kelika2
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Everything posted by kelika2
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Pretty damn sure I clicked off slot levels. oh well
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First time exporting mids, may edit. Holy crap this was a lot of clicking to answer a question This Villain build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Thermal Radiation Power Pool: Teleportation Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Summon Demonlings -- HO:Nucle(A), HO:Nucle(3), EdcoftheM-Acc/Dmg/EndRdx(3), EndRdx-I(5), EdcoftheM-PetDef(5), CaltoArm-+Def(Pets)(7) Level 1: Warmth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(9), DctWnd-Rchg(11) Level 2: Corruption -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), RechRdx-I(15) Level 4: Lash -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(17), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Dmg/EndRdx(19), RechRdx-I(21) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Fire Shield -- HO:Ribo(A), ResDam-I(21), ResDam-I(23) Level 10: Plasma Shield -- HO:Ribo(A), ResDam-I(23), ResDam-I(25) Level 12: Summon Demons -- HO:Nucle(A), HO:Nucle(25), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27), HO:Golgi(27), SprCmmoft-Rchg/PetAoEDef(29), ExpRnf-+Res(Pets)(29) Level 14: Crack Whip -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(40), Bmbdmt-Dam/Rech(40), Bmbdmt-Acc/Dam/Rech(42), Bmbdmt-Acc/Dam/Rech/End(42), Ann-Acc/Dmg/EndRdx/Rchg(42) Level 16: Cauterize -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal(39), DctWnd-Rchg(40) Level 18: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37), Jnt-EndRdx/Rng(37) Level 20: Teleport Target -- RechRdx-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Hell on Earth -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(36), Dmg-I(36), RechRdx-I(36) Level 26: Summon Demon Prince -- HO:Nucle(A), HO:Nucle(31), MarofSpr-Acc/Dmg/EndRdx(33), EndRdx-I(33), SvrRgh-PetResDam(33), MarofSpr-EndRdx/+Resist/+Regen(34) Level 28: Forge -- RechRdx-I(A), AdjTrg-Rchg(31), AdjTrg-ToHit/Rchg(31) Level 30: Assault -- EndRdx-I(A), EndRdx-I(43) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(45) Level 38: Charged Armor -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(46) Level 41: Team Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(46), Jnt-EndRdx/Rng(46) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Heat Exhaustion -- Acc-I(A), Acc-I(50), RechRdx-I(50) Level 49: Power of the Phoenix -- OvrFrc-Dam/KB(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Supremacy Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(48), PrfShf-End%(48) Level 1: Cold Demonling Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Ember Demon Level 12: Hellfire Gargoyle Level 26: Demon Prince ------------ Reasons behind my demon/thermals finalized (level 50) build: Levels fly by fast, 1-20 isnt as long as you remember it to be unless you give yourself lots of houserules Rez at 49: it costs like 70 end, rarely used due to people awakening themselves, not dying or rage-hospitalizing Hell On Earth at 24: pre-25 enhancements are weak and will take forever to recharge. since 1-20 content dies pretty quick there is not much use for it being taken AT 18 Pet slotting: Maximizing acc/dmg/end while fitting in the resist/def IOs Teleport is just my personal favorite travel power. Teleport Target for general purpose on lagging/stuck pets, team teleport for when you gatta move fast or skip groups. itf, ms libtf, lrsf, etc Heat exhaustion at 47: You dont need the -regen pre-50
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Unfocused LONG list of changes I would like to see happen:
kelika2 replied to kelika2's topic in Suggestions & Feedback
Dual Pistols + Empty Clips while Flying/hovering. Animation bug where the bullets fly low and to the right. Not game breaking, but still. -
Purely from a 8man/raid point of view, yes. ESD doesnt hold everything anymore, stuff dies horrifically fast and ice arrow also wont hold anything that is that much of a threat anymore. Blasters blow stuff up.
