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biostem

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Everything posted by biostem

  1. In a very general sense, any armor set that you, as an individual, cannot make work for you, is "the worst". Now, there are many reasons why one may not be able to get a set to work for them - like constantly running out of end, a set having holes you cannot or just aren't yet able to patch, or just not liking the style of play a particular armor set "wants" you to use, (like switching between bio armor's modes or maybe having a backup source of healing for SR, when hits do get through).
  2. Y'know what'd be funny - a toggle power that periodically scatters caltrops in a PBAoE around your character, (which also taunt enemies to yourself).
  3. Yeah, I mean, you can unslot or replace enhancements anytime, so I don't think it has to do with the permanent or transitory nature of the powers. IMHO, it's probably because Incarnate stuff came after the system that shows power details in the character window, and they either didn't have time or didn't care enough to include them in said info display...
  4. Maybe give the power an effect like Blasters' "Reach for the Limit", where it simply has a proc to grant a temporary damage boost, or perhaps up the base defense a little bit or have it grant additional KB protection...
  5. Agreed. Brute & Tanker Dark Armor gets the stealth power, and Brute Energy Aura keeps its stealth power, so I don't think it has to go away.
  6. I really like how that costume turned out! Aping off of the use of the 2-tone hair as a head covering/hood, I present "The Cold Crescent":
  7. I'm curious if you mean to do so as an extensive reworking of the existing game code, since trying to get a hold of a new game engine, then create everything else basically from scratch is nearly insurmountable, given what other "successors" have run up against...
  8. Do you mean animated/glowing/ones with FX? I think we already have static ones as patterns...
  9. Opportunity costs; You WANT tough and weave - gotta invest to get them. It's like one of the last "tough" choices players have to make in-game. Don't take it away!
  10. It's basically an unavoidable consequence of any rigid upper body piece that extends below the waste.
  11. Empathy is actually an extremely powerful set - it just isn't "set-it-and-forget-it", and the trend seems to be that people don't want to actually have to select which teammate to use what power on and when. I think that there are alternatives that cater to the former already, so taking away other options is not a good thing, IMHO. Not being able to have every power perma on everyone is actually *NOT* a bad thing...
  12. You're fundamentally changing the power - it's supposed to be that *YOU* are absorbing the other character's pain, not that you are helping them to do so. This would be too good, IMHO, and steps on the toes of those sets that specifically provide various resist shields. I could see the psi component, though. Again, probably too good. The buff values would also have to be significantly reduced if such powers were made into AoEs, which I don't like. Dark's rez, IIRC, needs a target. What would be the tradeoff, here?
  13. I was thinking of mechanics that might make for an interesting blast set, and my thoughts wandered to the Dreamcast game "Ikaruga", where one of the core mechanics is that you can switch between dark and light shots, which grant immunity and extra or reduced damage to like/opposite types. To that end, I present "Polarity Blast": The set would have a swap mechanic similar to dual pistols' swap ammo, but only between light and dark, (or negative/positive, etc). Attacking with one type would apply a special debuff to the target, and being hit by such an enemy while in the same or opposite mode, (the specifics can be ironed out later), would result in reduced damage or such from said enemy. Perhaps the set would also include a short but potent self buff for switching damage types, in order to encourage use of this mechanic, Other than the switching mechanic, the set could easily draw from existing attacks and animations. To simplify things, perhaps the 2 mutually exclusive mode-toggles could simply apply an additional graphical effect, so as to not have to deal with how to handle each attack having 2 separate FX themselves...
  14. That's an odd place to put, well, a "hood"...
  15. Well, AFAIK, the Praetorian Clockwork are built on the player frame, so that'd explain why they breathe, while the Council/5th Column ones use NPC models...
  16. biostem

    "IF" Movie

    I saw this yesterday with my partner; It was a surprisingly deep and emotional film. Very entertaining with some funny moments, and a touching farewell to Louis Gosset Jr. While little kids will probably enjoy it, it has some quite mature subject matter. Still, I'd say it is very worth the watch!
  17. @Greycat: Highest dishonor possible: Pineapple Pizza!
  18. Hmm... I wonder how difficult it would be to implement a "no breathing" default stance/pose as an option. Would be cool for those characters that, like @Saiyajinzoningen suggested, aren't alive or just don't breath like humans do...
  19. And certain P2W/START vendors and trainers, (a la those in Pocket D), also allow you to interact with them while on a TF - I believe it has to do with with whether they have any dialogue or are just the functional options, (train up, buy stuff, etc).
  20. Playerbases notwithstanding, if you were the proverbial "big fish in a small pond", (with total and complete control over updates or what gets added), why would you give that up? So you can take marching orders from the HC devs? (No insult intended).
  21. I would love a "while a travel power is on" option for ALL auras!
  22. Change the skin and clothing color, and you should be fine. The powers are different enough as well...
  23. Joking aside, I think, ideally, the effects of the powers should be what define them, and not necessarily the GFX. I mean, fire armor has its fire damage aura & burn. Dark armor has its fear cloak, etc. You don't need to be a formless blob of particle effects to sell the theme.
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