E4D3031F57CF53C4F| |53E633E07FB5F305F8203AF4087E2FAA04DEBFBA8CA7D0F7D02A39FC1D12F6098D6| |89B096086B19602D03ACE503DDE420EF7550DEE491A67EA8E1E605A51E66FFE16D6| |81AD961EE32F7C0A8C314B8EF61D213831E259644C9A599233417E7728CBB117793| |C292B2D81D25799B6C012AED5BE07BD26DC05F354E735D9D01D313E01A619CD71B3| |FC17369B05FAF3F3D21EB5ECC365A525035AFD71F9B5058E98CF493AA1CB7AFFEB0| |9CEF1EB272352B1CFFA3D116876DFDC0A62A57700BEAFE0BE197F3B3D1E71E3FD83| |BA07E171C6FDA41A2C9926EB29C6AB29C6CB238FFB78B89BA83B311A6B521CCF90B| |C25B1C4B| |-------------------------------------------------------------------| Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Doomguide2005 Posted October 12, 2020 Posted October 12, 2020 On 9/24/2020 at 5:30 PM, Scientist said: One tip for playing on teams, Acid Mortar has a significantly longer attack range than aggro range. You can see this by setting it up out of aggro range, then run into a spawn while stealthed, and only then will it start launching its projectiles. You can often use this on faster teams by setting it up PAST the spawn the team is fighting, like 1/3 of the way between that spawn and the next spawn. Then you attack the first spawn, the Mortar only attacks that spawn, until the first spawn is dead and you turn and attack the second spawn. At that point the mortar starts shooting at the second spawn. That way, you get 2 spawns per mortar, and you are likely to have it recharged before hitting a third spawn. Just get used to the distances it activates at so you don't accidently aggro the second spawn before you intend to. Also it is nice to run back to the rest of the team after setting it up if there are mezzers around, so your FF Generator will protect the other squishies from getting mezzed. This is excellent advice and a tactic I often employed on Live
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