LQT Posted July 13, 2022 Share Posted July 13, 2022 21 hours ago, The Curator said: Vanguard 'MAGI' Custom colours for the MAGI options are a bit... tricky to work with. It seems there's an inherent particle effect that you need to combine with the custom selection in order to achieve what colour you want. I was testing this on a staff Brute who is generally black/gold in theme and the only way I could achieve a gold particle effect on the MAGI version of the staff was to select turquoise. If I pick the same row of colours that give gold the result is blue: Spoiler If I pick the teal blue/turquoise option however I end up with something that matches the rest of the costume Spoiler How the staff appears in game when the primary is the above turquoise. Spoiler Additionally the purple Vanguard markings cannot be edited on either version of the staff Spoiler Same thing happens with other MAGI variants like with War Mace. "Orange/gold" gives blue Spoiler While turquoise gives "gold". Spoiler 11 minutes ago, Generator said: I took two shakes to glance at the new Mace, "Power Maul," last night. It's cool, always glad to see mor tech-themed hittin' sticks. But unless I'm wrong, it seems to only inherit a single color. Any chance it could get two color values, one for the weapon and one for the energy glow? Technically it's an old mace since it's pre-GR Dominatrix trash mob weapons. Spoiler You can change the colour though it encounters the same problems I've outlined in the rest of this post. 1 If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life. Link to comment Share on other sites More sharing options...
Jaguaratron Posted July 13, 2022 Share Posted July 13, 2022 14 hours ago, Number Six said: Try copying them over to brainstorm to see what happens -- it SHOULD finally be fixed. Note, this does not resolve the beam rifle attack "Single Shot" doing a standing on the ground animation when being fired when flying 1 1 Link to comment Share on other sites More sharing options...
ironjoe Posted July 15, 2022 Share Posted July 15, 2022 All the proliferation is great and looks good on the characters I have tested it with. I just made an Arachnos Soldier with no Arachnos theming so the weapon option are very much appreciated there. 1 Link to comment Share on other sites More sharing options...
Communistpenguin Posted July 15, 2022 Share Posted July 15, 2022 Can we please get Sky Raiders Machetes? 3 2 Link to comment Share on other sites More sharing options...
Britannic Posted July 15, 2022 Share Posted July 15, 2022 And broadsword Excalibur! (I know) 😛 Link to comment Share on other sites More sharing options...
TalynDerre Posted July 15, 2022 Share Posted July 15, 2022 Malta Sniper Rifle AND KoA blade? It's like Christmas! 2 Link to comment Share on other sites More sharing options...
ShardWarrior Posted July 15, 2022 Share Posted July 15, 2022 Are there any plans to add scaled up versions of existing weapons to Titan Weapons? Such as Katanas, Ninja Blades, Chinese swords etc? 1 Link to comment Share on other sites More sharing options...
Psi Posted July 16, 2022 Share Posted July 16, 2022 21 hours ago, ShardWarrior said: Are there any plans to add scaled up versions of existing weapons to Titan Weapons? Such as Katanas, Ninja Blades, Chinese swords etc? omg, giant katana. Yes. Let me release my inner weeb! 1 Link to comment Share on other sites More sharing options...
Techwright Posted July 17, 2022 Share Posted July 17, 2022 Thank you, thank you, thank you for the inclusion of the Power Maul! Now my modern, giant brute Fightanic can have something modern and slick while not looking like he purchased a weapon at a Ren Fair. My only other desire in this is that the colors could work, especially for the energy discharge, but I realize that's a bit much to ask. I will point out that I was confused at first as it shows I can select 2 colors, though neither affects the results, of course. (In my defense I visited Icon before I had my morning cup o' joe.) Might there be an opportunity to hide the color "options" for those weapons that are not color-customizable, sparing confusion for poor addled minds that haven't had their daily infusion of caffeine yet? Everything else so far has been without issues. Link to comment Share on other sites More sharing options...
aethereal Posted July 17, 2022 Share Posted July 17, 2022 1 hour ago, Techwright said: My only other desire in this is that the colors could work, especially for the energy discharge, but I realize that's a bit much to ask. I will point out that I was confused at first as it shows I can select 2 colors, though neither affects the results, of course. (In my defense I visited Icon before I had my morning cup o' joe.) Might there be an opportunity to hide the color "options" for those weapons that are not color-customizable, sparing confusion for poor addled minds that haven't had their daily infusion of caffeine yet? Huh? For me, the first color selection changes the color of the energy. (The second color appears to do nothing). 1 Link to comment Share on other sites More sharing options...
