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biostem

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Everything posted by biostem

  1. I would think an AR or Beam Rifle/Ninjitsu Blaster would work best - you get gun attacks, sword attacks, and can dip into fighting for bare-handed combat. You also get the wrist dart, which is similar to what some Vahzilok and Knives of Artemis use. You could also delve into Sorcery or Force of Will, if you want to add a few non-weapon ranged attacks to your repertoire...
  2. I wonder if Infiltration could be given the Mystic Flight or Experimentation SS treatment, and given a sub-power - maybe something like a very short-range teleport or a decoy power, where you deploy a duplicate or some other object/device, that distracts enemies, (make it unslottable and on a long cooldown)...
  3. Champions Online couldn't pull off wall-clinging, and their swinging powers basically use "magic skyhooks". DCUO has a clinging power of sorts, but it gets very quirky with how some surfaces have tons of minute details that make you rapidly change direction and angle. I just don't see such a power coming to CoH. That being said, I would love to see something like a permanent and enhanceable version of the jump pack or steam jump powers. I'd also love to see some sort of double-jump power. I also wonder if some of the tech wing options with jetpacks could be modified so we can only have the jetpack part of it, without said wings. I also wonder if we could get something like the flying disc power as a flight variant - perhaps where it simply looks like we are running in the air on some sort of magical or technological sigil/element.
  4. The real world doesn't work like movies or video games - trying to build a lair or actually engage in superheroism/villainy wouldn't last too long. You'd be far better off trying to start a charity that could both help people and keep your memory "alive" after you no longer are, or create a product line that is extremely exploitative but nevertheless sells really well, (if you want to be villainous). If we're talking about a scenario where things are a bit more fantastical, then what I'd want to do is to create some sort of powersuit/life sustaining tech for myself, and I'd sell/give away less powerful versions of it to help the crippled/paralyzed and/or supplement construction workers, etc. I'd probably avoid directly producing military products, and create a fairly cohesive PR campaign talking about our "tremendous breakthroughs" that allow a person to lift and move at a normal rate, (no overtly superhuman stuff). Realistically, though, I think I'd be too chicken to participate in the heroing directly - I'd probably stick to telepresence and/or drones instead. I've been rewatching "Thunderbirds are Go!" lately, and something like International Rescue would be really cool to implement as well...
  5. Bit of a tangent, but even if she was attending school in like the 70s or 80s, would a technopath still be really really useful? Doesn't make sense to me why she was sent to the sidekick track...
  6. So I did some testing, and it seems that when a character or enemy is under the effects of a buff or debuff, it plays an effect. I think it's tied to simply being under such an effect, and not the source of said effect. For instance, here is a low level of character of mine under the effects of a medium yellow insp, the P2W def/rec buff, and an enemy hit with a T1 Sentinel attack, which applies a dmg res debuff...
  7. I think those fall under a separate thing, though. If I am wrong, please correct me, but I believe that whenever you are receiving a tohit buff, you get such an effect, like whenever you are slowed, a little effect plays around your feet. I think it would require an additional change beyond just changing leadership...
  8. Are we talking about the glowie effect on your head, or the generic buff icons that display whenever someone is under the effect of a tohit buff, etc? I was under the impression that those buff effects are separate from the actual power, sort of like how hitting an enemy with an attack that debuffs them will show an animation on said enemy...
  9. I should have been clearer - I meant "nearly useless" in terms of combat effectiveness. I mean, a mutant whose power is to mend small breaches in things could be really useful, especially if it worked on people too. Someone who could influence the production of lactic acid might have some really specific use somewhere, but they're not likely to be called to stop the Brotherhood of Evil Mutants...
  10. Y'know what'd be interesting - to see a movie that delves into a metahuman with a nearly useless power, but with an obvious visual difference, and have them trying to cope or fit in - but don't make it where all normal people are evil or mean - something like what the early days of quirks would have been like in My Hero Academia, or maybe a Morlocks movie...
  11. As long as he isn't a cloud...
  12. I really like that design. It inspired me to do something similarly "Halloweenie", so I present to you, "Obfuscata", my mind/dark dominator: obfuscata1.costume
  13. I think, going forward, MCU writers need to avoid some of the plot elements that are now kind of cliche - no more "giant energy beams into the sky". No more evil copy of the hero. Let's instead, adopt the original evil overlord checklist and see some villainous competency. Events don't need to be extinction-level to be meaningful, and people don't need to act incompetently in order for the hero/villain to succeed or fail...
  14. Well, I find that a battle axe/bio armor or radiation armor brute can handle most content pretty easily. You get additional end recovery from your armor set to keep you going, and all the knock up/down from battle axe is a great form of "soft control" against most enemies - enemies on their butts can't hurt you.
  15. I'm speaking in generalities, but I thank you for the offer.
  16. I get that, but what if I want to actually make progress with my character? Maybe I'm working toward some key powers that help define/realize my character...
  17. Even the ones that look good, if they're of the longer variety, get ruled out if you are at all a stickler for parts clipping into other parts. Still, I'm all for more options...
  18. I wonder if they could keep your character facing the normal direction, and just apply an overlay on their lower body, a la Red Tornado...
  19. I'd say that the biggest disconnect is the "primary role" mindset vs expectations from other teammates, and that's where a lot of friction comes from. Most experienced players. IMO, play very self-sufficient characters; They don't need a personal heal or buff-bot, but certainly appreciate how a well timed & placed buff/debuff/control effect can turn the tide of battle or make the overall experience more enjoyable. Thus, if they encounter one of these "dedicated" characters, it would seem that such players are wasting a lot of END on continuously casting unnecessary heals or buffs, when a little extra DPS or or such powers may be more useful. As the saying goes, "a defeated enemy is completely controlled" - helping your team complete the task(s) at hand is more useful than making sure they are always at 100% health, since even if you come out of a fight with 1HP, you're still victorious, (and for many players, completing that TF in 45 mins instead of 1.5hrs is extremely important if they are going to be able to complete it at all).
  20. I've tried to RP on a few occasions, and one thing that's always turned me off from the experience is that we'd basically just hang out somewhere and chit-chat, instead of actually running missions or what-not. I'd role up a character whose concept I really liked, joined a group/SG, and that character would basically stagnate, as we'd hang out in the SG base or at some location, just chewing the fat. How do you folks balance these things? Do you just level up to where you want your character to be, power-wise, then find the group(s) you want to RP with, or am I just looking for/joining up with the wrong types of RP-ers? Thanks for listening!
  21. I want to see them delve into more, IMO, interesting "What If" scenarios, but I fear what we'll get are only things that are "relevant" to the MCU or today's pop-culture. I would really love to see episodes that incorporate the X-Men & Deadpool, since Disney owns them now. For instance: What if the X-Men came to assist the Avengers during the battle of New York? What if Deadpool swung down to save a plummeting Gamora, thereby denying Thanos the soul stone?
  22. I found "Turtles Forever" be be an entertaining movie - it incorporated the 80s, 90s and OG turtles into 1 story arc.
  23. I watched the trailer a few times. My concern is that it will undo all the growth and character development, (not to mention world-changing events), of the other 3 movies. Further, I am also concerned that it will simply retread what's already been done and/or try to "subvert our expectations"...
  24. Perhaps I misunderstood something, here, but my reading of the OP is that they're saying players should NOT come here asking for builds, and instead create their own build as they go. In turn, my interpretation of the responses is that many are saying that people should be free to ask for help with their builds, or to outright request an entire build. It seems to me that the OP is the one saying you shouldn't come here asking for help with your character, and just "wing it" as you go...
  25. Wouldn't something like "atompunk" fit - think the Fallout series...
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