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Glacier Peak

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Everything posted by Glacier Peak

  1. Well I thought I'd revisit this thread again after 6 months and see if the number of players that joined us after the license announcement continued or declined. Looks like it's pretty much pre-announcement levels again. Is that good or bad? What do you think? If folks are curious, take a look at the graph of player count in @macskull post second from the top.
  2. Oh, then that's actually a good point to make! The least laggy server having a delay. Well I was buying these earlier today and I didn't experience this. Then again I did 10 mill inf flat, not an extra 01.
  3. The Auction House is cross server.
  4. I think I mentioned this already somewhere on the beta threads, but once the patch hits live, for anyone who loves making macros and wants numbered images here ya go: /macro_image "Labyrinth_Shift_01" "Text" "Command" /macro_image "Labyrinth_Shift_02" "Text" "Command" /macro_image "Labyrinth_Shift_03" "Text" "Command" /macro_image "Labyrinth_Shift_04" "Text" "Command" /macro_image "Labyrinth_Shift_05" "Text" "Command" /macro_image "Labyrinth_Shift_06" "Text" "Command" /macro_image "Labyrinth_Shift_07" "Text" "Command" /macro_image "Labyrinth_Shift_08" "Text" "Command" /macro_image "Labyrinth_Shift_09" "Text" "Command" /macro_image "Labyrinth_Shift_10" "Text" "Command"
  5. A (newer) Giant Monster Guide Giant Monsters (GMs) are all over the City of Heroes, City of Villains, and even the Going Rogue worlds. Sometimes they show up out of nowhere, sometimes players have to do a song and dance to get them to come out and play. Inspired by @Ravenstorm's old Giant Monster guide, I wanted to put together a new guide that makes it easier on the player by sharing all of the publicly available details in one place and the tips and tricks that players can use if they want to make the GM hunting easier. First, in this post I will share some of the tips and tricks that players can use to make the GM hunt easier. Then in the next post, I will start with each individual GM that spawns in the game world (this guide will not include Special Event GMs from Halloween or Winter Events or GMs that spawn during or as a result of a Task/Strike Force or Trial), going in to detail about their background, spawn requirements, general location(s) (I recommend using VidiotMaps for exact locations or patrol paths), their spawn behaviors, and the current rewards granted for defeating them at the time of this writing. I don’t know everything about how GMs work, so if I missed something or posted something factually inaccurate, please feel free to share and I’ll make the necessary changes. Special thanks to the Gold Standard Discord for their review and Homecoming Team for the GM reward data! Change Log: What time is it in game? Are you hunting a GM that doesn’t come out until a certain in-game time? Wouldn’t it be helpful to know what time it is in-game whenever you want? Well you can with these helpful macros! /macro_image "SuperSpeed_Burnout" "City Time" "citytime" /macro_image "SuperSpeed_Burnout" "Show Time" "showtime 1" This displays the official time in game using 24-hr time in the system chat. Players can substitute the Burnout macro image with any they prefer. Additionally, players can type “/showtime 1” to turn on or “/showtime 0” to shut off the time in game display. How do I find the Giant Monster? There are announcements in the Event Message channels (Hero, Villain, Praetorian, Event) in the chat tab. Make yourself a new tab for GM Hunting! Now that you know the GM has spawned you need to start moving through the spawn locations to find it. You can smash Tab (the default target button) or you can use these nifty macros. /macro_image "ChallengeStat_Master_Mode" "Target Search" "target_name [GM Name]" Players can substitute the Challenge macro image with any they prefer. Players can edit “[GM Name]” with their desired GM target name and remove the brackets or they can create additional macros for targeting more frequent spawning GMs (Eochai, Jack in Irons, Arachnos Flier, etc.) See spoiler below for all macros 'Stewardship' - Announcing and Clearing Spawns Thanks to @tidge for mentioning this, I think it is worth including in this guide and is an important responsibility for players to keep in mind as they go about defeating Giant Monsters. First, this is a multiplayer game - while many can demonstrate their uber build and destroy any GM solo with ease, it's also okay to notify other players in game that a GM has spawned. Waiting a few minutes or posting the location or forming a team - these are all good practices when hunting Giant Monsters across the in-game world. Second, GM hunting doesn't stop once you get the rewards! Some GMs will only exist one at a time and will spawn miniature versions of themselves that need cleaned up or else the GM won't spawn again (or the server resets). These include Jurassik (who spawns Rubble), Caleb (who has an entourage of ghosts who need to be defeated to reset the spawn), Babbage (some Clockwork might slip away from the encounter and hold up future spawns), and especially the Croatoa Grim Vale event. Lastly, I would recommend taking a look at the below Giant Monster Hunting: Merits and Good Stewardship post from @tidge that goes in to greater detail regarding the above topic. Giant Monster Mini Pets & Monstrous Aether The following Giant Monsters found in city zones now have a 10% chance of dropping an invention recipe of a miniature version of themselves. This chance is rolled individually per character who received credit and is tied to the same drop table as the Reward Merits. Adamastor Arachnos Flyer Babbage Caleb Clockwork Paladin Council Goliath War Walker Deathsurge Eochai Ghost of Scrapyard Jack In Irons Jurassik Kraken Kronos Titan Lusca Sally Seed of Hamidon (Seedling) U'kon Gr'ai NOTE: Only the zone version of these giant monsters drop the pet invention recipes. These invention recipes are not bound and can be freely traded or sold on the Auction House once acquired. Giant Monsters that drop Reward Merits now also drop up to three (1-3) Monstrous Aether salvage (amount depends on the specific GM defeated). Monstrous Aether Monstrous Aether is account bound and can only be transferred to other characters on the same account and cannot be stored in SG base bins; It can be held one-thousand (1,000) at a time. Monstrous Aether can be converted at any BenevoLabs Hologram vendors into the following: Trade ten(10) Monstrous Aether for one(1) random Giant Monster mini pet invention recipe from any of the listed above. Convert three(3) Monstrous Aether into one(1) Prismatic Aether.
