Living Brain 3000 Posted May 11 Posted May 11 unpopular opinion there needs to be a leaver penalty for people dropping in and out of leagues/teams. I get it if there is something that came up like "the dog is on fire" but just randomly dropping from the TF/Trial... its starting to get to a point at least on Excel where it is becoming an issue. If you need to go at minimum say something. Ive been running things for quite some time now and there was never an issue with people leaving randomly. If we need to make the leaver penalty you cant join a league/TF for 20 mins fine but this is getting to the point where I know im not the only one who will say that people randomly leaving Trials/TF for random reason since the HC takeover has gotten out of hand. We are in 2024 where any computer can deal with this game, a vast majority of the game population has great internet this isnt early 00s where people are still on dial up. I dont know what you do to make this issue go away or lessened but make it harsh enough people will stop doing it 2 14
lemming Posted May 11 Posted May 11 So, how do you scan for people who have a crash? Penalize them then and there, wait until after whatever league/team function is complete? There are still some bugs that crop up, while more rare, do happen. Also, this would really mess up master runs where everyone quits to restart. Do we need a note from the lead to say it's OK? Honestly, the only times I see people voluntarily quitting is when the team isn't up to the task, or the leader is a jerk. With the occasional RL emergency coming up. player notes are also a good tool. 1 3
Nayeh Posted May 11 Posted May 11 (edited) I would just lead teams and keep them hostage on the final step so everyone has to abandon the task force and accept the penalty since I won't be calling it in. "Ooops. Sorry guys. I just started this task force... where we are debuffed on accident. uwu. Sorry about your ELO." Edited May 11 by Nayeh 2
Lines Posted May 11 Posted May 11 I agree. One of my biggest bugbears is being around people who leave things unfinis 1 10 1 1
Snarky Posted May 11 Posted May 11 I think everyone should commit to the Strike Force or Trial for the duration. Penalties for not helping finish should be severe 1
Sovera Posted May 11 Posted May 11 They already are penalized though? They didn't get the rewards from finishing the TF. 3 5 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
KC4800 Posted May 11 Posted May 11 "Don't leave me. I have no friends." - Kip Drordy Don't be a Kyle. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
PhotriusPyrelus Posted May 11 Posted May 11 No thanks. Go back to WoW. If you have such a hard-on for punishing people for perceived slights, then *you* "punish" them by never grouping with them again. Frankly, I would consider such punishment a blessing. 4 2 1 Your boos mean nothing; I've seen what makes you cheer.
Sanguinesun Posted May 11 Posted May 11 5 hours ago, Living Brain 3000 said: unpopular opinion there needs to be a leaver penalty for people dropping in and out of leagues/teams. I get it if there is something that came up like "the dog is on fire" but just randomly dropping from the TF/Trial... its starting to get to a point at least on Excel where it is becoming an issue. If you need to go at minimum say something. Ive been running things for quite some time now and there was never an issue with people leaving randomly. If we need to make the leaver penalty you cant join a league/TF for 20 mins fine but this is getting to the point where I know im not the only one who will say that people randomly leaving Trials/TF for random reason since the HC takeover has gotten out of hand. We are in 2024 where any computer can deal with this game, a vast majority of the game population has great internet this isnt early 00s where people are still on dial up. I dont know what you do to make this issue go away or lessened but make it harsh enough people will stop doing it 1. We do not know the circumstances for their choices(or force to due to comp/net issues) to not be in a mission. 2. We don't know if the leader or other members of the team were being toxic or otherwise contributing to a run being unpleasant etc. 3. Game is not hardcore raiding centric. It is (for now... segements of the player base who are marginalized certainly wish it to be the opposite) for the most part a rather relaxed, casual, game and unless doing star mod ITF's, even the regular ones are rather casual. 4. It becomes a slippery slope when you want to start enforcing player base wide punitive measures for circumstances that arent always within their control or in their control due to other extenuating circumstances where they were rightfully justified to exit a run. All in all, the best option for you, is simply to put someone you feel didnt follow through with a run due to your perception of their being bad on global ignore. This way you ensure they'll not be joining you on a run you coordinate in the future. Reverse also holds true for leaders or individuals in a group you or someone else dislikes too of course. Eventually over the years, this helps sort out the ones who involve themselves in bad habits as they'll end up self marginalizing themselves if they truly are so particularly prone to various problems in groups. But if you're looking to impose more than that though, unless devs join your cause from the dev team/player council to implement a change(unlikely I would think), then your wants arent going to match the reality of the situation. 5 2
Scarlet Shocker Posted May 11 Posted May 11 /jranger 1 2 There's a fine line between a numerator and a denominator but only a fraction of people understand that.
TTRPGWhiz Posted May 11 Posted May 11 No. Opening advocacy for an idea with the phrase “unpopular opinion” should be all the clue you’d need. 2
Yomo Kimyata Posted May 11 Posted May 11 Give me a leaver long enough and I shall move the world. 3 5 Who run Bartertown?
