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Any fun SR tricks?


Blastit

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I started a Super Reflexes Tanker mainly... just because. SR is a set that I've looked at sometimes but never actually done anything with. I paired it with Dark Melee because it's got a health recovering attack and because it's receiving some tweaks. It's the hot new thing. After snagging a good theme and name, I'm now level 32 and have decided that I probably more or less kind of like this character. I haven't done anything with IO sets because I wasn't sure I wanted to plan anything like that for an experiment.

 

So now I'm wondering: are there any tricks to this? SR is a very... focused set. I admire its purity. It does have some extra recharge but it's really not a set for people who like variety or utility. Might not have to bother much with LoTG mules, at least. The click mez protection is cool except for when I exemplar down so it isn't perma.

 

 

I'm down with putting together a low-budget thing, mainly I'd like to get those last like 8% def to reach basic softcaps. are the +3% def uniques the easiest way of achieving this?

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My experience is with DM/SR Scrappers and Brutes, so I'm not sure how much it translates to Tankers. Hopefully someone will correct me if it doesn't. But I'm guessing hit 59%+ defense to all positions, get enough recharge to run Smite -> Midnight Grasp -> Smite -> Siphon Life, then focus on resistance, hit points, regeneration, sustainable endurance, various status resistances and debuff resistances, and so on. I wouldn't shoot for just basic 45% soft cap, particularly on a Tanker, where getting the defense is much easier than on a Scrapper or Brute. But yes, the 3% defense uniques are a must have.

Edited by Werner
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The good thing about the mez protection is it can still be used like a break free if you get mezzed, so it's not a huge issue if it isn't perm. (The exception being knockback, you need to wait until the KB animation is over before you can use it.)

Do you already have weave? Slotted out I believe that's around 7.5% on a tanker, then there's the other usual suspects, CJ/hover and maneuvers. I don't have a 50 SR tank, although I do have a stalker and scrapper, but their numbers are different, so I'm not certain how close you can get on a tank without them, but I used the 2 def uniques on my /SRs. The steadfast isn't particularly expensive. If you are struggling for inf they only cost 20 reward merits for the recipe, which you could even get from getting all the badges from 4 zones, never mind arcs or TFs. The PVP one is usually more expensive, but when you think it offers 3% def to all, where most sets you need to get 5 or 6 pieces to get that to one position, it's not that bad.

Bopper: "resistance resists resistible resistance debuffs"

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Hi. Not SR/DM but here's my SR/Claws tank build that you can use for ideas. Incarnate softcapped to all 3 positions, easily hits capped SL damres thanks to the scaling resists. Extremely sturdy.

 

image.png.4cf0a7a582f596af5deb39feb8c95697.png

 

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FWIW, here's my SR/Staff build (existing, not ultimate). 

 

image.png.4f528e458989bb51d16f0cfeb56e11f6.png

 

