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Psyonico

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Everything posted by Psyonico

  1. Depends on what you're doing. If you're farming, Ripper is going to be better because it's a cone, but both are useful powers.
  2. Well, if you want to solo AVs, might I suggest Rad/Sonic? it's not a proc-tastic combination, but with all of the -res you stack (plus Lingering Radiation for -regen) it puts you in a good spot.
  3. Yes, CM clears the stun from Awakens.
  4. Ooh, that's a good question! I don't actually know the answer to it, however, Gauntlet affects an AoE for all ST attacks.
  5. Sonic is an under-appreciated set, and I fully support anyone who thinks about rolling one. The only problem with Gravity is that you don't get Wormhole until 26, meaning you exemplar without it in Praetoria.
  6. According to City of Data, Envenomed Daggers give -250% regen, LR gives -500% Envenomed Daggers sounds high... I thought it was no more than -100%, but I may be wrong there. LR's -recharge is nothing to scoff though. It's not that useful against AVs/GMs, but regular mobs will be really hurting from it.
  7. To my knowledge the proc will still have a chance of firing.
  8. no, Self means just you.
  9. My first WP on live (and the 2nd toon I created on Homecoming) was a WP/Mace. Mace is a very strong set with good Single Target and good AoE damage. The nice thing about WP is that other than your T9 you have no clicks, meaning no redraw on your mace. If you want to avoid weapons entirely, and don't want to repeat DM, might I suggest Rad? you get a heal to shore up WP and a damage aura to help with RttC's less than amazing taunt ability.
  10. I'm for it... in the meantime, you can do a power monitor of your Damage so that you can better track it.
  11. Depends on what you're building for. My TA/Arch doesn't have any soft-capped defenses so I took Barrier and Support. If you've already got soft capped defenses, Ageless Radial is a better way to go since you don't have any Defense Debuff Resist.
  12. Psyonico

    Darkness/?

    That being said, with IOs it's not *that* hard to get Haunt permanent on basically any set, I've got a Dark/Dark that's got it, for example.
  13. I like the flip from Eagle Claw...
  14. Psyonico

