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Posted (edited)

Uh oh ... I think I may have just found something ... something useful to both Defender AND Corruptor builds.

 

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Cold Domination T1 power ... Infrigidate.

Defender version link.

Corruptor version link.

 

 

 

Okay ... big whoop.  Infrigidate is a "worthless" T1 power in a powerset that isn't all that popular.  So what?

 

 

 

Well ... um ... take a closer look at the proc monster math the power produces with a 15s base recharge, +0% recharge enhancement and a 3.5 PPM proc:

  • Infrigidate: 3.5 * ((15 / ( 1 + 0 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 93.33%)

In case anyone is playing the "home game" on this, putting as little as +3.97% recharge enhancement into this power gives it an 89.992% chance to proc a 3.5 PPM proc ... meaning that Infrigidate without ANY recharge enhancement is a maximal proc monster power "fresh out of the box" (ironically enough).

 

 

 

Okay ... so Infrigidate is "cool" for putting procs into.  So what?

 

Well ... it turns out you can put a pretty remarkable collection of procs into Infrigidate ... specifically:

  • Impeded Swiftness for 71.75 Smashing damage (3.5 PPM)
  • Pacing of the Turtle for -20% Recharge for 20s (3.5 PPM)
  • Achilles' Heel for -20% Resistance for 10s (3.5 PPM)
  • Touch of Lady Grey for 71.75 Negative Energy damage (3.5 PPM)
  • Shield Breaker for 71.75 Lethal damage (3.5 PPM)
  • Analyze Weakness for +20% +ToHit for 10s (2.0 PPM)

 

 

 

Whoa whoa whoa ... hold on.  Are you, Redlynne ... telling us, the proc monster build community ... that "worthless T1 power" Infrigidate in Cold Domination can be slotted with up to FIVE 3.5 PPM procs that will each have a 90% chance to proc ... and that you can just use the 6th slot for ... Accuracy ... or for an Accuracy/* set IO to pick up a 2-slot set bonus ... AND THAT'S ALL YOU HAVE TO DO?!?

 

Um ... yeah ... I kind of am saying exactly that.

You can turn Infrigidate into a power with a statistical 72.9% chance to proc all three different damage procs for a combined 215.25 damage of Smashing, Lethal and Negative Energy types in a single attack as fast as your global recharge bonuses will allow you to cycle the power ... AND you can have the same power pretty reliably applying procs for recharge debuffing AND resistance debuffing right along with all that damage.

 

 

 

Somehow, I get the feeling that a lot of Cold Domination builds are going to be reaching for respec tokens after reading this posting.  Call it a hunch.

 

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Edited by Redlynne
  • Like 2

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted

Yup. It's one of the main reasons why I was saying that an Earth/Cold Controller is better at soloing than one would think, for an AoE and team-buffing powerset combination. Fossilize with damage procs, Infrigidate, and Arcane Bolt make for a decent ranged rotation. And debuff Defense enough that you can use the veteran powers for attacking at lower levels and still plan on having good chances to hit with them.

Posted

Had some fun playing with Thunderstrike on the test server.  It can take a ton of different procs like force feedback, knockback to knockdown, or just all damage.  The cool thing is that all the procs can activate on all targets hit in the AoE. 

 

With the long base recharge at 40 seconds, these all fire off pretty regularly.  I was testing this on my Time Defender, so the cooldown after Chrono Shift, Hasten, and the global recharge from IOs was pretty short.  It can really beef up AoE damage if you might be missing it.  Power sink and the resist shield are both useful as well.

 

The real downside is of this is the loss of one of the other epic pools.  Things like Soul Drain, Power Boost, and Power Build Up are very stong, especially on a Time/*.  The short cooldown on AoE nukes now also cut into its usefulness, but it was fun to play with anyways!

 

  • 2 weeks later
Posted (edited)

I was wanting a proc monster build for my Storm Summoning/Electrical Blast Defender, but the SS/Dark Blast doesn't fit very well...

 

(redacted to prevent confusion to players looking for similar build!)

 

...any help would be appreciated!

Edited by Display Name

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Posted
  On 10/25/2019 at 5:22 PM, Display Name said:

...any help would be appreciated!

Expand  

Gotta do a bit more than just removing one set and adding the other to make it work, they're not quite that quick to swap.

