
Chance Jackson
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Everything posted by Chance Jackson
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Null the Gull and Alignment missions
Chance Jackson replied to StoneColdJoker's topic in General Discussion
I really need to get around to building a base. I resisted for a long time, but my son totally begged me to let him build one, and now I would never go back *Teleporters to most zones, Blue, Red, and Gold...Great for running missions *NPC Trainers for leveling, Quartermaster as a universal store, ICON employee, Nurse for Inspy's *Salvage Racks, Enhancement tables for my low level toons, and Inspy Storage (I put the large ones in there and now that it's full, I can always go back get a large inspy for a tough mission, instead of paying 50K+ for them *Crafting tables (which are conviently next to my salvage racks)...don't have to run to the few University's that there are *Medbay as an alternative to the Hospital, and more importantly to evade Prisons on CoT or Council Missions. Nice -
I have gotten 2 or 3 purple drops on my all T3 & T4 Time/Sonic def i don't feel like the drop rate is worse than live.
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It's easier to add significant defense to a resistance build then it is to add resistance to a defense build, so most of the time people would recommend going for a resistance build.
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One of the few toons from live that I have recreated in homecoming with exact powersets & AT is a DB/Fire Brute so I'm definitely a fan, that said Claws & it's animations have never really interested me, that said a ranged ability in DB would be nice & fit the concepts I play the set for.
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Allow moving enhancements inside the slotted power
Chance Jackson replied to Weylin's topic in Suggestions & Feedback
Unslotters work, but it's wasteful for just moving enhancements around, which is purely visual This. -
I feel confident saying that this would also piss off KBers, and I'm speaking as a person that took an AoE immob to stop my own knockback 90% of the time. I thought of it as a compromise that will leave no one side happy 100% of the time.
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This is also a problem, that should be fixed.
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While you make some points worthy of consideration the bolded part isn't a bad thing.
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As a melee & aoe aficionado I absolutely despise dealing with KBers in pugs I don't complain I just leave after the mission is complete, obviously that doesn't work for TFs sigh. Rather than a blanket solution that pisses off KBers, the KB vs KU/KD issue should be in the hands of team leaders.
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What Primaries and Secondaries for the endgame AV's?
Chance Jackson replied to mousestalker's topic in Defender
IIRC Traps/Poison Trap deals unresistable -Regen making it imo the best Buff/Debuff set for soloing AVs & GMs. -
2 defenders sharing sonic blast for massive -res potential but i actually recommend having 1 have Time as a primary & the other having a resistance set that way you'll both have high def & resistance.
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You have piqued my interest, last I checked PPMs went off modified recharge which does not distinguish between slotted or global recharge but if you know better please do share.
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Outside of the additional healing & recharge 2 Time defenders won't be giving each other much in the form of benefits in the endgame as it is absurdly easy for 1 time def to softcap themselves & hit the soft cap, this might not be popular to suggest but I think 1 of you should choose a resistance or absorb set instead of Time.
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Enemy behavior is nonsensical, absurd!
Chance Jackson replied to Purrfekshawn's topic in General Discussion
;D -
I got a SHO i didn't need/couldn't use & it sold for about a million, I looked up the travel HO that I thought I wanted but could not confirm that it worked on teleport powers and it goes for 70 million! Enh converters have been a god send at raising up the value of trash recipes & IOs while bringing down the price of god tier IOs & I think that is sorely needed for the HO/SHO part of the market. Thank you for your consideration.
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Null the Gull and Alignment missions
Chance Jackson replied to StoneColdJoker's topic in General Discussion
I really need to get around to building a base. -
Has anyone actually taken Boxing/Kick/Cross Punch?
