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Everything posted by BrandX
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Was looking at a Dark/TW for concept, and I got to wondering, for the Single Target damage, should I be taking Gloom? That's the epic that fits the concept, but would Gloom with TW ruin the ST DPS? How is TW on Tankers? Don't want to go Brute on this concept, because I'm happy with my Brute. Dark Armor on Scrappers has no taunt aura and I'm feeling like I want a taunt aura with TW.
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I don't mind it, but I know other players do, so I try to minimize it on my builds. I wouldn't change it or make sets able to turn it on and off (unless it's a new set that's setup to that). Don't want it, don't play it or use IOs to suppress it.
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I see no point in a toggle on a timer, if it's a click power. The same thing is being done, except instead of a big end cost all at once, it'll be a smaller end cost over a period of time.
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Claws/Radiation for the Taunt Aura.
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I had a Katana/Fire Armor on live. Was a fun build. Also, when looking for more damage, Dark Armor has the damage aura and I wouldn't let Endurance worry you. Maybe in the beginning it can be an issue, but I had a Spines/Dark Armor back on live that was not only very survivable, I never ran out of end. Not the top tier single target, but I had Spine's single target up there to solo AVs as well. On the /Ninjitsu side of things, as I look at a build posted above. I wouldn't go Performance Shifter EndMod/Rech & EndMod. It's not worth the set bonus. I'd grab two level 50 EndMod/Rech IOs and then +5 them. Worked well on my StJ/Nin
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But it fits the theme/concept, when people say "I want this set for the theme/concept" So, one can go WP if the idea is abilities needing to be passive. Or abilities need to be less clickie. The click aspect is just a meta fact, it isn't a character having to stop and go "Let me think on this for a second to heal" One doesn't do that for the toggles do they? "Hold on, need to think for a second to keep my toughness up" 😛
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I see the clickies more as a meta aspect of the game and less of the idea that my hero is stopping to activate some defense. 😛 I get what you're saying and as mentioned, there is Willpower for that. We all like to look at the name of the set and go, "Yeah that." but really, Willpower (and most sets) can fit the Regen concept, you just might have to deal with some FX you'd rather not have to deal with. Invulnerability can be Regeneration in character concept, instead of straight bullet proof bullets bouncing. The only difference being the Revive power, which many seem to skip anyways.
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All the t9's could be made perma back then.
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Martial Assault for more than just Dominators
BrandX replied to SpartacusCole's topic in Suggestions & Feedback
I'd argue, when a class such as Sentinels was thought of, many players likely envisioned Assault Sets over Blast Sets anyways 😛 -
I used nothing but the Healing Component on my Sentinel and I can say, never noticed it 😛 Not that I would say get rid of it now, but still, if it was gotten rid of, it wouldn't be noticed.
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That gives me a thought for Revive based on another idea I had earlier. Give Revive a passive ability to go a long with it, but change that passive ability for every AT with Regen. So, right now it would be different for Stalkers, Brutes and Scrappers, as Tankers don't have Regen. They could just make it all +Resists or even +Dmg across the board or +DMG for Scrappers/Stalkers and +Resists for Brutes (and Tanks if they ever get it) or additional +Regen or whatever!
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Seems they could give Revive the Second Wind treatment. Which looks to be able to be used while still alive. No need to rename it.
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There is D.U.S.T. Ranger's +DMG, but I'd guess for that one, you likely knew what you were going after 🙂 I don't know how much added damage it is though.
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Something I realized today as I finished getting the last Day Job badge, is the Day Job auto powers, which got me to wondering if people thought about the auto ones being in use, when they did their pylon runs. For instance, I did have the +RCH auto power going for a bit today.
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Proc'ed out Dark Consumption too?
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If this works with OwtS, seems it would work with WP's SoW as well.
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Energy Melee interactions with Energy Focus (new passive)
BrandX replied to Sancerre's topic in Suggestions & Feedback
Agreed! Not only do I love the pom pom animations, but I love just having the stun effects! -
We don't need Hero Patrons. More Epics wouldn't be bad, but they don't need to be Patrons.
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I'm not so much against this, as I always wonder, what's the point of resistance, if the answer to it, is to raise the damage of the sets to overcome resistances. Maybe, the better solution would be, not all enemies need to be highly smashing resistance.
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Tight builds getting tighter with the idea of Confront being a Taunt Aura with a pop up of single target Taunt. That seems like a pretty fair idea. Also, no need to make that Taunt Aura cost any Endurance. Now, I was okay with giving some of the other sets Taunt in some of those auras, like Fire Armor (Damage is supposed to be it's mitigation) but really, this feels like a good idea. Now, I will say, on the down side of this, is those with Confront who may not want to have the taunt aura but do want the single target taunt. HOWEVER it's not often I see a Scrapper with Confront.
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That's another, I believe I've seen her do that with having a taunt aura in the group though. Also, group, not one, one tends to solo.
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I'm quite happy with my Ice/Fire Brute. Not sure what it's ST DPS is, but it's my fire farmer and it does okay on all the TFs so far in team play. But it was meant to be a fun concept fire farmer.
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This thread makes me want to try an EM/Fire Scrapper
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I made a thread about trying to make a Regen without Tough/Weave, but even then, most other sets use Tough/Weave to get that extra Resist/Defense. Maneuvers may or may not be the exception. At just SO range, I'm not sure I would see Regen much differently than the other sets on just SOs, but it's been so long since I ran a SO build at level 50 😛
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