 

This is a different variation of the original proc base for a Storm/Elec:

  Reveal hidden contents

 

Posted (edited)

Thank you!

 

Edit: The hex version of the build and the "Click this Datalink to open the build" are different from the version shown above.  At level 30, the build shown above has Mighty Leap.  But neither the download link or the hex version have the Mighty Leap power!?!?!

 

Edited by Display Name

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Posted
  On 10/26/2019 at 5:29 PM, Display Name said:

Edit: The hex version of the build and the "Click this Datalink to open the build" are different from the version shown above.  At level 30, the build shown above has Mighty Leap.  But neither the download link or the hex version have the Mighty Leap power!?!?!

 

Expand  

Ah yeah, I keep forgetting to forewarn on that. I'm still using 2.23 for sake of those that still haven't patched up, but the Force of Will set from 2.23 to the newer (2.6+) was altered so when the database calls for the info, it's pulling the wrong powers out of the set from what I picked, to what you see in updated versions of Mids. You should be able to correct the power selections and see the slots in the text version of the posted build to correct your file. 🙂

  • Like 1
Posted (edited)
  On 8/6/2019 at 5:46 AM, Bopper said:

I think I'm finished with a Jack-of-all-Trades Solo Proc Monster with my Time/Dual Pistols/Soul build. It's not optimized for recharge, it's not optimized for single target, it's not optimized for AoE. But I feel confident that I can go into almost any situation and come out on top. I still kept my soft-capped defenses with Power Boost (and I can go above and beyond with Clarion Radial). I still kept hard-capped resistances on Smashing/Lethal damage. I also weaponized everything.

My Suppressive Fire that does about 3 damage at base, now hits on average for 363. I put every damage proc into it and the Build Up proc, which has a 36% chance to fire.

My Distortion Field has major utility as it helps me survive with massive -recharge debuffs, but it also helps keep mobs from running away when I drop my Bullet Rain. Oh yeah, I slotted it with 4 damage procs that can average as much as 257 damage per target for the duration of the patch. It also can hit up to 16 targets.

My Slowed Response can also hit up to 16 targets and does on average 129 damage and has a 90% probability of adding an extra 20% resistance debuff for 10 seconds.

My Soul Drain also was proc'd up with 3 damage procs and a Gaussian Build Up proc. The added proc damage is on average 194. (Author's note, proc'ing Soul Drain for a mini-nuke once per minute may not be optimal, but it's fun for the proc concept. If I tweak this build, it might be to de-proc Soul Drain and to add slots to other powers.

 

I also tried to beef up my regular attacks. Every attack either has no recharge added or it has 90% probability to proc. I can have full AoE chains with Soul Drain, Hail of Bullets, Bullet Rain, Slowed Response, Distortion Field, and Empty Clips. Empty Clips is an interesting power, as it can take more procs than I can fit. I have my choice between 5 damage procs, 2 -resistance procs, and the FF procs. I settled for the FF proc (it's an AoE, which is optimal) a single -Res, and 4 damage procs. 

 

For the single target attack chain, I have my beefed up Suppressive Fire and Executioner's Shot provided the majority of the damage, while sprinkling in Piercing Rounds (if I need the -res) and either Bullet Rain, Empty Clips, or Pistols depending on the situation. If my Suppressive Fire procs the Build Up, the next 3 attacks should all get the damage boost.

 

Anyways, I thought I'd share, and I welcome constructive feedback.  

 

  Reveal hidden contents

 

Expand  

Been looking a this build for awhile and have decided to replicate it.  Some questions / comments:

  • You don't take Time's Crawl.  I saw another thread where you mentioned you couldn't take down an AV.  Would this help with AVs?  I was thinking of replacing Grant Invisibility with it.  You lose 7.5% recharge, but not sure how much impact that has on the overall build.  Any thoughts?
  • I'm not a fan of Hover, so replacing with Maneuvers.  I assume this has no impact on the build, just slightly higher defense and helps the team a bit?

I'm playing this build from level 1, so will see how it performs during the leveling process.  I generally use DFBs to about 16 or 17, then some story arcs and some AE to 26, Oro missions to get to 30 to 32, and then generally TFs for 32+.  Interested in how this performs in those scenarios.  I don't slot IOs until 22, although here with procs I might be able to slot earlier.

