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Greycat

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Everything posted by Greycat

  1. I don't think I have one - though when VEATs were new and shiny, the godawful story "arcs" they had just about made me delete the one I was working on around... 30 or so. Now? If they don't fit the concept I have in mind, they get renamed and a new backstory while I roll an alt that does.
  2. ... which does have an issue - there's a "floor" to the effect as well. Yep, you can fall through the bottom of the water, at least as I recall.
  3. I've seen this mentioned in a couple of threads and figured I'd put some thoughts here for discussion so as not to derail them. So. Picture this. You're running between missions in Talos. Suddenly, on the street you see Murderbot 9k, wanted for at least that many murders, still steaming from all the weapons they set off in an office. They're hanging out on the street chatting with Canniballer, who's idly chewing on what was someone's arm and wearing a T-shirt saying "Donner throws the best parties." You've stopped council and COT plots, brought in Frostfire, Protean, Countess Crey... but you can't touch them. Why? Because those are villain players, not NPCs. Or, you're cutting through Nerva because there's a macguffin that would really advance your power when you see Shiny Justice and Lighthearted off to... do whatever heroes do. Probably save a kitten from a tree. They'll likely interfere with your plans somehow, and even if not, beating them down would really make your rep. Only... you can't. Those are hero players, not NPCs. You sigh and move on. (Should any of these be someone's character... made up the names on the spot, so 'scuse me.) A few times in the last day I've seen "Open all the zones to any alignment" mentioned in different threads by different people. Given open world PVP is unlikely to ever happen (or be embraced by the community if it were turned on,) how would you deal with seeing "enemy" players in opposite-aligned zones? (Edit: As an aside, no, I'm not making the suggestion - due in large part to what I'm mentioning here, among other things.)
  4. Pfft, I'm only at ... around 100. Nothing like live. 🙂
  5. Have it scale. See, I was going to say "eh, not really," but early on, yes, it's rough. They're not slotted for enough damage because you don't have slots. They're not slotted for recharge because you don't have slots. So have them last longer and/or recharge sooner when you get them, and have that gradually back off to the current time as you hit 50, when you should have the slots and set bonuses.
  6. It varies. I don't mind exemping, I don't build for it or keep it in mind. If I feel like doing a posi with my 50, I know I'm going to take a hit. But I've got so many alts I can often find something in range, too.
  7. So... Regen makes your costume disappear?
  8. For some people that answer is just flat out "you can't." PVP wasn't in the game from the beginning, and they liked it that way. They just don't like PVP, period. Different strokes. (And no, that answer does not apply to me. Used to enjoy it.)
  9. They said "radically overhaul," not "tuesday."
  10. ? I'd lower the limit of 5 we have now to 3.
  11. I13 did a lot of things, one of the big ones being changing how powers worked. You went from being able to play a character in PVE and haul it over to PVP where, it might not be *optimal* ("Bring a team!") but you know how it works, to having holds that don't, mez protection that doesn't, and heals might but won't after a while, among many other things. As for what I'd do... hmmm. Unpopularly - drop the rule of 5 to a rule of 3 for set bonuses. (And fold LOTG into regular recharge percentages.)
  12. Should be a thread about these... somewhere. I'm not a fan of removing zones from the PVPers (or... in general, really.) Doubling them, though - there's plenty of investigation to be done in Siren's, I'd say the plot needs to be fleshed out more than scrapped. BB is sort of "out in the middle of nowhere," so for those looking for coop - well, yes, bit of a revamp and some more Shivan storyline to flesh things out (besides DiB.) Warburg makes sense to be a redside zone, if it were duplicated for PVE.
  13. You should have other tabs for things like task forces, which will fill in as you hit their level. If you've done DIB, you should be showing Positron 1 and 2 as well as Synapse, possibly Yin if you've hit 20. As far as one mission trials, there really aren't a lot like that. You'll see the Cathedral of Pain listed, but that needs... more than a few people. Same with the Rikti mothership. You'll see the respec trials listed, which aren't *one* mission but are fairly small. Cavern of Transcendance is fairly quick. Most of what you see will have a few missions to go through.
