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Everything posted by AboveTheChemist
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This is part of what has kept me from teaming much on my current villain. Most of the villain content is totally new to me so I am taking my time reading all the clues and dialogue, and even turning off XP when I need to. I'll keep an eye out for you, though, I'd love to team up now and then (even if I have to turn XP off!).
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Saturday night static group recruiting
AboveTheChemist replied to AboveTheChemist's topic in Everlasting
Not too late at all, the more the merrier! I'll send you a PM with the discord info. -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
The log parser can be a bit ornery at times. Other posters and I have resolved the issue by just deleting the character in question from Badger then re-running the parser, but it sounds like you found an alternate solution. Thanks for the post! -
Badger and at least one other badge tracking program I know of already have a quick way to output badges. I posted a walkthrough of the process for Badger here: It is easy to set up and once set up, it's easy to use and can be 'one-button' simple to export the badges if you set up a macro for it.
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Explores done?
AboveTheChemist replied to thunderforce's topic in Unofficial Homecoming Wiki's Forum
That all sounds reasonable to me! -
A couple of months ago GM Kal posted a listing of merit rewards for flashback (Ouroboros) arcs that should prove helpful in updating the wiki, specifically the 'Flashback System' sections of the Hero Merit Rewards and Villain Merit Rewards pages. I do not know if the merit rewards for completing an arc via Ouroboros is the same as completing the arc via normal contact progression, but it's something to keep in mind. I'll put this on my 'To Do' list and will try to start working on it within the week (once I wrap up my current project) unless someone else is eager to tackle it. There's certainly enough work to go around on the wiki!
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A villain made it into City Hall (you can see him highlighted near the doors). I saw this happen once a while back too (although it might have been at a university). It honestly freaked me out for a sec.
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Everlasting has 'Everlasting Badges'
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I checked into this, and it affects all set summary pages, not just the very rare IO page. It looks like it is an issue in a template but I couldn't find it. I traced it to the IO Set Summary template, and then to the InvSetOverviewSummary template, but I couldn't find the issue to fix it. Perhaps someone with more wiki experience than myself can track it down.
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On the villian side of Pocket D, upstairs above where Null the Gull sits, is a little area with a door leading to the chalet. There are piles of snow and trees around the door, and the door has a skiier painted on it, so it's kinda hard to miss, and the little room it is in faces out onto the main dance floor. If you go upstairs from Null and look around you should be able to find it without much trouble.
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I've been laying the groundwork to create the veteran level badges and part of that was creating a 'template' via the Overleveled badge that would be used to create the rest of the veteran level badges. For anyone interested, please check out that badge page and if you have any suggestions/comments, I created a section on the veteran levels discussion page for comments about the template. I plan to move forward with badge creation this weekend so if you have comments please try to post them by then. Also worth noting is that part of the work I have done resulted in a lot of double redirects which will be resolved once I build the veteran level badge pages this weekend.
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The short answer is yes. For a longer answer, read here:
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Trying to make a base macro, but it's not working
AboveTheChemist replied to Azrik's topic in Base Construction
Try stripping it of the image stuff and see if that works. Something like: /macro TELE "enterbasefrompasscode VALORFOUNDATIONENTRY-2699" If that works, then you know it's something related to the sluff that was removed. If not, then figure out what is broken in the above command to get it working, then add back the image stuff and try again. -
You should be able to convert those crafted Winter's Gifts, they count as Rare in the converter. Too bad you can't make peppermint ice cream out of candy canes.
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Favourite Piece of In-Game Music
AboveTheChemist replied to ImpousVileTerror's topic in General Discussion
I came to post this. Several other tracks vie for 2nd (including the more chill version that is the Aeon City music) but this piece of music is definitely #1. It's the first place I went when I created a character (as soon as it was relatively safe). -
The existing VidiotMaps still have some useful info, even if portions of them are outdated, so I didn't want to just overwrite them. The VidiotMaps are also printer-friendly whereas the updated MoreMaps4U maps (for which I started the Category:MoreMaps4U) are simply PNG versions of the in-game textures, so I thought it would be best to keep them as separate entities. I added an if clause in the Zone template for passing a MoreMaps4U map name. Initially this was causing a 'blank' line to appear in the zone infobox under the VidiotMap link, so I set up the if clause to show 'No updated MoreMaps4U map available' if no MoreMaps4U map name was passed. If there is a better way to get rid of this blank line, let me know and I can modify the template.
