Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

MoonSheep

Members
  • Posts

    1433
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by MoonSheep

  1. i dislike this viewpoint because for me the team aspect and unique abilities of each AT in CoH is what makes it so enjoyable however you are entirely correct. it can be seen on every build thread on the archetype sub forums. the number one priority for players on HC is “me me me” - e.g purely support ATs with tough and weave, completely neglecting the various support powers for the sake of softcapping def. ego has taken centre stage over co-op play and team work archetypes don’t exist on HC
  2. haha yeah i quickly realised that, RIP some inf
  3. i logged on last night and tried manipulating the price of alchemical gold to see if the prices could be influenced to a significant degree - i was quickly 160M inf down and didn’t seem to make much of a difference on that one item (didn’t want to waste too much inf on an experiment) if someone is trying to manipulate the price of all uncommon salvage they will be having to invest 10’s of billions into doing it i think it may simply be a wider market force edit: just seen @Troo’s post, looks like i’m a right peasant. please ignore the above post from this lowly proletariat 😀
  4. the good ol days!
  5. it’s still basically free even at 10K, i’m happy to chuck you some inf @Snarky if you’re finding it expensive, pm me your ingame global?
  6. i’m probably a bit biased but a mind/fire dom has everything at range, very high damage and a fun soloing experience. i’ve done most of the games content several times over on mine, a lot of it solo - currently at around 9600 merits
  7. i would absolutely love that on all of my alts, more ability to cause chaos!
  8. i like the part where you took the time to ensure you made at least one incorrect statement in every sentence of that post
  9. great idea, a wormhole would be fun
  10. man, those good ol days of sirens call PvP were incredible. such a memorable moment of my CoX career that i’ll always value - Sirens was *the* place to be. It was heaving blueside and redside permanently - So many different ATs were viable, you’d have a fighting chance on a lot of different builds - People would make characters specifically for sirens call - Big group battles at the hero entrance or villain entrance, like angry wasps attacking each other
  11. i jumped on the KM hate train with too much enthusiasm then it seems!
  12. kinetic / regen stalker?
  13. simply beautiful, inspirational
  14. i don’t think this will be approved even though it would be great fun. instead, fight an enemy group which have confuse powers in a team of 8 and turn all mez shields off pvp mode activated
  15. valuable veng bait if you ask me!
  16. i suppose the answer is to build teams yourself to manage expectations. if i’m recruiting for a speed run i note on LFG that it’s 50+ / no MM’s (if someone is 40+ and pretty much fully slotted i’ll make an exception) some people are online for casual play, some are online for power play
  17. what level are you up to so far? i‘ve been soloing mine and up to around 22 so far, i have a reasonable attack chain but think it’ll really come alive when i have both lightning rod and shield charge
  18. poison/sonic defender would generate absurds amount of -res. it would deal close to zero damage though i made a poison/fire which i found to be a good middle ground. fitting in a few -res procs adds to the fun. goes great with a kin on the team
  19. does it need to be a scrapper would be my first thought i build a lot of scrappers on test for a laugh, mace is incredibly damaging - especially with the scrapper ATOs - amazing ST and also impressive AoE
  20. think and adapt like killing foes with stun first? i play solely squishies and don’t think being stunned is a big deal, the game has been watered down a lot over the years individual characters have become magnitudes more powerful than ever intended, yet changes are made to make the game even less challenging, seems odd to me
  21. i think it’s a shame they changed it, enemy groups are generally too easy and don’t pose a much of a challenge thesedays
  22. i believe mez attacks uses to de-toggle everything but for some reason they changed it
×
×
  • Create New...