Glacier Peak Posted May 3, 2021 Posted May 3, 2021 Towards the bottom of the East War Wall in Kallista Wharf. Location: [261.7 126.8 4021.8] I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
srmalloy Posted May 3, 2021 Posted May 3, 2021 (edited) 12 hours ago, Glacier Peak said: Towards the bottom of the East War Wall in Kallista Wharf. And, as I discovered experimentally with other gaps, it only takes a tiny gap to thread a Teleport or Translocation bullseye through to allow you to port to the other side. Edited May 3, 2021 by srmalloy
Glacier Peak Posted May 3, 2021 Posted May 3, 2021 13 minutes ago, srmalloy said: And, as I discovered experimentally with other gaps, it only takes a tiny gap to thread a Teleport or Translocation bullseye through to allow you to port to the other side. Oh yeah for sure. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Retired Lead Game Master GM Kal Posted May 4, 2021 Retired Lead Game Master Posted May 4, 2021 Cap au Diable, the small plaza lowered area around the Base Portal. The physical foorl is slightly above the graphical foorl. This was on all characters, not just the visiting Black Scorpion.
Glacier Peak Posted May 5, 2021 Posted May 5, 2021 (edited) Edit: @GM Kal I see what you mean now. Edited May 7, 2021 by Glacier Peak I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Retired Lead Game Master GM Kal Posted May 5, 2021 Retired Lead Game Master Posted May 5, 2021 (edited) Nope. Note the character feet vs the base of the phones and bench. I'm walking. Seems the entire area is sloped to the middle in the tiled area, and the characters ignore this. Less noticeable at the edges. Edited May 5, 2021 by GM Kal
Metatheory Posted May 10, 2021 Posted May 10, 2021 In the mission 'Drive away the D.U.S.T. cell' from Nadia in First Ward I came across this potential glitch in the First Ward variant of one of the typical office map configurations. Here I can see the mission boss through a gap in the walls. As I was playing a gravity controller I just wormholed him out through the gap and skipped all the troopers which lie between us if I had taken the path up the stairs... neat!
srmalloy Posted May 10, 2021 Posted May 10, 2021 10 hours ago, Metatheory said: Here I can see the mission boss through a gap in the walls. As I was playing a gravity controller I just wormholed him out through the gap Or, with Mystic Flight and a handy nuke, Translocate through the gap and nuke the room.
ZorkNemesis Posted May 10, 2021 Posted May 10, 2021 13 hours ago, Metatheory said: In the mission 'Drive away the D.U.S.T. cell' from Nadia in First Ward I came across this potential glitch in the First Ward variant of one of the typical office map configurations. Here I can see the mission boss through a gap in the walls. As I was playing a gravity controller I just wormholed him out through the gap and skipped all the troopers which lie between us if I had taken the path up the stairs... neat! Ruined office maps that use that room tile all have that quirk. If you can teleport, you can skip the rest of the room. Or you can be like me and drop Rain of Arrows through the gap and kill the group before rounding the corner. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
ZorkNemesis Posted May 14, 2021 Posted May 14, 2021 Night Ward, [-1050.2 48.7 -2692.7]. May also be present in First Ward at the same coordinates. This hatch in the DUST Compound has a large #2 on it. That 2 doesn't seem to be attached to the hatch as it gets left behind when the hatch is opened for a mission or other reason. Also the hatch itself clips into the building when opened. Closed Open Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
smartcookiegs Posted May 15, 2021 Posted May 15, 2021 Repeatable full boundry break. Zone/Mission: Rikti War Zone Position: [-145.8 40.0 -2401.1]. The trigger condition is being in the RWZ and exiting and re-entering character select / game while in the archway between the green portal and the HVAS units. If the character is in a form of flight it will be able to freely move outside of the geometry.
smartcookiegs Posted May 15, 2021 Posted May 15, 2021 Repeatable full boundry break. Zone/Mission: Rikti War Zone Position: [-145.8 40.0 -2401.1]. The trigger condition is being in the RWZ and exiting and re-entering character select / game while in the archway between the green portal and the HVAS units. If the character is in a form of flight it will be able to freely move outside of the geometry.
smartcookiegs Posted May 15, 2021 Posted May 15, 2021 Repeatable full boundry break. Zone/Mission: Rikti War Zone Position: [-145.8 40.0 -2401.1]. The trigger condition is being in the RWZ and exiting and re-entering character select / game while in the archway between the green portal and the HVAS units. If the character is in a form of flight it will be able to freely move outside of the geometry.