http://www.cohplanner.com/mids/download.php?uc=1645&c=731&a=1462&f=HEX&dc=78DA6594594F135114C7EFB4534A4B11A8B4652B50F6B5B451E3AE8982BC80212EF1C9D4016EE9C0D8366D49F0D1C4F5D98FE09A9898F8E43771FD00CA83EC2828389EF67F6827B449FB3BF77FEE59EE99B99D5C1AF5BC1BBF7F51289ECB8696CDC66E68C90599715ED5728B19CD10F471DD5C4C6673DAB4219DB40A62436C54C665322BC3D717D3B4BA26E3865C92D966F64E4A43922FA7C5E3B12BFA5C22A727E784672A9532C213524BD3AABAB038F0D51CB86665269BD0D35E78539919194BC563B774C3F08EA5F599F09896C92562935A362733F71AA89F13F43DE9A71F25DFABA90A958C5E55D82A41B70B1C71302BC0D590E08FE9107708510AD5C0CA69B061066C9D654AF014D55350CFA1ACD80B9A6D1574AF83AD1B60FB26185D03D7A9AE9DEBDA1FA8A8FB10AC7C04363D06DB9F309F826B14EBE05807F75CC13D571CEA39C43D87B8E733D4B3133D2BCE41685EE659F2B9D8E76A857684798E7C553CDB2A9EAD8767E97182F53CEB10CFFA34C55473BEEA43F936E90C357C869A8F9849ED27E667B0FE0BD8F415ECFC069EA7BC759CB78EF379995B94F7287CE606D93ED4B0FB745BC1EF9F07A309E65D30402F75007B45A00FB92E509D46E4128DC3D076286733F7DD3C84D896616618EC1C6146C0AE2868A31A41AE116C423E3B696D3CD7B62D9CAF6B9BB903F6EC3203B431A88A5DEAA1837BE8F88BDC3D7B60EF3EF31FD304FB0572FCA1D86E8EED8EA387FE3966021CD099F3CC05BE17D46B1F7AB5F5ED8A422F437BCC7DF0199519E4FC83CF1137F40A1C7EC17CC97C0D8EBC01973D4284793EE1B70A9E2BD58CF0338884B0AF452DDED9FC63364DD1AF166FBE3950E68D9429D132E5589972BC4C992853A6542E4B8A52505CB5C57B6DFE7417FF1F84C2EFCFAA55EB82B662D5F8DD5B2B698AD20ECDCFFCEE2FF661FEB0D8CB167B3B7F0FD8FE65B17F5B6CCD5D3849C19EB6D8E3B421CAD3F4D597EC4B81927DC457B2DFE7F773EC878E923D65C979DB62FF07B4EA180D

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On 5/4/2020 at 1:00 AM, CaptainLupis said:

The good thing about the mez protection is it can still be used like a break free if you get mezzed, so it's not a huge issue if it isn't perm. (The exception being knockback, you need to wait until the KB animation is over before you can use it.)

Do you already have weave? Slotted out I believe that's around 7.5% on a tanker, then there's the other usual suspects, CJ/hover and maneuvers. I don't have a 50 SR tank, although I do have a stalker and scrapper, but their numbers are different, so I'm not certain how close you can get on a tank without them, but I used the 2 def uniques on my /SRs. The steadfast isn't particularly expensive. If you are struggling for inf they only cost 20 reward merits for the recipe, which you could even get from getting all the badges from 4 zones, never mind arcs or TFs. The PVP one is usually more expensive, but when you think it offers 3% def to all, where most sets you need to get 5 or 6 pieces to get that to one position, it's not that bad.

Good tip about Weave. I had considered it broadly but it specifically was what let me reach the first softcap without sets or anything else. Thanks for that. Being unhittable is pretty funny.

On 5/4/2020 at 12:55 AM, Werner said:

My experience is with DM/SR Scrappers and Brutes, so I'm not sure how much it translates to Tankers. Hopefully someone will correct me if it doesn't. But I'm guessing hit 59%+ defense to all positions, get enough recharge to run Smite -> Midnight Grasp -> Smite -> Siphon Life, then focus on resistance, hit points, regeneration, sustainable endurance, various status resistances and debuff resistances, and so on. I wouldn't shoot for just basic 45% soft cap, particularly on a Tanker, where getting the defense is much easier than on a Scrapper or Brute. But yes, the 3% defense uniques are a must have.

Getting 45% was really just the first baby step. I just hit level 35 today and will be taking a little time to just enjoy running missions and existing in the medium-level zones. I'm plugging away at alignment missions and plan to pick up some soul mastery eventually. About how much global recharge is needed for that chain? I need some slots in Dark Consumption as well as one or two more endurance uniques and that should help a lot with my endurance issues.

 

 

I'll be looking over the various high-end builds posted here, too.

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On 5/4/2020 at 1:09 AM, Bill Z Bubba said:

easily hits capped SL damres thanks to the scaling resists.

This is IMHO the trick to Tanker SR. Capping S/L res is doable, and coupled with 59% defense and capped DDR makes you the most survivable character in the game against the most common damage type. No healing required, passive regen + panacea/preventive medicine procs will top you off against anything (S/L) the game throws at you.

