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Posted

Going on a small tour of Praetoria, can't miss Neutropolis' floating trees, grass and car wrecks at loc 6756.5 -49.9 -546.4

 

screenshot_210413-20-19-09.thumb.jpg.ca65755813ae6cde795f17403b2c5bb0.jpg

screenshot_210413-20-18-52.thumb.jpg.58356e4b3e29e5e3ca8618d8623f6708.jpg

screenshot_210413-20-19-33.thumb.jpg.c7c407b74fe25ec9d65b7fbfb94677e8.jpg

 

 

Neutropolis' z-fighting dirt at loc 6213.5 -69.5 -1565.7

 

screenshot_210413-20-23-10.thumb.jpg.3270dfe1ec78a3ce59bb0d167f9f7a70.jpg

 

 

And the local favorite at Imperial City's Studio 55, one-sided wall at loc -470.0 -318.2 -1153.0

 

screenshot_210413-20-27-24.thumb.jpg.3e207cbeae926403ef633cc42de32c0c.jpg

screenshot_210413-20-27-34.thumb.jpg.10f610209422067c47490fcf2a3f9267.jpg

 

 

 

Posted

Founder's Falls Safeguard Mission - PPD Jailbreak Exit Geometry Bug

 

While exiting PPD office, I fell through the map and into the below aether.  I repeated this several times and found that this only occurred when Hover was active.  

 

image.thumb.png.1797cd2da5e167dda8c7cece498ba9b0.png

 

 

 

I have seen this posted previously by Wavicle and others --- I wanted to emphasize how I was able to successfully retest no issue (Hover off) and issue (Hover on).  Feedback greatly appreciated.

 

formerly @JimmyVine (on Infinity & Victory)

currently @Cenozoic (on Reunion)

 

Cenozoic (Mind/Psionic Dominator) ... Los Infiernos (Fire/Devices Blaster) ... Slof (Stone/Spines Tanker) ... Zen's Furnace (Illusion/Dark Controller) ... Cryovolcano (Earth/Cold Controller)

 

Posted (edited)

Echo Plaza, [1013.2 12.2 -112.9]

 

This giant Council robot wreckage is missing textures on the inside of its command module.

 

Shot with full view of the exterior

screenshot_210427-23-57-23.thumb.jpg.17fea1d21d7ef7af21182cf6a24f2b76.jpg

 

Shots where the missing textures are...visible...

screenshot_210427-23-57-31.thumb.jpg.0e4869017bf8b280d0858486f781e6ea.jpg

 

screenshot_210427-23-57-37.thumb.jpg.57468edda2888145b54db8ccaa7ba299.jpg

 

EDIT: Another missing texture in the deep end of the swimming pool, [83.8 -230.5 781.1].  You can see the rocks behind the walls through it.  On a side note, i'm not sure how I got the camera under the water to begin with...

 

screenshot_210428-00-04-30.thumb.jpg.232ecb00ab4468a5b0ad1a09dc1274c4.jpg

 

EDIT 2: You can teleport through that hole...

screenshot_210428-00-09-59.thumb.jpg.82d7a55bee115333373804ac7dbbfc7f.jpg

Edited by ZorkNemesis
Another missing texture
  • Thanks 1

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted (edited)
12 hours ago, Glacier Peak said:

Towards the bottom of the East War Wall in Kallista Wharf.

And, as I discovered experimentally with other gaps, it only takes a tiny gap to thread a Teleport or Translocation bullseye through to allow you to port to the other side.

Edited by srmalloy
  • Retired Lead Game Master
Posted

Cap au Diable, the small plaza lowered area around the Base Portal.
The physical foorl is slightly above the graphical foorl.


screenshot_210502-16-15-08a.thumb.jpg.a3b4964f698fced9eaf26bfc954df464.jpgscreenshot_210502-16-14-38a.thumb.jpg.267dbfd3368f5f95f7ebd5a5c4bab513.jpg
This was on all characters, not just the visiting Black Scorpion.

  • Retired Lead Game Master
Posted (edited)

Nope. 
Note the character feet vs the base of the phones and bench.
I'm walking.

Seems the entire area is sloped to the middle in the tiled area, and the characters ignore this.
Less noticeable at the edges.

screenshot_210505-17-06-48.jpg.3705771a26200a0b925951af91fd6b23.jpg

Edited by GM Kal
Posted

image.thumb.png.75682d58438f8f7024b39851090478a3.png

In the mission 'Drive away the D.U.S.T. cell' from Nadia in First Ward I came across this potential glitch in the First Ward variant of one of the typical office map configurations.

 

Here I can see the mission boss through a gap in the walls. As I was playing a gravity controller I just wormholed him out through the gap and skipped all the troopers which lie between us if I had taken the path up the stairs... neat!

Posted
10 hours ago, Metatheory said:

Here I can see the mission boss through a gap in the walls. As I was playing a gravity controller I just wormholed him out through the gap

Or, with Mystic Flight and a handy nuke, Translocate through the gap and nuke the room.

Posted
13 hours ago, Metatheory said:

image.thumb.png.75682d58438f8f7024b39851090478a3.png

In the mission 'Drive away the D.U.S.T. cell' from Nadia in First Ward I came across this potential glitch in the First Ward variant of one of the typical office map configurations.

 

Here I can see the mission boss through a gap in the walls. As I was playing a gravity controller I just wormholed him out through the gap and skipped all the troopers which lie between us if I had taken the path up the stairs... neat!

