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Best overall tank build for all the game content??


Koseph

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I have always enjoyed Bio Armor the best. While it is a bit of a late bloomer and requires lots of recharge, the different stances go quite far for different situations, and more healing/regen/absorb is solid for nearly any activity regardless of damage type. Only certain things like Hami that ignores absorb does it have issues. But its been fine for every sort of enemy type I have tried it against. And as a bonus if you don't need the extra survivability you can go offensive mode.

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8 hours ago, Bill Z Bubba said:

 

How does he do that? Absorption is typed?

 It could be that the "Special" damage is flagged to ignore absorption or that absorption is typed. I don't know for sure. I suspect the first, because it seems like it'd be a bit of effort to go through and add all of the damage type flags to absorption and then never use any of them for anything else. There's no "Psionic only Absorption"

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My vote goes to shield defense as the best primary. Easily softcapped positional defenses. With the right set bonuses and tanker resist ATO you can have capped s/l/e/n/f/c resists. Mine also has about 75% toxic resist and about 54% psionic resists with ATO proc. Not to mention almost capped DDR and a great damage bonus. Throw in shield charge and you are ready to rock. 
 

I’ll promote ma to use as the secondary. It adds an extra 10% defense to all allowing you to chase other bonuses and still have 60%+ defense to each position. Has decent single target damage and dragons tail is a great AoE. It knocks the mobs on their butts so even if they could hit me, and if their hits actually hurt, they are useless because they are knocked over constantly with dragons tail. 
 

Shield/energy might do more damage to a tough target and is ludicrous on its own terms, but shield/ma tanker is the definition of an immortal force of destruction. 

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3 hours ago, Saikochoro said:

My vote goes to shield defense as the best primary. Easily softcapped positional defenses. With the right set bonuses and tanker resist ATO you can have capped s/l/e/n/f/c resists. Mine also has about 75% toxic resist and about 54% psionic resists with ATO proc. Not to mention almost capped DDR and a great damage bonus. Throw in shield charge and you are ready to rock. 
 

I’ll promote ma to use as the secondary. It adds an extra 10% defense to all allowing you to chase other bonuses and still have 60%+ defense to each position. Has decent single target damage and dragons tail is a great AoE. It knocks the mobs on their butts so even if they could hit me, and if their hits actually hurt, they are useless because they are knocked over constantly with dragons tail. 
 

Shield/energy might do more damage to a tough target and is ludicrous on its own terms, but shield/ma tanker is the definition of an immortal force of destruction. 

So I just started slow leveling @Werner’s Shield/MA build…. Even at low levels, it feels exceptionally tough. I feel it’ll be great for incarnate stuff.

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I've started an Invul/SS tank to compare to the Shield/MA I've built out.  It's quicker to get resistance up for S*L, for starters.  Invincibility almost caps with mobs for S&L def'.

 

Current L42 and have put a few uniques in.  About 15% def' in positions.  83% S&L Res'.

 

Anybody got any thoughts on how this should be built out?

 

We still have the Rage 'tank' when Rage drops with the end almost falling off a cliff.

 

I'm guessing I'll have to take Foc' Accuracy and Physical Fitness too?

 

Azrael.

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Step 1: Pick Rad/*
 

Step 2: Be best armor in game

 

Step 3: Convince yourself to make others after you’ve got everything on your Rad. May take having to have an extensive break from Rad.

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Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

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On 4/22/2022 at 9:57 AM, Solvernia said:

Super Reflexes is easy to build, light on slotting, and will make you immortal without purple sets provided you take all the powers except Elude. The autopowers ARE important as they give you scaling damage resist that will make you eventually just stop taking damage. For this reason, the best thing to build for with set bonuses as a SR tanker is max HP, as that will give you a bigger buffer when you're at low health and all of your resists are capped (save psi/tox). Elude is a waste of a power choice and can safely be skipped.

 

The auto powers also give you defense debuff resistance.

Elude's optional but not a waste. It's a power that gives you the equivalent of combined Speed Boost, Accelerate Metabolism, and Force Fields.  If you run out of endurance and toggle drop you can hit Elude and get insta-capped defense and regain endurance while fighting with buffed recharge and movement speed.  PLUS IT ACTIVATES WITH A FRIGGIN DOUBLE BACKFLIP.

It's one of the best T9's but still crashes with a complete end drain so you better be somewhere safe or have gotten some blue inspirations while it's up.

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Some late comments agreeing that Invulnerability being a nice, easy primary that can be made excellent for almost all content... and is simply great for the rest of the content it isn't excellent at.

