Hyperstrike Posted November 3, 2019 Share Posted November 3, 2019 Stone hasn't had a bunch of love as an armor set. Especially since Granite is essentially the Gold Standard for dang-near-unkillable. Figured I'd see how tough one could conceivably build a Stoner without Granite. And I'll start it off with this entry. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Stone ArmorSecondary Power Set: SpinesPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Rock Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(3), ShlWal-ResDam/Re TP:50(3), Rct-ResDam%:50(5)Level 1: Barb Swipe -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/Rchg:50(7), SprGntFis-Dmg/EndRdx/Rchg:50(7), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(9), SprGntFis-Rchg/+Absorb:50(9)Level 2: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13), SprBlsCol-Rchg/HoldProc:50(15)Level 4: Stone Skin -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(21), StdPrt-ResDam/Def+:30(23), GldArm-3defTpProc:50(23)Level 6: Spine Burst -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(25), ScrDrv-Dmg/Rchg:50(25), ScrDrv-Acc/Rchg:50(27), ScrDrv-Acc/Dmg/EndRdx:50(27)Level 8: Earth's Embrace -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(29), UnbGrd-Rchg/ResDam:50(29)Level 10: Taunt -- PrfZng-Dam%:50(A)Level 12: Mud Pots -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(31), SprMghoft-Acc/Dmg/Rchg:50(31), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(33), SprMghoft-Rchg/Res%:50(33)Level 14: Rooted -- DctWnd-Heal/EndRdx:50(A), NmnCnv-Heal/EndRdx:50(33), Pnc-Heal/EndRedux:50(34)Level 16: Ripper -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(34), ScrDrv-Dmg/Rchg:50(34), ScrDrv-Acc/Rchg:50(36), ScrDrv-Acc/Dmg/EndRdx:50(36)Level 18: Brimstone Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx/Rchg:40(37)Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37)Level 22: Crystal Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)Level 24: Kick -- FrcFdb-Rechg%:50(A)Level 26: Minerals -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)Level 28: Impale -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(39), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(40), SprWntBit-Rchg/SlowProc:50(42)Level 30: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(42), RctArm-ResDam/Rchg:40(42), RctArm-ResDam/EndRdx/Rchg:40(43)Level 32: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)Level 35: Quills -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(46)Level 38: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(48), SprFrzBls-Rchg/ImmobProc:50(48)Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)Level 44: Conserve Power -- RechRdx-I:50(A)Level 47: Physical Perfection -- PrfShf-End%:50(A), PrfShf-EndMod:50(50)Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 1: Brawl -- Acc-I:50(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I:50(A)Level 2: Rest -- RechRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19)Level 50: Agility Core ParagonLevel 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;685;1370;HEX;| |78DA6594C94F13511CC767DAA958A06C65DF5B96D22295AA7763044D8426188CD7A| |681679908D366A651F066222E37458D1715BD292E276551F4CF70C3FDEE927830F1| 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If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Hyperstrike Posted November 3, 2019 Author Share Posted November 3, 2019 And a set-tweak for Resists that brings up the E/N Resistance, but brings down S/L Resist and E/N Defense. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Stone ArmorSecondary Power Set: SpinesPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Rock Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(3), ShlWal-ResDam/Re TP:50(3), Rct-ResDam%:50(5)Level 1: Barb Swipe -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/Rchg:50(7), SprGntFis-Dmg/EndRdx/Rchg:50(7), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(9), SprGntFis-Rchg/+Absorb:50(9)Level 2: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13), SprBlsCol-Rchg/HoldProc:50(15)Level 4: Stone Skin -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(19), UnbGrd-Rchg/ResDam:40(21), UnbGrd-ResDam/EndRdx/Rchg:40(21), StdPrt-ResDam/Def+:30(23), GldArm-3defTpProc:50(23)Level 6: Spine Burst -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(25), ScrDrv-Dmg/Rchg:50(25), ScrDrv-Acc/Rchg:50(27), ScrDrv-Acc/Dmg/EndRdx:50(27)Level 8: Earth's Embrace -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(29), UnbGrd-Rchg/ResDam:50(29)Level 10: Taunt -- PrfZng-Dam%:50(A)Level 