 

Ruined office maps that use that room tile all have that quirk.  If you can teleport, you can skip the rest of the room.  Or you can be like me and drop Rain of Arrows through the gap and kill the group before rounding the corner.

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

Night Ward, [-1050.2 48.7 -2692.7].  May also be present in First Ward at the same coordinates.

 

This hatch in the DUST Compound has a large #2 on it.  That 2 doesn't seem to be attached to the hatch as it gets left behind when the hatch is opened for a mission or other reason.  Also the hatch itself clips into the building when opened.

 

Closed

Night_Ward_Gate_Closed_50.png.a91c72bf34fbd05d0e53c9bc7c60cbc6.png

 

Open

Night_Ward_Gate_Open_50.png.cf2bf701bf9830ca37c6a1f9be3db4a5.png

 

 

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

Repeatable full boundry break. 

 

Zone/Mission: Rikti War Zone Position: [-145.8 40.0 -2401.1].  The trigger condition is being in the RWZ and exiting and re-entering character select / game while in the archway between the green portal and the HVAS units.  If the character is in a form of flight it will be able to freely move outside of the geometry.

Screenshot_2021-05-15_07-45-13.png

Posted

Repeatable full boundry break. 

 

Zone/Mission: Rikti War Zone Position: [-145.8 40.0 -2401.1].  The trigger condition is being in the RWZ and exiting and re-entering character select / game while in the archway between the green portal and the HVAS units.  If the character is in a form of flight it will be able to freely move outside of the geometry.

Posted

Repeatable full boundry break. 

 

Zone/Mission: Rikti War Zone Position: [-145.8 40.0 -2401.1].  The trigger condition is being in the RWZ and exiting and re-entering character select / game while in the archway between the green portal and the HVAS units.  If the character is in a form of flight it will be able to freely move outside of the geometry.

Posted

Mission: Meet up with Positron (Maria Jenkins)

Map: V_OUTDOOR_SHADOW_CHANTRY

Loc: [-116.7 1577.9 -968.1]

 

There is a visible gap where two pieces of the outside of the Chantry connect.  This gap might be visible in other Chantry maps, and possibly the actual Chantry as well.

 

screenshot_210517-01-37-18.thumb.jpg.c53d88f6f9f09f7a56e8ed8feaf8071d.jpg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted (edited)

Right, not so much a geometry issue but I wasn't sure where else to post this.  It's a recent thing though, possibly since an update.

 

The effects of the paths in First Ward and Night Ward in these spots isn't working,

 

screenshot_210519-01-24-14.thumb.jpg.23066d6b300f745672b57937c3e7f3a7.jpg

 

screenshot_210519-01-26-05.thumb.jpg.72264cec0f1123ef58225de7af809370.jpg

Edited by Darmian

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

Posted (edited)
5 hours ago, Darmian said:

Right, not so much a geometry issue but I wasn't sure where else to post this.  It's a recent thing though, possibly since an update.

 

The effects of the paths in First Ward and Night Ward in these spots isn't working,

 

Gonna add more information since I noticed it too.  It's specifically the Shadowed Path at [1047.8 43.0 -2051.0], directly southeast of the Survivor Compound/Midnight Mansion.  It occurs in both First Ward and Night Ward that this specific path doesn't have the graphical overlay/effects.  You are still in the path however as Dimensional Shunt is still available.  Other Shadowed Paths are working correctly but this one seems to be an anomaly, er, moreso than the paths already are.  Here's some footage: https://imgur.com/a/YQorsk8

 

There's also a little bit of irony here as the Night Ward path also contains the Follow The Light Badge...

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted (edited)

Warburg, spotted at [-301.3 16.0 126.7] however this is persistent in many locations in the zone.

 

The pay phones used for the patrol mission all have their doors misaligned and are off the hinges.  Perhaps if they were corrected maybe they wouldn't be as easy to get stuck in?

screenshot_210521-22-16-53.thumb.jpg.f6fde4277fa4b56604db5e992f69569c.jpg

 

As an additional note, I checked the payphones in Bloody Bay.  Those phones have their doors mounted correctly and additionally have physics enabled allowed you to walk into them and smash them off the hinges which prevents getting caught inside them.  Why can't the Warburg phones be that sophisticated?

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

Blueside "Who Will Die" Theoden's first mission:

 

Triggered the "Cavern Collapsing" timer, ran back to the front door to trigger the "another way out" message, and on my way back (where the @#>$>! is that exit anyway???) managed to fall through the first room (Terraced sides with lava trench at the bottom) into a very deep pit.

 

I did trigger Combat Teleport mid jump/fall so might have found a hole.  No idea where in the room it is or how I actually got through it.  I think I fell through the side towards the rest of the map, not the exit side.

 

 

screenshot_210526-06-42-10.thumb.jpg.1d2debce19eab1f98e1a61ed85f709b4.jpg

 

screenshot_210526-06-42-16.thumb.jpg.a61f1a983035fcb48bf06abacea9ac33.jpg

 

  • Thanks 1

You see a mousetrap? I see free cheese and a f$%^ing challenge.

  • 2 weeks later
Posted

The Hollows

[2202.7 32.0 -3175.6]

 

These air vents aren't attached to the roof of the building they're on.  Most other air vents in the immediate area I could find were.

screenshot_210604-01-23-42.thumb.jpg.29cb476ff4237f747b8762ff754f2cda.jpg

  • Thanks 1

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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