Fira Posted Saturday at 12:26 PM Posted Saturday at 12:26 PM I'm bored! So, here's some Doors Fun Facts you probably didn't know you didn't care about, or likely already knew anyway: When you log back in, the game will often make you enter the game world from a nearby door. Door opening anim has separate delay than entering. Let your friends open it and click right after to get in before them! Timing Jumping/Strafing off a door when opening it to move away forces your character to walk through air/objects to enter it! If you do that from a very big distance eg Mark & Recall across a zone, this can end up with a softlock and blackscreen requiring relog. /enterdoor can let you macro/bind entering specific doors by coordinates without having to click on them. A lot of doors are awkward to click. If you click Arachnos Fliers further down ground, and elevators further up, you'll have an easier time! Some doors are LINKED. This means unmarked nearby doors also function as the same door, sometimes surprisingly so! Notably helipads. Some doors aren't. That one warehouse in Grandville confuses everyone because the adjacent doors aren't the same ones. Some doors have in-world activable volumes. If you walk to the back of a CoT portal (eg in Nerva, or Virgil's), you enter it. All helicopter attendants have a tiny volume in air above their head. Stand in front of them and jump, and you'll get in, with style. MM Pets resummon on zone change, and the upgrade buffs are reapplied to them in AoE. So you can save time by letting zoning make some of your upgraded pets upgrade those that aren't. Pets have special handling for doors, and will routinely get stuck strafing and teleporting to elevators in a loop. Pets will sometimes work as normal, but simply fail to open the door, requiring someone else to come open the door for them! You can't cheat death changing zone. Queued debuffs, damage, projectiles etc still follow you, and you may die to UnknownSource on arrival! You can get into almost all AE buildings through a door on the roof. Do you have more stupid, useless, yet fun door facts to share with me? 6 1 1 1
AboveTheChemist Posted Saturday at 12:43 PM Posted Saturday at 12:43 PM Doors appear as NPCs in demo files. I used that fact to help map connections/locations in the Labyrinth when it was in beta, and to help find secret doors. 1 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Fira Posted Saturday at 12:56 PM Author Posted Saturday at 12:56 PM 11 minutes ago, AboveTheChemist said: Doors appear as NPCs in demo files. I used that fact to help map connections/locations in the Labyrinth when it was in beta, and to help find secret doors. Really? That's pretty cool! Bit of an odd design decision...
TheMoneyMaker Posted Saturday at 03:05 PM Posted Saturday at 03:05 PM 2 hours ago, Fira said: I'm bored! So, here's some Doors Fun Facts you probably didn't know you didn't care about, or likely already knew anyway: Some doors are LINKED. This means unmarked nearby doors also function as the same door, sometimes surprisingly so! Notably helipads. Pocket D entrance in Kings Row. You can enter through the truck or the building door nearest to the truck.
DoctorDitko Posted Saturday at 05:49 PM Posted Saturday at 05:49 PM (edited) The contagious entry thing used to have a bigger range.. On live I could jump across the narrow alley between warehouses, enter the door on the next-door warehouse, and be in the mission. Few teammates noticed, but if they did, I'd say "Shhh. VIP entrance." Anybody else remember Doctor Door? For a long while the Devs couldn't find an elusive bug that would cause a small random amount of damage to characters going through doors. It was enough to kill you if you were down to your last few HP. So, they added a healing effect to the doors, enough to compensate, plus a little extra. The net result: you could heal up by bouncing in and out of the mission door a few times. Several issues later, they found the bug, and eliminated the heal. Made me sad. Edited Saturday at 05:50 PM by DoctorDitko 1 1 Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)
Fira Posted Saturday at 07:06 PM Author Posted Saturday at 07:06 PM Doctor Doors sounds absolutely hilarious!
