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lemming

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Everything posted by lemming

  1. Prior to the addition of the two, you'd have a minimum of six runs, but probably more like a dozen based on my tests. Now, if a group does it, six runs. Now if you have a 18 person league that forms up and everyone is missing one GM, well yes, it will take six runs again. So they'd have 11 runs under the belt in that scenario, and there are some edge cases, but overall, you can get the badge quicker with this change despite two extra GMs.
  2. I noticed that there was a lot not being put out to the logs. (Still working out what)
  3. Starkwhite covered most of it, but to add. I had a scrapper that was either alive with a full health bar, or dead briefly. iirc, there were three different nerfs that killed it. One was ED (which was probably all that was needed), and then downgrades. The one on Beta, I feel is better than current and a bit more survivable. I think spike damage is still an issue, but there's a lot of value added.
  4. How? If everyone is missing say Adamaster under the current scheme is ~18.75% (100-100(15/16*14/15*13/14)). The new method, 100% of getting Adamaster. New method, if you put together a league and run the first mission six times, you'll get the badge. I don't know anyone who has only had to run it six times currently. It's mathematically possible, but unlikely. If you are missing one, and everyone else is on a fresh character, you'll get your missing one. And this was tested quite a bit around the time of the spring wedding event.
  5. Figure getting another way to get to Kallisti with the upcoming page. (Wish I had thought of it during testing)
  6. And while this would be more Hero centric, but could the destination pop you out next to the Train? Or even have two destinations? Too bad there isn't ferry service to Kallisti, but maybe next to the smuggler sub?
  7. I saw your recent post about EA and went "Should be interesting when it hits beta soon"
  8. It uses the same logic that the Wedding event uses. So from a fresh start, should take only six runs to get them all. My data collection, best I ever got was nine runs and I have couple in the 20s. (And I've heard of more).
  9. It will be a bit while I double check what I can talk about. (Honestly didn't get much closed testing in due to RL)
  10. There are quite a few linux users. Though something broke my mod & mids recently. Will be checking something today to see. edit: think I found the issue since dotnet48 is broken in the latest wine. Will see if I can downgrade it
  11. Labyrinth runs tend to collect a few since we need to blow down the prison doors there since more Fogs collect on that floor.
  12. The threads I see shutdown the quickest are ones from a OP that hasn't posted much and since then their question is no longer relevant, but someone felt compelled to answer. But there really is no hard fast rule.
  13. Story wise, I don't see why not. As people mention, not all maps, but there are maps that are already flagged. It might be as simple as allowing the model, etc... to be edited in the text file. That would mean they wouldn't be worth any rewards like other custom chars that can be setup that way, but it would allow it without having to worry too much about balance.
  14. Panacea & Shield Wall are PvP enhancements while the rest you list should be in the regular dropdown. I can't check this minute, but I know I've gotten all via the freebies before.
  15. That would be nice. Would make the base medical more worthwhile.
  16. It's just a different name for a Malevolent Fog. No difference otherwise.
  17. The badges for Rikit & CoT and the badge for opening 25 were added last year
  18. Damnit Jacke! I just ran the original to double check! 😄 One slight inaccuracy, the Original gives 66 reward merits. Also, the Original only has Cortex for the Prominent Vahz defeat badge. (Epidemiologist) Posi 1 has Doc Buzzsaw, Posi 2 has Cortex and Dr Vahz,
  19. Thumbs Left: Your response works for me Thumbs Right: Possibly hitchhiking Finland: When it's an appropriate finish... Moose: Big Idea Banjo: I picked the wrong river to raft down Staff of Esca, Aesca, whatever Staff: Healing (so similar) Microphone: Mostly the same Pepperoni Pizza: The pizzas are pretty interchangable. Depends on what I'm hungry for Pineapple Pizza:
  20. Heh, Zac posted the codes. Each Tour base shows the categories to direct you to the various bases. And if you check Dacy & EB's sigs, you'll see the list of open bases.
  21. I'd probably like Ourobenga more if those torches didn't get in the way. (And those super tough surgery curtains in the asylum)
  22. Games->Homecoming/settings beta launcher live Live is where the main settings are. beta for open beta. (And there may be others such as closedbeta cryptic experimental paragon)
  23. Depends on what variable was changed to increase the number to 1,000 slots.
  24. Looks like the relevant part of the code: if (first_create_slot != -1) { createCharacterAndStuff(first_create_slot); } else if (inventoryClient_GetAcctAuthoritativeState() == ACCOUNT_SERVER_UP) { if (48 - db_info.base_slots + getVIPAdjustedBaseSlots() <= db_info.player_count) { int isVIP = AccountIsReallyVIPAfterServerSelected(); char *message = isVIP ? "HitShardCharacterLimit" : "HitShardCharacterLimitFree"; dialogStd(DIALOG_OK, message, NULL, NULL, NULL, NULL, 0); } else if (AccountGetStoreProductCount(&db_info.account_inventory, SKU("svcslots"), true) > 0) { startRedeemSlot(); } else { dialogStd(DIALOG_YES_NO, "AskStoreSlots", NULL, NULL, openStoreSlots, NULL, 0); } } else { dialogStd(DIALOG_OK, "InventoryNotLoadedSlots", NULL, NULL, NULL, NULL, 0); } So something about the line "48 minus base slots plus VIP adjusted being less that player count" is suspected not to be counting correct. Note this is the SCORE code, not current HC code.
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