Nylithe Posted November 28, 2020 Share Posted November 28, 2020 What do you wish you could do or combine in City of Heroes that simply is not possible or yet possible? In regards to powers, epic powerpools, archtypes etc. For example: I know a few people would love a Titan Weapon / Something Stalker for instance. What would be your desired proliferation or power / archtype combination? Personally, I'd love to try something like a Ninja / Illusion Mastermind with like the weapon master epic powerpool from the Sentinel Archtype. What about you? Link to comment Share on other sites More sharing options...
EmmySky Posted November 28, 2020 Share Posted November 28, 2020 MA/kin (or kin/MA) Link to comment Share on other sites More sharing options...
Greycat Posted November 28, 2020 Share Posted November 28, 2020 100% melee support. Punch an enemy to do damage. Turn around, punch an ally to heal them, kick an enemy that gets too close, slap an ally to break them out of a mez. >.> 2 6 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Techwright Posted November 28, 2020 Share Posted November 28, 2020 20 minutes ago, Greycat said: 100% melee support. Punch an enemy to do damage. Turn around, punch an ally to heal them, kick an enemy that gets too close, slap an ally to break them out of a mez. >.> This sounds so much like Desert Ghost (Xian), leader of the X-men 2099: left hand mutation harms or even kills, right hand mutation heals. I'd probably classify him as a scrapper. https://m2099.fandom.com/wiki/Desert_Ghost Link to comment Share on other sites More sharing options...
Solarverse Posted November 28, 2020 Share Posted November 28, 2020 (edited) A Ranged/Melee Tank with each Secondary being a choice. Example: Monolith Secondary Barrage Power Blast Bone Smasher Power Burst or Aim Whirling Hands (only one AoE can be chosen) Explosive Blast (only one AoE can be chosen) Taunt Total Focus Sniper Blast Energy Transfer Monolith Primary Resist Physical Damage Temporary Invulnerability Dull Pain Resist Elements Unyielding Resist Energies Invincibility Tough Hide Unstoppable Monolith Pool Whirling Hands (only one unlocks depending on what you do not already have) Explosive Blast (only one unlocks depending on what you do not already have) Conserve Power Focused Accuracy or Build Up Physical Perfection Superior Conditioning Rundown Basically you would have each power under the Blaster Mains and the Scrapper Mains open to chose from. In each category if you pick one Ranged, your next one has to be Melee. After that your next one has to be Ranged. Taunt would be the only option to pick from in the tier 6 slot, so that is a given as well as the AoE's at tier 5. The tiers could be altered of course if tier 6 is too long to wait for Taunt, I leave that to the Devs. You can only have one AoE and to prevent this from being an issue, like Taunt they would be the only available choices for that tier. Later, after level 35, you can unlock your next AoE that you were unable to get at tier 5 along with the other typical (minus melee or ranged powers) options you would see for Tanks as an Ancillary Pool Power. Since we are talking about making Melee Defenders and such, this is my contribution to that line of thinking. Sorry @Greycat! If you can have your Melee Defender, then I can have my Blaster/Scrapper/Tank cross breed! 😈 Edited November 30, 2020 by Solarverse SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Link to comment Share on other sites More sharing options...
Player2 Posted November 28, 2020 Share Posted November 28, 2020 Illusion Control dominators... and what the hell, Illusions masterminds, too. 4 Link to comment Share on other sites More sharing options...
Techwright Posted November 28, 2020 Share Posted November 28, 2020 4 minutes ago, Player2 said: ... Illusions masterminds, too. That's a heap of a lot of pets. Walking Army of One, that is. Link to comment Share on other sites More sharing options...
Player2 Posted November 28, 2020 Share Posted November 28, 2020 Just now, Techwright said: That's a heap of a lot of pets. Walking Army of One, that is. How so? Link to comment Share on other sites More sharing options...
CrudeVileTerror Posted November 28, 2020 Share Posted November 28, 2020 Support / Melee is pretty high on my list too. Henchpets / Control somewhere after that. Link to comment Share on other sites More sharing options...
Greycat Posted November 28, 2020 Share Posted November 28, 2020 1 hour ago, Player2 said: How so? I think they're thinking Mastermind primary, Illusion secondary - especially if taking Thugs. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Player2 Posted November 28, 2020 Share Posted November 28, 2020 (edited) 10 minutes ago, Greycat said: I think they're thinking Mastermind primary, Illusion secondary - especially if taking Thugs. Yeah, I was definitely not thinking that. I was thinking a new Mastermind primary using illusion pets. Edited November 28, 2020 by Player2 (Mastermind Phantom Army would not be invulnerable.) 1 Link to comment Share on other sites More sharing options...
khy Posted November 28, 2020 Share Posted November 28, 2020 1) Super-speed allowing you to run up the side of vertical buildings. 2) Controller/Mastermind hybrid with control powersets primary, pet powersets secondary. 3) A new powerset similar to thermal (IE : Group heals and buffs) that buffs defense and not res. Cold would be ideal if it had an aoe heal. 4) Grappling Hook pool. Basically a targetted teleport but not instant, instead it 'pulls' you rapidly to the point you target and holds you there until you target a new spot. Customizable to look like a hook or webs or whatever. Powers would include movement hook, wrap (A hold), spinning strike (PBAoE of swinging it in a circle around you), and grab (Pulls an enemy to you). Just a few from the top of my head. 1 Link to comment Share on other sites More sharing options...