 

It is obvious you have put a lot of time into this build, so wanted to thank you for sharing and also thank you for your work on testing procs and recharge times.

 

Edited by Lockpick
Removed question on DW; spelling
Posted
  On 10/27/2019 at 3:09 PM, Lockpick said:

You don't take Time's Crawl.  I saw another thread where you mentioned you couldn't take down an AV.  Would this help with AVs?  I was thinking of replacing Grant Invisibility with it.  You lose 7.5% recharge, but not sure how much impact that has on the overall build.  Any thoughts?

Expand  

I'm good with that move. If Time Crawl had more -regen I'd love to take it. Not sure if it's the difference maker on an AV that could resist much of that debuff, but perhaps.

 

  On 10/27/2019 at 3:09 PM, Lockpick said:

I'm not a fan of Hover, so replacing with Maneuvers.  I assume this has no impact on the build, just slightly higher defense and helps the team a bit?

Expand  

My Farsight is enough defense for the team, so maneuvers would really just be more of an endurance hog. But if not playing level 50 content, then it's good for leveling builds.

 

  On 10/27/2019 at 3:09 PM, Lockpick said:

It is obvious you have put a lot of time into this build, so wanted to thank you for sharing and also thank you for your work on testing procs and recharge times.

Expand  

Thanks for the kind words. My work is usually motivated by selfish reasons, but I find sharing the wealth is always more fulfilling. I hope you enjoy the playstyle.


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Posted

I spent the last 3 hours reading this thread, and it has made me want to play Defenders again. I really hadn't since CoV came out and Corruptors took over as my favorite support/buff/debuff role. Unfortunately, the sets I most want to play (Nature/(Dark or Psi) and Time/Elec) don't seem like they'd support this style very easy.

  • Like 1
Posted
  On 11/4/2019 at 3:02 AM, DustySatchel said:

I spent the last 3 hours reading this thread, and it has made me want to play Defenders again. I really hadn't since CoV came out and Corruptors took over as my favorite support/buff/debuff role. Unfortunately, the sets I most want to play (Nature/(Dark or Psi) and Time/Elec) don't seem like they'd support this style very easy.

Expand  

Since starting to play with proc builds it doesn't seem particularly right to think of all or nothing. I see better results from mixing a few proc'd out powers and then more traditional "let's add more Defense" kinda IOs.

 

That being said you have two extremely unique opportunities with Dark and Elec.

Dark can load up on -tohit and proc's (Clouded Senses and Siphon Insight). Good return on investment for either.

Elec can load up on Performance Shifter proc's which would make your endurance usage ridiculously low. I use one on a /Elec char in Short Circuit and sometimes i get endurance. With this you can go super global recharge happy and never skip a beat due to lack of endurance. With that you can then switch things up and go more offensive with your Incarnate choices perhaps (not done the math all the way through on this).

Posted (edited)
  On 11/4/2019 at 3:02 AM, DustySatchel said:

I spent the last 3 hours reading this thread, and it has made me want to play Defenders again. I really hadn't since CoV came out and Corruptors took over as my favorite support/buff/debuff role. Unfortunately, the sets I most want to play (Nature/(Dark or Psi) and Time/Elec) don't seem like they'd support this style very easy.

Expand  

Dark Blast is a prime candidate for procs, and Psi/Elec can still get away with quite a bit, actually. Nature isn't necessarily a key target for procs, it more prefers stacking a lot of recharge to get its buffs working overtime, which can potentially eat into your build ability on proc focusing. Time on the other hand is a very compatible choice.

 

There are plenty of builds in the primary post you can reference for Dark, Psi, and Time. As for Electric Blast and Nature Affinity, I'll drop two builds I have that currently focus on the other two sets (Elec and Nature) that you should be able to get an idea how to pull them into the appropriate use for you:

 

Electric/Energy Blaster:

  Reveal hidden contents

 

Beast/Nature MM:

  Reveal hidden contents

 

 

I'd highly encourage paying attention to the Incarnate choices on that Blaster build too, they're specific to improving the effects of Electric Blast (Alpha and Interface).

Edited by Sir Myshkin
Posted

Can anyone who is good with math and whatnot let me know how useful Deflated Ego: chance for recovery debuff would be in hurricane? I have a storm/elec and I was thinking it could be useful against av's when stacked with the rest of elecs sapper abilities.

