City Council Faultline Posted April 17, 2020 City Council Posted April 17, 2020 Powers Pool > Leadership > Maneuvers: fixed a bug where Melee, AoE, Lethal and Cold def were only being granted to the caster. Tanker > Spines > Spine Burst: This power erroneously had it's Radius increased to 16 instead of its Target Cap. This has been fixed. Blaster > Dual Pistols: Fixed an issue where the set was not granting blasters Defiance +Damage Dual Pistols > Hail of Bullets: Fixed an issue where the power DoT chance was calculated only once at the activation of the power instead of once per tick when non standard ammo was active. Set Bonus > Synapse Shock should no longer show a buff icon. Enhancements Synthetic Hamidon enhancements for Accuracy/Mez and Damage/Mez will now combine with their Titan, Hydra and Hamidon counterparts. Fixed an issue with some procs not working on Dual Pistols > Hail of Bullets. Corrected "Chance for Fire Damage" text in Sentinel's Ward: Recharge/Chance for Absorb. 9 7
Bopper Posted April 17, 2020 Posted April 17, 2020 26 minutes ago, Faultline said: Powers Pool > Leadership > Maneuvers: fixed a bug where Melee, AoE, Lethal and Cold def were only being granted to the caster. Tanker > Spines > Spine Burst: This power erroneously had it's Radius increased to 16 instead of its Target Cap. This has been fixed. Blaster > Dual Pistols: Fixed an issue where the set was not granting blasters Defiance +Damage Dual Pistols > Hail of Bullets: Fixed an issue where the power DoT chance was calculated only once at the activation of the power instead of once per tick when non standard ammo was active. Set Bonus > Synapse Shock should no longer show a buff icon. Enhancements Synthetic Hamidon enhancements for Accuracy/Mez and Damage/Mez will now combine with their Titan, Hydra and Hamidon counterparts. Fixed an issue with some procs not working on Dual Pistols > Hail of Bullets. Corrected "Chance for Fire Damage" text in Sentinel's Ward: Recharge/Chance for Absorb. Great work Faultline. I was able to confirm that all of the ammo is now having its individual ticks check for a 60% chance to fire, and also Force Feedback Proc and Defender ATO procs work in Hail of Bullets as well. 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Rejolt Posted April 17, 2020 Posted April 17, 2020 Seeing has you're willing to tweak Hamidon enhancements... (this is such a stretch) … can we have Slows and Endurance modification added to appropriate Hamidon enhancements (Enzyme, Lysosome and Gogli)? Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
kelika2 Posted April 18, 2020 Posted April 18, 2020 Any chance that the animation for Dual Pistol's [Empty Clips] to fire the right way soon?
SwitchFade Posted April 18, 2020 Posted April 18, 2020 13 hours ago, kelika2 said: Any chance that the animation for Dual Pistol's [Empty Clips] to fire the right way soon? How is it firing wrong?
kelika2 Posted April 18, 2020 Posted April 18, 2020 1 hour ago, SwitchFade said: How is it firing wrong? The gunfire graphic plays down and to the right of your character
SwitchFade Posted April 18, 2020 Posted April 18, 2020 18 minutes ago, kelika2 said: The gunfire graphic plays down and to the right of your character Whoa, that's nutty! Making a pistols toon to see this!
summers Posted April 19, 2020 Posted April 19, 2020 On 4/19/2020 at 6:03 AM, SwitchFade said: Whoa, that's nutty! Making a pistols toon to see this! It only does that when you are flying!
Tha-Antmann Posted April 21, 2020 Posted April 21, 2020 I'd reallllly love to have my DP flyer stop shooting the WRONG WAY with Empty Clips, so +1 to that! 1
Caulderone Posted April 21, 2020 Posted April 21, 2020 On 4/17/2020 at 11:19 AM, Faultline said: Synthetic Hamidon enhancements for Accuracy/Mez and Damage/Mez will now combine with their Titan, Hydra and Hamidon counterparts. Does this already work with TitanOs and HydraOs for other things, and I just didn't know it, or is this a new thing being tried?