Chance Jackson replied to Vanden's topic in General Discussion
I just wish they's give us different animation options especially for kick like the following. Brawl - Open Hand Slap Boxing - Back Hand Slap Kick - Shin Breaker or the knee attack from StJ -
That's not really a valid comparison. The problem with Super Strength on Scrappers is really related to Rage. The set as a whole is balanced around the idea that you have an 80% damage buff up pretty much all of the time. The problem is that an 80% damage buff is a lot more powerful on a Scrapper than it is on a Brute or a Tanker since Scrappers have much higher damage modifiers. Functionally speaking an 80% damage buff for a Scrapper is more like a 120% damage buff for a Tanker or Brute. So at an absolute minimum if you ported Super Strength to Scrappers Rage would need to be nerfed to about 50% damage boost to keep the damage output in line with Brutes. Even then you might find it a bit to powerful due to Critical Strikes. Would have to be just a hair higher to be equal to Brutes. Normally at 50% fury Brutes and Scrappers will do equal damage outside of crits. Scrapper Attack: 150, slotted w/ 100% damage 300. Add 50% rage 375. Double rage 450 Brute Attack: 100, slotted w/ 100% damage 200. At 50% fury 300. Add 80% rage 380. Double rage 460 50% would put them below this threshold but 53% would put them equal. Another thing to consider when comparing the 2 ATs is that Scrappers for most sets have a higher damage buff with Build Up and similar powers vs Brutes. So during that 10 seconds with 100% slotting for damage, instead of 300 they would do 450 but a brute instead of 300 would only do 380. So for all other sets, the scrapper does slightly more damage over time. At base recharge this means around 55% on Rage would make the difference between a SS Scrapper and SS Brute about the same as any other set. Then that brings us to another issue. When you compare 2 identical sets and have the brute at 50% fury and exclude crits, the Scrapper version and the Brute version are exactly the same. Over time including crits, they are the same at 65% fury. Where things change is with Build Up combined with recharge. The more often build up is used, the farther the scrapper pulls ahead with the exact same attack chain. If you have Rage nerfed to 55% then a high recharge SS scrapper would be roughly the same as a high recharge SS brute where every other set, the scrapper pulls further ahead with more recharge. So if they were to port SS to scrappers they have several things to consider. If they nerf the Rage percentage too low then SS will suck on Scrappers and all the work that was done will be futile as almost no one would play the set. If they leave it too high, then it becomes super popular and everyone is running around with SS/Bio Scrappers stomping everything to death and popping Parasitic Aura right before rage crashes. (Don't pretend this isn't why we want SS on Scrappers) Finding a fair middle ground would take a lot of work and I would not expect that of people who are bringing the game to us without getting paid for it. So even though I would love to see it, I don't expect that port any time soon. This is all made worse by ATOs, Scrapper ATO's take scrappers from "Better than a Brute at Low Fury, not as good at high fury" to "Just plain better than a Brute." given the lower caps & the inability to plan around crits shouldn't scrappers overall be better dmg dealers than brutes when crits are factored in? SS should be better for scrappers than Brutes & tanks.
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Is there an offline costume designer?
Chance Jackson replied to Valandar's topic in General Discussion
This. -
Which pets were you using? Which pool gives you access to that?
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The change along with the 90% were announced with I24 & it was not popular at all.
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Nothing dealing with soul magic or eldritch abominations so the mystic villain groups are out, no hate groups or traditional fascist so 5th are out, no piss-ant street gangs either. Long story short I'd have to go with Malta, they have some of the best gear & coolest Robots in the game.
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Has anyone actually taken Boxing/Kick/Cross Punch?
Chance Jackson replied to Vanden's topic in General Discussion
I have no controllers, but I have Boxing & Cross Punch on 2 of my brutes. I noticed after i got Cross Punch that using boxing would cause mobs to become "fatigued" but I have no real idea what impact that really has on mobs, does it cause -recharge? The fatigued drains some endurance and lowers recovery slightly. Thanks! I have no controllers, but I have Boxing & Cross Punch on 2 of my brutes. I noticed after i got Cross Punch that using boxing would cause mobs to become "fatigued" but I have no real idea what impact that really has on mobs, does it cause -recharge? I love the series of batman spoofs especially the Bane & Riddler ones -
Has anyone actually taken Boxing/Kick/Cross Punch?
Chance Jackson replied to Vanden's topic in General Discussion
I have no controllers, but I have Boxing & Cross Punch on 2 of my brutes. I noticed after i got Cross Punch that using boxing would cause mobs to become "fatigued" but I have no real idea what impact that really has on mobs, does it cause -recharge? -
I'm afraid your info is a little out of date, iirc ppms were nerfed to take modified recharge into account in i24 which doesn't negatively impact Pet attacks.