Posted

Sir Myshkin and Bopper, thanks for this thread.  I’ve not played Defenders since like issue 5 of Live so this has been my next alt.

 

I’m very familiar with /Time on a MM and have builds that leverage it to the fullest there.  On a MM, Times Juncture is a key component of “Tankerminding” for me as it allows me to pull aggro for a spawn, take the alpha and shrug it off while also debuffing the spawns TOHIT, which is effectively an additional layer of +DEF for me and anyone fighting the critters.

 

I see Bopper has that power (slotted with Dark Watcher IO’s), but I see that Sir Myshkin doesn’t have that power at all, at least not in the Time/Rad builds.  

 

Just wondering why you felt TJ to not be of value?  I usually 4 slot mine with 1 Dark Watcher To Hit Debuff, 1 Impeded Swiftness Chance for Smashing Proc and 2 Dampened Spirts IO’s which gives me an additional 2% global damage boost.  I get damage boosts on a Defender don’t do a whole lot but every bit counts.

Posted
  On 11/9/2019 at 4:09 PM, Communistpenguin said:

Can anyone who is good with math and whatnot let me know how useful Deflated Ego: chance for recovery debuff would be in hurricane? I have a storm/elec and I was thinking it could be useful against av's when stacked with the rest of elecs sapper abilities.

Expand  

Hopefully someone more proc savvy can assist with this.

 

What I can tell you is that if you use that proc and the one from Dark Watcher you will get lots of attention. I had both in Time's Juncture and another player used em in Willpower RttC and we both could report pulling mobs off most everyone short of the tank.

Add to that Hurricane's minor ability to absolutely floor tohit and it sounds like a winner even if it won't trigger enough to be useful the way you intended.

Posted
  On 11/10/2019 at 3:14 PM, Crysis said:

Just wondering why you felt TJ to not be of value?  I usually 4 slot mine with 1 Dark Watcher To Hit Debuff, 1 Impeded Swiftness Chance for Smashing Proc and 2 Dampened Spirts IO’s which gives me an additional 2% global damage boost.  I get damage boosts on a Defender don’t do a whole lot but every bit counts.

Expand  

Not so much a lack of value, but a lack of need. Many of the builds get very tight on space when trying to maximize all avenues, especially when a lot of the initial test builds were trying to cram as many things in (for testing) as possible. Powers that didn't have a necessity or test purpose were pretty often left out, and Time's Juncture happened to be one that wasn't serving a purpose (in most cases). There is at least one Time build that actually could've benefited from it (any of them not leveraging Power Boost/Power Build Up), but any of the builds that included PB/PBU, they don't have a fundamental need for the power in standard content. When PB/PBU is activated right before Farsight, Farsight's defense bonus spikes considerably and stays that way through its duration. In most situations this put the Defender at (or above) 45%; in most cases considerably above.

 

Your question did have me going back to double check that main post and I realized there were a couple of builds missing so I added them in, one specifically for Time/Dark/Power that is the most functionally updated from the testing. And, yeah, it doesn't have Juncture either. The one area where that ability does have an impact is Incarnate content since that -ToHit component can help offset defense limitations and make the build safer there, but it comes at the cost of something else that may be more important to keep depending on the circumstances. In the Time/Dark/Power build I put in Force of Nature as a consideration for high-end content and getting hit with debuffs, that build will crumble in a heartbeat without its defense and Force of Nature gives it a chance to save itself in those situations.

 

Bopper had been building for generalist all-around utility, and having that ability added to that ideal, especially as an approach for Incarnate stuff, so it was a trade off for them.

 

  On 11/9/2019 at 4:09 PM, Communistpenguin said:

Can anyone who is good with math and whatnot let me know how useful Deflated Ego: chance for recovery debuff would be in hurricane? I have a storm/elec and I was thinking it could be useful against av's when stacked with the rest of elecs sapper abilities.

Expand  

Any proc dropped in a toggle is only going to have a chance to trigger once every 10/s, so that's about as useful as you're going to get. I'm not 100% certain of its duration, and I believe it is a 2PPM value, so it's kind of low odds in Hurricane, but Hurricane is also effecting things as an AoE, so if you were surrounded there's a chance you'd probably see 1/10 get hit with it. For an AV/ST exclusively, I'd say it's realistically not going to go off often enough. Nice if it did, but not something to rely on. If it were being dropped into something you could fire off more often, or have a higher probability for success, then it might matter more.

