Marshal_General Posted August 2, 2020 Share Posted August 2, 2020 I am currently looking at a /SS build and am stuck between rad and inv. The character is a She-Hulk homage so either set would work. There has been so much back and forth, that I have lost track of where we stand for each set. I do know that INV edges rad out for minimal FX. Link to comment Share on other sites More sharing options...
marcussmythe Posted August 2, 2020 Share Posted August 2, 2020 (edited) Both will please you. Rad for damage. Invuln for low SFX. Invuln strong early. Rad sings at endgame. Frankly, I went Rad, dont regret it, but unless your She Hulk regularly releases gamma explosions, go invuln. There is no 100% consensus. My thought is (in an unlimited budget all accolades all incarnates desired at T4) - if both are built for pure tank, Invuln will be tougher, but rad will do more damage. On a Hybrid build trying to develop serious offense, rad will be about as tough - and do more damage. On a ‘cheap’ build or for exemplar far down, Invuln will be notably tougher, and if you exemplar a lot, Rad loses more and more of its damage advantage as you go lower. Edited August 2, 2020 by marcussmythe Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
Xanatos Posted August 2, 2020 Share Posted August 2, 2020 (edited) 12 hours ago, Marshal_General said: I am currently looking at a /SS build and am stuck between rad and inv. The character is a She-Hulk homage so either set would work. There has been so much back and forth, that I have lost track of where we stand for each set. I do know that INV edges rad out for minimal FX. Rad doesn't rely on defense as much as Invuln does. Because of this, Rad pairs better with SS due to the -def from the rage crash having less of an impact, and its AOEs syncing well with Footstomp. (Plus rage's constant +tohit means the +tohit from Invincibiility is less of a boon than it is for other secondaries.) Edited August 2, 2020 by Xanatos City of Heroes Class of 2001. Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 2, 2020 Share Posted August 2, 2020 6 hours ago, Zer0 Hour said: @marcussmythemind sharing your rad/ss build? I'm not Marcus. But. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Rad-SS Blood from a Stone: Level 50 Technology TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Super StrengthPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:40(7)Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)Level 2: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-Heal/Rchg:50(13), Prv-Heal/Rchg/EndRdx:50(15)Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(21), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(23), SprGntFis-Rchg/+Absorb:50(23)Level 6: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27), ImpArm-ResPsi:40(27)Level 8: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(29), ImpArm-EndRdx/Rchg:40(29), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-ResDam:40(31), ImpArm-ResPsi:40(31)Level 10: Taunt -- PrfZng-Dam%:50(A)Level 12: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(33), Mlt-Dmg/EndRdx/Rchg:50(33), DctWnd-Heal:50(33), DctWnd-Heal/Rchg:50(34), DctWnd-Heal/EndRdx/Rchg:50(34)Level 14: Beta Decay -- AchHee-ResDeb%:20(A)Level 16: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(34)Level 18: Particle Shielding -- Prv-Heal:50(A), Prv-EndRdx/Rchg:50(36), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36)Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(37), SprBlsCol-Acc/Dmg/EndRdx:50(37), SprBlsCol-Acc/Dmg/Rchg:50(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(39), SprBlsCol-Rchg/HoldProc:50(39)Level 22: Kick -- FrcFdb-Rechg%:50(A)Level 24: Tough -- ImpArm-ResPsi:40(A), ImpArm-ResDam/EndRdx:40(39), ImpArm-ResDam/Rchg:40(40), ImpArm-EndRdx/Rchg:40(40), ImpArm-ResDam/EndRdx/Rchg:40(40), ImpArm-ResDam:40(42)Level 26: Ground Zero -- FuroftheG-Dam/Rech:50(A), SprAvl-Acc/Dmg/Rchg:50(42), SprAvl-Acc/Dmg/EndRdx/Rchg:50(42), SprAvl-Rchg/KDProc:50(43)Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(43), GssSynFr--Build%:50(43)Level 30: Weave -- Rct-Def:50(A)Level 32: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(45)Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46)Level 38: Foot Stomp -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(48), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48), FrcFdb-Rechg%:50(50)Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 