City Council Faultline Posted April 21, 2020 Author City Council Posted April 21, 2020 7 minutes ago, Caulderone said: Does this already work with TitanOs and HydraOs for other things, and I just didn't know it, or is this a new thing being tried? It already worked for everything but Synthetic HOs of the "Mez" type, because the Synthetic HOs were still attempting to buff Intangibility while the rest weren't.
Volcanic92 Posted May 19, 2020 Posted May 19, 2020 is the current patch on test going to go live soon i really want the enhance button for enchantments . im a alt-holic
Doc_Scorpion Posted May 19, 2020 Posted May 19, 2020 3 hours ago, Volcanic92 said: is the current patch on test going to go live soon i really want the enhance button for enchantments . im a alt-holic It's an experimental system and may or may not ever go live. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 Speaking of . . . how much more raw data do the Homecoming Team need from us? Does the feature require additional stress testing? Where and how would you like us to focus our testing efforts?
csr Posted May 20, 2020 Posted May 20, 2020 (edited) 18 hours ago, ArchVileTerror said: Speaking of . . . how much more raw data do the Homecoming Team need from us? Does the feature require additional stress testing? Where and how would you like us to focus our testing efforts? This particular patch went live on April 21st. It's the Beta patch from April 5th that hasn't gone live (or even to staging) yet. I think the last two posts before mine were both meant for that thread. And this thread should probably be closed. Edited May 20, 2020 by csr 1
Doc_Scorpion Posted May 21, 2020 Posted May 21, 2020 On 5/19/2020 at 4:14 PM, ArchVileTerror said: Speaking of . . . how much more raw data do the Homecoming Team need from us? Does the feature require additional stress testing? Where and how would you like us to focus our testing efforts? With it being experimental, I can see three possible states: 1) It's been shelved entirely for whatever reason. (That could be permanent, or temporary for any number of reasons). 2) Like the Dark Melee changes in the Page 5 beta, it might have turned out not be low hanging fruit and has been set on the back burner for the moment. 3) Since it's part of a larger effort to revitalize low level play, it might be delayed while the rest of that effort is worked out. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Dahkness Posted May 21, 2020 Posted May 21, 2020 (edited) 3 hours ago, Doc_Scorpion said: With it being experimental, I can see three possible states: 1) It's been shelved entirely for whatever reason. (That could be permanent, or temporary for any number of reasons). 2) Like the Dark Melee changes in the Page 5 beta, it might have turned out not be low hanging fruit and has been set on the back burner for the moment. 3) Since it's part of a larger effort to revitalize low level play, it might be delayed while the rest of that effort is worked out. Edited May 21, 2020 by Hops Kill Most ITFs! Defender Tank! dahkness11 - Twitch
Volcanic92 Posted June 9, 2020 Posted June 9, 2020 any time table as too when we are getting a patch on the main servers its been awhile
Apparition Posted June 9, 2020 Posted June 9, 2020 3 hours ago, Volcanic92 said: any time table as too when we are getting a patch on the main servers its been awhile Negative, Ghost Rider.
Ura Hero Posted June 10, 2020 Posted June 10, 2020 Jimmy posted in General topics about ongoing work: 2
ImpousVileTerror Posted June 10, 2020 Posted June 10, 2020 Ura Hero? You're a hero. I went to both this and the other thread to try and do what you beat me to. By five hours. Well done!
Xanatos Posted June 18, 2020 Posted June 18, 2020 (edited) Hail of Bullets + Incendiary Ammunition is still broken. It does much less damage than it should be. (Less than with it switched off!) Seems like the additional damage from Incendiary Ammunition is REPLACING the standard lethal damage, rather than adding to it. Thread below has more info. Have tested this on my own DP blaster and can confirm it is accurate: Edited June 18, 2020 by Xanatos 1 City of Heroes Class of 2001.
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