Posted
  On 11/10/2019 at 8:59 PM, Sir Myshkin said:

Any proc dropped in a toggle is only going to have a chance to trigger once every 10/s, so that's about as useful as you're going to get. I'm not 100% certain of its duration, and I believe it is a 2PPM value, so it's kind of low odds in Hurricane, but Hurricane is also effecting things as an AoE, so if you were surrounded there's a chance you'd probably see 1/10 get hit with it. For an AV/ST exclusively, I'd say it's realistically not going to go off often enough. Nice if it did, but not something to rely on. If it were being dropped into something you could fire off more often, or have a higher probability for success, then it might matter more.

Expand  

Cool thanks, I guess not terribly useful then.

Posted

I know this thread is for Defenders, but thought I would ask a proc question related to Stalkers since Sir Myshkin and Bopper seem to look at this thread.

 

For my Psy/Energy/Soul build I was curious about slotting Mass Levitate power with procs.  I was thinking about loading it up with 5 damage procs and FF + Recharge.  My accuracy from set bonuses will give good accuracy and with Concentration I can probably hit okay.  Any thoughts on this slotting compared to 5 Armageddon?  I know procs are supposed to be good for ATs like Controllers and Defenders, but not sure if the math works out for Stalkers.

 

 

Posted
  On 11/11/2019 at 5:07 PM, Lockpick said:

I know this thread is for Defenders, but thought I would ask a proc question related to Stalkers since Sir Myshkin and Bopper seem to look at this thread.

 

For my Psy/Energy/Soul build I was curious about slotting Mass Levitate power with procs.  I was thinking about loading it up with 5 damage procs and FF + Recharge.  My accuracy from set bonuses will give good accuracy and with Concentration I can probably hit okay.  Any thoughts on this slotting compared to 5 Armageddon?  I know procs are supposed to be good for ATs like Controllers and Defenders, but not sure if the math works out for Stalkers.

 

 

Expand  

Not sure if you are looking for answers from anyone else, but:

stalkers have a damage scalar of 1.0. The aoes have a 50% crit rate from hide, so 1.5 scalar

Procs work off of 1.0 scalar, but are capped at 90% chance to fire so the breakeven point where slotting a proc vs slotting for damage favours the low damage AT's.

 

Long story short you definitely want to enhance the power for full damage and then look to adding procs.

Assuming you aren't seeking set bonuses - I'd do five procs of your choice and a +5 damage purple with musculature core.

 

You'll need tactics, kismet and about 50% acc set bonuses to make that work against +3s though. 

Posted
  On 11/11/2019 at 5:07 PM, Lockpick said:

I know procs are supposed to be good for ATs like Controllers and Defenders, but not sure if the math works out for Stalkers.

Expand  

 

  On 11/11/2019 at 6:06 PM, Frosticus said:

Assuming you aren't seeking set bonuses - I'd do five procs of your choice and a +5 damage purple with musculature core.

Expand  

Lockpick, my sentiments are exactly the same as described by Frosticus. Given your high damage modifier and crit mechanics, it is likely worth more to slot for some damage, atleast until enhancement diversification kicks in.

 

Some quick math, for a 3.5 PPM proc that does 71.75 damage, you will have a 62% probability to proc which gives you an average damage of 44.3.

 

A +5 boosted regular damage IO (53%) will increase your damage by 41.9. A +5 purple (66.25%) will increase your damage by 52.3. This does not include crits, though.

 

So assuming you have enough accuracy to hit +3s 95% of the time, I think you should do one +5 damage IO, then the rest procs. 

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Posted

Frosticus / Bopper,

 

Thanks for the replies guys!  I am going Agility for the Endurance and Defense, so won't be able to use Musculature core to boost damage.  I am going to try the Damage IOs from the Armageddon and Obliteration sets.  This will cap damage and I can add 4 procs plus get the 2 piece set bonuses.

 

Not sure if I will have the required accuracy.  Mids says I have 6% To Hit and 72% Accuracy.

 

 

Posted
  On 11/12/2019 at 1:15 AM, Lockpick said:

Frosticus / Bopper,

 

Thanks for the replies guys!  I am going Agility for the Endurance and Defense, so won't be able to use Musculature core to boost damage.  I am going to try the Damage IOs from the Armageddon and Obliteration sets.  This will cap damage and I can add 4 procs plus get the 2 piece set bonuses.