44: Conserve Power -- RechRdx-I:50(A)Level 47: Physical Perfection -- Prv-Absorb%:50(A), RgnTss-Regen+:30(50)Level 49: Maneuvers -- LucoftheG-Def/Rchg+:50(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), PwrTrns-+Heal:50(19) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;719;1438;HEX;| |78DA6594594F13611486BFB65391D20AA5222050CA524A59062A78A1B844058D4A9| |558E26D33A11F6D639969A643229726E21617408D97E89DA8F11778E39F70FD036E| |A089EB5D3DCE798B243369FBCC9CEF3BE7BCE79D99262F8EFB9F9FB87458B8FCC70| 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|9F88C394A39513C27D17DDC77703F73680C3C001E6426E05527E9EB85965E684F80| |AB24B71FDEF623F62420848AFDEA3AEEDF210AB4292248B58631EB7003CFD3AA081| |C65FAD021E2CAE6DB5AEE73AC0E3B22094764C411197544261D9129056D29E2B223| |D5759BEF7379DDB7F93F80D5AFFF236E5707FE09CEF35475A7F8AE6D38B2BE6DCD7| |AC01ED7AD30EB7FF1FDFA0BA6D0F7F4| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Sovera Posted August 2, 2020 Share Posted August 2, 2020 6 hours ago, Marshal_General said: I am currently looking at a /SS build and am stuck between rad and inv. The character is a She-Hulk homage so either set would work. There has been so much back and forth, that I have lost track of where we stand for each set. I do know that INV edges rad out for minimal FX. Radiation Therapy at level 16 will be your heal -and- your endurance recovery all the way to level 200. And on a super short timer. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Glowman Posted August 2, 2020 Share Posted August 2, 2020 Thanks Hyperstrike! Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 2, 2020 Share Posted August 2, 2020 13 hours ago, marcussmythe said: Both will please you. Rad for damage. Invuln for low SFX. Invuln strong early. Rad sings at endgame. Frankly, I went Rad, dont regret it, but unless your She Hulk regularly releases gamma explosions, go invuln. There is no 100% consensus. My thought is (in an unlimited budget all accolades all incarnates desired at T4) - if both are built for pure tank, Invuln will be tougher, but rad will do more damage. On a Hybrid build trying to develop serious offense, rad will be about as tough - and do more damage. On a ‘cheap’ build or for exemplar far down, Invuln will be notably tougher, and if you exemplar a lot, Rad loses more and more of its damage advantage as you go lower. Invuln will be marginally tougher. Rad will act like a poor man's Regen, but with MASSIVE resists. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
marcussmythe Posted August 2, 2020 Share Posted August 2, 2020 And the version I'm using... everything good about it is Sir Myshkin's work. Everything less than good is a matter of my fiddling with it - I usually trade off some performance for comfort, due to personal preference. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Rad SS Tanker: Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Super StrengthPower Pool: FightingPower Pool: LeapingPower Pool: ExperimentationPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Alpha Barrier -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(3), ImpArm-ResPsi(39), TtnCtn-ResDam/Rchg(40), TtnCtn-ResDam/EndRdx/Rchg(50)Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7)Level 2: Gamma Boost -- Mrc-Rcvry+(A), PrfShf-End%(9)Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(15)Level 6: Fallout Shelter -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(17), ImpArm-ResPsi(37)Level 8: Radiation Therapy -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(17), Obl-%Dam(19), Erd-%Dam(19), ScrDrv-Dam%(21), TchoftheN-%Dam(21)Level 10: Boxing -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(25), Mk'Bit-Dam%(27)Level 12: Beta Decay -- AchHee-ResDeb%(A)Level 14: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29)Level 16: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), Ags-Psi/Status(31), ImpArm-ResPsi(39)Level 18: Particle Shielding -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(31), Pnc-Heal/Rchg(33)Level 20: Knockout Blow -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg/Rchg(33), UnbCns-Dam%(33), TchofDth-Dam%(34), GhsWdwEmb-Dam%(34), FrcFdb-Rechg%(34)Level 22: Cross Punch -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36), Erd-%Dam(36), FuroftheG-ResDeb%(37), FrcFdb-Rechg%(37)Level 