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Greycat

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Everything posted by Greycat

  1. Running the Atlas arc, contact Officer Fields, second last mission ("Push back the Vahzilok near Victoria Manuel's theater.") There's some phasing, I think, but typically the Vahz respawn here quickly. (Near the theater, sloped "brick" surface, -715, -23, -2356.) They aren't. I found one pair on a nearby rooftop, defeated those. Defeated another pair on the far side. But there's just nothing respawning where they *should* be to finish this arc. I'm solo, so it's not someone else's phasing on the team, and I've just hovered here for several minutes before (and while) writing this post. They'll respawn whether you are there or not - they need to for this arc. *edit* Took a flight from there to the Atlas globe and back and - one set respawned. So it looks like they're spawning back *really* slowly. (Server: everlasting)
  2. And not just NC. IIRC the third novel (covering the Rikti War) didn't get out because the first two didn't sell all that well. But yeah, getting the rights is a big thing. Yes, she did. Secret World Chronicles. Four books published, I think. I know of one other fan that did that and got published, too - Paige Orwin, with the Interminables and Immortal Architects. Hasn't managed to get a third published in the series, last I knew. Mentions COH specifically in describing the books, as I recall, though the setting is wholly her own, not really referencing COH (at least directly.) And there are a couple of other fans I've heard of that published superhero-related stuff, but my brain's not pulling them up - and I couldn't say how COH influenced those were.
  3. ... you know, I have "stages" of "would I work if I won the lottery." 1-5 million - yes. Taxes take a chunk, pay everything off, nice house, car, etc. Work because I enjoy it, not because I have to. 6-... 30-ish million - Retire. Travel. Do stuff. Take care of siblings/etc. Any "work" would be projects I want to do - researching specific aircraft or events, that sort of thing. Over that? I'd end up working because I'd be starting businesses and such. Stuff that could be fun for myself and others, screw profitable, I'll be dead in the next 30 years anyway and I can't take it with me.
  4. Just feedback on this bit. My decision on if a character's a corruptor or a defender rests on one thing - which do I want to focus on? Do I feel I'll need my de/buffs first, or do I want the attacks (and scourge) first? That's all the role difference I need, honestly.
  5. ... Old SG, old AE. The person (for once, not me) who tested it had everything spawn correctly, mission went as planned. When SG Team 2 went in (yes, we had multi-team AEs, multiple AE missions that were simultaneous for the storyline - a lot of fun, but a pain to do the writing for, long term) they ended up with a spawn of 10 AVs. ... took a while, but they *did* finally beat them. (Not solo, but still.) No, I don't have that AE mission, sorry. Long ago and far away. Plus I was (surprisingly) not the author. 🙂
  6. Your guest is as good as mine. (that said, I saw what I think is the first spam post from a new "user" - some chinese website vendor or some such - a day or two ago....)
  7. If you're asking for more ways to show powers being used? Absolutely. If you're asking for them to be *tied* to or only usable by an origin? No. Players should be able to use or be inspired without that restriction. Inspired by things usually associated with an origin? Sure. But let the players fold, spindle and mutilate them to come up with their *own* concepts. Second thing, not sure what you're talking about. The powersets that were in development? If the team has the resources to do them and do them *well,* of course. Third thing, depends on the team's resources to get in. I don't think most people would complain about other costume bits. The whip set's been asked for before. Sounds like you're basically mixing it with the ammo types (conceptually) of dual pistols. I Seem to recall that the animations for whips were *exceptionally* hard for the live team to come up with and animate properly, which may be an issue with filling out a full set, but other than that... *shrug* why not.
  8. So, once more browsing through for fun things to throw on characters, I notice ATOs are still... nowhere close to meeting supply with demand. Quite a few are at single digit levels, with swathes of the Brute section at zero - and they seem to be there quite often. And unlike other rare items - rare (though it's not, really) salvage, purples, etc. these rely on players doing something specific to supply - spending merits or gambling 10m inf per shot on a superpack (and getting an AT enhancement... something that isn't guaranteed.) They don't drop. They can't be crafted. The only other items really like that, enhancement wise, are the winter IOs (which have the packs cost even more most of the year.) With these not being a drop, there's not a lot of incentive for players to pick them up and put them on the market. (Granted, they go from 7-25m, including winter IOs, and the catalyzed winter IOs can get over 30m each.) I don't have an issue with the pricing, just the availability. So... is it time to do some tweaking? The options I can think of are these: - ATOs drop directly. Still rare drops, though available at a wider range than purples. Gives a little more incentive for "I can't use this, I'll throw it on the market" instead of "HOARD!" - Super packs drop or are an option for some content rewards. This could have a bit more impact, market-wise, as other useful things (like merits, special salvage and the like) come as part of them. Of course, non-tradeable items also are part of the packs, which may offset that. Might involve time limits so they're not just farmed. I'd leave that up to the devs and numbers folks. - ATOs drop, but as recipes. Still rare, has the side effect of pulling INF out of the economy potentially twice (on crafting and through AH fees if sold.) ALso, granted, has the chance to lose money if someone sells or vendors the recipe, but ya takes yer chances... - Something else? Honestly, I'm not sure what other ideas there are that might not do odd things to the economy. Combining other enhancements?