 

Not sure if I will have the required accuracy.  Mids says I have 6% To Hit and 72% Accuracy.

 

 

Expand  

Agility will hurt your Proc probability, so the numbers I calculated for you earlier, you can throw away. They assumed 0% recharge. With 33% recharge, ML becomes a 48% probability to proc, thus the average Proc damage will be 34.5, as opposed to 44.3.


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Posted
  On 11/12/2019 at 2:34 AM, Bopper said:

Agility will hurt your Proc probability, so the numbers I calculated for you earlier, you can throw away. They assumed 0% recharge. With 33% recharge, ML becomes a 48% probability to proc, thus the average Proc damage will be 34.5, as opposed to 44.3.

Expand  

 

You have convinced me, going to switch it up.

 

  On 10/27/2019 at 3:09 PM, Lockpick said:

'm playing this build from level 1, so will see how it performs during the leveling process.  I generally use DFBs to about 16 or 17, then some story arcs and some AE to 26, Oro missions to get to 30 to 32, and then generally TFs for 32+.  Interested in how this performs in those scenarios.  I don't slot IOs until 22, although here with procs I might be able to slot earlier.

Expand  

 

Quoting myself, how lame...

 

Anyway, I shelved my Psy/EA Stalker and picked up the Time/DP Defender.  I had gotten to 19 through DFBs and was trying to get to 22 (to slt 25s) with solo missions and it was a slog, which sent me to the Stalker.  I decided to revisit the Defender and made the investment on some of the procs.  Played a few TFs and am now at 29.  Got killed a lot in the Posi 1 TF, but Posi 2 and Citadel were fine.  Going to assume Posi 1 was due to the team not working well together.

 

This build is still slow solo, but still faster than what I would expect with a normal solo Defender.  I never feel like I am in trouble, except in groups when I try to do to much.  The damage will draw aggro, so trying to work around that challenge.

 

Missing a few PVP procs, so I expect the performance to keep increasing.  The build I am using is Bopper's build, but I swapped out Hover for Maneuvers and changed some of the levels where powers were picked.  Also, slotting is not accurate in the build below.

 

  Reveal hidden contents

 

  • Like 1
  • 2 weeks later
Posted

One final post on this thread to close out.  I used Bopper's build in this thread and then made some minor changes to my build to match my play style.  Instead of Hover and Grant Invisibility I took Combat Jumping and Super Speed.  I lost 7.5% recharge from the LoTG in Grant Invisibility, but I gained additional stealth radius and some Knockback protection from the IO in SS.  I also use SS way more than I would GI, so I think the trade off was fine.

 

The final build is very good.  Capped defense to all positions, capped S/L resistance, 100 ft stealth radius in PVE, and I can clear the 2 Ourborus solo missions I use for merits or incarnate progression faster than my Stalker, which was surprising to me.  I also took this build into the Comic Con S/L farm at 2/4 with no issues.  I haven't tried 4/8 yet, but I don't think there would be any survivability issues.  I'm not much of a farmer, so doubt I would use it for 4/8 farming, but it is cool to know I can.  This character is also the most team friendly character I have, so it has been a blast to play.

 

I am interested to see how this character does against a Pylon.  I have never really tried Pylon testing, so maybe I'll give it a shot.

 

In case anyone cares, the 2 Ourborus missions I will run if I have limited play time, but want to progress are:

 

Incarnate Salvage (Lvl 50): Burden of the Past - 1 Empyrean Merit, 1 Incarnate component, plus either 1 more Empyrean Merit or 1 more Incarnate component in ~13 minutes

Merits (Lvl 30 to 34): Smoke and Mirrors - 12 merits in less than 8 minutes

 

Thanks Bopper!  Great build and very fun to play.  Off to finish my latest character (Staff / WP Scrapper)...

 

  Reveal hidden contents

 

  • Like 1
  • 3 months later
Posted

Running a Storm/Ice defender, lots of procs in the two holds work great, snipe level damage in a Hold is very handy.  I think I can free up one slot, would an Achilles be better in Freezing Rain or Tornado?  I'm not entirely sure how to calculate the chance in either, since they are both pseudo-pet based.  

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