24: Super Jump -- Jump-I(A)Level 26: Ground Zero -- Obl-%Dam(A), ShlBrk-%Dam(27), TchofLadG-%Dam(29), Erd-%Dam(40)Level 28: Rage -- GssSynFr--ToHit/Rchg/EndRdx(A), RechRdx-I(39), RechRdx-I(40)Level 30: Toxic Dart -- Empty(A)Level 32: Meltdown -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), ImpArm-ResPsi(50)Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Dcm-Build%(43), Apc-Dam%(43), GldJvl-Dam%(43), CldSns-%Dam(45)Level 38: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), Erd-%Dam(46), Obl-%Dam(46), FrcFdb-Rechg%(46)Level 41: Speed of Sound -- WntGif-ResSlow(A)Level 44: Adrenal Booster -- RechRdx-I(A), RechRdx-I(48)Level 47: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(48), Rct-ResDam%(48)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- HO:Micro(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany ------------ Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 2, 2020 Share Posted August 2, 2020 5 minutes ago, marcussmythe said: And the version I'm using... everything good about it is Sir Myshkin's work. Everything less than good is a matter of my fiddling with it - I usually trade off some performance for comfort, due to personal preference. Wait. You went with a Tauntless Tanker?TURN IN YOUR TANK CARD! 2 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Infinitum Posted August 2, 2020 Share Posted August 2, 2020 1 hour ago, Hyperstrike said: Wait. You went with a Tauntless Tanker?TURN IN YOUR TANK CARD! Taunt is fine if you need a crutch. Hehe None of my tankers have it. The only one that ever steals agro from me is Myr, but is because they are so dang awesome. 😂 Link to comment Share on other sites More sharing options...
marcussmythe Posted August 2, 2020 Share Posted August 2, 2020 I keep it on my primary build of my main, as thats the outfit I wear for exemplaring and I find it useful in low-level TFs, where my AOE hasnt matured and Im taking for a collection of often new players with very aggressive play styles. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 2, 2020 Share Posted August 2, 2020 3 hours ago, Infinitum said: Taunt is fine if you need a crutch. Hehe None of my tankers have it. The only one that ever steals agro from me is Myr, but is because they are so dang awesome. 😂 You're a Scrapper with delusions of godhood. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Infinitum Posted August 2, 2020 Share Posted August 2, 2020 35 minutes ago, Hyperstrike said: You're a Scrapper with delusions of godhood. Delusions mean it isnt happening. So your statement isnt true. 😉 1 Link to comment Share on other sites More sharing options...
Bopper Posted August 2, 2020 Share Posted August 2, 2020 If it wasn't for the fact Taunt is auto-hit, I probably would skip it too. Between Epic AoEs and general jumping around punch-voking everything, it would be superfluous to have Taunt. But when there are times when there's an AV with insane defense buffs, it's nice making sure you can keep the AV stuck on you. Luckily, Taunt has good set bonus options, so if you can fit the slots, it's not wasted. 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Sovera Posted August 3, 2020 Share Posted August 3, 2020 I've mentioned how I swapped Taunt for Assault. I'd love Taunt if it actually worked and mobs would get mad at me like in other games. But here I use it and the mob goes to attack NPCs or keeps on attacking other team members. If it only works on regular enemies then there is not point to it IMO, except in niche cases a la tanking Hami. Regular enemies are not particularly dangerous in a level 50 world where Barriers are tossed around willy nilly. In fact, my first experience with the 801 AE missions was almost disappointing since we were several with Barrier and we spammed it. We went around with 70-100% defense all the time as anyone can imagine not even squishies are squishies with those sort of numbers floating around. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Xanatos Posted August 3, 2020 Share Posted August 3, 2020 Taunt is good because: -Autohit -No end cost -Duration is longer than punchvoke -Has a wider AOE taunt radius than ranged ST attacks (15 vs 10) -Your character makes a weird frog noise 1 2 City of Heroes Class of 2001. Link to comment Share on other sites More sharing options...