Haijinx Posted May 11 Posted May 11 34 minutes ago, Yomo Kimyata said: Give me a leaver long enough and I shall move the world. 50 ways to move a planet 2
Haijinx Posted May 11 Posted May 11 Are you saying we should force Snarky to stay on some of those PUGs he joins? 8
Ironblade Posted May 11 Posted May 11 9 hours ago, Living Brain 3000 said: unpopular opinion there needs to be a leaver penalty for people dropping in and out of leagues/teams. I agree with one part of this; that it's an unpopular opinion. I think it's a terrible idea. Personally, I have not seen this to be an issue and I'm REALLY skeptical that there is some huge difference between the players on Excelsior and Everlasting. 1 2 Originally on Infinity. I have Ironblade on every shard. - My only AE arc: The Origin of Mark IV (ID 48002) Link to the story of Toggle Man, since I keep having to track down my original post.
lemming Posted May 11 Posted May 11 1 hour ago, Ironblade said: I agree with one part of this; that it's an unpopular opinion. I think it's a terrible idea. Personally, I have not seen this to be an issue and I'm REALLY skeptical that there is some huge difference between the players on Excelsior and Everlasting. I recently played on Excel again, missed doing anything with LB3000, who is a good lead. Does seem to be more churn there than on Everlasting, but I just chalked that up to the higher population and more chances of getting a newer player. My initial reaction was because I did just lead a team on Everlasting with citadel. Two of us definitely crashed (friend & I on discord), we came back, but one other person dropped at some point. I assumed they crashed and just didn't come back. (Bonus though, we didn't have the repeat mission bug)
Yomo Kimyata Posted May 11 Posted May 11 2 hours ago, Haijinx said: 50 ways to move a planet There must be 50 ways to love your leaver. 6 1 1 Who run Bartertown?
Go0gleplex Posted May 11 Posted May 11 Sounds like something more suited to an actual day job than a game. Seriously. Gotta agree with the majority...it's a terrible idea. Far too many variables to account for and more likely to kill the PUG runs totally other than for the hardcore farmer/grinder players. I get the frustration...I think we've almost all been there but penalties ain't the answer. 1
Lunar Ronin Posted May 11 Posted May 11 2 hours ago, Ironblade said: I agree with one part of this; that it's an unpopular opinion. I think it's a terrible idea. Personally, I have not seen this to be an issue and I'm REALLY skeptical that there is some huge difference between the players on Excelsior and Everlasting. From experience, this is a bigger issue on Excelsior than the other shards. Excelsior attracts newer players more so than the other shards, and most newer players are immediately introduced to either AE farms, Peregrine Island radio missions, or both. They then tend to assume everything else in the game works that way so they feel free to leave a TF/SF/trial halfway through, without realizing that it's screwing over the other people on the team. 1
Burk Posted May 11 Posted May 11 If you mean a penalty if someone quits the team while a TF is in progress, I see two major issues immediately: 1. A player who wants to quit will be incentivized to just log off instead, leaving the team to face missions that assume the player is still helping when deciding how many enemies to spawn. We cannot penalize people who log off because the TF system is deliberately designed to allow the team to log off and resume at a later time. 2. What if a team has to reset? For instance the team might not be able to overcome some AV challenge and wants to try different content or swap out for better built characters. Also, when we run Master of runs, we frequently have to restart when there is a death. How would the game know that these players quitting are not just "leavers"? 3 From Champion (Hero) and Infinity (Villain), currently playing on Everlasting. Former member of the Hammers of Justice on Champion. Raid leader for 'Everlasting TFs'. Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.
Shenanigunner Posted May 11 Posted May 11 What about a tracking system? Shouldn't be too hard to add to some page of player info. Track exit from mission/TF/SF through loss of connection. Partly exculpatory, but seeing someone who crashes out twice a day might give a TL pause at adding them, Track voluntary drops. A few is one thing; a persistent pattern... again a TL call. Do NOT track being kicked, because the polite exit would be to claim a RW issue and ask to be removed. 1 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
Shenanigunner Posted May 11 Posted May 11 3 minutes ago, Krimson said: If you're poor and can't afford a nice router, no Soup for you! If you can't stay connected long enough to complete a group effort, it's unsportsmanlike to keep joining them. I have no horse in this race; I have very rarely teamed in the HC era. 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
Luminara Posted May 11 Posted May 11 4 minutes ago, Shenanigunner said: Track exit from mission/TF/SF through loss of connection. Hotkey a firewall rule to disconnect the game, cycle power on the hotspot/router (or pull the Cat5, if you're using a cable), Alt-Tab out of the game to shut off networking... Anything that easily worked around shouldn't even be implemented. 1 Get busy living... or get busy dying. That's goddamn right.
Shenanigunner Posted May 11 Posted May 11 1 minute ago, Luminara said: Anything that easily worked around shouldn't even be implemented. So a TL sees that Ima Butthole has "crashed out" 25 times in two weeks. Probably a player to avoid in any case, even if they're just running a crappy connection. I just suggest it's a different category from directly quitting. /nohorseinthisrace UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
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