Techwright Posted July 17, 2022 Share Posted July 17, 2022 1 hour ago, aethereal said: Huh? For me, the first color selection changes the color of the energy. (The second color appears to do nothing). Thanks, I'll go back and investigate. I'm not really sure why I didn't see it when I changed colors on my beta test. I had a dark red I was attempting to use. Hoping it was a fluke. Link to comment Share on other sites More sharing options...
Techwright Posted July 17, 2022 Share Posted July 17, 2022 1 hour ago, aethereal said: Huh? For me, the first color selection changes the color of the energy. (The second color appears to do nothing). Got it, and now realize my mistake (Did I mention I was lacking coffee? ). I'd started with the weapon sheathed, and was assuming the white dots that supposedly generate the energy discharge represented one of the colors. Since neither the stick nor the dots changed colors on my attempts, I'd assumed it was everything. Once I dispensed with the sheathing, it was clear to see the one color change available: the electrical field. Link to comment Share on other sites More sharing options...
Marshal_General Posted July 18, 2022 Share Posted July 18, 2022 Also the darker the color, the better you can see the lightning effect. Link to comment Share on other sites More sharing options...
TerminusEst13 Posted July 19, 2022 Share Posted July 19, 2022 I love all of these new options, more stuff available for customization is wonderful. If I could be selfish, I'd like to ask for more blades for Titan Weapons--we got a lot of blunt smashy stuff and only one pseudo-kind-of cutty stuff. That's purely selfish, though! This is still absolutely fantastic as it is! Link to comment Share on other sites More sharing options...
EmperorRiptide Posted August 6, 2022 Share Posted August 6, 2022 (edited) Since I'm bad at reading, here is a better feedback: Can we get a spoiler or something in a different thread with new weapon skins being added outside already existing ones? Edited August 6, 2022 by EmperorRiptide Link to comment Share on other sites More sharing options...
Voltor Posted August 6, 2022 Share Posted August 6, 2022 On 7/15/2022 at 5:55 PM, ShardWarrior said: Are there any plans to add scaled up versions of existing weapons to Titan Weapons? Such as Katanas, Ninja Blades, Chinese swords etc? Also: Scythe weapons for that Grim Reaper within 25 alts with all the badges! Link to comment Share on other sites More sharing options...
Zepp Posted August 6, 2022 Share Posted August 6, 2022 Possible clipping consideration: many backpacks and flight packs. Possible clipping consideration: Dual Blade and Arachnos Mace. Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Dispari Posted August 10, 2022 Share Posted August 10, 2022 New weapons today Excalibur (broadsword) Carnival rapier (dual blades) and Sky Raiders machete (DB/BS) Grave Knight sword (DB/BS), rusted blade (DB/BS) 1 Link to comment Share on other sites More sharing options...
High_Beam Posted August 10, 2022 Share Posted August 10, 2022 That rapier makes me tingly! Might have to un-retire my dual blades toon. Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back! Link to comment Share on other sites More sharing options...
Developer Cobalt Arachne Posted August 10, 2022 Developer Share Posted August 10, 2022 2 hours ago, Dispari said: Something about that Excalibur makes me crave some watermelon.🍉 3 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side! Link to comment Share on other sites More sharing options...
Bionic_Flea Posted August 10, 2022 Share Posted August 10, 2022 1 hour ago, Cobalt Arachne said: Something about that Excalibur makes me crave some watermelon.🍉 Hi! Watermelon Sugar. Hi! 1 Link to comment Share on other sites More sharing options...
Zepp Posted August 11, 2022 Share Posted August 11, 2022 I just noticed that Grave Knight is not being expanded to Katana / Ninja, which is a grave oversight... Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Ruin Mage Posted August 11, 2022 Share Posted August 11, 2022 Ba-dum-tsh. alright buddy, it's time to shit yourselfcasts earthquake, activates dispersion bubble Link to comment Share on other sites More sharing options...
Zepp Posted August 11, 2022 Share Posted August 11, 2022 Also, while it is understandable to have the Ninja Blade on the back, is it possible to provide either back or hip option for Blaster - Ninja Training, as there is no Samurai Training option, leaving hip-sheathed swords off the table for Blasters... Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Sakura Tenshi Posted August 11, 2022 Share Posted August 11, 2022 (edited) Honestly, if we’re adding ports, two models I’ve always wanted ported to Katana is Excalibur and the Barbarian Longsword. Though I do think the latter would need some model adjustments to work for Katana. edit: *liked by CA**DEUS VULT INTENSIFIES!* Edited August 17, 2022 by Sakura Tenshi 2 Link to comment Share on other sites More sharing options...
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