justicebeliever Posted July 5, 2019 Posted July 5, 2019 Pine, I really appreciate the work you and Maslow are doing on this (+1 Inf to both of you) I also appreciate you updating the first post with new information, but can you also please comment on this thread when you do. Post edits don't show as new unread posts, and so anyone whose just looking at the "Show unread posts" will miss any updates you make... BTW - the updated link successfully installed everything for me and I now have Pines 2.23...TY "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
Murcielago Posted July 5, 2019 Posted July 5, 2019 I noticed that this version has the unimplemented power pools. Oversight or hint? Those are supposedly high on the dev's list to finish.
Vanden Posted July 5, 2019 Posted July 5, 2019 Think I found a bug; the 6-slot set bonus for the Overwhelming Force set is adding 3.33 points of KB protection to the total values, instead of the 4 points it actually gives. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
WanderingAries Posted July 5, 2019 Posted July 5, 2019 So obviously something's different between the old app and the new one with how files are arranged. I figured I was going to simply see this installed in one folder and be able to move it to another, but at a glance it's a spider's web of folders and files. Who wants to explain how this new programming things works now? OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
malonkey1 Posted July 6, 2019 Posted July 6, 2019 For some reason, my Energy/Time Blaster build is showing ~36% Def against everything, with absolutely nothing toggled on, and I'm not sure why. It's probably a bug. (Link here if anyone else wants to look)
Pine Posted July 6, 2019 Author Posted July 6, 2019 For some reason, my Energy/Time Blaster build is showing ~36% Def against everything, with absolutely nothing toggled on, and I'm not sure why. It's probably a bug. (Link here if anyone else wants to look) Is PvP mode toggled on? Happy Wife = Happy Life
malonkey1 Posted July 7, 2019 Posted July 7, 2019 Is PvP mode toggled on? Nope. And it persists on reopening it later.
Pine Posted July 7, 2019 Author Posted July 7, 2019 Found it. Vorpal Radial Final Judgement grants +30% def to all. Happy Wife = Happy Life
Derek Icelord Posted July 7, 2019 Posted July 7, 2019 Happy to see an update. Won't be using this until I can pick the directory, though. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
Hyardgune Posted July 7, 2019 Posted July 7, 2019 Is there a way to get rid of Mid's? Any time I try to open something, it pops up in Mid's instead of Pine's and I have been hunting for that damn program, trying to kill it and it just won't die.
malonkey1 Posted July 7, 2019 Posted July 7, 2019 Found it. Vorpal Radial Final Judgement grants +30% def to all. Oh! I totally forgot that.
HeroReborn Posted July 8, 2019 Posted July 8, 2019 Is there a way to get rid of Mid's? Any time I try to open something, it pops up in Mid's instead of Pine's and I have been hunting for that damn program, trying to kill it and it just won't die. To make it open in Pine, right click on the build.mxd and choose open with --> and browse to where you have installed Pine and make sure you tick always open with.
justicebeliever Posted July 8, 2019 Posted July 8, 2019 Is there a way to get rid of Mid's? Any time I try to open something, it pops up in Mid's instead of Pine's and I have been hunting for that damn program, trying to kill it and it just won't die. To make it open in Pine, right click on the build.mxd and choose open with --> and browse to where you have installed Pine and make sure you tick always open with. That would be awesome, but I have no idea where the new .exe for Pine's is with the new installer... "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
malonkey1 Posted July 8, 2019 Posted July 8, 2019 Is there a way to get rid of Mid's? Any time I try to open something, it pops up in Mid's instead of Pine's and I have been hunting for that damn program, trying to kill it and it just won't die. To make it open in Pine, right click on the build.mxd and choose open with --> and browse to where you have installed Pine and make sure you tick always open with. That would be awesome, but I have no idea where the new .exe for Pine's is with the new installer... Right click your shortcut, and click properties. You should see a box with the file path in the window that comes up, which will tell you where it is.
MasterTang Posted July 8, 2019 Posted July 8, 2019 Is there a way to turn off the Recipe information and just show the set bonuses when hovering over slotted IOs?
Hades Posted July 8, 2019 Posted July 8, 2019 Hi all, I switched to the new version today, thank you so much for all the work you're putting in. I found one small issue and I hope this is where we're supposed to note those things--if not please let me know where I should put it. Illusion Control/Spectral Terror is not accepting To Hit Debuff IO sets as it does in the game. I currently have Dark Watcher's Despair slotted into it in game. Thanks again for all you do.
Hades Posted July 8, 2019 Posted July 8, 2019 Is there a way to turn off the Recipe information and just show the set bonuses when hovering over slotted IOs? In the upper right corner click the "Recipes: ON" button, it will toggle to "OFF" and that should give you the set information.
Maslow Posted July 8, 2019 Posted July 8, 2019 Happy to see an update. Won't be using this until I can pick the directory, though. I threw together a custom installer if you'd like to give it a shot. About page: https://github.com/ImaginaryDevelopment/imaginary-hero-designer/releases/tag/FInstaller0.0.7 Direct link: https://github.com/ImaginaryDevelopment/imaginary-hero-designer/releases/download/FInstaller0.0.7/HeroDesignerInstaller.F2019.07.08.00.zip
Derek Icelord Posted July 8, 2019 Posted July 8, 2019 I threw together a custom installer if you'd like to give it a shot. Thank you, kind sir. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
Derek Icelord Posted July 8, 2019 Posted July 8, 2019 Minor bug: Masterminds have Leviathan Mastery listed twice. One has a summon power in it, so I'd guess it was erroneously copy/pasted from another AT. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
Papaschtroumpf Posted July 8, 2019 Posted July 8, 2019 thanks for the csutom installer with bonus terrible styling :)
Apparition Posted July 8, 2019 Posted July 8, 2019 Happy to see an update. Won't be using this until I can pick the directory, though. I threw together a custom installer if you'd like to give it a shot. About page: https://github.com/ImaginaryDevelopment/imaginary-hero-designer/releases/tag/FInstaller0.0.7 Direct link: https://github.com/ImaginaryDevelopment/imaginary-hero-designer/releases/download/FInstaller0.0.7/HeroDesignerInstaller.F2019.07.08.00.zip Awesome, thank you!
Apparition Posted July 8, 2019 Posted July 8, 2019 Anytime I try to open any of my three Thugs/Sonic Resonance Mastermind saved builds from a prior version of Pine's, or import the build using code, I get an error message: "Unable to read data - Object reference not set to an instance of an object."
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