12: Mud Pots -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(31), SprMghoft-Acc/Dmg/Rchg:50(31), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(33), SprMghoft-Rchg/Res%:50(33)Level 14: Rooted -- DctWnd-Heal/EndRdx:50(A), NmnCnv-Heal/EndRdx:50(33), Pnc-Heal/EndRedux:50(34)Level 16: Ripper -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(34), ScrDrv-Dmg/Rchg:50(34), ScrDrv-Acc/Rchg:50(36), ScrDrv-Acc/Dmg/EndRdx:50(36)Level 18: Brimstone Armor -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(36), UnbGrd-Rchg/ResDam:40(37), UnbGrd-ResDam/EndRdx/Rchg:40(37)Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37)Level 22: Crystal Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)Level 24: Kick -- FrcFdb-Rechg%:50(A)Level 26: Minerals -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)Level 28: Impale -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(39), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(40), SprWntBit-Rchg/SlowProc:50(42)Level 30: Tough -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(42), UnbGrd-Rchg/ResDam:40(42), UnbGrd-ResDam/EndRdx/Rchg:40(43)Level 32: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)Level 35: Quills -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(46)Level 38: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(48), SprFrzBls-Rchg/ImmobProc:50(48)Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)Level 44: Conserve Power -- RechRdx-I:50(A)Level 47: Physical Perfection -- PrfShf-End%:50(A), PrfShf-EndMod:50(50)Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 1: Brawl -- Acc-I:50(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I:50(A)Level 2: Rest -- RechRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19)Level 50: Agility Core ParagonLevel 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;692;1384;HEX;| |78DA6594D94F135114C6EFB453B14029A5EC8B505A282D52A9FA6E8CA089D00453E| |36B33816B9908D366A6D1D63713717953D4F8A2A26F8ACB93B228F867B8E1FEEE92| 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|8CB527E00273D722B8042E337DA4A90F9AFAA0290E4D7324BB1F73ECC7DCE73D42C| |4E01FBBCEB38DCF32BB29D720D606E11F07DBD5CDB34A7F376C8BA89B67BD182D5D| |2FD22506CB2CF132CB9E32CBDE32CB68A965802B8FA99BA75F2850E8AEA553CDB6E| |2974A5A57B08E986F5B368712E01350738C27557B58B177F86B695C1FC77D2F8DC3| |C46A31B1BA2EF6F9D348C02456FC5BCF7F0196C9E515| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Haijinx Posted November 6, 2019 Share Posted November 6, 2019 with a good IO build any armor set can be made to work .. I guess.. Link to comment Share on other sites More sharing options...
Demon Shell Posted November 6, 2019 Share Posted November 6, 2019 7 hours ago, Haijinx said: with a good IO build any armor set can be made to work .. I guess.. In modern CoH, non-Granite Stone works great because its' only real weakness to begin with was F/C and endurance costs, and purple sets/procs give you tons of F/C resist and endurance. You can even stack regen and heavily mitigate the movement speed debuff. Link to comment Share on other sites More sharing options...
Haijinx Posted November 6, 2019 Share Posted November 6, 2019 2 hours ago, Demon Shell said: In modern CoH, non-Granite Stone works great because its' only real weakness to begin with was F/C and endurance costs, and purple sets/procs give you tons of F/C resist and endurance. You can even stack regen and heavily mitigate the movement speed debuff. Hmmm this could solve stones exemplar problem too Since def and res sets have decent bonuses and can get the attuned versons. That and uniques and purples. I've teamed with some stone tanks leveling up and they seemed good at getting aggro, but died easily before granite. But you only have to level up once after all... and as you suggest the set can be made good. Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted November 7, 2019 Share Posted November 7, 2019 Does 5-slotting the GotA speed proc help this at all? Who run Bartertown? Link to comment Share on other sites More sharing options...
Hyperstrike Posted November 7, 2019 Author Share Posted November 7, 2019 18 minutes ago, Yomo Kimyata said: Does 5-slotting the GotA speed proc help this at all? On Granite? It's better than a kick between the goalposts. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted November 7, 2019 Share Posted November 7, 2019 24 minutes ago, Hyperstrike said: On Granite? It's better than a kick between the goalposts. So it's worth 4 points? Who run Bartertown? Link to comment Share on other sites More sharing options...