Of course, there's more than this damage type. So it's a good thing you've got Siphon Life as a DM. Perhaps for your particular combo it might make sense to not chase S/L res as much and instead grab F/C/E/N res whenever available, for more rounded mitigation.

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16 minutes ago, Blastit said:

Is it in any way worth it to enhance Siphon Life for healing?

You tell me ...

  • Theft of Essence - Healing
  • Theft of Essence - Accuracy/Healing
  • Theft of Essence - Accuracy/Endurance/Healing
  • Theft of Essence - Accuracy/Endurance/Recharge
  • Theft of Essence - Chance for +Endurance
  • Touch of the Nictus - Chance for Negative Energy Damage
     
  • 10% (0.45 HP/sec) Regeneration
  • 1.8% Max End
  • 5% Enhancement(Heal)
  • 3% DamageBuff(All)

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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26 minutes ago, Blastit said:

Is it in any way worth it to enhance Siphon Life for healing?

 

I don't on my DM/Inv brute. SL is just another attack that happens to top off my health bar. That said, there's probably some procs out there that might be a solid fit if you can fit them in. EDIT: heh, as Redlynne just posted.

Edited by Bill Z Bubba
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27 minutes ago, Blastit said:

Is it in any way worth it to enhance Siphon Life for healing?

Might be worth it to put a Healing IO in it instead of a damage proc but not 100% sure it's worth it to lose a ton of damage for it, the power only heals like 5% of your hp anyways

Edited by Seigmoraig
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6 minutes ago, Bill Z Bubba said:

EDIT: heh, as Redlynne just posted.

That's the slotting I use for Dehydrate on my Water/Ice Corruptor build.  Turns the power into a Mega Sustain™ that both heals damage and ADDS endurance.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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2 hours ago, Blastit said:

Is it in any way worth it to enhance Siphon Life for healing?

Yes. It goes from healing 328 HP to 577 HP. That means it goes 14.7% to 21.8% (I forgot to add accolades). AKA one Life Siphon nearly heals for 1/4th of my green bar every 5 seconds (3 seconds recharge + 2 seconds animation time).   Wrong, read the post below.

1 hour ago, Seigmoraig said:

Might be worth it to put a Healing IO in it instead of a damage proc but not 100% sure it's worth it to lose a ton of damage for it, the power only heals like 5% of your hp anyways

17%, not 5%.

 

 

Unlike Redlynne I prefer to frankenslot for damage. I lose the set bonuses, but get

 

wzlpBx6.png?1

 

and that's with one damage proc in the power. I'd like to lower the recharge further and do Siphon Life, Smite, Shadow Punch instead of Siphon Life, Shadow Punch, Smite, Shadow Punch, but even with SL at 95% recharge I'd still get around a 0.5 gap, which is fine, I guess, once someone in the party throws Speed Boost, or the new mini SB in Elec Affinity, or AM, or whatever. It's difficult to fit everything AND a damage proc with just six slots though, so I prefer throwing an extra Shadow Punch since DM's fun for me is being a punchy puncher buzzsaw.

 

In fact, with the Rad Armor primary being so good for survival it would be very satisfying to throw out Siphon Life and just go ham on Gloom, Shadow Punch, Smite, Shadow Punch, all fast like 1.3, 1.0, 1.2, 1.0.  For exemping purposes Siphon life would need to be kept, I guess.

Edited by Sovera
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24 minutes ago, Sovera said:

17%, not 5%.

Must be some other set bonuses in play, on my 41 DM tank it heals for 173.14 of my 1887.2 HP which is 9% of my health. Yeah I was off on my 5% guesstimate from looking at my health bar move in the team window but not THAT far off

Capture.PNG

Edited by Seigmoraig
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46 minutes ago, Seigmoraig said:

Must be some other set bonuses in play, on my 41 DM tank it heals for 173.14 of my 1887.2 HP which is 9% of my health

Capture.PNG

Probably because you're not at max level? Let me go check.

 

 

Edit: I went to take a look and you're right. At level 50 on a clean build an unenhanced Siphon Life heals for 187 HP or 10% HP. HD shows Siphon Life healing for 377, or 17%, with a clean build.