  • Invulnerability doesn't need many slots in the primary. Ignoring set bonuses and/or globals... while leveling, Endurance reductions in the toggles is pretty much all you need. Having slots for the attacks (Accuracy and Endurance) goes a LONG way.
  • Depending on enemy factions, Inv tankers may not even need certain toggles... maximum Endurance savings!
  • There are only a few instances of EXTREME game content where "perma Dull Pain" would ever come close to being necessary. There are some nice 5/6 slot set bonuses to put in it of course!

Now some sour: War Mace. I had a concept that I liked and I considered Invulnerability / War Mace... but I couldn't bear to having such slow attacks (and so few to start!) for so much of the content (I also level up characters by standard game content)... so I used it as a War Mace / Invulnerability scrapper instead. No regrets on this choice, as Invulnerability as a secondary still is very effective. The only thing *I* really miss for that character is the aggro control. As was written above, with enough global +Recharge, War Mace becomes much smoother... in my experience it is one of the offensive sets that sees the biggest jumps in performance once the Superior sets become available for use.

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On 4/27/2022 at 11:49 AM, Golden Azrael said:

About 15% def' in positions.  83% S&L Res'.

 

Anybody got any thoughts on how this should be built out?

 

I'm guessing I'll have to take Foc' Accuracy and Physical Fitness too?

 

I wasn't as concerned as positionals, as typed Def.  As you note, Invinc, when saturated, pushes everything but Psi well over the cap.

 

Using @Hyperstrike and @Infinitum frameworks, I made one (NUTCRCKR) as general purpose, including SG and dual-box fire farm support, plus Pyre mastery for ST hold (Char) and debuff (Melt Armor) and another (BALLBUSTR) with Energy mastery (FA only, so no Conserve Power or Physical Perfection) and Cross Punch, for another AOE.  (Or you can make multiple builds on the same toon)  Both can tank just about anything in the game (as evidenced by NUT main tanking on Ms. Lib TF and Lord Recluse SF at +4 this week.

 

NUT

https://www.midsreborn.com/builds/download.php?uc=1621&c=775&a=1550&f=HEX&dc=78DA6594594F135114C7EFB453A0A59596525A2814284B5BA0430730714D4C400C4B0D01F4B5293A94894D69DA4224519FC4E54D51C367F02B28FA845FC08D45BF028B0A824FF530FF3BE9904ED2FEE6FCEF99B3DD3B13BF3F6C9F9B1BB9C604FB503A99CF276692997B4AAE2ABE584816D4850CA3CB71F3D6CCD0D4D0F85462E9BC14AB242500AFC4B032A764F28A349A595A4C67945C72564DAB85653F5F8E2B694591A617B3743F5DC8299954619ED9271716D2D28492CCAA9994433346D4D47C812C9B664D6715E5AE4BBBA5B86A5E4550D7F5AC7A479A5CCE298978325F5072CB3EAA44A2DF672BFD09A795B2A28945E82E24329397D82C32B1DFCC982CB25E1BD3AFA2853D1735D1F90C0C3C053B9E80DD2B9C8FC12F9441E01944E1C88C0C7F41F118AC3801EDFFC0AFF49099673499C7052D52D504D81407BF9193458F6C1984583100DAFAC15E993306BE8F3056C91F32571EA1C1AA63D07602DA0FC13E6ADCCACB60D6BC4913BDB48BD55C14AA7F420CF8F1C426B93BF4F08E00E679AE85330846DB4089C2D7E873ADF98108CE1DB07E1BF46D81D14D5ED377708B32B9046DEF8AA2EB0FC4DA11CCAF760C6C1B053BDEA24C9932BAF58CEE37D8A1BAD79CAFC0FA55D0F792EFEC0BAE53E31EBD37CF3832368E826D6360FB0DD044CE5EEECCBC2B48BF4D3537E83BD6F01BB535FE029B0E78CDFB60DF1ED84F35FB79A3CCDF43708BCC4CE19B7924A1999FDB4008DCA1342DBC4BB1852FB6767272A7D60EB02F0C8A1431A87717F4E0B4B43B39EBC0901B1CA49A3AB9B3A5F32ABAEBBAC079118C5CE2BC0C765F01839429ACD71E3E6D48AE62118D221BA0C83DFAC9EF7940F0D1E17D08461F81A74742D28FA0B481ED913F818776C6627A84D8BA499B97FC81F32318114BEF7DB1492CBDDF345614327146AC40E993A2FE1489821F9EBBB6D21BCE8428C4BD336218E2BE413409B731CBAE316C40681727E7C0E024086B481C5AE5333C5355912E162B97E47269A05C1A2C97ACCED277A798A24F85ACCFC8EE25435F59771B8C5A8FC16DCDB8F22E6830923683316B3436BA4B1F94E27FC487F29D

