Developer The Curator Posted November 5, 2021 Developer Posted November 5, 2021 What's New in Issue 27, Page 3? Dr. Aeon Strike Force Difficulty/Challenge Options Powersets: Seismic Blast and Earth Manipulation Proliferation: Scrappers are rockin' it Revamps: Stone Armor, Electrical Blast, and Dual Blades IO Sets: Slow Movement and Travel D-Sync Origin Enhancements Emotes Base Items Costume Parts ...and much more!
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 Beryl Crystals Toggle: Self Res(Confuse, Perception, ToHit), +Perception, Accuracy Activating this power summons several rare Beryl Crystals to orbit around you. These Crystals can bring clarity of the mind and increase your Accuracy, Perception to see hidden foes, and grant resistance to Confusion and ToHit debuffs. For the love of god please make this to hit and not acc 3
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 Totally geeking out and didn't even finish the notes yet. OMG stone/stone scrappers are going to be legit! 1 1
CloudMouse Posted November 5, 2021 Posted November 5, 2021 so much work! can't wait to meteor all the things. 1
Albion Posted November 5, 2021 Posted November 5, 2021 -Insert here rant about perfectly balanced feature that is actually an improvement for the overall game but i feel personally attacked by- 1 1 6 Σαυτὸν ἀρίθμησον πρότερον καὶ γνῶθι σεαυτόν, καὶ τότ᾽ ἀριθμήσεις γαῖαν ἀπειρεσίην.
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 Yeah I'm still reading but earth blast outside of not getting stone spears for the tier 1 (GRRRR) earth blast looks AWESOME! That cone was my number one wish, hopefully the "throw sand" animation like energy torrent etc.
A Cat Posted November 5, 2021 Posted November 5, 2021 10 minutes ago, CloudMouse said: so much work! can't wait to meteor all the things. I felt nothing for stone blast until I read that power. It's going to be totally sick! 1
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 1 minute ago, A Cat said: I felt nothing for stone blast until I read that power. It's going to be totally sick! Looks like, though I really hope the up and "back" isn't back at all and doesn't scatter them everywhere. 1
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 Sleep [Focused Feedback: Sleep and Placate] Player sleep powers are now Auto Hit. This only impacts powers that have a 100% chance for sleep and are not Sleep over Time. This change impacts all player versions of the following powers (unless noted otherwise) : Blind (AoE segment, main target still needs a hit check before this can trigger) Blinding Powder Chilling Ray (Sentinel only power) Flash Freeze Frozen Aura Mass Hypnosis Mesmerize Salt Crystals Siren Song Sleep Grenade Spore Burst You forgot static field. Which also needs to work for dom. But given sleeps already, they should ALL be mag 4 IMO. So guarantees sleep on random mobs but obv sleep stiill breaks easy in combat.
Crasical Posted November 5, 2021 Posted November 5, 2021 Dang, that's a big new issue. Tanking is only half the battle. The other half...
Night Posted November 5, 2021 Posted November 5, 2021 (edited) The fixes to missing tracks in zones are awesome, it's been years since those tracks worked! Now we just need a fix to make the music tracks in districts in zones stop and give way to the track of the district you just entered, as they used to. Even back on live this was a bug that kept coming back, but when it was fixed, you'd be able to fly across a zone and each time a new district name popped up, the previous currently-playing music track would cut and the track for this new district would begin playing and that was awesome, and didn't cause potential tone clash of say, playing the Atlas Plaza upbeat happy music when entering the rundown Hellion-infested warehouse district of Atlas Park. Edited November 5, 2021 by Night 4
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 Earth's Embrace Recharge lowered from 360 seconds to 120 seconds Cast time reduced from 2.1 seconds to 1.0 seconds Duration reduced from 120 seconds to 60 seconds The Max HP buff can no longer be stacked with itself Heal scale reduced from scale 4 to scale 1.35 Can this please be ported to ALL versions of dull pain 1 3
Wavicle Posted November 5, 2021 Posted November 5, 2021 Looking really good. I should be able to start testing today. Short list of things that are NOT in the patch that I really wish were: Force Field update Empathy update Regeneration update Mastermind pets all being even level Council update Council Ascendant Shield animation fix Jump Pack/Double Jump icon blinking fixes But seriously, great patch, looking forward to playing with it! 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 Don't suppose we can finally get a crystal and lava version of granite armor for tanks/brutes?