  9. ... I have no idea why I put excelsior when I'm mostly on everlasting. :D I tend to add to the bounty, myself. Someone's gotten a few hundred million inf of mine, by now, and at least a couple super packs or winter IOs.
  10. Worked on a model. Blew things up in Mechwarrior 5. Slept.
  11. Three letters... MSR. >.>
  12. ... which brings me to something else brought on - it's *not* a measure of group involvement. It is - or was, unless we're somehow vastly changing how it's awarded - simply a measure of "how many things I killed in SG mode." WHich, sure, when we *did* have to buy stuff for the base (which the OP doesn't want a return to) was useful, but now? Leading doesn't generate prestige. Yes, leading as far as deciding to lead, say, a task force on SG night indirectly does - but it does it for everyone there, regardless of if they just showed up or took the initiative and time to set that up. Leading a SG can be a *Lot* of work, in and otu of game, depending on the size of the group... but that's not reflected in Prestige. Creating AEs does not generate prestige. (Given it doesn't go towards badges and such, I don't know if AE kills would generate any, either.) Yet they can be a big and very time-intensive thing for people to do. RP - either being involved with, or setting up - doesn't generate prestige. Base building and modification can take a *lot* of time... but not generate prestige. Nothing on discord, voice chat, etc. can generate prestige, obviously, but they're in use by and a big social part *of* a number of SGs, not just RP SGs. So, unlike vet levels - which at least do reflect activity on a single character (though that makes it a bit less useful for us altaholics) - I couldn't agree that prestige measures SG involvement. The only thing you need to do is have SG mode on while killing things. You can have that on and earn billions of prestige while being completely disassociated with anyone else in the SG. (And indirectly circles back to one of the old criticisms of prestige - it doesn't show how good a SG is, how it treats its members or how active it is as a whole. Just that stuff has been killed by someone in SG mode.)
  13. Boise!
  14. At most, a rum and coke or bit of whiskey, and that's rare. I don't get drunk (I mean, I probably would if I drank enough, but I don't find drinking enough for that to be fun or entertaining, so I don't do it.)
  15. See, that's the thing I'm *still* not seeing an explanation for - how is turning this on "fostering community?" Or in the OP's words, "getting SGs to talk?" Absolutely everything presented as a "we can do this with it" is something we can do *now* without it. What about turning Prestige back on magically makes SGs able or willing do things they can do right now, but apparently some are not? I mean, sure, technically saying "hey guys, turn on prestige/SG mode" is taling "more" since it's a sentence that wouldn't be said otherwise... (Well, if I'm being technical, not "everything." "We can turn on prestige, then earn badges for prestige" can't be done right now, but that's fairly... self-referential, I suppose.) At its heart, my main reason for arguing against this is turning on a system that (a) does nothing, but (b) has frequently encouraged negative behaviour in the past and (c) - while it's likely a *very* tiny risk, may have unforseen interactions with the code we have now. (No, I haven't mentioned C in the past, and I don't think it's a real worry, but the game *has* changed and we don't know if the system is just off or actually excised from the code.) All for... what? Letting someone have a number they can point to? So, again - what's the positive? How is this enabling anything that can't be done *right now* with existing systems and currencies? Or is this just "I want a big public number to show off?" If it's the last, the people who want it should just say that.
  16. Get the antivirus installed and updated with no help from tech support.
  17. ... my brain insisted it was different shorthand for "Rise of the Phoenix" and wondered how they were dying so much - even intentionally - to have this as a rotation. I had to click and look. 🙂
  18. You're reading a lot of things that don't exist. There's no anger here. You just apparently do not get that you've given no good reason for turning this on. You deciding to deflect doesn't change that, and frankly only convinces me further that you have no good argument. Everything you claim you want or need Prestige on to do, you can do now. You don't need prestige to do it. (Other than, of course, making your prestige amount bigger.) Here, let's start with one of your reasons. Why do you need prestige on for your SGs to talk? Why can't you just talk to the people in them now?
