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kelika2
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Everything posted by kelika2
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Fire. if it had fire shield it would be top tier but without it, its shit.
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I stopped reading right here. One the post is just too long and you keep your aura buffing IOs even when you exemp down. And masterminds being weak as they are you need all your slots to just keep up even in lower level stuff. You may argue this all you want, but there is a reason the monthly Archetype reports has them in the lowest population brackets. Please do not write a book to disagree. Just say Disagree please.
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MMs like doms are a level 50 only class. Or late bloomer if thats less offensive. You need all your slots, you need unique IO buffs, you need hamis. Oh and Inf because hamis are getting more expensive. If you are leveling up on your own without farming then good luck to you. Thugs slotting: 2 acc/dmg hamis, 1 acc/dmg/end IO (any), 1 raw end IO, 2 unique IO aura buffs Enforcers slotting: 2 acc/dmg hamis, 1 acc/dmg/end IO (any), 2 cytoskeletons (end/def/tohit), 1 lotg 7.5% - this maximizes defense and pet end consumption, tohit is a bonus Bruiser: Same as thugs Gang War: I never take it because its cute, they die easily and most of the time they are idle because pets cant go through one another and theres only so much room. its painful to watch the melee tweak out trying to melee, but cant. Can also be taken just to be an IO mule. Like using 3-4 slots to frankenslot acc/dmg/rech and the remaining for unique IOs or procs Your secondary is up to you. But /traps is your only option if you want to stay Natural Web nade needs its base slot only, acc/mez hami Caltrops only needs 2 rech, later on when your arsonist gets its fire patches itll keep stuff in them Triage beaon is up to you, i slapped 5/6 doc wounds in it, rarely gets used to full duration. I get more use out of Aid Other Acid Mortar is cool with 1 acc 2 rech FF Gen I slotted 2 def, 1 lotg 7.5% Poison Trap 2 rech Drones and mine skip. Drones are only good for taking the alpha strike in groups, you will never have enough time to set up a mine unless solo Detonator is up to you. Note the Bruiser's Fury will boost its damage, or any inspirations on whatever pet you want, oh and pet level is also a factor. IE a bruiser will always do more base damage over say, the arsonist. The pet will always die Because of traps light need for slots I had plenty of room for the pistol attacks, you wont always be setting up traps and downtime is a thing Power Pools are: Leadership for Maneuvers as early as I could fit it in, and Assault later on Hasten was taken in the 40s Travel power of your choice Medicine And Black Scorp patron. Power Boost wont effect traps but the +def toggle stacks nicely with FFGen
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The mentality "if its not the best, dont do it" is where people skipping MM attacks comes from. Check out the damage from personal attacks and your pets attacks. In most cases your attacks do more damage than a tier1 minion. Moreso if you go with high recharge. Please keep in mind no +rech effects pets powers and you can easily attack twice before your pet recharges its powers. Soldiers, demonlings, etc tend to have a noticeable amount of downtime Now im sure you know that Time's Juncture is a PBAoE around you, so being in melee wont be an issue for Lash and Crack Whip Tactics is just not needed unless you plan on fighting +6s or so quite often. Itrials and such bump MM pet levels up. Far Sight, and its power boosted version is total overkill in the Tohit department. I personally never rolled /Time, but my Demon/Thermal had plenty of powers and slots for attacks and all support stuff while having room for all the Unique IOs for def/res
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Turn Voltanic Sentinel into Frozen Orb from Diablo2. an entity that just travels out shiitting out little bits of damage in any direction. give it like 4-6 minor damage ball lightning powers so its always throwing something out without worry if it running out of attacks. I dunno if Pseudo pets can move from point A to point B without player interaction but you get the idea. With that idea out there, Short Circuit (blas, cor, def) can get revamped into a single target ability to make up for the lack of ranged attacks you hear now and again and stop most of you from trying to take away sents little quirks
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Add an extra tick to Burst Beanbag to Moderate or High damage Flamethrower to 16 targets and faster animation Full Auto to hit 16 targets to bring it in line with other nukes Still balanced by mostly lethal damage.
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I feel that turning Reconstruction into a heal over time like Nature/Time heals would make the set feel more Regenlike. Either Toggle HoT, or upfront heal+HoT or just a strait up click HoT. Either way having a renewable insp is kinda meh. And stupid levels of -regen resist like SR can easily cap def debuff resist by itself. slap that into Fast Healing(or metabolism) or just spread it out more.
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because when you pound down insta killing minions and lts and leaving a nasty -resist on whatever bosses are left, no ones ganna care about the 20-40 damage that mighta coulda shoulda woulda possibly been. maybe.