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Blaster/Corr/Defender's following abilities to get bumped up to hit 16 targets: Howl - be nice to this set Full Auto - now that crashless nukes are a thing, its time to bump full auto up to be in line with others Cutting Beam - see Howl Frost Breath - see Cutting Beam - Sonic Attack's Siren Song can get a damage boost, moderate damage - Melee cone attacks getting the Shadow Maul/Power Crash treatment. 7-10ft range, 120-180 degree arc. Examples that would make lesser used sets/powers better for it: Psi melee - Strait up larger arc Katana - maybe a combo with lotus drops Radi Melee - strait up larger arc Savage Melee - strait up larger arc Street Justice - arc gets bigger with more stacks Ice Melee - strait up larger arc Fiery Melee - strait up larger arc Dual Blades - larger arcs/more targets with combos Electrical Melee - strait up larger arc or combo with chain induction Above listed are 90 degrees or less melee cones, Fiery Melee's breath being the worst offender of 30 degrees arc. - Combos and Stacks having uptimes of 30 seconds. Between how fast things die these days and traveling between groups of enemies stuff like dual blades combos fade before usefulness - Assault Rifle: Lower activation time for Flamethrower and Ignite Ignite to have a larger radius Get rid of the fear effect on Ignite - Combustion (and maybe any other power that uses this animation): speed it up or allow us to use other animations at the tailor (soul drain, dark consumption, consume) - Khelds: Taunt aura. either strait up new power added to their skillsets or integrate it into the Dwarf toggle. Make sure it is an unenhaceable effect as to not stretch out slotting it . ex: Peacebringers getting Shield Defense's +dmg for you, and -dmg for enemies. Khelds getting +rech for you, and -rech for enemies White Dwarf Sublimination (heal) changed into an attack that heals to match Warshades. Use Radiant Strike/Jab/Punch's animation, does not have to be a "lifetap", but act like it. such as absorbing the radiating light from the attack or someroleplay crap like that - Sentinel Cone attacks (all applicable), bumped up to 10 targets. - Psychic Blast: all around faster projectiles Psi Tornado: shorten the dot for faster ticks or add in some smashing damage - Mastermind: Bump all pet levels up 2 levels Shuffle around when you get powers for pets via upgrades. AoE is a huge part of this game and bots/beasts/ninjas/mercs waiting until level 32 for their AoE abilities is a little rough Ninja/Beast movement speed for all the other pets, make ninjas/beast faster if you really want. Pets not keeping up is a pretty huge issue at all levels. My ninjas and beasts have no problems keeping up Necromancy > Enchant Undead > Projectile Vomit/Zombie Vomit: Increase those cone sizes. Currently 20(projectile) and 5(melee) degree arcs. holy shit. Thugs > Call Thugs > Arsonist > Molotov Cocktail: Increase the radius. Currently 5ft Thugs > Equip Thugs > Spit Fire: Increase the cone size, currently 30 degree arc Mercs > Tactical Upgrade > Assault Rifle Auto Fire (Soldier): Increase the cone size, currently 5ft arc Mercs > Spec ops: replace web nade with either toxic nade or area wide toxic nade. Mercs > Spec ops > flashbang: add some damage to it
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Consider going radiation emission and coloring everything Stormlike
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pistol/fire for blazing aura and hot feet while you are animating rain or hail, and to explain fire rounds pistol/ice for reasons, ice stomp just got some moderate damage added to it, and to explain ice rounds (corr) pistol/poison for poison, and to explain toxic rounds pistol/energy because minimalist secondary. all i used was BU and Energize pistol/time for that pbaoe cold burst after hail pistol/psi to have another cone attack to go with empty clips, and wail for another hail follow up
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fire/dev - caltrops fire/ice - frigid protection fire/tactical - glue arrow and later oil slick more dots dots dots dots omg dots BURN EVERYTHING fire/martial - reaction time In a team, the rain scatter is not as noticeable as tanks/brutes bring some punchvoke and others can slow down for you. but as a fire/fire blaster you still have fireball, breath and sword circle to do lots of the defeating And if you want to just be about rains, consider corruptors fire/TA - glue arrow and oil slick again. oil slick does not scourge fire/dark - dark pit -res and slow fire/storm - all my fire/storm does is freezing rain, steamy mist and tornado/lightning storm with KB to KD. much dot, much scourge, pure fun from posi to max level fire/time - slow patch early on and tons of other stuff later fire/traps - caltrops again, also acid mortar and other stuff
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my 6 slot blazing aura and dynamo 3 acc/dmg hami 2+++++ heal and 1+++++ endmod disagrees
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1 slot lotg wonder. but otherwise no. nin is fairly easy to softcap
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WP/MA Storm Kick has a large def to all boost Regen scales better with tank HP Animations can be changed around to be more superlike Hell, my brutes hover around 80-85% s/l and 30% most else IOing for defense.