  19. If that's all you are getting from anything I'm saying, you're not reading. As I said in response to your prior post, the things you listed for "and prestige can do this!" can be done *now,* without prestige being turned on. And *are* being done now, without prestige being turned on. And with no explanation or argument of just how prestige enables those things in any additional way. The same is true for your original post. There's zero rationale for just how Prestige enables anything you listed or makes it easier. What you list for reasons for it in your OP, and restate again later: See who plays in SG mode? Why? To earn Prestige. Why earn Prestige? Because... you... get a bigger number that does nothing. Plus, *as I listed before but you apparently chose to ignore,* many activities that actively benefit the SG would do *zilch* for generating prestige. Rewards for contests for the SG? You can do that now without (re)introducing another currency. SGs do that now. I've participated in them. Got some inf, got some super packs. That sort of thing. "Make SGs talk internally." SGs do that now. If yours isn't, you can do that without Prestige. Just ... start talking. And a vague "make SGs matter more." Again - you can do this for your SG without Prestige. When prestige was available on live, it had *zero* impact on which SGs "mattered." Hell, "mattering" is pretty subjective, not objective, and some number in the SG listing isn't going to make a whit of difference. It doesn't show how active an SG is - one member could churn all of it. It doesn't show how involved the SG is on the server, or how it treats its members, or how often it plays or anything else. Oh, yeah, and "It can have badges tied to it" mentioned by others. So... yay, if you have a badger, you can have a few more? That's the closest thing to a positive, and at best it's a neutral argument. None of that is "I don't want it." It's all "There's zero point to reenabling it, and reenabling it can, has, and given that history likely will cause conflict."
  20. I think the spiderlings *might* be a little weak as a T1, but there are other options to look through anyway. And things can be tweaked, in any case. Other than that, yes, MMs are hard to create primaries for, but I don't think anyone would mind more options!
  21. Here's the thing. You don't need prestige to do any of that. That's the *point.* SG doesn't talk? Start talking while they're on. Get people talking. No prestige needed. (You wouldn't earn prestige for typing in chat - or starting a discord channel or whatever and talking there - anyway.) Have meetings? Say "Hey, guys, let's be more than a group sharing a base. How about every Thursday afternoon for the next few weeks we run a different TF?" No prestige needed to start doing that. And no pressure if someone can't join and isn't making that number bigger. "Make the ranking system mean something?" It didn't really before when we did have prestige. But again, you can do that *now,* as limited and kind of pointless as the ranking system is. Heck, why *would* you want to tie prestige to it? See my previous example in the other post. One person does nothing for the SG, but farms 'til they have 2b prestige. The other builds AEs, builds bases, helps out in chat, works on builds, organizes events, etc... all things that generate zero prestige. Which should have any sort of recognition in the SG? How much impact would that number really have? Make the game more fun? Find out what people like. Do costume contests. (again, not something that would generate prestige.) Have level 1 multi-zone races, or "run the rails." Have a PVP event. Have a level 1 PVP event. The only thing limiting you is your imagination and willingness to do something - not the existence or lack of a farmable number. So far, there's just no good argument for bringing it back.
  22. Everlasting's my primary server. That said, focusing on the above - why do you assume I die on a TF? I can play the same TF ten times, with ten different teams, same settings, and have the experience range from "never dying" to "seven team wipes in a row" depending on who's playing. Builds are only a part of that, after all. And frankly I'd find the second experience more interesting, finding out why and trying to fix or work around it (barring some odd gameplay bug, like, say, all Council Vampyri suddenly spawn as AV-level Nosferatu or something, and every spawn has three of them at least.) Honestly, using ITF is ... meh, as a measure. It's almost guaranteed, unless you specifically recruit not to, that you'll have a couple of Incarnates (if not a full or near full team of them,) and it pretty much trivializes the run. Which, sure, can be fun on occasion, but... That whole "I never die" thing is also *part* of why I don't do builds. I find it *freaking boring* to basically have no risk. It's why I want the old Quantums back with their unresistable Nictus damage for Khelds, the old Cysts, etc. And yeah, I have characters that can do +4x8... but I don't because I tend to find *that* boring. "Minions down, let me punch these two bosses for a while... next group... " (on top of the just-plain-silliness of having a full city's worth of people wandering around in a lab or office or cave to beat up. I know it's a game, and that that gives the XP for a full team, but ... eh.) I've been a standard part of the "not dying" thing. I was in a SG where we'd run at max level... and it was basically myself and the SG leader going nuke-nuke-judgement-judgement-nuke, while the others were soloing spawns as well. It's amusing, sure... for a short while. Neither of us were tanks, but... there just wasn't much there. Even trying ot keep up with the story on AEs, it still got rushed through because it was just that hard to challenge that group. (Which also got *me,* as one of the main people writing the AEs, to come up with things like time manipulation using groups... as in *everything* had it. Have them try to figure out what to do with their recharge - even IO-boosted recharge - floored.) (Part of the other reason I don't do builds, at least copying other peoples' builds, is that I end up not playing the character... since it feels like I'm playing someone else's character. I have no connection to them. It's just numbers that produce other numbers then, and if I wanted that, I'd open up Excel. But that's neither here nor there.) Got off track there a bit. Regardless, even without "builds" (and don't get me wrong - as I alluded to before, I do use IOs. I tend to throw things in organically, "that looks interesting" or "that looks helpful" as I level) death is still... fairly infrequent, especially as I get higher up in levels.
