Duuk Posted November 4, 2021 Posted November 4, 2021 I'm sure this has been suggested a million times... But we need a "whip" set, a fully fleshed out version of the demon MM whip powers. 2 Everlasting server - the Perma-Newbies SG
Greycat Posted November 4, 2021 Posted November 4, 2021 Yep, asked for before. I seem to recall the original devs saying it was a lot of work just for the three attacks in the MM set, and with the tools available to the team, it's probably nothing close to "near term" likely. But if that could be overcome, I'd be for seeing what they could do with it, sure. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
starro Posted November 4, 2021 Posted November 4, 2021 Is the Cool Whip power set still an option? ….asking for a friend. "She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral." -Doc Buzzsaw Pineapple 🍍 Pizza 🍕 is my thumbs up.
JasperStone Posted November 4, 2021 Posted November 4, 2021 4 hours ago, starro said: Is the Cool Whip power set still an option? ….asking for a friend. is that an Ice Master Mind? Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
Mezmera Posted November 4, 2021 Posted November 4, 2021 28 minutes ago, JasperStone said: is that an Ice Master Mind? Most often you pair Cool Whip with Pumpkin Pie. Pumpkin's are plant based, obviously it's from Plant Control... 😜 1 1
GraspingVileTerror Posted November 4, 2021 Posted November 4, 2021 Not to completely hijack your thread, @MadCow99, but given that a dedicated Whip Set is already one of the most often requested concepts for a new Power Set, I'd like to propose a question to everyone: How long would you be willing to wait for someone to create new Whip animations before just accepting that we have 4 functional animations already, and with some creativity, those can be stretched to make a whole Set? (For example, please see @Steampunkette's proposal, or my own: https://forums.homecomingservers.com/topic/27171-whip-melee-because-whips-are-cool/ ) We've already waited 11 years. Isn't that long enough? Obviously this won't pop out in the next Page's update that's hitting Open Beta (presuming no disasters) tomorrow, and there's an extensive list of other Sets that should also already have been made . . . but we've got enough resources to make this happen right now, even without making new animations (let alone animations which Legacy Devs explained were PARTICULARLY challenging to get right). 3 2
golstat2003 Posted November 5, 2021 Posted November 5, 2021 If they are going to do it I hope they do it right. I’d be willing to wait as long as it takes, for Homecoming to do it right. I’ve seen what the other servers attempted and I was very VERY disappointed.
plainguy Posted November 5, 2021 Posted November 5, 2021 Whips.. Gun and Whip Knife and Whip Gun, Knife and Whip.. Any combo with another power.. We have some gun and knife animations from various NPCs. But I followed the link as well from Vile.. I also understand Homecoming is very critical to make anything they put out professional quality.Again my conspiracy is NCSoft wants to see what they can do. Maintain the game at a free cost, pump out some professional work across the board in various game content and we might toss you a bone. Thus the importance to make this ultra polished. Which I totally get. I wish they could hire someone to do the work and just tack that on or make it a separate bill for those willing to pay fund the work. Just doesn't get done until the bill is paid. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Alchemystic Posted November 5, 2021 Posted November 5, 2021 16 hours ago, GraspingVileTerror said: Not to completely hijack your thread, @MadCow99, but given that a dedicated Whip Set is already one of the most often requested concepts for a new Power Set, I'd like to propose a question to everyone: How long would you be willing to wait for someone to create new Whip animations before just accepting that we have 4 functional animations already, and with some creativity, those can be stretched to make a whole Set? (For example, please see @Steampunkette's proposal, or my own: https://forums.homecomingservers.com/topic/27171-whip-melee-because-whips-are-cool/ ) We've already waited 11 years. Isn't that long enough? Obviously this won't pop out in the next Page's update that's hitting Open Beta (presuming no disasters) tomorrow, and there's an extensive list of other Sets that should also already have been made . . . but we've got enough resources to make this happen right now, even without making new animations (let alone animations which Legacy Devs explained were PARTICULARLY challenging to get right). We have 4 existing animations, as well as space for both a Build Up and a Taunt/Placate, so that fills in 6 of our 9 powers. So realistically we only need 3 'new' attack animations to fill in the rest, one of which would likely be an AoE. We know that the whip itself isn't an object, it's purely FX based much like Spines/Thorns, so that kinda limits us in terms of adding completely new powers. But, if the whip FX can be applied to other player animations, like those from weapon powersets, we might have something to work with. Only problem is finding which animations can support the FX without it looking too messy.
