Developer The Curator Posted October 29, 2019 Developer Posted October 29, 2019 (edited) Powers Fixed transparency values of Stealth and Invisibility. Stability & Performance The PhysX simulation thread is now completely decoupled from the main thread and should not cause lag or frame rate slowdown even if it is extremely overloaded and falling behind. PhysX is now more aggressive about dynamically removing debris if it detects the simulation is running too slowly. Fixed an issue with the particles generated by certain powers taking much more processing power than they should. Stone Cages was the worst offender. UI Fixed the Auction House search box not responding to input at very high (>2.5) UI scales common on 4k and UHD monitors. Fixed text of Auction House "Make Offer" button not scaling with UI. Edited November 1, 2019 by The Curator 6 13
Abraxus Posted October 29, 2019 Posted October 29, 2019 My thanks for the efforts! What was no more, is REBORN!
Niekitty Posted October 29, 2019 Posted October 29, 2019 Woo! Although we ARE still going to be intermittently flinging fugitive felons with such force that they fall foully far through the facing of the walls and floors, right? 1 2
Lazarillo Posted October 29, 2019 Posted October 29, 2019 My Earth/Storm Controller will shed a single tear for the "such powerful control, he can stop his teammates' computers" factor, but overall, move on with a better quality of life. Will this fix Nega-Pendragon's ability to instantly wipe a Magisterium trial, too? 2
Solarverse Posted October 29, 2019 Posted October 29, 2019 Thank you very much. Although the stone cages weren't game breaking for me, it did cause my FPS to shoot way down. Awesome job, guys! SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Ukase Posted October 29, 2019 Posted October 29, 2019 I knew my combat attributes showed me as stealthed! That explains a lot!
Heliopause Posted October 29, 2019 Posted October 29, 2019 I noticed this morning an intermittent sound effect glitch on a couple of my ice/storm controller powers that I don’t ever recall hearing before. Freezing Rain and Frostbite. I’m not quite sure how to describe it but there is a noticably wrong repeating or reverb on their sound f/x.
Cinnder Posted October 29, 2019 Posted October 29, 2019 Ah, that explains my stone cages slide shows. Thanks for the fix!!
Lunchmoney Posted October 29, 2019 Posted October 29, 2019 (edited) This game gets more patches and fixes than some top developer games ( :cough EA cough:) Edited October 29, 2019 by Lunchmoney 5 I used to play under the handle @Purple Clown, back on Live. Now I play under @Lunchmoney I'm in the UK and play on Reunion.
WindDemon21 Posted October 29, 2019 Posted October 29, 2019 OMG i've noticed and said this a lot. Tremor on my stone/rad brute is also a very big offender. Generally any rock particles.
SeraphimKensai Posted October 29, 2019 Posted October 29, 2019 Nice, but was hoping for the rage update as well.
MetaVileTerror Posted October 30, 2019 Posted October 30, 2019 So, uh . . . my in-game font changed slightly with this latest patch, and the spacing especially so. Prior to patch: After patch:
Troo Posted October 30, 2019 Posted October 30, 2019 Font doesn't do exclamation marks well. Otherwise it seems great. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
MetaVileTerror Posted October 30, 2019 Posted October 30, 2019 Not included in my sample images, since I didn't want to use any part of the chat with had other people's names and messages, but the @ symbol is now so thin as to be basically invisible with the current font I've been changed to, as well as some other non-letter non-number characters being messed up. But, really, my biggest concern is that the new font has fuzzy edges for blue'ish coloured text and other cool colours, and isn't crisp and clear like the old font was.
Purrfekshawn Posted October 30, 2019 Posted October 30, 2019 Btw: after this update gmotd seems to got reverted to last week version, so it shows that WST is Legend of Ruladak, while actually WST is Saga of Faathim. To keep this game safe, We have to give it to the world. Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Letz now talk about existing Incarnate Lore Pets: https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/
Replacement Posted October 30, 2019 Posted October 30, 2019 @MetaVileTerror here's what Number Six said in the beta discord about font changes: @Replacement There has been some more work on scaling things up for high DPI (i.e. 4K and/or UHD) displays. Some text was already being scaled but on beta the outline size also gets scaled up along with it.
City Council Number Six Posted October 30, 2019 City Council Posted October 30, 2019 Minor font rendering differences are probably a result of upgrading the FreeType library the game uses from some ancient version that was last updated right around never ago to the current version. But that wasn't in this patch, it's been out since at least the one prior to it. IIRC FreeType changed at some point to autohint (snap to pixel boundaries) vertically but not horizontally, similar to ClearType and other technologies that take advantage of subpixel rendering. 1
Shred Monkey Posted October 31, 2019 Posted October 31, 2019 I am finding myself (ironically) more confident in the current dev team's talents and decision making then I ever was in the live team ...or really 90% of other games I've played. 3 Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
_NOPE_ Posted November 2, 2019 Posted November 2, 2019 Was there a recent change to nukes that I missed? Because my electrical nuke is now doing knock back, and I swear it's NEVER done knock back before... I'm out.
MetaVileTerror Posted November 2, 2019 Posted November 2, 2019 Thunderous Blast? According to ParagonWiki, it should not deal Knockback. According to Pineapple, the Power Info says it does not deal Knockback. Testing it on Pineapple against level 1 enemies while level 32, I observed no Knockback. Do you have a spare Build available on your character which you can experiment on with no Enhancements to potentially clutter up the test results?
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