  23. No you aren't, and no you don't! :) This can ... already happen now? And what's more, players have more control over who they give INF to and when. *And* can give it to non-SG players, too. ... which basically... does nothing, so why enable the system (and the potential for some people to start in with "you're not doing anything for the SG, look at the prestige numbers!" arguments, even if they do mean nothing and there's no loss.) Even ignoring that, say you have two members of an SG. One is on for several hours a day. He farms, maybe, for his own build and INF. Or just solos, Doesn't really do anything much with the SG but show up for an hour a week and BSes with them. Has Prestige on, so while he's only with the SG an hour a week, with the rest of the time he plays he's the highest prestige earner in the group, has all the Prestige badges, etc. The other is on a few hours a week, base builds and tweaks (which doesn't earn Prestige,) builds and tests AEs so the SG has a good, new, relevant arc to run every other week to once a month, crafts commons and other IOs for general use, tosses extra salvage in the bin, but rarely if ever has Prestige on. Even if he *does* remember to turn it on, none of the things he does earns Prestige - there's no real way to have it affect Prestige earnings, after all. Which one's doing more for the SG? Which one shows more "prestige," and how does that relate at all to the SG? This was one of the issues with the Prestige system even from the start. It didn't reflect anything except itself. Not how good a SG was, not how much a player contributed (aside from that number) to the SG itself. And yet it caused problems. "I earn X much prestige, I deserve to be promoted/leader/whatever else," even if there was no real contribution to the SG as a whole. Or even "you owe me." Prestige is something best left dead and buried. Just want new badges? "Distance traveled using Walk" is more interesting.
  24. All I can say is that I 100% disagree with the premise you're starting with. Can IO builds make a difference? Sure. But I play quite a bit of support. I don't do "builds." And I haven't had survivability problems, or support problems. I'll be on commons late into a character's life - and, of course, played back when we didn't *have* IO sets and the game was a bit rougher. What it *sounds* like, to me (and I may be wrong on it, but I've run into it enough that this is sounding familiar) is that you might be concentrating too much on one side of the character. "I'm a bubbler" or "I'm Kinetic" or (shudder) "I'm a healer," that last one being the worst because of concepts hauled in from other games that just aren't needed here ("Focus on healing, let the DPS do the damage, if you're doing anything but healing you're doing it wrong" - and in some other games that's certainly needed... but not *here.*) A more *balanced* character can do a lot more *without* having to focus on just one side or the other. Granted, it's easier with some sets - FF throws out bubbles with two clicks on the team every four minutes, for instance, and hangs close enough for dispersion bubble to help the squishies who are probably a bit away from the fight - than with others, but your blasts (which for most sets are also debuffing) and / or controls are going to make a huge difference in team survivability as well. And sadly they're ignored by some percentage of support players in favor of "I need full leadership" or "Hasten+Medicine pool." They also, though, can give that survivability you're looking to new IO sets to add. For instance, defenders and corrupters... just out of *habit,* I tend to load their ST ranged up with thunderstrikes because I like the set and it's reasonably cheap. What does it end up giving as bonuses? Recovery (helpful on busier support sets,) and ranged and energy defense. You're not going to softcap that, but it's enough to be pretty useful.
  25. Yeah, I'm confused as well. Those buffs were made AOE on *live,* so it shouldn't even be a different branch of the sunset-era code. All you have to do is visit Point du Hoc while a mothership raid is being set up, if there's any thermal, sonic, cold, kin or FF you'll see everyone buffed in just a click.
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