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M3z

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Everything posted by M3z

  1. Yeah I vote for Shawshank Redemption 4.5 to be added to the game proper
  2. Yeah I never got the "PVP is the unwanted stepchild system of CoH" when wasn't it planned to be in the game fairly early on or even since beta? Also dying in a 10+ year old game is like having your teeth extracted rectally? ok
  3. Crazy how upset this community still gets dying in a pvp zone or even just discussing pvp lol
  4. Playing against taunt is one of the most miserable things in pvp. You are taken out of the game for 10 mins, no counterplay, no nothing. Breaking LOS rarely does anything(on some maps it's impossible) and even if you do, you still have 2-3 -range debuffs stacked on you. May as well bring back perma caging while we're at it if we're gonna allow taunt lol.
  5. New Ice-EA Dominator 8-25-19.mxd Can probably adapt this into something, only thing i'd change around is i'd get jaunt(requirement for 1606s at this point)
  6. If you're doing strictly zones and you play mostly solo, mind/energy might honestly be your best bet. I have a mind/fire and an ice/energy, mind/fire is good when you're attacking with other mind/fires or in team spike scenarios but solo there's a big gap in your attack chain after blaze->dominate->snipe whereas energy you have non-stop heavy hitters with total focus, powerburst, and snipe(even power blast hits hard). A powerburst with Power Up+energized+hybrid assault double hit can probably hit 600+ I imagine. Power Up'd total focus also stuns forever since most people have close to 0 stun res. If you're going to open up on people, open up with PU->TF and not dominate.
  7. Difficult, also many other things would break that would make the game more insufferable than it is(old mez system would be busted with hold procs, would need to reintroduce unresisted damage/debuffs to ATs again, incarnates would be busted etc etc). But I do think the entire pvp community agrees that pre i13 pvp was waaaaaaaaay better than what it currently is and if effort is ever put forth to try and recreate i12 pvp again it would help bring more people to pvp simply because it's easier to understand than the current system. I just mean if you brought your pve build to pvp in i12, you would do okay in a lot of circumstances(of course straight up pvp builds would probably beat you but atleast there was counterplay and you could fight back). In current patch if you bring something that isn't specced specifically for pvp you actually stand 0 chance because it's just a damage race at this point. edit: not to mention there's completely different mechanics now in pvp and the game doesn't tell you how any of it works so that adds to the confusion.
  8. Probably needs experimentation teleport to help with survivability and cryopistol to animation cancel dev blow.
  9. Although I would love to replace stun with anything (and revert ET animation as well) stun definitely wasn't what caused the nerf (at least on test server or any of the pvp tournaments), it was definitely ET (even though that wasn't overpowered at all, it was just the perception that it was OP but in reality it was one of very few viable melee sets). Also with how mez mechanics work now(post i13), stun wouldn't be OP, it really wouldn't do anything. Which I guess is further argument to replace it with something.
  10. Is there a list of commands anywhere for demos? Always wondered if you could edit them.
  11. Yeah if not being able to +5 everything if I could just hit 1 button the +5 an IO completely one at a time that'd be a million times better than the current system of possible.
  12. high end pve, unless you are just capped def/res MMs are trash in pvp zones, MMs big time trash in arena 1v1, big time trash 8v8s, unless you have speedboost on pets MMs are trash, even with SB though, mediocre AT needs help even though for some reason everyone disagrees lol (not in this thread but more in general)
  13. AGREED, these skill less button mashers make me sad too. There is no skill or thought in this kind of pvp, It's just a bunch of blasters tab targeting to same target! No thought, skill or strategy, even if they'd like you to believe that. People actually play like this and think it's fun? And they play like this since i8? and who are these ladder pvpers who think they know what's best? I think there should be an i13 part 2 to take out the rest of these so called "pvpers" (really they are just trolls!)
  14. Gibson is right, the lack of slows/mezzes kills this games depth and stops so many ATs and sets from being viable in pvp right now. It really just simplifies the game and makes everything boil down to damage. Mezzes and slows REALLY REALLY need to be looked at. I think -jump should be countered by IR and that's it. If they do manage to bring back slows THEN they can think about suppressing -jump or nerfing it. But if you nerf -jump without adding any sort of CC benefits to the classes/ATs that rely on that? You'd only be making pvp worse.
  15. Also, can we please remove the intangibility or whatever effect is applied on targets that are TP foe'd? A lot of builds that are already not great to begin(traps) rely on tp foe, but because of the .75 sec invulnerability are rendered worthless.
  16. I would add that AS shouldn't be able to be LOS'd either, or at least cut the cast time in half. Also the unresisted portion needs to be doubled at least. But I agree with everything in this post.
  17. 1. Yes. you can blame multi-boxing for this position 2. Pst, I am a stalker. i am the bad experience. i also recognize i don't have to have hide or stealth for pvp. we should be more than a one-trick pony. 3. You're mistaken. 4. What? Is that crying? There is no crying in PVP. bwahahaha perhaps we should stick to the topics, maybe allow folks to voice their suggestions without arguing with them. No one is stopping people from voicing their opinions. Also there is nothing wrong with arguing peoples opinions? Mac has a lot of competitive pvp too experience too so it's not like his critiques of peoples suggestions are unfounded. That said I'm not saying if you haven't played comp don't voice your opinion, I'm just saying people shouldn't expect no push back on their ideas.
  18. THIS All of your reliable damage come from thunderstrike (if you elect to go mu mastery), spirit shark jaws, and KO blow, none of which are from your primary (your pets) which SHOULD be where your damage primarily comes from (but does not because of the issues discussed earlier in the thread).
  19. No they don't need buffs to BG mode, their survivability in BG mode is not a problem, it's applying offensive pressure in the wake of not having access to slows/mezzes.
  20. I feel like there needs to be full disclosure on posts like this and macskulls about how they have never played MM in any meaningful way in pvp (alouu is a blaster, macskull plays defender/corr primarily). That said yes I know how pet resistance works, I know they are not affected by DR curves. So because pet res is 75% on very specific (and non pvp viable) builds instead of 40% this matters why? Pets take the pure damage from a MM player, their resistance doesn't matter, it could be 1 billion % res and they would still take the same damage from a MM player being attacked in BG mode. I guess you are disappointed because your judgement doesn't one shot these specific builds? Also it should go without saying standing in BG mode means for the most part not contributing anything. This is a fast paced game with rapid movement, 99% of the time things are happening outside of your BG mode range. When you do decide to leave BG mode(if you actually want to play the game) you are subject to getting 2-3 shotted. If you played MM I wouldn't have to explain this. I just find it odd everyone is so fixated on BG mode, you guys do know you still die in BG mode all the time right? You can get kited without any real way to respond because of pet slow movement/not having slows/mezzes etc. Again this is obvious if you play MM. I guess people expect MMs to just stand in BG mode the entire time? Posts like this muddy the waters and confuse readers to what actually matters towards rebalancing MMs for pvp. The discussions should be focused on dealing with pet A.I./lack of movement and rebalancing an AT that had at one time relied on slows/mezzes to get kills which it no longer has access to anymore.
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