 

With three generic heal IOs it heals for 20% on the basic level 50 HP of 1877. With a full build and accolades the HP goes to 2662  which makes the static HP value of Siphon Life go down to a 14% heal.

 

Even though the numbers are no longer as impressive (in particular since I had 76% heal stats instead of 99%, which makes the heal 328HP, or 12% of 2662HP) I still advocate frankenslotting from the basic 7% heal SL has (once all IOed and accoladed out).

 

Thanks for the heads-up, Seig, and I'll go make a note over HD's thread.

Edited by Sovera
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7 hours ago, Redlynne said:

You tell me ...

  • Theft of Essence - Healing
  • Theft of Essence - Accuracy/Healing
  • Theft of Essence - Accuracy/Endurance/Healing
  • Theft of Essence - Accuracy/Endurance/Recharge
  • Theft of Essence - Chance for +Endurance
  • Touch of the Nictus - Chance for Negative Energy Damage
     
  • 10% (0.45 HP/sec) Regeneration
  • 1.8% Max End
  • 5% Enhancement(Heal)
  • 3% DamageBuff(All)

I use similar slotting on Life Drain on my Dark blaster. I use 4x Theft of Essense (heal, heal/rech, acc/heal, acc/end/heal) with 2x Devastation (acc/dmg, dmg/rech). I get a 237 hp (19.7% heal) up every 4 seconds along with 191 dmg (53% enh). I lose the 3% dmg buff but get another 12% regen (22% total). 

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On 5/5/2020 at 5:22 AM, Blastit said:
On 5/3/2020 at 3:55 PM, Werner said:

Smite -> Midnight Grasp -> Smite -> Siphon Life

About how much global recharge is needed for that chain?

It looks like you need 345% recharge in Midnight Grasp. You have 100% base, call it +95% from slotting, +20% from Quickness, +70% Hasten, so about +60% global. Easy to five slot LotG on a Super Reflexes for +37.5%, so +22.5% from other sources.  

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I took Bill Z's SR/Claws build and rebuilt it using my SR/Fire build as the base, which is more all-around survival focused.  I'll attach it below.

I have less recharge, so the ST chain goes from FU-Focus-Slash to FU-Swipe-Focus-Slash-Swipe.  For AoE, you can drop both Swipes for one Spin.

 

I could rebuild my SR/Fire for ~+30-40 ST DPS and more AoE DPS (albeit smaller diameter) by redoing it as SR/Claws.  *sigh* *argh*