Saikochoro Posted November 28, 2020 Share Posted November 28, 2020 War mace stalker would be fun 🙂. Assassins strike replace jawbreaker and placate replace whirling mace would the most likely changes. Just as long as they keep clobber and crowd control. Energy aura and Regen on tankers. I really want both of those armor sets on tankers. Link to comment Share on other sites More sharing options...
Techwright Posted November 28, 2020 Share Posted November 28, 2020 1 hour ago, Player2 said: Yeah, I was definitely not thinking that. I was thinking a new Mastermind primary using illusion pets. ah, yeah, I misunderstood. Link to comment Share on other sites More sharing options...
PorkTips Posted November 28, 2020 Share Posted November 28, 2020 I always wanted a Storm Summoning / Super Strength character. 1 Link to comment Share on other sites More sharing options...
Player2 Posted November 28, 2020 Share Posted November 28, 2020 1 minute ago, PorkTips said: I always wanted a Storm Summoning / Super Strength character. Me too. I've faked it with Electric Melee + Dark Armor (and Bio Armor) along with the thunderhead aura... but it's just not the same. 1 Link to comment Share on other sites More sharing options...
Zeraphia Posted November 30, 2020 Share Posted November 30, 2020 Personally, I would really like some very interesting weird hybrid sort of a Warshade/Fortunata, dark ethereal mental powers, so I could really call her the "Black Widow." I know I know, very fruitcake idea but why the hell not? Link to comment Share on other sites More sharing options...
gamingglen Posted December 1, 2020 Share Posted December 1, 2020 Sentinel + Mastermind, with less pets to make up for stronger attacks; option to either have the two tier-2s or the one tier-3. I don't like most of the secondaries for MMs; too much controller-ish and I don't like that AT. Give me defenses, perhaps a minor heal, so I can lead my controllable followers into the fray. Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted December 1, 2020 Share Posted December 1, 2020 assault/buff where some of the buffs promote melee-centric behavior ... with some level of mez protection, of course. Link to comment Share on other sites More sharing options...
Six-Six Posted December 1, 2020 Share Posted December 1, 2020 pistol and shield pistol/single handed Ass Rifle and axe/blade/mace/sword (same vein) single handed beam weapon + energy blade katana + Martial assault (the one with the shurikens) knife thrower or tomahawk instead of shurikens My Toons Link to comment Share on other sites More sharing options...
EmmySky Posted December 1, 2020 Share Posted December 1, 2020 1 hour ago, Six Six said: pistol and shield pistol/single handed Ass Rifle and axe/blade/mace/sword (same vein) single handed beam weapon + energy blade katana + Martial assault (the one with the shurikens) knife thrower or tomahawk instead of shurikens Um, what you shooting out of that Ass Rifle, buddy? Cleanup on aisle 4, cleanup on aisle 4. 2 Link to comment Share on other sites More sharing options...
Fire Chief Posted December 1, 2020 Share Posted December 1, 2020 Pittsburgh Steeler defense and the Kansas City Chiefs offense 😛 1 My DA page —“too soon old, and too late smart.” Link to comment Share on other sites More sharing options...
InvaderStych Posted December 1, 2020 Share Posted December 1, 2020 (edited) 8 hours ago, Bill Z Bubba said: assault/buff where some of the buffs promote melee-centric behavior ... with some level of mez protection, of course. This, but not just "Martial Arts/Kinetics," as fun as that would be. I want an actual melee based force-multiplier. Start with Scrapper AT powers against Corr econdary powers. Primary = attack/debuff. Secondary = armor/buff. Then combine them thematically, pulling from elsewhere as needed. So mixing Fire Melee/Armor with Thermal; Dark with Dark, Radiation with Radiation, etc. Keep mez defenses, combine shields with reduced strengths (less comprehensive protection in most cases), mix in things like Accel Metabolism and whatnot.... ..Darkest Night instead of one of the DA toggles .... etc, etc ... There might be some duplication, Kin makes sense with SR, but also Kin melee, (duh) but also MA. Maybe some sets don't get ported, like weapons - which is sort of limiting, but what would one match them with? Edited December 1, 2020 by InvaderStych You see a mousetrap? I see free cheese and a f$%^ing challenge. Link to comment Share on other sites More sharing options...
Jeneki Posted December 1, 2020 Share Posted December 1, 2020 Melee / Support is a big one. Mastermind Primary / Attacks. Battle with the Boys! With a secondary full of attacks, could also replace the Mastermind attacks in the primary with some kind of leadership ala Arachnos Soldiers. Pistol as a pool, for characters that carry a sidearm in addition to their other skills. Similar to how we have fighting pool if I want some punches on the side. Link to comment Share on other sites More sharing options...
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