  14. "Those who do not remember the past are doomed to repeat it." We have literal years of experience of what happened on live. Ignoring that and just saying "live is gone" is, frankly, foolish. We've learned what people do and do not like, what works, doesn't work and sort of works and that sort of thing. "Now is now" *IS* now because of what happened before.
  15. When the zones were first introduced, there *was* a mission that sent you to the PVP zones - a simple talk to (talk to PVP zone liason.) If you think people *now* complain about "having" to go to PVP zones for badges? It's a polite chuckle compared to the outrage people had at this. Some people *do not like* PVP, do not want PVP, do not want to be exposed to it, do not want to even acknowledge it's in the game. So the devs moved the contacts *outside* the zones, in the PVE areas - and, finally, stopped *giving* them as contacts, since they would block progress towards getting other contacts until you went to talk to them. Putting missions in that force you to go to PVP zones? You'd better start liking the look of feathers stuck in the boiling tar that's covering you. I *like* the zones, though I think they need improvement on several things, and will fight (or just say "kill me and get it over with, this one's just not slotted for it," if that's the case) when I'm in there - but I'll argue against having missions force people to go into the zones all day. That said, there *are* missions in there, which (appropriately) affect (only) the zone. You have to be of level to get the missions, of course - you can level past them. (You can also get a temporary stealth/invis/phase shift for doing a patrol, which I tend to find handy.) But nobody's forced to go in and do them.
  16. Other than having them in your SG, not really, as far as I know.
  17. *chuckles* Fair.
  18. ... with no restrictions on how bases are made, I'd assume? Wonder how fun "yeah, our destructible items are locked in inaccessible rooms" is...
  19. You'll note I never mentioned underwater - that was another post entirely 🙂 However, as I recall the devs were preparing to mention, or start on, moon "stuff" when they got shut down, yeah. There's also been mention of "rocket launch sites under construction" (I think one's supposed to be in Port Oakes?) for years. And of course, we do have a gantry and "launching" rocket in Warburg.
  20. It all depends on what you want to do. Concentrate on damage? Blaster Support, but concentrate more on damage? Corrupter. Support, getting the support powers at lower level to help out? Defender.
  21. Did a couple earlier today and they seemed fine, actually. But it may have just been lack of load on the servers, too.
  22. So, I seem to have a few characters that are ocean or beach-related in their theming, and there's not a heck of a lot for them to do. I'd also been toying with the idea of extending that theme to a SG ($deity help me.) I've gone through AE maps here and there and there are some there - but not a lot. I'd like to snag some chunks of Talos (and probably Founders, as well) for use in AE. The SE and SW corners, the north islands (Circe/Ithaca waypoints) and a nice stretch of the boardwalk to north talos, say. Just for some variety. I wouldn't argue with the boardwalk from the tiki map either. 🙂
  23. Well... the inevitable question: "So why not start them up yourself?" I mean, yes, it's like herding cats, but still. I think people would still swap the *other* way for yet more merits (and of course for the people who don't want to swap red to blue.) Even if it's just a once a week thing, *someone* has to start the ball rolling, y'know?
  24. I'd say there's argument for the Shard zones, since they're not "connected" to heroside other than through Portal (though Arachnos should have their own outpost.) There's plenty there to explore and take advantage of. The Echo zones would make zero sense to be coop. (Yes, I know Faultline has the Arachnos base on it and the badge in the echo hinting at spiders - but it makes no sense *there,* either. A military base from a hostile nation in the middle of a city is just flat out dumb. FWIW I feel the same way about Nerva and Longbow, and the Mercy revamp, though at least you can kick LB and the heroes out of there.) Same with Crey's - while it's next to the RWZ ("vanguard" territory,) it's another "wouldn't make sense" one. Edit: As far as not seeing raids for the Abyss? Might be time/server dependent there. I know the ones on Everlasting tend to take place while I'm at work, but AFAIK they take place daily.
  25. Ever have an MSR go *just* wrong and be the target of several Magi at once? I've seen tanks get killed from that mezzing them.
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