Then again, my SR/Fire is net End positive even going full out AoE and the Claws would lose ~0.6 end/sec.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Claws
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Sorcery
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- ShlWal-Def/EndRdx:36(A), ShlWal-Def:36(21), ShlWal-Def/EndRdx/Rchg:36(23), ShlWal-Def/Rchg:36(25)
Level 1: Swipe -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(9), SprBlsCol-Acc/Dmg/EndRdx:50(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(11)
Level 2: Focused Senses -- GifoftheA-Def/EndRdx:36(A), GifoftheA-Def/Rchg:36(25), GifoftheA-EndRdx/Rchg:36(27), GifoftheA-Def/EndRdx/Rchg:36(27), GifoftheA-Def:36(45), GifoftheA-Run+:36(45)
Level 4: Slash -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(11), Hct-Acc/Dmg/Rchg:50(13), Hct-Acc/Rchg:50(13), Hct-Dmg/EndRdx:50(15), Hct-Dam%:50(15)
Level 6: Agile -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(40), LucoftheG-Def/EndRdx:36(42)
Level 8: Dodge -- LucoftheG-Def/Rchg+:36(A)
Level 10: Practiced Brawler -- RechRdx-I:15(A)
Level 12: Evasion -- ShlWal-Def/EndRdx:36(A), ShlWal-Def:36(19), ShlWal-Def/EndRdx/Rchg:36(19), ShlWal-Def/Rchg:36(34)
Level 14: Fly -- WntGif-ResSlow:10(A), WntGif-RunSpd/Jump/Fly/Rng:50(48)
Level 16: Kick -- FrcFdb-Dmg/KB:21(A), FrcFdb-Acc/KB:21(17), FrcFdb-Rchg/KB:21(17)
Level 18: Lucky -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(42), LucoftheG-Def/Rchg:36(42)
Level 20: Follow Up -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(21), SprMghoft-Acc/Dmg/Rchg:50(31), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(33), SprMghoft-Rchg/Res%:50(34)
Level 22: Tough -- GldArm-3defTpProc:10(A), StdPrt-ResDam/Def+:30(23), UnbGrd-ResDam/EndRdx:36(43), UnbGrd-ResDam:36(43), UnbGrd-Max HP%:20(43), ImpSki-Status:10(46)
Level 24: Weave -- GifoftheA-Def/EndRdx:36(A), GifoftheA-Def/Rchg:36(34), GifoftheA-EndRdx/Rchg:36(37), GifoftheA-Def/EndRdx/Rchg:36(39), GifoftheA-Def:36(40), GifoftheA-Run+:36(40)
Level 26: Quickness -- Run-I:50(A)
Level 28: Focus -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(29), SprGntFis-Acc/Dmg/Rchg:50(29), SprGntFis-Dmg/EndRdx/Rchg:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(33), SprGntFis-Rchg/+Absorb:50(33)
Level 30: Taunt -- PrfZng-Taunt/Rng:36(A), PrfZng-Taunt/Rchg/Rng:36(48)
Level 32: Combat Jumping -- ShlWal-Def/EndRdx:36(A), ShlWal-Def:36(45), ShlWal-Def/Rchg:36(46), ShlWal-ResDam/Re TP:10(46)
Level 35: Spin -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(36), Arm-Acc/Dmg/Rchg:50(36), Arm-Acc/Rchg:50(36), Arm-Dmg/EndRdx:50(37), Arm-Dam%:50(37)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:36(A), AdjTrg-EndRdx/Rchg:36(39), AdjTrg-ToHit/EndRdx:36(39)
Level 41: Physical Perfection -- RgnTss-Regen+:10(A)
Level 44: Hover -- Rct-ResDam%:20(A)
Level 47: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50), BlsoftheZ-ResKB:10(50)
Level 49: Spirit Ward -- Prv-Absorb%:20(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:10(A), NmnCnv-Regen/Rcvry+:30(3), Mrc-Rcvry+:20(3), Prv-Heal/EndRdx:36(5), Prv-Heal:50(5), Prv-Heal/Rchg:36(48)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:21(7), PwrTrns-+Heal:21(7), PrfShf-EndMod/Rchg:36(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Ageless Radial Epiphany
Level 50: Void Radial Final Judgement
------------

 

Edited by Caulderone
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I was tanking a steamroll ITF yesterday on my 50+ SR tank (set to +2 as most of the team was under 50). Was midway through the 2nd mission before I noticed Tough and Weave weren't toggled on. That's how awesome SR is.

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1 hour ago, Uun said:

I was tanking a steamroll ITF yesterday on my 50+ SR tank (set to +2 as most of the team was under 50). Was midway through the 2nd mission before I noticed Tough and Weave weren't toggled on. That's how awesome SR is.

 

Autohit fluffy? Scuse me while scaling resists make me not give a damn.

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  • 3 weeks later

I use siphon life as 4/2 damage/heal:  4xSuperior Blistering Cold + 2xPreventive Medicine.  It's a meh heal that is ok for topping off, but it's also my 2nd best attack (shadow punch, siphon, shadow maul).  I dropped Midnight Grasp, as it slowed my DPS/DPA chain due to decent recharge.  As I'm sure you know by now, Mids is wrong in the heal% for Siphon Life.  It is about 10% (base?).  @Bopper or some other numbers guru would know best.