Itikar Posted November 5, 2021 Posted November 5, 2021 I would frankly settle even for something like the fire/ice swords, which appear only in some of the powers of the poweresets that have them, and integrate them with other attack animations. Call it something like Hellfire Melee/Manipulation/Assault or something similar depending on AT. Just place those whips somewhere else other than the Mastermind set. 2
biostem Posted November 6, 2021 Posted November 6, 2021 You could "cheat" another attack by using only the portion of the crack whip animation AFTER your character spins around. You could also truncate the "Hell on Earth" animation to exclude the extended "hold and pull" part of the animation, to get another animation out of it. Further, you could take *just* the spinning part of crack whip and use that for a PBAoE power. 1
GraspingVileTerror Posted November 6, 2021 Posted November 6, 2021 Lots of creative solutions! Great to hear!
TheZag Posted November 6, 2021 Posted November 6, 2021 Ill also need a nae nae and a stanky leg to go with my whip.
krj12 Posted November 6, 2021 Posted November 6, 2021 (edited) I could see a combination of whip and some melee set powers ( from Street Justice, Martial Arts, Savage, or some combo ) .... it would feel very "Indiana Jones". Call it the Tomb Raider power set. :) Edited November 6, 2021 by krj12
Greycat Posted November 6, 2021 Posted November 6, 2021 On 11/5/2021 at 12:12 PM, Tyrannical said: We have 4 existing animations, as well as space for both a Build Up and a Taunt/Placate, so that fills in 6 of our 9 powers. So realistically we only need 3 'new' attack animations to fill in the rest, one of which would likely be an AoE. We know that the whip itself isn't an object, it's purely FX based much like Spines/Thorns, so that kinda limits us in terms of adding completely new powers. But, if the whip FX can be applied to other player animations, like those from weapon powersets, we might have something to work with. Only problem is finding which animations can support the FX without it looking too messy. How much would this *also* limit us in customization? There aren't other whips to draw visuals from, and even recoloring - which might work for some ("I want a fire whip" - ok, some red and orange, etc.) won't work for someone who wants a non-FX, regular rope/leather whip, or chain or barbed wire or some other material. I think that would be the biggest demand of a whip set, actually. Animation and effects aside, I kind of agree with krj12's comment - it might be "easiest" to have it show up in a dom Assault set first. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
GraspingVileTerror Posted November 6, 2021 Posted November 6, 2021 I was giving that some thought, and while barbed wire and chain might be too tricky, from what I've seen of the assets for the Whip Effects, adjusting transparencies and textures might be enough to make a simple leather or cloth whip.
Alchemystic Posted November 6, 2021 Posted November 6, 2021 1 hour ago, Greycat said: How much would this *also* limit us in customization? There aren't other whips to draw visuals from, and even recoloring - which might work for some ("I want a fire whip" - ok, some red and orange, etc.) won't work for someone who wants a non-FX, regular rope/leather whip, or chain or barbed wire or some other material. I think that would be the biggest demand of a whip set, actually. Animation and effects aside, I kind of agree with krj12's comment - it might be "easiest" to have it show up in a dom Assault set first. Chances are it may be possible to remove the flames from the whip, maybe even make the whip itself opaque instead of translucent, but it will always have the same 'shape' so to speak. That's because the whip is the FX, which makes it especially hard to work with. I think that mostly falls down to the code being unable to support weapons with their own set of animations for different powers, so they opted to make the whip into an FX asset to workaround that. Since that's the case, it wont be possible to add new 'models' to the whip like we can with weapons and shields, nor can we really change the way the whip moves. The most we can hope for is being able to re-use the whip FX with different player animations so it looks a little different, but since the whip powers had animations designed specifically to go with the FX, even that may be difficult.
Mezmera Posted November 6, 2021 Posted November 6, 2021 (edited) On 11/5/2021 at 10:12 AM, Tyrannical said: We have 4 existing animations, as well as space for both a Build Up and a Taunt/Placate, so that fills in 6 of our 9 powers. So realistically we only need 3 'new' attack animations to fill in the rest, one of which would likely be an AoE. We know that the whip itself isn't an object, it's purely FX based much like Spines/Thorns, so that kinda limits us in terms of adding completely new powers. But, if the whip FX can be applied to other player animations, like those from weapon powersets, we might have something to work with. Only problem is finding which animations can support the FX without it looking too messy. Hold up! A build up type power okay but a taunt/placate power? Is there some suggestion that dirty meleers should be getting this before Dominators?! Whips and Dominators go together like Peanut Butter and Jelly. Why ever would the focus of a whip set to be to craft it for a melee set to start?! Melee has more than enough assaults already, they can wait in line behind doms on this one! On the subject I have a psychokinetic (psi whips) assault dom on another server. It is stupid strong. It is put together with the 3 animations from Demon MM's for the whip, a power boosting build up type power, what seems to be reworking of 4 sword swirl attacks and then a unique ranged one with a whip/hold which the hold animates like Ghost Widow's hold. I'm not saying I like the look of going from a whip to swords but there's gotta be a way to hide the look of the swords. Most of the set though flows and looks quite nice and plays awfully fun. So yes lets get Dominators a whip set and then after while proliferate it to melee to dirty up. Edited November 6, 2021 by Mezmera
krj12 Posted November 6, 2021 Posted November 6, 2021 Indiana Jones is definitely a scrapper. "Dirty" melee first. :) 1
Alchemystic Posted November 6, 2021 Posted November 6, 2021 1 hour ago, Mezmera said: Hold up! A build up type power okay but a taunt/placate power? Is there some suggestion that dirty meleers should be getting this before Dominators?! If we're looking at what's most feasible, I guess it makes sense to go melee first since it's less work and benefits 4 archetypes.
