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TemporalVileTerror

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Everything posted by TemporalVileTerror

  1. Ok, I know. I know, alright? I still haven't got that dangable Grenade Control Set written out in detail like I said I would. Gravy knows that I've got WAY too many unfinished projects as it is. Buuuuuuuut . . . Inspired by @Steampunkette's post on Whip Melee ( https://forums.homecomingservers.com/topic/27171-whip-melee-because-whips-are-cool/ ) and -yet another- discussion about _this_ topic happening in-game (when doesn't it?), I'mma pitch this here: WHIP CONTROL! So, since there's a limited number of animations, we have to get creative (just like Steampunkette did in the other thread). Ideally, we would be able to edit out the infernal flame portion of the animations, and have the attacks look like a regular whip, with optional choice of energy-whip as a Power Customization choice. Tier 1: Cranial Crack ( Level 1 ) Normal = Single Target Moderate Duration Stun with small Smashing Damage followed by tiny Lethal Damage Over Time or + = Single Target Short Duration Stun with moderate Fire Damage followed by small Toxic Damage Over Time and minor Resistance Debuff or + = Single Target Short Duration Stun that leads in to a Long Duration Confuse with small Smashing Damage and minor Control Resistance Debuff (using Corruption animation) Tier 2: Bind ( Level 1 ) Normal = Single Target Moderate Duration Hold with small Smashing Damage or + = Single Target Short Duration Hold with moderate Fire Damage followed by small Toxic Damage Over Time and minor Resistance Debuff or + = Single Target Long Duration Hold with small Smashing Damage Over Time and minor Control Resistance Debuff (using truncated Hell on Earth animation) Tier 3: Spinning Cutback ( Level 2 ) Normal = Cone Slow with chance to Immobilize and moderate Lethal Damage or + = Cone Slow with moderate Fire Damage followed by moderate Toxic Damage Over Time and minor Resistance Debuff or + = Cone Immobilize with small Smashing Damage and minor Control Resistance Debuff (using Crack Whip animation) Tier 4: Infernal Imbuement ( Level 6 ) Toggle, mutually exclusive with Dominus, activates the bonus Damage for all five main Powers (using Enchant Demon animation) Tier 5: Overhead Flick ( Level 8 ) Normal = Single Target Knockdown with moderate Smashing Damage or + = Single Target Knockdown with high Toxic Damage followed by moderate Fire Damage Over Time or + = Single Target Knockdown with low Smashing Damage and AoE Knockdown without Damage (using Lash animation) Tier 6: Intimidating Presence ( Level 12 ) Toggle PBAoE Fear (using Knuckles animation) Tier 7: Dominus ( Level 18 ) Toggle, mutually exclusive with Infernal Imbuement, activates the bonus Control elements for all five main Powers (using Evil Laugh animation) Tier 8: Subjugation ( Level 26 ) Normal = Toggle Single Target High Mag Hold auto-stops at Max Duration with moderate Smashing Damage Over Time and moderate Lethal Damage Over Time, and Debuffs of Defense, Regen, Recovery to Target. +Regen +Recovery to Self or + = Toggle Single Target High Mag Hold auto-stops at Max Duration with high Fire Damage Over Time and high Toxic Damage Over Time, and Debuffs of Defense, Regen, Resistance to Target. +Regen +Damage to Self or + = Toggle Single Target Ultra-High Mag Hold auto-stops at Max Duration with low Smashing Damage Over Time and low Lethal Damage Over Time, and Debuffs of Defense, Regen, Recovery, Control Resistance to Target. +Regen +Recovery +Resistance to Self (using Hell on Earth animation) Tier 9: Loyal Companion ( Level 32 ) Pet Summon, with the following Powers: - Taunt - Against All Odds - Rise to the Challenge - Shield Charge - Clobber And just because, here's this: https://www.youtube.com/watch?v=aIEVegBfCB0
  2. and because @AerialAssault forgot to post it:
  3. Very informative, and seems reasonable and rational given all the circumstances. Kudos on giving the topic this level of attention, @GM Impervium.
