Chalkarts Posted October 6, 2019 Posted October 6, 2019 I;m wanting to play around with resistance instead of defense and wondered which sets to look at.
Croax Posted October 6, 2019 Posted October 6, 2019 A pure Resi Set? I would go with Elec. If it can be hybrid then it is Bio. More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection
TungstenShark Posted October 7, 2019 Posted October 7, 2019 I'm putting in a vote for Dark Armor, which even allows you to cap Psi resist.
molten_dragon Posted October 8, 2019 Posted October 8, 2019 On 10/7/2019 at 11:04 AM, TungstenShark said: I'm putting in a vote for Dark Armor, which even allows you to cap Psi resist. Dark armor is a great set with one glaring weakness. You will have incredible endurance problems. I played a DA tank on live, and once I hit 50 and got fully IO'd he was an absolute beast. The road to 50 was absolute hell.
Hopeling Posted October 9, 2019 Posted October 9, 2019 For a scrapper? I'd say /Rad, because it's the only one with a taunt aura. Damage auras are less exciting when they just make foes scatter. If you want a tanker or brute, they're all quite good sets, but there's no clear 'best'.
Haijinx Posted October 9, 2019 Posted October 9, 2019 If you count invul as resist based, its pretty good.
ZorkNemesis Posted October 9, 2019 Posted October 9, 2019 7 hours ago, molten_dragon said: Dark armor is a great set with one glaring weakness. You will have incredible endurance problems. I played a DA tank on live, and once I hit 50 and got fully IO'd he was an absolute beast. The road to 50 was absolute hell. Doesn't /dark also lack natural KB protection? I know that's easy to fix these days with Karma/Steadfast/Zephyr IOs instead of being forced to take Acrobatics, but its extra slots you need to invest to fill a gap. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
molten_dragon Posted October 9, 2019 Posted October 9, 2019 2 hours ago, ZorkNemesis said: Doesn't /dark also lack natural KB protection? I know that's easy to fix these days with Karma/Steadfast/Zephyr IOs instead of being forced to take Acrobatics, but its extra slots you need to invest to fill a gap. Yeah, you're right I forgot about that.
Seigmoraig Posted October 9, 2019 Posted October 9, 2019 Bio armor is a really fun hybrid set that has taunt aura, damage aura and offensive mode for a 25% damage boost on top. Just make sur eyou put minimal FX unless you want your costume to be a crab lobster hybrid 1
Murcielago Posted October 10, 2019 Posted October 10, 2019 Dark Armor is fun but like others have said it has a KB hole and huge endurance management issue.
Herotu Posted October 10, 2019 Posted October 10, 2019 25 minutes ago, Murcielago said: Dark Armor is fun but like others have said it has a KB hole and huge endurance management issue. That sounds like a challenge... I bet it's possible to negate these problems with enhancements (don't ask me how, but I bet it's possible). ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
Radiaria Posted October 10, 2019 Posted October 10, 2019 The four that are standout resistance sets I'll always recommend: Fiery Aura (if tank/brute), Dark Armor (fear can have an effect where the enemies are pretty locked in place for scrappers), Rad (this should be your go-to), or Elec (if tank/brute). Because this is a SCRAPPER forum, I would highly recommend Rad Armor, it will keep enemies in your AOE/melee range. You can also turn this set into a massive damage proc-monkey. This is an A++ set, but if you can deal with defense, I also recommend Shield Defense. However, again, if you don't want to deal with a defense based set (which I understand, I hate being oneshot/faceplanting without warning), I would 100% go with Rad.