Mezmera Posted November 6, 2021 Posted November 6, 2021 (edited) 33 minutes ago, Tyrannical said: If we're looking at what's most feasible, I guess it makes sense to go melee first since it's less work and benefits 4 archetypes. If we're going by what's feasible there's 8 good powers likely already in place to port over to craft up an assault for a Dominator. Depending if they want to add a Snipe type of power to the set or not the only other thing they'd need to come up with is a beastly ranged whip attack as the t9. If they're able to craft whole new zones and the like surely they can hash together one good ranged attack for a whip and paint over any swords in the melee swirly attacks. Dom's have by far the lowest power combination totals. You melee are doing quite well in that area, but I wouldn't have a problem if they wanted to craft a new defense (gravity perhaps) for you to coincide this assault for doms, so long as blasters finally get left out of an update for once. Yes what's feasible and fair I agree. Edited November 6, 2021 by Mezmera
GraspingVileTerror Posted November 7, 2021 Posted November 7, 2021 I'm with @Mezmera in the sentiment that Whips and Dominators are the natural combination. I'd still like to see a dedicated Whip Control Set, so we can get a Blade Assault Set too and combine the two in to my long-standing dream Dominator combo of: Whip/Blades. I've had a character concept since the Legacy/Retail days who has been Plant/Icy as the "next best thing." I'm so very ready to finally have this character realized properly. I will reroll in a heartbeat if those Sets become available.
Duuk Posted November 9, 2021 Author Posted November 9, 2021 I never even connected the dots, but now I desperately want to play a whip/dark dom. 1 Everlasting server - the Perma-Newbies SG
Zepp Posted November 9, 2021 Posted November 9, 2021 Just to chime in, I also had a proposal... 1 Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Zepp Posted November 9, 2021 Posted November 9, 2021 On 9/15/2019 at 3:45 AM, Zepp said: Let's take a look at your proposed changes: T1 -> T2 (becomes melee) (renamed) T2 -> T3 (Infernal dropped for Hellfire) T3 -> T8 (Renamed Charred Sky) T4 -> T6 (Renamed from Whip Crack to Strike) T5 (no changes) T6 (eliminated) T7 (specified particle modification) (Renamed to Brimstone [taken from T3]) T8 (eliminated) T9 (No changes) New T1 -> Taken from Flares New T4 -> Taken from Fire Blast I understand where you are going, but I'm not really in favor of eliminating the Aura. Also, I think keeping corruption as a ranged allows one to have a mix of melee and ranged within the context of just whip animations. In addition, I would suggest that since both Flares and Fire Blast already exist in Fiery Assault, it would be better to go with Scorch, as it is outside of currently existing Assault powers and gives the set a melee attack without converting Corruption. I also thought maybe removing Burn (8' melee location AoE) and replacing it with the Summon Demon Prince animation at double speed (without the actual summon) could be one way to limit the location AoE to 4', making it basically a ST ranged attack with a short duration mini patch left behind. Thus, my proposal is: Name Animation Level Description Curse Corruption 1 Ranged (40'), Minor DMG (Fire), DoT (Toxic), -Res Lash of Hellfire Lash 2 Melee (20'), High DMG (Fire), Foe -Res, Immobilize, Minor DoT(Toxic) Charred Sky Rain of Fire 4 Ranged (40') (Location AoE), Minor DoT (Fire/Toxic) Helltouched Scorch 10 Melee, Moderate DMG (Fire) Minor DoT (Toxic) -Res Hellfire's Wrath Envenomed Blades 16 Self +DoT (Fire/Toxic), +ToHit on all attacks Fueling Flames Cauterizing Aura 20 Toggle: PBAoE, Minor DoT (Fire/Toxic), Self +HoT, +Rec Brimstone Summon Demon Prince (sans Prince) 28 Ranged (40') (Location AoE), Moderate (Fire/Toxic), Minor DoT (Fire/Toxic), Foe -Res Infernal Strike Crack Whip 35 Melee (20' Cone), High DMG (Fire), DoT (Toxic), Foe -Res, Stun Summon Hellfire Hell on Earth 38 Ranged 40' Hold, Location AoE Minor DoT (Fire/Toxic), Summon Living Hellfire (2s Mag 6 hold, unenhanceable) Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
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