  6. Looks like we've only got two signed up for this weekend's Indom Badge Run. If we don't get at least 6 signed up, I will likely cancel this week's iteration due to lack of participation. If you need the Freezer Burn badge though, this is the right place to sign up! [1100 PT / 1200 MT / 1300 CT / 1400 ET] Sunday, July 14th - Advanced Mode Imperious Task Force: This badge run will consist of running the Imperious Task Force at the 1-Star difficulty level (Malicious) in order to acquire a difficult new badge. This task force has new enemy mechanics and two unique enemy spawns not found anywhere else in the game (Aereus Colossi and final boss Romulus). Due to this added difficulty, I will run it at -1 Mission Difficulty setting. No special Archetype or builds are required for this run, bring whomever you would like the badge on! Defeats will be likely and we will be going at a leisurely pace, so expect it to take 2-3 hours. We will meet at Imperious, I'll be there 15 minutes early to start inviting people. It will be important to defeat the Cimeroran Surgeons in each mob before they buff up their mobs! Badges: Temporal Strife: Complete the Imperious Task Force Freezer Burn: Defeat the two Aereus Colossi! Sign-Up for Sunday, July 14th - Advanced Mode Imperious Task Force Badge Run: @Glacier Peak Glacier Peak - Ice/Cold Corruptor @Midnyte Midnyte - Dark Melee/Willpower Brute Casualty of War - fire/energy dominator @Burnt Umber Hostia Usta - Fire/Dark Corruptor
  7. You fight her if you're a Villain. I think it was a St. Martial story arc if I remember correctly.
  8. I'm partial to Carnival of Shadow because the Untouchable pet grants Forge (for more dmg!) and has a single target heal. The other pet has AoE Psi tornado and other Psi dmg attacks which helps melt enemies.
  9. Paste without formatting! 😆
  10. If you do end up teaming, you might try dropping super speed and subbing it with Athletic Run instead. Then you could grab Frostwork and slot Preventative Medicine: Absorb proc in it. This will go off even if you don't cast Frostwork. Aside from that, you could look at the Acc/Rech D-Sync enhancements for Benumb if slots are tight.
  11. Give your feedback anyways. It's the internet, who cares what people think about you. If you think it will make this game better for the community, let it be said. There's thumbs down emotes or the reply button for folks who disagree, there's thumbs up, and really any emote I guess, for anything else. There's gifs and memes and pretty much anything this website allows within the Code of Conduct - loquacious communication (two ways) is a healthy metric for a community. Personally, I think it's a waste of everyone's time for a person to say that they don't like something without testing it. It's like reading the patch notes and saying you're going to leave the game unless they change something - it's just childish. But I'm okay with people giving that feedback - that's their prerogative. So is me disagreeing with that. Edit: Of course, like Moogly said, Focused Feedback is a bit different.
  12. Your build looks proc-heavy and you've got acc/to-hit accounted for. 6 slotting Infrigidate with procs seems kind silly when your Benumb isn't slotted for recharge and Sleet is barely thrown a bone. I don't think you could be hurting for endurance with Heat Loss slotted the way it is, so I'd stick with Core Musculature. I guess if you said what the build is for others could better identify how to help you.
  13. There's not two distinct communities. You're wrong. Years of Homecoming development have shown they listen to player feedback. The transparency is obvious to anyone who has done any testing on the beta server in the past five years. Just because you don't get your way doesn't mean they don't listen.
  14. That's what production costs were for Endgame back in 2019! Holy cow.
  15. Is the plan to start out another group from Level 1 or keep playing the same characters?
  16. Worthy Opponent Well done all! Aside from me dying a few times, everyone else was fantastic. Big shout out to those who showed up and answered the call when we were short a few. Solid tanking, great pulls by @FrauleinMental and the teleports were on point the whole time. I thought it was going to take us two hours, but it was only 45 minutes!
  17. I did not apply any sarcasm to my response to you. I think if you took the time to get on to the beta server, you would receive answers to most of your questions by playing through the content. I'm not a dev, I couldn't begin to tell you why this was added or what connection it has to the greater story. Why screenshots? Because I don't have access to video clips, so you're best served by logging in to the beta server and looking at the powerset animations yourself. I don't have the answers for you on lore. These are new features and content that I haven't played. The point of this thread is to raise awareness of beta testing new content to find bugs or make changes before it gets published to the live servers.
  18. It can be discovered while in the zone. It's explained through exploring the new zone and it's mechanics. 🐮 Blame Odyssesus? There's screenshots in the original post of some of the powers in this powerset. Otherwise it's available to try out on the beta server.
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