 

BBUSTR

https://www.midsreborn.com/builds/download.php?uc=1612&c=772&a=1544&f=HEX&dc=78DA65945B53525114C7F781830262A288A02802A2DCE408EA43D79932A15161C609EBD5C13A22132103E8E84CF5945D667AEAA5A7CA1EFB043DF4DA27E8A6565FC16AA64C7BE9B4E4BFF780C39981DFDEFFB3D65E6BAFBDF6496F4C5B969793179964B95CC8562A8B0BD9E22DB56C4CAF55B3D5FC6A91D1736AEA522A35752DB370D5B31E5762AD24B961B638AD2EABC58AAACC14D7D70A45B59C5DCA17F2D54D177F9D560BAAAA64D64A34CE54CB6A31575D6196F9D5D5829252B3A57C31D75E9B24F3B9952ACDCCB559A6A4AA37BB6BC3C406B9E66FAB4564634B94F237940405CA6D2EA6B395AA5ADE74523A51FABD37D19F749C2FD3742C44A380CC740EE280CCE4713D6371998D9A997834037B2CD744EB23D0FD10F43F00C35B9CF7C10F1441E2110CD2811E11FE80F221D872045AFE82DEDF88FC919CF53CB24E3F27D544630AEC4F839FC8C8C023C88649882D13A0791C1C8D73C6C0B721C65AB993BEF500E18C87A0F908B4F034142A804914C0F415A2F50BD8B3073A77C1E80E38F619DC21CF3611A9CD8D129F1AE4F481512FE8A03E69E791A4F66F3A94B897AF486974F097ACA38297BBB47CA7543B434DEEFC05CBAE24EAD8350B7A66A00FBD86539C56B2890DD92210BB039C41B027043AC3A07F84EB94A35D6CC83E8795FB7804F715D093047564ECE0C6CCB18515F628E75ED113BDFF582DC73E0DEC6728855702C7749C7A709C7277A16935E68A106C329328CC8028CD80460FD39334285A7B90B7B627C017F7833219F9C45E7C76F4C69095B313F4DBC0498A3C2CAA367C017B1939CD79060C9C0543E7C0F079F00979064597065FE17284B6395F82D11760FC39E8A3F422A21D22C7A3E316E69CA074147139943B042779DEE5BC076ED331C44461625E7886E4FAADD7FAE5FAED4611C92275426CC116E665E145A2E482E5BEB97EBF991485F8FD841884F8A341D449D751D391591C44601FFDF2B3C148929EF19A3EE5B53C9155ED9463CD52BC599A6896269B2593B5FEB5D172F481888B1A75D81B260947C3C4D83879E36B9864692771B1DA52E3E45DB87EC9B5FFF246EEC4

 

Hope that helps.

 

 

 

Edited by PLVRIZR
reworded
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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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2 hours ago, Golden Azrael said:

PLVRIZER,

 

Thanks for you build advice.

 

Appreciated.

 

Azrael.

 

My pleasure.

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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On 4/22/2022 at 11:57 AM, Solvernia said:

Super Reflexes is easy to build, light on slotting, and will make you immortal without purple sets provided you take all the powers except Elude.

To amplify this comment a bit, Super Reflexes is... different. A lot of the approaches that players are used to from other sets don't really work all that well with Super Reflexes because they just end up with ridiculously over-capped resists without ever bothering to take advantage of those resists. While I agree on the "build for health" approach, there's only so far you can go with this. Exploiting these virtues to amplify offense is a lot easier and you can still make a very tanky build.