McJigg Posted November 5, 2021 Posted November 5, 2021 23 minutes ago, WindDemon21 said: Sleep [Focused Feedback: Sleep and Placate] Player sleep powers are now Auto Hit. This only impacts powers that have a 100% chance for sleep and are not Sleep over Time. This change impacts all player versions of the following powers (unless noted otherwise) : Blind (AoE segment, main target still needs a hit check before this can trigger) Blinding Powder Chilling Ray (Sentinel only power) Flash Freeze Frozen Aura Mass Hypnosis Mesmerize Salt Crystals Siren Song Sleep Grenade Spore Burst You forgot static field. Which also needs to work for dom. But given sleeps already, they should ALL be mag 4 IMO. So guarantees sleep on random mobs but obv sleep stiill breaks easy in combat. It specifically says it does not affect powers that are Sleep over Time, which is what Static Field is. Rerolling far too often, even by this game's standards.
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 (edited) 3 minutes ago, McJigg said: It specifically says it does not affect powers that are Sleep over Time, which is what Static Field is. Oh duh lol. Still though all sleeps should be mag 4 IMO so they get bosses too. Read too fast too excited lol Edited November 5, 2021 by WindDemon21 1
Coyotedancer Posted November 5, 2021 Posted November 5, 2021 (edited) Ha! FCM was looking at Live on Ruby. That said... I'm surprised there's still no Devoured defeat badge. Seems like it would have been the perfect time to add one. Edited November 5, 2021 by Coyotedancer Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
xl8 Posted November 5, 2021 Posted November 5, 2021 (edited) Dual Blades combo system finally fixed! Some "new" costume pieces! More blaster powers?!! Would have liked to have seen Sonic Resonance powers (cooldown), Regen (back to old numbers-ish), Forcefield revamped, and Mercs problems addressed, but can't have it all. Doms need more powersets. Thx for this Edited November 5, 2021 by xl8 To include more powers needing a tweak 1
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 8 minutes ago, xl8 said: Dual Blades combo system finally fixed! Hopefully they'll also change the hot trash animation time of vengeful slice down to something actually worth using for that combo... 1
Vanden Posted November 5, 2021 Posted November 5, 2021 1 hour ago, WindDemon21 said: Beryl Crystals Toggle: Self Res(Confuse, Perception, ToHit), +Perception, Accuracy Activating this power summons several rare Beryl Crystals to orbit around you. These Crystals can bring clarity of the mind and increase your Accuracy, Perception to see hidden foes, and grant resistance to Confusion and ToHit debuffs. For the love of god please make this to hit and not acc The set gets Build Up for +ToHit, and as a Blaster exclusive set you'll also probably have Aim or equivalent from your primary, too. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
WindDemon21 Posted November 5, 2021 Posted November 5, 2021 (edited) 3 minutes ago, Vanden said: The set gets Build Up for +ToHit, and as a Blaster exclusive set you'll also probably have Aim or equivalent from your primary, too. Eh i'd rather have the consistent to hit and then the to hit on the build up lowered. (even 1% just to allow the gaussians proc be slotted) That way your fast snipes can be more consistent without having to delve into tactics. As it stands i'm super psyched about earth blast, and stone/stone scrap sets, but blaster secondary earth seems pretty meh to me. Most of it is the same as stone melee which is better on melee classes IMO. The resist to -to hit is nice thoguh. Edited November 5, 2021 by WindDemon21
Wavicle Posted November 5, 2021 Posted November 5, 2021 Just now, WindDemon21 said: Eh i'd rather have the consistent to hit and then the to hit on the build up lowered. (even 1% just to allow the gaussians proc be slotted) That way your fast snipes can be more consistent without having to delve into tactics. Comparing it to other sets it's pretty easy to see why this is not going to happen. Devices gets a toggle with +ToHit but it does not get Build Up. Tactical Arrow gets a toggle with +Acc and gets Upshot. I believe the power is correctly designed as is. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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