Hyperstrike Posted November 8, 2019 Author Share Posted November 8, 2019 Basically, outside of Granite, the slowdown's a pain, but it's not unmanageable. Inside Granite is where things start falling over in terms of tanking speed. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Seigmoraig Posted November 8, 2019 Share Posted November 8, 2019 It's possible to stack every movespeed IO set bonus possible and get to a "manageable" level when in boulder mode. Problem is you still need to use teleport if you want to move up a small ledge Link to comment Share on other sites More sharing options...
Hyperstrike Posted November 9, 2019 Author Share Posted November 9, 2019 11 hours ago, Seigmoraig said: It's possible to stack every movespeed IO set bonus possible and get to a "manageable" level when in boulder mode. Problem is you still need to use teleport if you want to move up a small ledge "Concedes defeat* Dude! He couldn't even touch you! You just spent 72 hours PBBBBT'ing in his face and talking *PANCAKE!* about his momma! What could he POSSIBLY throw at you that you couldn't handle? ... What? .. Speak up dammit! HE STEPPED UP ONTO THE CURB! ...That MONSTER! 6 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Seigmoraig Posted November 9, 2019 Share Posted November 9, 2019 (edited) 10 hours ago, Hyperstrike said: HE STEPPED UP ONTO THE CURB! Ahh my Arch nemesis. This battle has been won, but the War still rages, I shall return for my vengeance !!! *Geodood ponderously waddles away shaking his fist* Edited November 9, 2019 by Seigmoraig 2 Link to comment Share on other sites More sharing options...
TungstenShark Posted November 9, 2019 Share Posted November 9, 2019 11 hours ago, Hyperstrike said: HE STEPPED UP ONTO THE CURB! More ramps for Paragon City! Think of the Stoners! Link to comment Share on other sites More sharing options...
MTeague Posted November 10, 2019 Share Posted November 10, 2019 I'm actually very glad to see this. I've been constantly wanting to TRY Stone Armor and constantly saying "But I has to see mah costume... at least SOME of it....". This could bridge that gap nicely. Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
Hyperstrike Posted November 10, 2019 Author Share Posted November 10, 2019 58 minutes ago, MTeague said: I'm actually very glad to see this. I've been constantly wanting to TRY Stone Armor and constantly saying "But I has to see mah costume... at least SOME of it....". This could bridge that gap nicely. Happy to help! If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Bopper Posted November 10, 2019 Share Posted November 10, 2019 @Hyperstrike was it required to use Spines, or would any melee set be adequate? I might have something stronger with one of my Stone/SS builds that I can share, but I could look to other sets like TW that offer up additional defense with their attacks and make something even stronger, if interested. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Hyperstrike Posted November 10, 2019 Author Share Posted November 10, 2019 Go ahead. I figure whoever can get the highest overall defense/resist combo "wins". If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Snarky Posted November 15, 2019 Share Posted November 15, 2019 I just love that this topic devolved into adding handicapped ramps for the hardiest tanks in CoX 2 Link to comment Share on other sites More sharing options...
wyrm Posted December 8, 2019 Share Posted December 8, 2019 Don't underestimate the mitigation that comes from Rooted's regen bonus, especially when Earth's Embrace is active. I put 2500 or so hours on a Stone/EM tank back in the old days, and re-rolled him as Stone/Spines on Homecoming. The only time I turn on Granite is for major AV fights, or things like the Nictus ambush in the ITF. The rest of the time, having almost 3400 HP and regenerating 70 or so every second, combined with Rock Armor/Stoneskin/Fighting pool, is enough. I don't bother with Brimstone or Crystal at all - but I slot the heck out of Rooted and EE, and built for perma-Hasten outside of Granite, to keep EE's health bonus up as much as possible. And I built to soft-cap psi defense with Minerals up (which isn't hard...), since there's nothing more embarrassing than a granite tank getting smoked by a bunch of Wisps or those floating idiots from Praetoria. I don't think I've turned Granite on at all in a Shard TF. I'm also a fan of Teleport. Shift+LButton is my best friend. It's a playstyle difference, in the end. You can definitely build a stoner to take advantage of def/res set bonuses. I just feel like the mitigation is good enough elsewhere, and there's enough Leadership floating around on any given team, that using set bonuses to counteract -spd, and give +regen, +HP, and +recharge, is more fun for me. Link to comment Share on other sites More sharing options...