 

One of my more elegant builds is below. It's the sort of build you can only do with a Tanker and while it can't tank everything that could ever be thrown at it, it can do pretty well against most content while still having fairly decent offense.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17

https://github.com/LoadedCamel/MidsReborn

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Super Reflexes

Secondary Power Set: Staff Fighting

Power Pool: Leaping

Power Pool: Sorcery

Power Pool: Leadership

 

Hero Profile:

Level 1: Focused Fighting

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (3) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense
  • (5) Shield Wall - Defense/Recharge

Level 1: Mercurial Blow

  • (A) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)
  • (7) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 2: Focused Senses

  • (A) Shield Wall - Defense
  • (17) Shield Wall - Defense/Endurance
  • (17) Shield Wall - Defense/Recharge

Level 4: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense

Level 6: Practiced Brawler

  • (A) Endurance Reduction IO

Level 8: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense

Level 10: Precise Strike

  • (A) Superior Might of the Tanker - Damage/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage
  • (21) Touch of Death - Chance of Damage(Negative)
  • (23) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (23) Perfect Zinger - Chance for Psi Damage
  • (25) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 12: Evasion

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Perfect Zinger - Chance for Psi Damage
  • (27) Perfect Zinger - Threat/Placate
  • (29) Perfect Zinger - Threat/Placate/Recharge
  • (29) Perfect Zinger - Threat/Placate/Range

Level 14: Guarded Spin

  • (A) Armageddon - Chance for Fire Damage
  • (31) Armageddon - Damage/Endurance
  • (31) Armageddon - Damage/Recharge
  • (31) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Combat Jumping

  • (A) Kismet - Accuracy +6%

Level 18: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense

Level 20: Mystic Flight

  • (A) Hypersonic - Flying / Increased Fly Protection

Level 22: Staff Mastery

Level 24: Spirit Ward

  • (A) Panacea - Heal
  • (48) Panacea - Endurance/Recharge
  • (48) Panacea - Heal/Recharge
  • (50) Panacea - Heal/Endurance/Recharge
  • (50) Panacea - Heal/Endurance

Level 26: Quickness

  • (A) Run Speed IO

Level 28: Serpent's Reach

  • (A) Apocalypse - Damage
  • (36) Apocalypse - Damage/Endurance
  • (36) Apocalypse - Chance of Damage(Negative)
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (37) Explosive Strike - Chance for Smashing Damage
  • (37) Perfect Zinger - Chance for Psi Damage

Level 30: Taunt

  • (A) Perfect Zinger - Threat/Placate
  • (33) Perfect Zinger - Threat/Placate/Recharge/Range
  • (34) Perfect Zinger - Threat/Placate/Range
  • (34) Perfect Zinger - Chance for Psi Damage

Level 32: Enflame

  • (A) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (39) Ragnarok - Damage/Recharge
  • (39) Bombardment - Chance for Fire Damage
  • (39) Ragnarok - Damage/Endurance
  • (40) Ragnarok - Chance for Knockdown

Level 35: Innocuous Strikes

  • (A) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (40) Ice Mistral's Torment - Endurance/Slow
  • (40) Ice Mistral's Torment - Chance for Cold Damage
  • (42) Ice Mistral's Torment - Damage/Recharge
  • (42) Ice Mistral's Torment - Damage/Slow
  • (42) Ice Mistral's Torment - Accuracy/Damage/Endurance

Level 38: Sky Splitter

  • (A) Hecatomb - Chance of Damage(Negative)
  • (43) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Recharge
  • (45) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (45) Hecatomb - Damage/Endurance

Level 41: Rune of Protection

  • (A) Unbreakable Guard - +Max HP
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Impervious Skin - Status Resistance/Regeneration
  • (45) Unbreakable Guard - Resistance
  • (48) Gladiator's Armor - Resistance

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Maneuvers

  • (A) Reactive Defenses - Scaling Resist Damage

Level 49: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Swift

  • (A) Flight Speed IO

Level 1: Hurdle

  • (A) Jumping IO

Level 1: Health

  • (A) Regenerative Tissue - +Regeneration
  • (11) Panacea - +Hit Points/Endurance
  • (11) Numina's Convalesence - +Regeneration/+Recovery
  • (13) Miracle - +Recovery
  • (50) Preventive Medicine - Chance for +Absorb

Level 1: Stamina

  • (A) Power Transfer - Chance to Heal Self
  • (13) Power Transfer - EndMod
  • (15) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod

Level 22: Form of the Body

Level 22: Form of the Mind

Level 22: Form of the Soul

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 50: Freedom Phalanx Reserve

Level 50: Portal Jockey

Level 50: Task Force Commander

Level 50: The Atlas Medallion

------------

 

In terms of the rest of the primaries, I tend to view them as:

  • Super Reflexes/Shield. These tend to share the same strength/weaknesses and both can be justified for certain builds.
  • Bio/Stone > Invulnerability/Willpower/Ice. These hybrid sets tend to have similar build structures, but Bio/Stone just do it better with fewer holes and more supplemental benefits.
  • Radiation/Fire/Electric/Dark. Classically, the rule was "Resist for Tankers, Defense for Scrappers". However, the way IO sets are structured makes it very hard to build from a base of a pure resist set (at least on a Tanker). Defense toggles let you equip 5xLotG, the other uniques and only take a minimal number of slots to deliver their benefits. Resist sets tend not to be particularly good at buffing anything you're likely to need - Melee and F/C Def are perhaps the least useful forms of defense and the only stackable Resist special is the not-terribly-useful Psi Resist. I actually think these are more useful for Stalkers since they get Hide and Shadow Meld on even zero-defense sets.

