We are aware of the stacking animation issues between Hover and Fly.
We are looking at possible workarounds but no promises at this time, its just an artifact of how the animation system works. Currently, manually turning on hover is the only solution.
If we can figure something out, we will implement it. Already got some things to test internally and see if they make the cut, still want everyone to stay grounded in the possibility that the only workaround might be to manage the
The current "use at the same time" change is focused on travel powers due to the complexity of implementation and testing. In a future update we might look at doing a similar thing for stealth powers, but thats beyond the scope of this update.
I'm borrowing this spreadsheet from @Bopper to help list out the detailed numbers for those who have questions/are concerned regarding the Flight Speed changes. You can checkout his full post here.
Flight Pool (Fly, Hover, and Evasive Maneuvers):
HC Live:
Page 2:
I understand there are other concerns regarding the change. However, for those interested in the numbers, there they are.
Also, for those who dislike numbers and apprec
Spreadsheet comparing numbers for Flight Speed changes.
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Spreadsheet comparing numbers for Flight Speed changes.
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