blaythesteuer Posted May 22, 2021 Share Posted May 22, 2021 On 12/8/2019 at 12:51 AM, wyrm said: Don't underestimate the mitigation that comes from Rooted's regen bonus, especially when Earth's Embrace is active. I put 2500 or so hours on a Stone/EM tank back in the old days, and re-rolled him as Stone/Spines on Homecoming. The only time I turn on Granite is for major AV fights, or things like the Nictus ambush in the ITF. The rest of the time, having almost 3400 HP and regenerating 70 or so every second, combined with Rock Armor/Stoneskin/Fighting pool, is enough. I don't bother with Brimstone or Crystal at all - but I slot the heck out of Rooted and EE, and built for perma-Hasten outside of Granite, to keep EE's health bonus up as much as possible. And I built to soft-cap psi defense with Minerals up (which isn't hard...), since there's nothing more embarrassing than a granite tank getting smoked by a bunch of Wisps or those floating idiots from Praetoria. I don't think I've turned Granite on at all in a Shard TF. I'm also a fan of Teleport. Shift+LButton is my best friend. It's a playstyle difference, in the end. You can definitely build a stoner to take advantage of def/res set bonuses. I just feel like the mitigation is good enough elsewhere, and there's enough Leadership floating around on any given team, that using set bonuses to counteract -spd, and give +regen, +HP, and +recharge, is more fun for me. how do you set up shift + Lclick for teleport?:) Link to comment Share on other sites More sharing options...
siolfir Posted May 22, 2021 Share Posted May 22, 2021 15 minutes ago, blaythesteuer said: how do you set up shift + Lclick for teleport?:) /bind shift+lbutton "powexecname teleport" 1 Link to comment Share on other sites More sharing options...
gourdhead Posted May 24, 2021 Share Posted May 24, 2021 On 5/22/2021 at 3:50 PM, blaythesteuer said: how do you set up shift + Lclick for teleport?:) I also set up macros for "Combat teleport to target" and "Teleport to target", depending on range. /macro CTP powexec_location target Combat Teleport /macro TP Powexec_location target Teleport 1 Link to comment Share on other sites More sharing options...
PLVRIZR Posted May 24, 2021 Share Posted May 24, 2021 On 11/10/2019 at 1:32 AM, Bopper said: @Hyperstrike was it required to use Spines, or would any melee set be adequate? I might have something stronger with one of my Stone/SS builds that I can share, but I could look to other sets like TW that offer up additional defense with their attacks and make something even stronger, if interested. Pick me, pick me!!! Would love to see that. I need to respec and upgrade my titular toon: PLVRIZR and have always wanted to try to max out a stone build. He, too, is SS. Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present Link to comment Share on other sites More sharing options...
Hyperstrike Posted May 24, 2021 Author Share Posted May 24, 2021 Again, there was nothing particularly special about Spines. Now, that doesn't mean all sets will have an equally easy time. It has to do with a particular set's mix of Single Target, Ranged, Targeted AoE and Point Blank AoE attacks. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
PLVRIZR Posted May 26, 2021 Share Posted May 26, 2021 On 12/8/2019 at 12:51 AM, wyrm said: Don't underestimate the mitigation that comes from Rooted's regen bonus, especially when Earth's Embrace is active. I put 2500 or so hours on a Stone/EM tank back in the old days, and re-rolled him as Stone/Spines on Homecoming. The only time I turn on Granite is for major AV fights, or things like the Nictus ambush in the ITF. The rest of the time, having almost 3400 HP and regenerating 70 or so every second, combined with Rock Armor/Stoneskin/Fighting pool, is enough. I don't bother with Brimstone or Crystal at all - but I slot the heck out of Rooted and EE, and built for perma-Hasten outside of Granite, to keep EE's health bonus up as much as possible. And I built to soft-cap psi defense with Minerals up (which isn't hard...), since there's nothing more embarrassing than a granite tank getting smoked by a bunch of Wisps or those floating idiots from Praetoria. I don't think I've turned Granite on at all in a Shard TF. I'm also a fan of Teleport. Shift+LButton is my best friend. It's a playstyle difference, in the end. You can definitely build a stoner to take advantage of def/res set bonuses. I just feel like the mitigation is good enough elsewhere, and there's enough Leadership floating around on any given team, that using set bonuses to counteract -spd, and give +regen, +HP, and +recharge, is more fun for me. Sounds awesome. Are you willing to share your build? Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present Link to comment Share on other sites More sharing options...
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