However, it's really more about the combination of primary/secondary working synergistically and it's tough to say "X is good" without referencing what it's paired with.

 

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4 hours ago, meowkittyface said:

Any tanker builds out there that can handle the aforementioned content but also do pretty solid soloing GMs and AVs? With or without daggers. 

Plenty. I'd go Shield with a high-DPS secondary. Martial Arts is probably middle of the road for DPS, but I supplemented with Gloom, and I run Assault Core rather than something more survivabile. That gives me the DPS to solo lots of level 54 AVs without daggers or inspirations. Not enough for Giant Monsters with those restrictions, though. Maybe Energy or War Mace or something? Not sure what's best for DPS these days.

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9 minutes ago, Werner said:

Plenty. I'd go Shield with a high-DPS secondary. Martial Arts is probably middle of the road for DPS, but I supplemented with Gloom, and I run Assault Core rather than something more survivabile. That gives me the DPS to solo lots of level 54 AVs without daggers or inspirations. Not enough for Giant Monsters with those restrictions, though. Maybe Energy or War Mace or something? Not sure what's best for DPS these days.

Would you happen to have a Mids build handy 🙂

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4 hours ago, meowkittyface said:

Would you happen to have a Mids build handy 🙂

Sure! Here you go. The defense is overkill for most things, but I wanted to be over the incarnate soft cap.

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Thurin: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(5), GldArm-3defTpProc(7)
Level 1: Thunder Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)
Level 4: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29), Rct-ResDam%(31)
Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), Prv-Heal/EndRdx(33), Prv-Heal(33), StdPrt-ResDam/Def+(33)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(34)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(34)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Boxing -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Rchg/HoldProc(36)
Level 16: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(36)
Level 18: Weave -- ShlWal-Def(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37)
Level 20: Dragon's Tail -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(40)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 24: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 26: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
Level 28: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(43)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Focus Chi -- GssSynFr--Build%(A), AdjTrg-Rchg(34), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(46)
Level 38: Crippling Axe Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg(48), Hct-Dam%(48), AchHee-ResDeb%(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: One with the Shield -- ImpSki-Status(A)
Level 49: Darkest Night -- EndRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(19), Prv-Heal(19), Prv-Heal/EndRdx(21), Prv-Absorb%(21)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(25), PwrTrns-+Heal(25)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Mighty Radial Final Judgement 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

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  • 3 weeks later

Anything works. Tankers are so tough out of the box that it is hard to go wrong. I see the ITF bandied as a tough encounter and my Fire Armor soloed it at +4x8 with buffed enemies no inspirations used, and that's Fire Armor who is supposed to be squishy.

 

Rather think what you would like as a playstyle instead. Big damage to kill things faster? The traditional 'go AFK in the middle of two groups and return 15 minutes still alive (Fire Armor does not do this btw)? Fancy tanktroller (Ice Melee comes to mind, minus the ITF all other enemies flop around making the team extra safe)?

 

Several sets can do the afk-in-the-middle-of-two-groups shtick so if that's what you want but it's not required. I also did a few of the 801 teams and the squishy Fire Armor did not die, so again, think about what you'd like.

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In the end, the "correct" answer is:
 

  1. Is it a Tank?
  2. Have you put a modicum of care into tweaking your build?

 

If the answer to both of these is "YES", you're fine.

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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On 4/24/2022 at 12:05 PM, InvaderStych said:

 

I can't speak to a way to get all three to swap the "auto" ring between them, but here is how to get two of them to swap.  Not full auto, as you'll want to keep an eye on which one has the ring and nudge the appropriate movement key to move the ring as needed:

 

W "+forward$$powexecauto Hasten$$powexecauto Rage"
A "+left$$powexecauto Hasten$$powexecauto Rage"
S "+backward$$powexecauto Rage$$powexecauto Hasten"
D "+right$$powexecauto Rage$$powexecauto Hasten"

 

Swap Rage for Dull Pain if you would rather have that one on auto.