  4. Such an emotive face. Although, I admit, I get Pavarotti and Brian Blessed confused for one another sometimes. At least until their mouth opens, then it's like "Oh. Yes. He's THAT one."
  5. I would be quite happy to contribute donations toward the contest, @Flintlock Burnfur. Which Global should I mail them to in-game? As Thursdays are my work-late days, and I don't know if I'll be getting the stat, I may not be able to attend until the late evening. As such, I don't think I'd be reliable as one of the "supporting cast." I'll try to be an attendee, though!
  6. Update to include @Kelri Irris's post. And I just wanna say that I like how you posted that header, Kelri! I look forward to bumping in to you in-game.
  7. For what it's worth, I always try to make a point of only voting once on any poll. I'll admit that very old polls might be subject to an additional vote from me if I rediscover a thread after several months, but never on an official time-locked poll. I do wonder if the forum admins and mods can see which accounts have made votes, though. If not, they may want to write to Invision and request that feature PRONTO. Also, seems some people take exception to Exceptional.
  8. I think there's a bit of confusion between a fundamental aspect of the game is, and what's just a matter of a minor balance pass or new content. For example, Recharge Bonuses from IO Sets being really high is a matter of balance. Recharge Bonus being something which benefits Powers with longer cooldowns more-so than shorter cooldowns is a fundamental.
  9. and then, just because: https://www.youtube.com/watch?v=gbOyEQQQylk
  10. FANTASTIC musician who needs more attention: https://www.youtube.com/watch?v=1JYjcwW9MmM https://www.youtube.com/channel/UCijGk-BVIzRuU8fL6o-GhBQ
  11. When I need some auditory brain bleach, I go with this classic: https://www.youtube.com/watch?v=4nMUr8Rt2AI
  12. We can already force specific Power Customization for PvP, so if we can have "default costume" options for PvP, then I see no reason not to implement this delightfully creative idea!
  13. I think we're getting out of range of the "recycling" lately, @Tyrannical. Of course, that's more of a matter of organization and categorization for the purposes of this thread or that thread. I still like the overall ideas you're sharing here! I'd suggest that Low Gravity offers Defense instead, honestly. Lighter, easier to move, agile; that whole thing. Doesn't necessarily have to make real physical sense in terms of the real world, but more that it "feels" more "right" to get Defense for Low Gravity rather than Resistance in terms of the game (from my perspective). Gravitational Pull sounds utterly delightful.
  14. I think you mean that there are 10 types of people in the world, @Rishidian.
  15. Room to grow. The 6-mount looks like it can be arranged in a way to get some decent variety in placement.
  16. Related to: https://forums.homecomingservers.com/topic/27213-star-allergies-causes-means-to-address/
  17. Yes. Screw the three monitors simulating an extra-wide screen! Go for the 2x2 layout (with the eventual 2x3, naturally).
  18. The current inventory of approximately one of my three general IO Set storage bases. What do we estimate this at in terms of Inf?
  19. It's the thread right under this one on this very board right now, heh. https://forums.homecomingservers.com/topic/20715-city-of-roleplay-recruitment-faire-comic-celebration/
  20. Well, there's Shadeknight's event to possibly use for visibility, @Grindingsucks? Also, still looking for a time to meet up and get Hottest Shot in on the action with the rest of the .38s.
  21. OH YEAH! You were discussing this in . . . "that channel" earlier. Was there any kind of "NPC" help I could offer for the grand opening, @rookery.?
  22. um, was there a typo in the header or body of your post there, @DougGraves?
  23. Those are in the updated list at the end of Troo's post, @Lunchmoney.
  24. Ah. I have those blocked. Can't stomach 'em. Well, back to the original topic at hand: Madripoor was nice! Very cyberpunk. I'm still waiting for a good cyberpunk (or, dare I dream? Shadowrun) television series. But Madripoor scratched that itch nicely, for the time being.
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