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5/6 obliteration minus proc
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Unsure if a lit oil slick still causes fear in pets still. be warned
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All this means giving up fire shield, fireball and rise of the phoenix.
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If true, stacking +dmg or doublehit?
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its ok, upfront heal + regen they only lick themselves. lions at level 6 upgrade and one other wolf at 32. cant remember if its tier1 alpha or tier3 dire I run beast/thermal (current) and beast/ff (retired). its much more noticeable on a set without player heals. on the FF I never had to worry about the lions that much and aid other was more than enough to keep them healed in most situations
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consider hospital + university dayjob accolade instead. having a power slot freed up is very liberating
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/sonic is kinda overkill in the resist department for Demons. with thermal and the IO aura buffs I can get my demons very close and at 90% s/l/f/their personal quirk resist resist 30-35% from the 3 aura IOs 10% from the thermal garg 10-15~% ish from their inherent 20~% from thermal shields And even if you are dead set on sonic, get the personal attacks. all sonic needs is the default, 2 shields, bubble and the -resist toggle. you do not need aid self because insps and bodyguard mode. field medic is ultra trash maneuvers is extreme hit or miss depending on if you slot the Def aura IOs I highly recommend Mu Mastery for Charged Armor since after S/L damage, energy is right behind that which stacks well with your big bubble. my thug/sonic has a personal 70%~ s/l/e resist. but thats also due to the 5% and 3% procs Your sonic shields are way overslotted. all 3 of my bubbles AND charged armor are as such: 1 ribo, 1 resist/end, 1 resist Unbreakable Guards. Liquefy is Extreme trash. its recharge is too huge for what it is and the fact it doesnt even have -resist is heart breaking. Assuming you do take Charged Armor, you will not need Tough. and Weave might be too much of an investment With all of those adjustments, take Assault because that +dmg is very nice with the -resist you are pumping out through personal attacks, siphon and disruption
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MM pet customization > a new MM set. Why? Because mercs can become disgrunted office workers. thugs can become clowns. demons can become fapbait. ninjas can become your 6way senran kagura fantasy. zombies can become your ES4: Oblivion Fantasy. Beasts can become your savage assault catgirl fantasy. huh the last couple became redundant. my point being let us customize our minions into bouncing breast and butt physics FO4 assaultron robots
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OP if you are trying to make a firefarmer go Radi/Fire/Mu 1 acc 5 procs in irradiated ground slot fences/ball/discharge for damage skip the radi cone ground smash is amazing and if soloing, i dont know why you are fighting bosses since they take x4 the effort of a LT for only double the rewards of a LT the Contaminated effect is neat but not worth focusing on Go to the P2W vendor and bring some power analyzers with you, many firefarms have lethal resist on enemies and zero fire/energy As for the rest of you, the new Artillery Set or even the Detonation(got an extra range a few patches back) set was made for Shockwave. Also Intuition Partial Radial Revamp and Cardiac Partial Core Revamp are other options for more range.
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StJ/nin staff/invul or nin or sr claws/sr just dont do willpower on a stalker. no quick recovery is a hard pass on the set
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This is where I get lost tho. aggro means taunt or being attacked
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Im like 90% sure blaster damage auras do not have a taunt effect and the one time it did it got removed quick
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fire/martial (or thorn) bonfire with KB to KD. caltrops keeps the targets inside. fire cages is crap
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Thugs, top tier nice mix of aoe and single target, does not have to wait until 32 for aoes Demons, top tier, same as thugs but more varied damage Beast/Ninja, mid tier, melee, single target damage for the most part. beasts are a newer set and have more tools to survive a bit better Bots, low tier pre 32, top tier post-32. ever since thugs came out its like regen to willpower or SS to StJ. Still amazing Mercs and Necromancy are low tier always. Mercs are held down by lethal damage, a low damage tier2 and being unable to control its CC abilities is meh. And the short range on a few attacks of the commando. narrow aoes are also a turnoff Necromancy pets are slow, watching them go downhill is agonizing because of their landing animation that plays every. god. damn. inch. they. fall. Tier1 zombies have a lack of attacks Tier2 zombies are mostly lethal and kinda bug out because sometimes they cant decide if they are melee or ranged Tier3 zombie is also low damage and since his CC abilities cannot be controlled it can use its hold at the start of a fight, or as the target is keeling over
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Unless you are also planning to only give yourself X shots per mission and having to go reload someplace I cant really see this. Having infinite arrows but not being able to light them on fire or having some high yield explosives on them is kinda weird. Plus Electric Net arrow is one of your better damaging abilities. Quivers aint that big in this game and 20 or so arrows inside them is pushing it