 

Edit: Those are written assuming they'll be saved into a file and loaded into game using /loadbindfile.  To enter them manually in game chat use /bind before each line and enter them one by one.

 

 

But what if your facetanking or footstomping unmoving. I also against hitting rage until after the downtime as that is wasted.

 

This is better for domination, practiced brawler and the like and fires even when your standing still scrapping

 

 

Make a file DH1.txt

 

Spoiler

w "+forward$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
a "+left$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
s "+backward$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
d "+right$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
0 "powexecslot 10$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
1 "powexecslot 1$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
2 "powexecslot 2$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
3 "powexecslot 3$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
4 "powexecslot 4$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
5 "powexecslot 5$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
6 "powexecslot 6$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
7 "powexecslot 7$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
8 "powexecslot 8$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
9 "powexecslot 9$$powexecauto hasten$$bindloadfilesilent .\Data\DH2.txt"
 

 

and the DH2.txt

Spoiler

w "+forward$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
a "+left$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
s "+backward$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
d "+right$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
0 "powexecslot 10$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
1 "powexecslot 1$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
2 "powexecslot 2$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
3 "powexecslot 3$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
4 "powexecslot 4$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
5 "powexecslot 5$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
6 "powexecslot 6$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
7 "powexecslot 7$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
8 "powexecslot 8$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"
9 "powexecslot 9$$powexecauto Rage$$bindloadfilesilent .\Data\DH1.txt"

 

Bindloadfile on each one in the game and it should fire no matter what your doing.

 

You can add more if you want destiny or other clicks. You may want a filler between each file.

 

 

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  • 1 year later
On 4/23/2022 at 8:12 PM, Werner said:

I'll add more praise for Invuln. For easy playing pure tankiness, I'd say Invuln/MA for the extra defense, but it's probably overkill on a team, and arguably overkill solo since you can get such good defense without it. I've played it, but play Shield/MA instead for my main. Invuln/MA was tankier, but Shield/MA puts out noticeably more damage without giving up too much on the survivability front, and I like more damage because I spend more time solo than as a team tank. But at least Shield has the nice team defense boost, and I combined it with Darkest Night's to-hit debuff. I'd probably stick with Shield/MA even if I was mostly team tanking, and just assume team buffs would make up for any relative weakness on the survivability front. "Relative" is the important word here. Shield/MA can just about sleep walk through a solo +4x8 ITF, enemies buffed no temps no insps no deaths. My Invuln/MA couldn't do it, but only because it doesn't have the solo damage output for all the AVs. It definitely has the survivability. So did my friend's Invuln/SS. And Foot Stomp is so, so satisfying. But so is Shield Charge. Unsure how Shield is at tanking Hami. I know Invuln can.

 

I've always been hesitant to use a Defense-based Primary with SS because of the Defense penalty that comes with Rage crash - has that been an issue for you? I generally mitigate the damage crater by proc'ing the attacks out, but that limits the number of set bonuses I get to shore up other things...

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4 minutes ago, Story Archer said:

 

I've always been hesitant to use a Defense-based Primary with SS because of the Defense penalty that comes with Rage crash - has that been an issue for you? I generally mitigate the damage crater by proc'ing the attacks out, but that limits the number of set bonuses I get to shore up other things...



Invuln is a hybrid armor type.
Not all Def.  Not all Res.
Both, with a decent Heal for damage spikes.
To be dangerous, you need large groups doing serious spike damage or insane amounts of normalized output.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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18 minutes ago, Hyperstrike said:



Invuln is a hybrid armor type.
Not all Def.  Not all Res.
Both, with a decent Heal for damage spikes.
To be dangerous, you need large groups doing serious spike damage or insane amounts of normalized output.

 

This was more in reference to Shield, but looking at Mids, you can get Shield's resists up pretty high as well.

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9 hours ago, Story Archer said:

This was more in reference to Shield, but looking at Mids, you can get Shield's resists up pretty high as well.

 

It still doesn't seem a great combo because it has no heal to help put back what gets through your RES during the crash and then it also has no endurance tools outside of the very occasional One With the Shield.   That would be an issue with any secondary that doesn't help endurance, but SS also hits you for a 25% endurance crash (every minute if you are double-stacking Rage).  You'll probably need to pull out all the stops for endurance recovery via IOs, Pool, and maybe Incarnates.  Perhaps less so if you only aim for Perma-Rage.

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