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I tinkered with my Python script and got it to work in reverse to take a DDS file and repack it into a texture file. At least, it worked for the badge icon replacement I made. If you want to try it, or if you want me to try to convert some of your files, just shoot me a PM. On an unrelated note, does anyone know anything about the 'Zone' Infobox template that is used to summarize zone info on the individual zone pages? I've attached an example from Atlas Park. I'd like to upload images of the new MoreMaps4U maps for the zones that have been updated and make them available in this infobox. Ideally I'd put the link below the VidiotMap link at the bottom, but I can't find where that template is to add the code to show it, and I had no luck trying to add it manually. I'll keep looking but if anyone knows anything about that template I am all ears.
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The version of Piglet I have will export as .dds. It requires right-clicking the texture preview image and exporting it from there, rather than exporting from the file list below. I just found out about that today when I was checking OuroDev but it seems to work fine. I don't know how to check the version number on my piglet, though. If you can't get that to work, I wrote a little Python to script to convert the textures into DDS, and then I found another little executable to turn them in to PNGs. I am happy to share either, or both. I haven't done anything with importing into piggs so I can't help there.
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Have you tried Piglet? I don't often need a pigg viewer but I've used Piglet several times and have never had any problems with it.
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Saturday night static group recruiting
AboveTheChemist replied to AboveTheChemist's topic in Everlasting
There is still time to join us for this evening's outing, either with an existing character or a newly minted one. Send me a PM if you want to join us! -
If you are not locked into doing it on one character, and if you have a level 25ish+ character that hasn't done the first chapter of the 'Who Will Die' SSA, you could run that twice (since you get a freebie run for your first time) for 40 merits plus a Smoke and Mirrors for 12, then buy a Hero Merit for 50 merits and send it to yourself. That would give you 50 merits in about 30 minutes of easy solo work, and perhaps the different powerset would be a nice diversion. Don't forget that the WST changes at midnight GMT Sunday night so assuming your 4-day weekend extends to Monday, the chance to run 2 WSTs is there.
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For anyone interested in focusing on badges from i25/i26, I added a table to the discussion page for the main Badges page that contains every badge I could find that was updated or added in i25/i26. It's not necessarily comprehensive but hopefully it's a good start. Also I just figured out how to sign my discussion text (with the four tildes ~~~~) so please forgive any previous comments I made on the wiki that were unsigned. I'm still working my way up the wiki editing learning curve!
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I definitely misunderstood you, and offer my apologies. I was mulling it over this morning (before I saw your post) and I realized the error I had made. I considered deleting that post and just putting in an 'I'm an idiot and totally misunderstood you" but it kinda says that already using a few more words. The point about the 'other bits of data' on Badger is still relevant, however. The notes, badge text, and other info have been vetted as best as possible but I wouldn't assume it is 100% accurate for wiki updating purposes. The phrase 'trust but verify' comes to mind, and I've been double checking as much info as I can for the wiki badges that I have updated so far.
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I thoroughly checked all in-game badge names for spelling, settitle ID, and badge tag (which isn't tracked on Badger), and there are a few whose names are slightly different on Homecoming compared to how the name appears on the wiki. Of course there's always the chance that something slipped by, but given the amount of checking and re-checking I've done of the Badger data over the past several months, I have the highest confidence that what is on there is correct. Edit to clarify that I'm referring specifically to badge names and settitle IDs. Other bits of data on Badger (acquisition notes, in-game badge text, etc.) was verified as best as possible when we created the database, and we've continued to update it as folks have submitted issues and/or we notice things internally, but I have yet to find a straightforward way to verify those pieces of data like I have the badge names and settitles. I also certainly don't want to discourage anyone from double-checking any of the data on Badger, so check away! Edited a second time for brevity, and to say thanks for the note you left on the wiki. I think I have the hang of moving pages now (and I've been able to clean up any double-redirects) so I'll focus on moving the pages for the badges whose names changed on Homecoming. One nice side-effect of the update I made to the settitle list is that missing badges show up clearly in red!
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I finished a couple of wiki update projects I thought I'd mention. I checked the recipe page for each set IO against the recipe components dataset I put together not long ago, and updated any pages with erroneous recipe components I used the Badger site database along with the settitle/badge tag dataset I put together to update the settitle ID listing on the wiki There are several badges whose names have changed slightly on Homecoming, and I'd like to update those badge pages on the wiki but I am not sure how to do that the most efficiently. If anyone can point me to any guidance, I'd be grateful. I posed that question on the wiki as well but I am not sure I put it in a place that would be readily noticed. My gratitude to the many other folks that are continuing to update the wiki!