Murcielago Posted October 11, 2019 Posted October 11, 2019 23 hours ago, Herotu said: That sounds like a challenge... I bet it's possible to negate these problems with enhancements (don't ask me how, but I bet it's possible). http://www.cohplanner.com/mids/download.php?uc=1493&c=697&a=1394&f=HEX&dc=78DA6593DB4E13511486F774A6B6140A1428E57C2C6D6961E8A8F746458D912668136FCBD06E616269C799692297BE8226E2E1C24300F5C61B4F2FE32B78B8F6405DCCFA5B886DD27CB3FFF9D7DA7BAD35BB707FB5E7FDB5071784D27BB96ABA6EA958764CDB964EB8D0F04CCFAAD704FDC245DB722CAFB113A245BC65291564554AFD66C3AA56DDF1B6BA2AEFC89A2BF555D3B95BBAE8ECD49DD8F5DAB67464CDD35B0F3DEBF57A555F93A66DD5B6A2FEE2AAB5B5EDD12AE2AF8AB69495BE96AB221D77DBB263576CABAC5FAA57764B05D3F5A4B33B42E749D3FFC5F1C1FC5F53131B04431301132C33B50A28998BC7318A1F1310097A98D4C41943F5DF85CF32B3E451D813546CC22079EE717CD8E175C4053D664F83F99262553E5350FD1DF0637AFF807F99FD476093392078DF618A0DF2BE6A50A38734E50D3107E28AEF316EB0F7357943A83DB4277CCFD013E6F053F01973E439738902BA38BFD295E77C2359A642EFBA399FE81EE35A55D2A2384F34C9E7184B8169E64486B94CDE3EBFB1CD60DF1AE79CB8C59C2A822EE79D1A50FDBECF24B8967D8A8DA1DFB10DCDD7664C7093395B062BA0646A143B88790EF6F33EF3E8DD3C7AA793270E4FFC3F4F129E39F224B8FE4022C7E74C8269F0803CA398ED28669BC46C53986D0AB34D61B669CC769E62C7D1DFF1AFFC2E47DA24FA3B89FEA6D1DF45F47711FD3D24EF34E63DFD01DFF24766F613F819FCC27C45317338EFDC3EEFB974001E826F98CB6FC1774C836217789E6201F517A9940C6AC8403B8C0A91430DB987C8F188B9F218DC63E629A7CE5EA1CF727C8CB43CB43CB409AD7DAF85C0B7B8765A5B666D5DC355264DC179A6B5F6FD6E6E467CB7FFDCD5DFBE97CD6F91F6FD160A727D3FAD6558FB71A229CA6DFE6E5666557F1E3F4FDEA9CA0CFB8750BF81BA8D56DDA7CFDEA49FC87628468772BE4339D7A1FC1AA60D50D53FB48AD918
FUBARczar Posted October 22, 2019 Posted October 22, 2019 Personally, I don't see Bio as a resist set., because the values are generally much lower than Radiation, Fire, Electric, and Dark. It belongs in another classification or regen/mixed bag with Regen and WP. And of those resist sets I would vote for Radiation Armor.
Frosticus Posted October 22, 2019 Posted October 22, 2019 best at what? cause I'm partial to fe+bu (w/gaussian). Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Sir Myshkin Posted October 23, 2019 Posted October 23, 2019 Dark: Most survivable set Fire: Massively offensive, takes some balancing Rad: AoE centered, more rounded than Fire, comes with rech Elec: Solid resistance set, packs a multitude of endurance management tools Shield, Invulnerability, Bio Armor, and Willpower are blended sets (primary focus in resistances for one thing, defense for the other). But I'm with @Frosticus on this one, what're you hoping to achieve, what's the goal? Each set has its own strengths and weakness. Technically, with IO's, you can still pack in a ton of defense into resistance based sets, so you're not necessarily giving that feature up by converting over. Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Call Me Awesome Posted October 23, 2019 Posted October 23, 2019 I had a Spines/Electric scrapper at 50 on Live and it was a beast. I went hard for defense on the IO's and ended up very durable apart from some edge cases. I've never played with Rad so I can't speak for it but the numbers I've seen look good. Invuln is always good but it's a mixed resist/defense set and Scrapper numbers limit it's durability. As I recall Electric does need to stay on the ground or it has the same KB issues as Fire and Dark... the KB protection only worked if you were on the ground. I remember getting knocked back just jumping over a group to get at them from another angle. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
Erydanus Posted October 23, 2019 Posted October 23, 2019 52 minutes ago, Call Me Awesome said: As I recall Electric does need to stay on the ground or it has the same KB issues as Fire and Dark... the KB protection only worked if you were on the ground. I remember getting knocked back just jumping over a group to get at them from another angle. That's correct. I had an elec/elec brute when the set was new, before it got Energize added to replace Conserve Power (lol, so unnecessary). It really wasn't a big issue though, and very seldom actually came up. Unless you wanted to play a flying/hovering character, I wouldn't worry about it; even then a single KB IO would be enough to guarantee no knockdown ever affected you. If you'd like to bathe in the warming light of a Rikti dropship main cannon, electric might be for you. I do think that it benefits from stacking on some defense through your IO build but it's a pretty fun and flashy set. See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
carnalchaos Posted November 3, 2019 Posted November 3, 2019 Another vote here for Radiation. I will stress the quality of life it provides, all the endurance you could want a modest heal, some extra aoe.
Heraclea Posted November 4, 2019 Posted November 4, 2019 Another vote for Radiation. Makes everything go faster, and debuff aura keeps the mobs close. I made a kinetic melee/rad scrapper whose original concept was a speedster. That doesn't really work so well in game, but the combination has mad synergy and does great working all sorts of procs. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Errants Posted November 9, 2019 Posted November 9, 2019 On 11/4/2019 at 1:44 PM, Heraclea said: Another vote for Radiation. Makes everything go faster, and debuff aura keeps the mobs close. I made a kinetic melee/rad scrapper whose original concept was a speedster. That doesn't really work so well in game, but the combination has mad synergy and does great working all sorts of procs. Hrm... DM/Rad... seems tasty. Death is the best debuff.
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