ZorkNemesis Posted May 17, 2021 Posted May 17, 2021 Mission: Meet up with Positron (Maria Jenkins) Map: V_OUTDOOR_SHADOW_CHANTRY Loc: [-116.7 1577.9 -968.1] There is a visible gap where two pieces of the outside of the Chantry connect. This gap might be visible in other Chantry maps, and possibly the actual Chantry as well. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
ForeverJester Posted May 19, 2021 Posted May 19, 2021 I found a serious safety violation in the streets of Talso Island. Someone left a fire hydrant in the middle of the road. Location: -738.2 160.1 4937.7] 1
Darmian Posted May 19, 2021 Posted May 19, 2021 (edited) Right, not so much a geometry issue but I wasn't sure where else to post this. It's a recent thing though, possibly since an update. The effects of the paths in First Ward and Night Ward in these spots isn't working, Edited May 19, 2021 by Darmian AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
ZorkNemesis Posted May 19, 2021 Posted May 19, 2021 (edited) 5 hours ago, Darmian said: Right, not so much a geometry issue but I wasn't sure where else to post this. It's a recent thing though, possibly since an update. The effects of the paths in First Ward and Night Ward in these spots isn't working, Gonna add more information since I noticed it too. It's specifically the Shadowed Path at [1047.8 43.0 -2051.0], directly southeast of the Survivor Compound/Midnight Mansion. It occurs in both First Ward and Night Ward that this specific path doesn't have the graphical overlay/effects. You are still in the path however as Dimensional Shunt is still available. Other Shadowed Paths are working correctly but this one seems to be an anomaly, er, moreso than the paths already are. Here's some footage: https://imgur.com/a/YQorsk8 There's also a little bit of irony here as the Night Ward path also contains the Follow The Light Badge... Edited May 19, 2021 by ZorkNemesis Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
ZorkNemesis Posted May 22, 2021 Posted May 22, 2021 (edited) Warburg, spotted at [-301.3 16.0 126.7] however this is persistent in many locations in the zone. The pay phones used for the patrol mission all have their doors misaligned and are off the hinges. Perhaps if they were corrected maybe they wouldn't be as easy to get stuck in? As an additional note, I checked the payphones in Bloody Bay. Those phones have their doors mounted correctly and additionally have physics enabled allowed you to walk into them and smash them off the hinges which prevents getting caught inside them. Why can't the Warburg phones be that sophisticated? Edited May 22, 2021 by ZorkNemesis Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Glacier Peak Posted May 22, 2021 Posted May 22, 2021 If a super hero or villain can't escape the clutches of a pay phone booth... 🤣 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
InvaderStych Posted May 26, 2021 Posted May 26, 2021 Blueside "Who Will Die" Theoden's first mission: Triggered the "Cavern Collapsing" timer, ran back to the front door to trigger the "another way out" message, and on my way back (where the @#>$>! is that exit anyway???) managed to fall through the first room (Terraced sides with lava trench at the bottom) into a very deep pit. I did trigger Combat Teleport mid jump/fall so might have found a hole. No idea where in the room it is or how I actually got through it. I think I fell through the side towards the rest of the map, not the exit side. 1 You see a mousetrap? I see free cheese and a f$%^ing challenge.
ZorkNemesis Posted June 4, 2021 Posted June 4, 2021 The Hollows [2202.7 32.0 -3175.6] These air vents aren't attached to the roof of the building they're on. Most other air vents in the immediate area I could find were. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Surgepoint Posted June 7, 2021 Posted June 7, 2021 Found this in PI while I was monkey hunting on the northern beach of the Cutlass Isles. 1
Take One Posted June 8, 2021 Posted June 8, 2021 Everlasting Zone/Mission: Tech_60_Layout_05_01 Position: [-3300.3 0.8 -476.1] In this spot on this map there's an invisible wall that blocks a corridor in the laboratory. Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles: Praetoria-related: Earth Revolution Red, Earth Revolution Blue Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection, Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora
Night Posted June 12, 2021 Posted June 12, 2021 There is a fence missing from Atlas Park, with a plyboard leaning against thin air at [2748.1 -31.8 988.7] Here's what it looks like in Echo Atlas Park, the same original area with physics intact at [2748.4 -32.0 988.2]
AboveTheChemist Posted June 17, 2021 Posted June 17, 2021 Found a small break in the geometry in St Martial, in the northern end of the bayou area in the Fortune's Wheel neighborhood. Coordinates are [-883.1 14.5 -1757.3]. (And no this isn't an old screenshot, the Everlasting TFs channel just shows a really old MOTD when on Brainstorm) Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
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