    Most AoE

    Yes and no. AoEs aren't affected by Gauntlet, but Single Target attacks are, so it kind of balances out.
  15. To my knowledge Granite penalties haven't changed ever, they've always been like that.
  16. Thanks for this, I'll look into it more closely when I can.
  17. I think it's the low damage and low control of the set that bothers me, though I know it gets better at 26, I can never seem to get there. I don't really know what my goals are other than to be competent in team settings and be able to solo (if that's possible) as for "must have" powers, I'm running with RO's TRICK group, so their requirements are Acid Arrow and 2 of - Assault - Maneuvers - Aid Other - Stimulant - Grant Invisibility - Recall Friend
  18. I've wanted to like Electric control since it came out, but I've never been able to get one above the low 20s. After reading some comments about the synergies of Electric and TA I decided maybe that's the pairing that will get me to enjoy the set. I came up with the below build but am looking for some feedback to see if there is anything I could do that would get me past that initial level hump that I always get stuck at. Any advice would be appreciated Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Trick Arrow Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Tesla Cage -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprOvrPrs-EndRdx/Rchg(5), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprOvrPrs-Rchg/Energy Font(40) Level 1: Entangling Arrow -- TraoftheH-Acc/Immob/Rchg(A), TraoftheH-EndRdx/Immob(34), TraoftheH-Dam%(46) Level 2: Chain Fences -- HO:Endo(A), HO:Nucle(3), EndRdx-I(11), Ann-ResDeb%(15), TraoftheH-Dam%(34), Bmbdmt-+FireDmg(43) Level 4: Glue Arrow -- RechRdx-I(A) Level 6: Jolting Chain -- HO:Nucle(A), EndRdx-I(7), ExpStr-Dam%(15), FrcFdb-Rechg%(25), Dmg-I(34), RechRdx-I(43) Level 8: Conductive Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(43) Level 10: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(50) Level 12: Static Field -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(13), FrtHyp-Acc/Sleep/Rchg(13), FrtHyp-Acc/Rchg(17), FrtHyp-Sleep/EndRdx(31) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(17) Level 18: Paralyzing Blast -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(19), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(21), SprEnt-Acc/Hold/End/Rchg(23), SprEnt-Rchg/AbsorbProc(25) Level 20: Acid Arrow -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg(21), AnlWkn-DefDeb/EndRdx/Rchg(37), AnlWkn-DefDeb(46), AchHee-ResDeb%(50) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48) Level 24: Assault -- EndRdx-I(A) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Conf/EndRdx(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf%(31) Level 28: Disruption Arrow -- RechRdx-I(A) Level 30: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48) Level 32: Gremlins -- SvrRgh-Acc/Dmg(A), SvrRgh-Acc/Dmg/EndRdx(33), SvrRgh-PetResDam(33), Dmg-I(33), ExpRnf-+Res(Pets)(37) Level 35: Oil Slick Arrow -- AchHee-ResDeb%(A), PstBls-Dmg/Rchg(36), Dtn-Dmg/Rchg(36), AirBrs-Dmg/Rchg(36), Bmbdmt-Acc/Dam/Rech/End(37), OvrFrc-Dmg/End/Rech(50) Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-Rchg/Hold(39), Lck-Rchg/Hold(40), Lck-%Hold(40) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42) Level 44: Ice Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), Lck-Rchg/Hold(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(29) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;681;1362;HEX;| |78DA6594CB4F534114C667DA5B1028B6A5055A4AC152B050A0D0605C99184534319| |0B030BEA2C1A616686C28B92D02EE5CF80F981812DD18B726BA722F3EB63E125F0B| |13163E501395440D8A2678DAEF2B34B937BDFD65CE9CF39D396766EED8C221E79D2| |397F72BED1ECE26F3F989E1DC4CC1CC65B369D331969CCAA454F1A99637B23D5376| |8A8F64D3A9829949950DC10A9F83739393F163327961E28069E6E695733C2721A3E| |9E46C6666CA551E9C4F9BF9E9CC6C7D697C3833355D90D93A8CB2C561EBC86C2615| |AF101E4BA6D2F2972FA4CD45BF2CAC4BDE776EC567D3A1FC86520943D902A0D1025| |605C1DA56301A024DBD156B53D775C9165E02FB6F80EF455F535FEF15187665DB07| |D68655C967E7AA1DB18C89D91C2516646847ACB2F7C2F783E839A8E7A04E555967D| |1A694D750FE2B36E885608F31F6A3C4566B5D8AAD5E470D3B7E937FC0A60DB0ED2F| |18FB07E625AC067975CD10F412E4AAE8D661CEA83B8EDCCE13E449D07D0A6C3B0D3| |6CBC9A8676DF56F61BB28395CCCE1E29ADDE427C9E161DD9EFB5853C332F900F43D| |640D8F40FF63705E74BD5C9FF72972F99E819DCFC1FE276062193DF4C8FA1A35F6B| |6D18D7D196824BD6083F834C34735730F3ECB3A03CC153803CD96B3E439B07582BD| |48820BA211642F82ACD72BDA2168EBD02DF80DDC04BF488E76E6685F83FFAE1FE42| |F927BDFF913318BA2D5C1FE75B0C6C83DF844EE92B719A371FE122B38979734EE4A| |31B6EB85C4CAF9DFFD9A7C43BE02A3EBC817DD00AFC9A675A30E7B37FBD8C33EF6B| |08F3D3E704ED0CBBA7AA9DBF792A47E1FF3F6334F93F429CE3D8853D727B641F673| |90B6E2D5E55D959F3C4591B2653366991DB4581216CB90C5B2C76219B558C68DAD2| |F82D2254B8D7BEB9E6F7EAD95595D39FB7DDBA275183B621C1543D450DF2CDE6B95| |DE5779DE96C0FFB89CF2F1| |-------------------------------------------------------------------|
  19. I rolled a Bio/EM tank after the changes and he's a lot of fun. Bio's got solid mitigation and EM's got great ST damage. I would assume that damage would be even better on a brute.
  20. I've got an Elec/Shield Scrapper that has Spring Attack... although it's the same concept, it's nowhere near as good as Lightning Rod/Shield Charge in terms of damage/recharge.
  21. Sonic Blast would get my vote, Rad/Sonic is known as one of the early AV soloers. Rad blast is a good choice for concept reasons and you can also proc every attack with a -res to get some extra benefit from it.
  22. the vertical motion of Knockup is based on the magnitude of knockup, much like the distance something is knocked back is based on the magnitude of the knockback power.
  23. I don't know how easy that would be. Knockback and Knockdown are one and the same, Knockdown is just knockback with magnitude less than 1, so making a Knockback to Knockdown enhancement is as simple as saying "multiply knockback by .01" or whatever the number is Knockup on the other hand is a separate mechanic, so I don't know if there is a way to change it as such. That being said, I agree it would be amusing.
  24. On Live Sonic Resonance went through several visual changes because of people complaining that it caused migraines (myself included).
  25. You'll find more enemies with Knockback protection as you get higher in level, but it is still effective. As for repel, I don't know if any enemies other than AVs/GMs resist repel.
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