Captain Fabulous Posted Saturday at 10:23 PM Posted Saturday at 10:23 PM 7 hours ago, TheMoneyMaker said: Pocket D entrance in Kings Row. You can enter through the truck or the building door nearest to the truck. Atlas City Hall too. Entering from the back of the building puts you in the lobby as if you entered the front. 1
Jacktar Posted Sunday at 03:00 AM Posted Sunday at 03:00 AM When you enter the Paragon Party door in the south end of Steel and turn round, that one entry door has become four exit doors and if you take the one next to the end you exit right at the top end of Steel. Was great for lowbies before we all got jet packs. 5
Water Posted Sunday at 03:31 AM Posted Sunday at 03:31 AM They took their name from Aldous Huxley's book The Doors of Perception 1 1
Doc_Scorpion Posted Sunday at 03:57 AM Posted Sunday at 03:57 AM 12 hours ago, TheMoneyMaker said: Pocket D entrance in Kings Row. You can enter through the truck or the building door nearest to the truck. Atlas Park Pocket D entrance too, Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Scarlet Shocker Posted Sunday at 09:57 AM Posted Sunday at 09:57 AM Gosh I so got the wrong impression from the thread title 1 I neither know, nor care, what the difference between ignorance and apathy is
srmalloy Posted Sunday at 05:41 PM Posted Sunday at 05:41 PM On 3/15/2025 at 5:26 AM, Fira said: /enterdoor can let you macro/bind entering specific doors by coordinates without having to click on them. You can also use it to enter an Ouroboros portal, although the necessity of having coordinates renders that less than useful for dropped Ouro portals. I created a macro for the main return portal in Ouroboros, removing the problem of clicking on the portal through a six-deep morass of characters, lore pets, and archetype pets stacked up around the portal for five, ten, or even fifteen minutes while their players get drinks, use the head, or wait for their request for an iTrial invite to be responded to and for the trial to kick off: /macroimage "WheelofFortuneFortune" "LvOro" "enterdoor 259 670 -764 P" As long as you're within range of the portal when you activate the macro, you'll get the pop-up destination list. 1 1 1 1
Fira Posted Sunday at 05:55 PM Author Posted Sunday at 05:55 PM 13 minutes ago, srmalloy said: You can also use it to enter an Ouroboros portal, although the necessity of having coordinates renders that less than useful for dropped Ouro portals. I created a macro for the main return portal in Ouroboros, removing the problem of clicking on the portal through a six-deep morass of characters, lore pets, and archetype pets stacked up around the portal for five, ten, or even fifteen minutes while their players get drinks, use the head, or wait for their request for an iTrial invite to be responded to and for the trial to kick off: /macroimage "WheelofFortuneFortune" "LvOro" "enterdoor 259 670 -764 P" As long as you're within range of the portal when you activate the macro, you'll get the pop-up destination list. Interesting usecase! Thanks for sharing!
UltraAlt Posted yesterday at 03:49 AM Posted yesterday at 03:49 AM On 3/15/2025 at 8:26 AM, Fira said: When you log back in, the game will often make you enter the game world from a nearby door. Great for zoning in through a door in City Hall in Atlas Park ... that you can't enter. Stand next to the door in Kings Row near the interrogation room, and, the next time you zone in, you might end up being locked inside! (Great fun, if some random player comes through and sees you locked in there. "Hey! Get me out of here! I didn't do anything! I was set up!") On 3/15/2025 at 8:26 AM, Fira said: Do you have more stupid, useless, yet fun door facts to share with me? Enter through the backdoor of Atlas Park City Hall (that is facing the supergroup portal, Icon, and Hospital), and enter in the same direction as you would be by entering the front door ... and, if you immediately turn around and go back out, you will exit from the door on the side of City Hall facing the statue. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
mistagoat Posted yesterday at 02:18 PM Posted yesterday at 02:18 PM On 3/15/2025 at 8:26 AM, Fira said: All helicopter attendants have a tiny volume in air above their head. Stand in front of them and jump, and you'll get in, with style. Tried this last night and it works! All these years and I never knew, I love that there are still things to discover in a game I've played for nearly 20 years! Fun topic, thanks! 1 SPOON!
srmalloy Posted yesterday at 05:40 PM Posted yesterday at 05:40 PM On 3/15/2025 at 5:26 AM, Fira said: All helicopter attendants have a tiny volume in air above their head. Stand in front of them and jump, and you'll get in, with style. As opposed to the PPD on guard at the gates in/out of hazard zones, whom you often have to grope in order to get the mouse click to register. 1
Oklahoman Posted yesterday at 06:18 PM Posted yesterday at 06:18 PM 2 1 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
DoctorDitko Posted yesterday at 08:37 PM Posted yesterday at 08:37 PM 2 hours ago, srmalloy said: As opposed to the PPD on guard at the gates in/out of hazard zones, whom you often have to grope in order to get the mouse click to register. "Mommy, why do I have to touch the policeman on his pants?" "Just do it, we don't want any trouble. You'll understand when you're older." 1 1 Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)
Healix Posted 22 hours ago Posted 22 hours ago 5 hours ago, srmalloy said: As opposed to the PPD on guard at the gates in/out of hazard zones, whom you often have to grope in order to get the mouse click to register. Forever grateful to be back in my city!
Icono04 Posted 15 hours ago Posted 15 hours ago 13 hours ago, srmalloy said: As opposed to the PPD on guard at the gates in/out of hazard zones, whom you often have to grope in order to get the mouse click to register. It saves the PPD a ton of money in salary, because the cops are willing to work for free when they get the hazard zone posting.😉
Healix Posted 9 hours ago Posted 9 hours ago "OH YAH Come on in!" Forever grateful to be back in my city!
Techwright Posted 8 hours ago Posted 8 hours ago On 3/15/2025 at 11:00 PM, Jacktar said: When you enter the Paragon Party door in the south end of Steel and turn round, that one entry door has become four exit doors and if you take the one next to the end you exit right at the top end of Steel. Was great for lowbies before we all got jet packs. It apparently doesn't work in reverse, however.
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