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What Combat Attributes do you monitor?


Yomo Kimyata
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15 minutes ago, Astralock said:
  • INF
  • Regeneration Rate
  • Recovery Rate
  • To-Hit Bonus
  • Damage Bonus
  • Recharge Time Bonus
  • A type of defense, depending on the character
  • A type of resistance, depending on the character

 

If I'm monitoring recovery rate, I absolutely have to monitor endurance consumption also. 

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16 minutes ago, Glacier Peak said:

If I'm monitoring recovery rate, I absolutely have to monitor endurance consumption also. 

 

I hear you.  Regeneration, recovery, to-hit, recharge, defense, and resistance are all just there to know if I've been debuffed or not.  I've thought about adding others, but it's too much as is IMO.  I hate screen clutter.

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10 minutes ago, Astralock said:

I hear you.  Regeneration, recovery, to-hit, recharge, defense, and resistance are all just there to know if I've been debuffed or not.  I've thought about adding others, but it's too much as is IMO.  I hate screen clutter.

Fair enough. If I'm really waiting detailed numbers, I'll keep resists and defense open in to full combat attributes window then monitor my top stats in the mini status window. That's during testing mostly though. 

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Old thread for sure, but the topic remains relevant.  What I monitor is generally dependent on the character I'm playing with melee types usually having the most effects to track.  If i'm watching things, i'll usually monitor damage bonuses (Brutes primarily), one or two defenses (particurally on sets with dynamic defense powers like Energy Aura or Ice Armor), one or two resistances (similar to defense, but mainly on Bio Armor or Tankers with the ATO) and Regeneration (Regen focused sets like Willpower or...Regeneration).  Sometimes I watch others, like Recovery with Conductive Aura or Drain Psyche, or Endurance Discounts with the Brute ATO proc.

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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I'm happy to see this thread come back, mainly so I can see how I've changed my answer over time.

 

Now, I track:

1-3 types of defense

1-2 types of resistance

To hit bonus

Last hit chance

Endurance cost

Recovery rate

Recharge time bonus

Influence

Sometimes max hp

 

Some of that is tracking what I need to watch as I level (do I slot for damage or endurance reduction next level?) and much of it is to see when I get debuffed.

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Last Chance To Hit is a must for any of my characters, as it's important to know when you've only got a 6% chance to hit. Other than that, Influence is handy for when you're searching for funds and jumping around alts seeing who has money to mail, I like seeing not only various Defenses but Base Defense too, so I know I've been hit by a debuff. Damage, Recharge, and To-Hit bonuses are also nice to monitor.

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20 hours ago, Mopery said:

Last Chance To Hit is a must for any of my characters, as it's important to know when you've only got a 6% chance to hit.

 

This attribute is always at the top of my attribute monitoring, for the same reasoning. Below it will be three positional defenses, simply because those offer a quick look if I'm likely to see things go pear-shaped, and how quickly (even on characters that don't rely on positional defenses).

 

Occasionally I will also monitor a particular travel speed, sometime ToHit bonus (if the character uses fast snipes).

 

The number I WANT to be able to monitor is whatever the game thinks the LAST ATTACK ROLL was. Streakbreaker and I exist in an uneasy state of peace; I'd just like to keep my eye on that little bugger.

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