DrBasics Posted August 3, 2020 Share Posted August 3, 2020 23 minutes ago, Xanatos said: Taunt is good because: -Autohit -No end cost -Duration is longer than punchvoke -Has a wider AOE taunt radius than ranged ST attacks (15 vs 10) -Your character makes a weird frog noise Don't forget that on some sets, there is a cool ass animation. My favorite is Dual Blades or Katana. 2 Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted August 4, 2020 Share Posted August 4, 2020 On 8/3/2020 at 10:06 AM, DrBasics said: Don't forget that on some sets, there is a cool ass animation. My favorite is Dual Blades or Katana. I love that mace on shield action as my favorite taunt animation. Link to comment Share on other sites More sharing options...
Gobbledigook Posted August 5, 2020 Share Posted August 5, 2020 (edited) One bonus on Rads side is it doesn't need endurance help whereas Invuln might need it. That opens up Rebirth or Barrier Destiny for extra survival. Also more damage is more survival, kill them before they kill you. With enough mobs around and enough +recharge, Rad Therapy will fill health and endurance up also quite often and that's only if they break through the Absorb. But invuln is great also. Edited August 5, 2020 by Gobbledegook 1 Link to comment Share on other sites More sharing options...
Werner Posted August 5, 2020 Share Posted August 5, 2020 7 hours ago, Bill Z Bubba said: I love that mace on shield action as my favorite taunt animation. Wait, what? I must see this! Nooooooo, my Shield/Mace on beta doesn't have Taunt. 😢 Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 5, 2020 Share Posted August 5, 2020 1 hour ago, Werner said: Wait, what? I must see this! Nooooooo, my Shield/Mace on beta doesn't have Taunt. 😢 HEATHEN!!!! 2 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 5, 2020 Share Posted August 5, 2020 1 hour ago, Gobbledegook said: One bonus on Rads side is it doesn't need endurance help whereas Invuln might need it. That opens up Rebirth or Barrier Destiny for extra survival. Also more damage is more survival, kill them before they kill you. With enough mobs around and enough +recharge, Rad Therapy will fill health and endurance up also quite often and that's only if they break through the Absorb. But invuln is great also. I dunno. I can get an Invuln's resting End consumption down below 1 End/sec (remember, in many cases, you can just flat out turn Tough off). So if you're already rocking 3.something End/Sec recovery? Unless you're taking and USING Unstoppable, you're not running out of End unless you get Sapper-slapped. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Sovera Posted August 5, 2020 Share Posted August 5, 2020 6 hours ago, Werner said: Wait, what? I must see this! Nooooooo, my Shield/Mace on beta doesn't have Taunt. 😢 Switch to your alternate build and nab it. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Gobbledigook Posted August 5, 2020 Share Posted August 5, 2020 7 hours ago, Hyperstrike said: I dunno. I can get an Invuln's resting End consumption down below 1 End/sec (remember, in many cases, you can just flat out turn Tough off). So if you're already rocking 3.something End/Sec recovery? Unless you're taking and USING Unstoppable, you're not running out of End unless you get Sapper-slapped. I was thinking of TWs or other end hungry sets mostly. But yea invuln isn't bad at all. Link to comment Share on other sites More sharing options...
Xanatos Posted August 5, 2020 Share Posted August 5, 2020 (edited) 10 hours ago, Gobbledegook said: One bonus on Rads side is it doesn't need endurance help whereas Invuln might need it. That opens up Rebirth or Barrier Destiny for extra survival. Also more damage is more survival, kill them before they kill you. With enough mobs around and enough +recharge, Rad Therapy will fill health and endurance up also quite often and that's only if they break through the Absorb. But invuln is great also. Invuln's endurance hole can be plugged pretty easily with IOs and Cardiac. From there, all you need is the def debuff Ageless when fighting -def enemies, or Barrier when fighting everything else. (Barrier is more to help keep the team alive tbh.) Edited August 5, 2020 by Xanatos City of Heroes Class of 2001. Link to comment Share on other sites More sharing options...
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