Chalkarts Posted April 26, 2020 Posted April 26, 2020 Of all the ranged attacks which has the quickest activation and animation?
Shred Monkey Posted April 26, 2020 Posted April 26, 2020 Referring to my spreadsheet... I think Buckshot and Beanbag both at 0.9 seconds? I can't confirm as I've never used these in game. Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
Peacemoon Posted April 27, 2020 Posted April 27, 2020 I think psionic dart from psionic assault? Something like 0.83 activation? I tend to think of it as psychic poke... Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
Vulpoid Posted April 28, 2020 Posted April 28, 2020 This would open an enormous can of worms, but it would be cool to see energy projectiles moving faster than physical ones to mimic real world physics.
Chalkarts Posted April 28, 2020 Author Posted April 28, 2020 I'm just curious about what would happen if I used IO sets and my secondary to increase the attack speed and just boost the rate of fire and accuracy of my T1. The Psionic dart or buckshot would be cool, just to chain fire it.
Luminara Posted April 28, 2020 Posted April 28, 2020 6 hours ago, Vulpoid said: This would open an enormous can of worms, but it would be cool to see energy projectiles moving faster than physical ones to mimic real world physics. It could certainly be done, though new animations would be required for several powers. But in keeping with real physics, the damage for nearly every electromagnetic power would drop considerably. Single digits, max. Arrows kill through exsanguination (blood loss). Bullets also cause exsanguination, and they increase lethality by breaking apart (thereby inflicting more damage internally) or mushrooming (thus creating a larger exit wound). Lasers, by contrast, make tiny holes, and cauterize the wound in the process. Little internal damage, practically no blood loss. Even precise targeting, such as at the heart, isn't particularly dangerous. You'd need an absolutely enormous laser, with a power output of several hundred kilowatts (at least), for it to be more than a nuisance. Radiation doesn't kill quickly, either (alpha, beta or gamma). A "fast" death from radiation poisoning is typically several days, and even that requires such a massive exposure that it's all but certain to affect everyone in the vicinity. Radiation burns don't develop instantly, either. Energy attacks can be categorized with lasers, despite the magical +KB they have in-game. Theoretically, we could view Energy Blast attacks as particle beams, to explain the +KB, in which case they would deal more damage... but that's because they're no longer energy attacks, they're physical (protons or neutrons accelerated to a significant fraction of the speed of light). And if we're redefining them as particle beam attacks, we also have to animate them appropriately (what's the run-up time for the LHC?). We could treat that (particle acceleration) as a super power, but in keeping with real physics, it would require incredible amounts of energy to use those attacks, so recharge times would make it impossible to develop any attack chain. Electricity, now that would be a good candidate for a real physics implementation of instantaneous attacks. Except, it's actually incredibly difficult to make electricity cross a gap of air. You have to either shorten the gap significantly (near physical contact), or create a corridor of ions for it to travel through. You can increase the voltage by several tens of thousands, but that doesn't ensure that it will go where you want, only that it can cross a larger gap. So the ranged powers would have to be changed to melee, or have an animation added to reflect the creation of the ion corridor. And even then, you're really only talking about three possible electricity effects - seizures and spasms; second and third degree burns; and interrupting the heart's normal rhythm (IOW, heart attack). You'd need to create several new powers to flesh out Elec. Blast again, because it's unlikely there will be a blast set with three instant kills, three holds and three medium damage attacks. There's no chance of balance in that. Basically, an implementation of real physics for electromagnetic powers would be underwhelming. That was a nice thought exercise. Thank you. 2 Get busy living... or get busy dying. That's goddamn right.