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try sonic/psi and recolor psi's stuff sonicy Howl > Psi scream is a nice combo. Shockwave is ok but I slapped a KB to KD into it
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TL:DR if you want concept, go for it, but for a late game long lasting main minmaxer move on I never could get into mids but here s my psi/psi/fire blaster. Psi sucks due to slow moving projectiles. believe me most things outside of TKBlast and Psi Scream half of the time "misses" because things die before my projectiles get there is common Highly resisted at random intervuls while leveling, anything from vhaz to arachnos/aliens/longbow AND ROBOTS, ZOMBIES AND EXTREMELY HIGHLY TRAINED SOLDIERS FOR MENTAL PSI ATTACKS/INFO GATHERING LORE If however you are making a concept character never forget that this game is easy enough to have anything viable. but if you want to min/max, psiblast is not for you due to old devs mentality "psi too stronk" in pvp, makes you suffer in pve, but not as much as you'd think. This blaster right here is 100% "when im bored enough for an itf" kinda alt. If you or anyone else replies to this post with real cristismmism reminder that i am drunk when posting this and may not be taken seriously later in the week when i log back in. or even acknowledged.
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Mercs/sonic - Here come the Men in Black [Leveling/concept character]
kelika2 replied to pyrocumulus's topic in Mastermind
Yeah. I broke down eventually and rerolled /dark to keep up the shadow warrior thing -
Mercs/sonic - Here come the Men in Black [Leveling/concept character]
kelika2 replied to pyrocumulus's topic in Mastermind
Id vote against scorpid shield/mace mastery if there is still time. my thug/sonic/mu got to be one of my tougher masterminds from stacking resists. s/l/e are some of the most common damage types pets get a ton of acc and tohit from enhancements and your inherent. turn off tactics for awhile and monitor your pets chances to hit then consider keeping it. I never once took tactics on any of my masterminds I would recommend working in the personal attacks in somehow but I remember my old ninja/ff and trying to keep up grant invis's's's 2 min duration on 6 pets and that was time consuming. -
If you do get it, make sure to slot it with range. as a fire/fire/flame, and fire/ice/lightning I run it with posi blast 5/6, skipping dmg/end and 1 range/dmg++ hami
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Focused Feedback: Energy Melee Revamp
kelika2 replied to Jimmy's topic in [Open Beta] Focused Feedback
To make it simple, I want simple. Whirling Hands is good to go from hide/without setup -
Focused Feedback: Blaster Secondary Revamp
kelika2 replied to Jimmy's topic in [Open Beta] Focused Feedback
I do not know their reasons, but to me its just another Cauterizing Aura where I can slap 3 acc/dmg hamis in it, 2 50+++++ heals, and 1 50+++++ end mod and have another DoT to stack with SC and BL. But now I have to find room for Thunder Strike somehow -
Focused Feedback: Energy Melee Revamp
kelika2 replied to Jimmy's topic in [Open Beta] Focused Feedback
Over the years playing an /energy dom, things die very fast for Total Focus to finish, or the follow up effect not lasting long enough to get to the next group. While asking for Whirling Hands was too much as it is, I would also love it if the old stalker sets (issue 6's katana, claws, dual blades?, and MA) to get their AoEs back in some form. I am aware of MA's Eagle Claw's new cone Also remember, Titan cones only hit 5 targets(nontank), and its pretty easy to do so. However varying enemy size/placement/rest of your teams CC abilities will limit Power Crash's chances of hitting the full 5(10) targets. A nice 360 degrees Whirling Hands will just be a nice fire and go -
Focused Feedback: Energy Melee Revamp
kelika2 replied to Jimmy's topic in [Open Beta] Focused Feedback
Can Stalkers get Whirling Hands instead of Power Crash? Lining up cone attacks is just not worth it most of the time (For aoe) due to how fast this game can move. Other cone attacks such as Ripper, Eviscerate and Sweeping Cross also function very well as Single Target damage, but Energy Melee has enough single target damage. While I see the number of targets hit goes up with total focus, still does not seem worth it. Suggested this without knowing Power Crashes width. -
Lower damage taken requirement for BiB
kelika2 replied to fitzsimmons's topic in Suggestions & Feedback
I dunno about you folks but whenever I get a badge I want as a title or something that goes with my character I almost instantly forget about it -
Beasts work stupidly well with many secondaries. But my favorite ended up being Thermal. With their inherent resists and thermal shields they are stupidly tough and forge on the cats and big wolf felt nice. And power recoloring allowed a frosty look
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remove -spd and make the fire/cold toggle a +def instead of resist
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Bumping because while the Ice Stomp power got some damage in the PTR I feel that once given an inch, an attempt for a mile is guaranteed. Blaster Shiver is a shorter range and smaller diameter and self balancing if damage is added to it also available at a lower level as a bonus for those of us who spend lots of time sub 30
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Focused Feedback: Blaster Secondary Revamp
kelika2 replied to Jimmy's topic in [Open Beta] Focused Feedback
Screw my fire/arrow corr. fire/arrow blaster all the way now. Everything must burn. And burn some more. and flame epic pool to make burn more.