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ninja surprise

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Everything posted by ninja surprise

  1. You can copy to test and try it there. I'd suspect that defense and resistance are saving you a lot of healing though.
  2. The irony being, a lot of the builds I see don't get the Brute to 90% resistance vs most damage types. Farmers cap fire resist, some other builds cap S/L. But most barely get to 75%. So I'd tweak the generalization to say resistance armors are better on Brutes because they have more HP. They take longer to whittle down, and get more from the armor's heal. Scrappers, with Defense armors, don't care about lower HP pools when they aren't getting hit. That's just weird, but I hadn't thought about the difference between a taunt aura and a damage aura. Ice has Icicles and Chilling Embrace, and Chilling seems to aggro lots of foes. I'll run through a room, touching them all with the Embrace, quickly exceeding the aggro cap. After I've defeated some, others will come running over if Chilling Embrace touched them.
  3. Sounds good do it!
  4. Breaking line of sight is a great way to force grumpy mobs to gather into a larger battle. Playstyle note: Assuming the player is playing aggro and crowd control, and not personally trying to defeat everything: Taunt a group far away and it'll approach to within their debuffed max range. But things like Rikti Drones, Mentalists, and other primarily ranged attackers will still stay far enough away to be out of the team's AoE. But if the tank runs back and past the group, either just around the corner to break LOS or far enough past the group, the taunted mobs will follow until they run into the rest of the team who will suddenly say "Woah! More mobs dude!" and start attacking them. Then you jump right back into the fray and commence punchvoke again. Confused me here - was SR supposed to be Super Reflexes or one of the attack secondaries?
  5. You should have kept it but maybe moved it to a different server. Otherwise, 3 - 10 months from now, you'll start thinking "Hmm maybe I need an invuln/SS toon" and start fresh before remembering you hate it.
  6. Mostly - some badges are for doing a combo of IOs but you might memorize one of the recipes without doing the other IO to get the badge.
  7. Looks like you have to craft 6 of the level 15 and 6 of the level 20 to memorize it. https://cityofheroes.fandom.com/wiki/Hired_Gun_Badge Here's an influence cost chart https://archive.paragonwiki.com/wiki/Common_Invention_Recipes
  8. Totally understandable. After re-reading your first post to better answer your question, Claws works just fine for solo tanking. It puts out good damage, the build-up attack is great for Tanks, and like @Hjarki says you can proc up the attacks since you don't have to chase so many survival set bonuses. I suppose it also depends on the playstyle that best supports your burnout. The Scrapper will be frantic - have to keep on top of your Bio clickies and inspirations to stay alive. Like you said, the "functional regen". But oh boy do mobs melt fast. The Tank will be a less frantic, more cruise control. Still have to click Ablative Carapace before alphas but you can focus more on crowd control and attacking, with the Tank's bigger hit point buffer.
  9. The devs on Live never did it, and the new team hasn't either. No reason why. Either it wasn't a priority, too difficult, or they just don't care to.
  10. If I'm thinking about the right one, the banded arms are under the "Robotic Arms" options in Tops.
  11. Cool name! Your build looks super solid with resists and defense way higher than they need to be. Personally I like having more attacks, but if the ones you have recharge quick enough to defeat stuff, that's all you need.
  12. You could not consider me a true friend if I did not say this.
  13. An occasionally frustrating thing about Savage is that Savage Leap can't target everything. Yesterday on a Miss Liberty, I couldn't Leap onto the web parts (those long pipe-looking things) in the first mission. One of the other attacks kept saying they were out of range too, even though the rest of the Savage attacks could hit it. Then on a Lady Gray TF Savage Leap couldn't hit the Gateway Portal Generators in the last mission with the Honoree. So that's annoying.
  14. Portal corp dudes on shrooms or something... [NPC] Portal Corporation scientist: Peaches! Sourdough! Agate! Marine! [NPC] Portal Corporation scientist: You sing happiness go home? [NPC] Portal Corporation scientist: Zip zop. [NPC] Portal Corporation scientist: Boats on banana paper. [NPC] Portal Corporation scientist: Crustacean fancy pants plaza. [NPC] Portal Corporation scientist: Pink snowflakes write sculpture.
  15. I discovered Savage a few weeks ago and have been having a blast pairing it with different things. From what I've seen on the boards, the consensus is to skip Hemorrhage and Blood Thirst but everything else is useful. Shred is good on Tanks because the cone and target cap are at the max. I usually Leap in, then Rending Fury, and Shred, then a ST attack or two until a PBAoE is recharged. I don't mind wasting AoEs on single targets because the sound FX and visual FX of the slashes is so cool 😎
  16. Here's one to get you started. Good defense and resist in Defensive mode and survives pretty well in Offensive. Basic goals are soft-capped defense on Energy/Negative/Fire/Cold, plus lots of resist to S/L and Toxic. Trying to get lots of resistance to Slows because they stop your heals, and that's what kills you. Winter sets + recharge buffs help here.
  17. Plus, Claws is a beloved and powerful set despite being lethal.
  18. Just to clarify in case readers get confused, Energy Armor isn't available for Tanks, but it is good for any AT that gets it.
  19. Endurance is fine, you have two clickies that boost recovery plus a "stance" that makes you more endurance efficient. Bio can be really strong until you get hit with slows. If you really want easy mode though, go Ice Armor. It has two taunt auras (Icicles and Chilling Embrace), endurance recovery, heal+max HP, and it is simple and fairly cheap to soft-cap to S/L/E/N in the twenties. Then you're on cruise control 'till incarnates. Shield Defense and Invulnerability also get really strong taunt auras. Invuln's taunt aura increases your defense the more enemies you have in range. The resistance armors are much more expensive to max out and until you're almost there you're fairly squishy. Defense armors leave you squishy until capped too, but you can soft-cap defense earlier and cheaper. If you do Ice/Dark Melee you get two AoE attacks really early to spam your Gauntlet attack-taunt, plus real taunt. But if your team or toon have a theme or concept already, you'll do fine with Rad Melee and whatever primary you pick.
  20. Totally agree with you. No self respecting Scrapper can look a boss in the eye and run away instead of punching it! A technique I call "Wiping The Booger": When you have unwanted aggro, run/fly/jump past the Tank. The aggro will follow you but peel off in the Tanker's taunt aura/punchvoke. The mobs will usually get caught up in the team's AoE attacks and attack the PC with the highest threat level. Unless you're all at the aggro cap, then things get dicey.
  21. Correct, all of Spine's attacks have slow. Rad/Bio would be a good combo! No weapon redraw, just smash!
  22. Wonder if it would be worth slotting these into the attacks on my SR/Elec Tank? Or is it better keeping them in the autos?
  23. I 5-slot the purple stun set and top it off with the +Rech proc. I love that by default it doesn't do knockback.
  24. If you watch the enemies, when the taunted effect hits they get a little "sunburst" thing around their heads.
  25. It's not that much of a hog, just the standard 3 toggles for defense + status protection. But then Chilling Embrace + Icicles bumps it up a bit. Energy Absorption resolves the problem though. Rad Melee is a pretty nifty set with good damage and AoE (despite Proton Sweep). But I get underwhelmed with it because the two big attacks have dopey animations: "Squat down, hold still, then punch" (But I do really like the expanding circle VFX); and the "Jump 1 foot into the air, hover a sec, then land and punch the ground". It's made worse by my preference for minimum-height toons. I can't even see them when they squat or jump in the middle of a big spawn so it doesn't look like anything is happening during the attack animation.
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