macskull Posted April 28, 2020 Posted April 28, 2020 (edited) 9 hours ago, Vulpoid said: This would open an enormous can of worms, but it would be cool to see energy projectiles moving faster than physical ones to mimic real world physics. For what it's worth, projectile speed is already an individually-defined (and adjustable via code changes) value for every ranged attack in the game that involves projectiles. Edited April 28, 2020 by macskull "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
Solarverse Posted April 29, 2020 Posted April 29, 2020 I always felt like Ice had the quickest animations. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Redlynne Posted April 29, 2020 Posted April 29, 2020 4 hours ago, Luminara said: Electricity, now that would be a good candidate for a real physics implementation of instantaneous attacks. Except, it's actually incredibly difficult to make electricity cross a gap of air. You have to either shorten the gap significantly (near physical contact), or create a corridor of ions for it to travel through. This is what an (air) ionizing laser is for ... to create that (temporary) plasma conduit that you'd then dump taser quantities of electricity through in order to make a stun gun that doesn't use physical wires to get the electric circuit job done. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Machariel Posted April 29, 2020 Posted April 29, 2020 6 hours ago, Chalkarts said: I'm just curious about what would happen if I used IO sets and my secondary to increase the attack speed and just boost the rate of fire and accuracy of my T1. The Psionic dart or buckshot would be cool, just to chain fire it. i could be wrong but I think the recharge timer starts once the animation finishes so you can't say, get the recharge time down to below the animation time and fire it continuously, if that's what you had in mind. 2
Chalkarts Posted April 29, 2020 Author Posted April 29, 2020 No, I was looking for the fastest animation time as well as recharge. I wanted to try to find the fastest power and make it as fast as the animation time. pew pew pew
Sovera Posted April 29, 2020 Posted April 29, 2020 23 minutes ago, Chalkarts said: No, I was looking for the fastest animation time as well as recharge. I wanted to try to find the fastest power and make it as fast as the animation time. pew pew pew You can't, since the recharge only happens once the animation is finished. Even if it takes one second to animate and you have it down to one second to recharge you will always have one second between uses. Negative recharge is never going to happen. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Hagis Posted April 29, 2020 Posted April 29, 2020 I thought it was Defender version Radiation Blast-Neutrino Bolt? Archery-Snap Shot is pretty quick too. But that knowledge is pretty dated.
Ukase Posted April 29, 2020 Posted April 29, 2020 Anecdotally, without looking at numbers, Bitter Ice blast with Overwhelming Force seems to me about as fast as you can get as far as animation and recharge goes. Damn high dps, too. It used to be the highest single target attack from what I remember, but someone came out with a spreadsheet that suggests Blaze is better. I'm not convinced from playing both an ice blaster and a fire blaster. I just don't think anything can beat Bitter Ice blast. And even if it can, a man convinced against his will is of the same opinion, still.
Haijinx Posted April 29, 2020 Posted April 29, 2020 If you play fire blast you can get the feel of a flamethrower to an extent due to the similar quick animations available and the DOT.
catsi563 Posted April 29, 2020 Posted April 29, 2020 my personal understanding is that the fastet attacks are archery's 1-2 and neutrino beam from rad blast all three have very fast animations and hit practically before the animation has finished My Dear you deserve the services of a great wizard but youll have to settle for the aid of a second rate pick pocket ~Schmendrick So you mean you'll put down your rock, and I'll put down my sword; and we'll try and kill each other like civilized people?
Luminara Posted April 29, 2020 Posted April 29, 2020 7 hours ago, Chalkarts said: No, I was looking for the fastest animation time as well as recharge. I wanted to try to find the fastest power and make it as fast as the animation time. pew pew pew It's been done. Rad's T1. Even with procs, before the proc timer changes, everyone who tried it reported it to be extremely underwhelming. Get busy living... or get busy dying. That's goddamn right.
biostem Posted April 29, 2020 Posted April 29, 2020 On 4/28/2020 at 10:21 AM, Vulpoid said: This would open an enormous can of worms, but it would be cool to see energy projectiles moving faster than physical ones to mimic real world physics. The thing is, the various energy-based projectiles don't seem to reflect real-world physics. For instance, beam rifle's blasts are more like star wars blasters, which are definitely slower than light. The actual energy blast set is more like concussive blobs. It'd probably be too good if some attacks acted more like "hit scan" powers than what we have now, anyway...
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