 

For me, Siphon (in-game) is this (I have 2410.52 hp):

Spoiler

image.thumb.png.a62cce41d59d2ae4e6707f8fab79ae8e.png

 

I added in Aid Self for an "oh crap" situation, that heals me for ~745hp and it's up every 6-7 seconds, should I really need to heal.  Medicine pool also gives one Injection, which I 4-slot with Cloud Senses for the 6.25% recharge, as well as +max end and E/N resist.  It's a great set, and I use it on bosses/AVs for that little debuff.,, not sure how good it is, but hey, a debuff is a debuff.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Roo Oy-v2_aidself: Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Sorcery

Hero Profile:
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(43)
Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(39)
Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9), LucoftheG-Def/Rchg(15), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43)
Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(5), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(7), SprAvl-Rchg/KDProc(15)
Level 6: Practiced Brawler -- RechRdx-I(A)
Level 8: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(9)
Level 10: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rng(11), PrfZng-Taunt/Rchg/Rng(45), PrfZng-Dam%(45)
Level 12: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-EndRdx(27), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(19), Prv-Heal/EndRdx(19), Prv-Heal/Rchg(21)
Level 18: Kick -- Empty(A)
Level 20: Injection -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(48)
Level 22: Aid Self -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33), IntRdx-I(34)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(25), Ags-EndRdx/Rchg(25), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(33), ImpSki-Status(37)
Level 26: Quickness -- Run-I(A)
Level 28: Soul Drain -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(37)
Level 32: Dodge -- LucoftheG-Def/Rchg+(A)
Level 35: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), DefBuff-I(46)
Level 41: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(48), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(50)
Level 44: Spirit Ward -- Prv-Absorb%(A)
Level 47: Mystic Flight -- WntGif-ResSlow(A)
Level 49: Rune of Protection -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-EndRdx/Rchg(50)
Level 1: Brawl -- HO:Nucle(A)
Level 1: Gauntlet 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-+Heal(36)
------------

Without accolades/incarnate stuff here are my totals:

image.png.f69ae3ef3766b6f57f703609b4e57342.png

Edited by r0y
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11 hours ago, r0y said:

As I'm sure you know by now, Mids is wrong in the heal% for Siphon Life.  It is about 10% (base?)

This was actually fixed in a recent update. It should show 10% for Tankers.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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Relying HEAVILY on Roy's very clever work above, I've fiddled with something to get a bit more damage out and variety in the attack chain, at the cost of a chunk of the survival he offers.  My expectation is will still be tough enough for most things, but able to solo better (I dont get to team as much as I would like).

 

Attack Cycle is going to be Gloom->Smite->Punch->Siphon->Smite for single target DPS (you could get a bit more weaving in Oblit, but its hard to juggle), or if you want to heal more, Smite->Punch->Siphon->Punch

 

Anything good is because I ripped off Roy and learned from how he slots things, anything bad is because I tried to make it do stuff it shouldnt.  🙂

 

Incarnate softcap, 51% S/L, 36% F/C, 24% T/P, 18% E/N (Im worried about the E/N, should I be?)

 

Anyway, criticism sought.

 

 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7)
Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(15), LucoftheG-Rchg+(17)
Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25)
Level 6: Practiced Brawler -- RechRdx-I(A)
Level 8: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(27)
Level 10: Taunt -- MckBrt-Taunt/Rchg/Rng(A)
Level 12: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(31), RedFrt-EndRdx(31)
Level 14: Mystic Flight -- WntGif-ResSlow(A)
Level 16: Siphon Life -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33)
Level 18: Kick -- Empty(A)
Level 20: Injection -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(34), CldSns-ToHitDeb/EndRdx/Rchg(34), CldSns-Acc/EndRdx/Rchg(34)
Level 22: Aid Self -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37), IntRdx-I(37)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-EndRdx/Rchg(39), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(39)
Level 26: Quickness -- Run-I(A)
Level 28: Soul Drain -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43)
Level 32: Dodge -- LucoftheG-Rchg+(A)
Level 35: Agile -- LucoftheG-Rchg+(A), LucoftheG-Def(43)
Level 38: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45)
Level 41: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(46)
Level 44: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(46), Apc-Dam%(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(48)
Level 47: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50)
Level 49: Smite -- HO:Nucle(A), HO:Nucle(50), HO:Nucle(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17), RgnTss-Regen+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), Empty(21)
Level 50: Musculature Core Paragon 
------------

 

 

  • Thanks 1

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