Alchemystic Posted March 31, 2020 Author Posted March 31, 2020 Nice work @Naraka! I'll add this in to the OP with the collection!
Alchemystic Posted April 4, 2020 Author Posted April 4, 2020 (edited) Got another from recycling a bunch of the powers from various robots to make a sort of 'robotic' themed blast set. I wanted to avoid using the 'laser' themed powers since they might better serve a concept all on their own, but the other powers belonging to Robotics Henchmen as well as their Malta counterparts works well, especially when combined with a few unique powers belonging to Arachnobots. Arsenal Blast You have an arsenal of munitions affixed to your body, allowing you to release blasts of energy from specially designed weaponry. - Photon Blast: This power deals light energy damage, and has similar FX to the Arachnobot Blaster's 'Energy Blast' power - Plasma Blast: A power belonging to the Assault Bot/Malta Titan, hitting foes with high energy damage and reducing regeneration - Photon Barrage: Deals moderate energy damage in a cone, and has similar FX to the Arachnobot Blaster's 'Sweep Area' power - Photon Grenade: Taken from Robotics, delivers an AoE energy attack that can potentially disorient targets - Aim: Standard Aim power - Photon Pulse: Deals heavy energy DoT to a single target, and has similar FX to the Arachnobot Blaster's 'Energy Pulse' power - Dual Plasma Blast: Another Assault Bot/malta Titan power, delivering a heavy blast in a narrow cone that can knock foes back and reduce regeneration - Photon Ray: A power that delivers superior energy damage at short range, using similar FX to the Malta Sapper beam. - Heavy Plasma Blast: A heavy torrent of plasma, reworked to work as an AoE dealing superior energy damage, with similar FX to Malta Titan's 'Quad Plasma Blast' with a larger version of 'Photon Grenade' FX on impact Edited June 9, 2021 by Tyrannical Original concept amalgamated into 'Particle Blast' and 'Plasma Blast', so now this powerset has been reworked to include assets from Robotics, Malta and Arachnobots instead. 7
Menelruin Posted April 4, 2020 Posted April 4, 2020 3 hours ago, Tyrannical said: Got another from recycling a bunch of the powers from Praetorian Clockwork to make a sort of 'robotic' themed blast set. it will likely not include the moving parts as seen on the clockwork, but would use the same animations and FX at least. Arsenal Blast You have an arsenal of munitions affixed to your body, allowing you to release blasts of energy from specially designed weaponry. - Particle Blast - Charged Blast - Plasma Spray - Aim - Welding Ray - Particle Spray - Particle Burst - Anti-Matter Ray - Anti-Matter Beam PLEASE let this come with a shoulder cannon! ❤️ 1
Alchemystic Posted April 4, 2020 Author Posted April 4, 2020 8 hours ago, Menelruin said: PLEASE let this come with a shoulder cannon! ❤️ All of the 'particle' weapons are shoulder mounted, yep! 2
Menelruin Posted April 4, 2020 Posted April 4, 2020 2 minutes ago, Tyrannical said: All of the 'particle' weapons are shoulder mounted, yep! YASSSSS 1
Herotu Posted April 4, 2020 Posted April 4, 2020 I've often thought that this kind of recycling would be amazing, many thanks for making the thread, Tyrannical, and also to Menelruin for pointing to it! 1 1 ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
Zombie Hustler Posted April 4, 2020 Posted April 4, 2020 On 12/25/2019 at 4:48 PM, Tyrannical said: Kinetic Manipulation Interesting set of powers for this. Something that I think would be great is if you could add some kind of "Momentum" ability to this, where the player would build up their own Kinetic Manipulation ability. Something akin to Tidal Power, but triggered by physical attacks against the player (probably needs a name other than Momentum to not confuse it with Titan Weapons). 3
Sakura Tenshi Posted April 4, 2020 Posted April 4, 2020 23 hours ago, Tyrannical said: Got another from recycling a bunch of the powers from Praetorian Clockwork to make a sort of 'robotic' themed blast set. it will likely not include the moving parts as seen on the clockwork, but would use the same animations and FX at least. Arsenal Blast You have an arsenal of munitions affixed to your body, allowing you to release blasts of energy from specially designed weaponry. Personally, I'd kind of like this if it took a little more from MM Robotics Pets. Okay, really I just want to fire swarm missiles, is that too much to ask?
Alchemystic Posted April 4, 2020 Author Posted April 4, 2020 (edited) On 4/5/2020 at 12:15 AM, Sakura Tenshi said: Personally, I'd kind of like this if it took a little more from MM Robotics Pets. Okay, really I just want to fire swarm missiles, is that too much to ask? I had something in mind to mirror this based off Robotics, IDF, PPD Shells and Turrets that would be a 'War Machine' themed set with missile pods and mounted miniguns, where Arsenal would be more like 'Iron Man' Artillery Blast - Minigun Burst: A PPD Shell power that fires a burst of minor lethal DoT - Missile: A basic missile attack, launching a single projectile like that of 'Rocket' type enemies in various factions, dealing moderate lethal/smashing damage - Minigun Heavy Burst: Another PPD Shell power, dealing higher lethal DoT in a cone - Swarm Missiles: A power Assault Bot has, firing missiles in an AoE and dealing moderate damage - Aim: Standard Aim power - Missile Volley: An IDF Heavy Trooper power, firing missiles at a Targeted AoE and deals fire/lethal damage - Flamethrower: An Assault Bot power that sprays an area with a hose of heavy fire DoT - Incendiary Missiles: Another Assault Bot power, firing missiles in an AoE and creating a burning patch that deals fire AoE - Warhead: A new power that uses the same animation/FX as the Warburg nukes, bringing down a warhead to deal massive smashing/fire damage in an AoE Edited June 9, 2021 by Tyrannical 8 1
Herotu Posted April 5, 2020 Posted April 5, 2020 (edited) For Zombie summoning customisation I'd like to see the "throw caltrops" animation but obviously without the caltrops... FOR THIS IS HOW YOU SUMMON THE DEAD! Okay, maybe it didn't work for him this time, but it IS how you summon the dead, honest! Edited April 5, 2020 by Herotu 1 1 ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
Menelruin Posted April 5, 2020 Posted April 5, 2020 (edited) Does anyone know how hard it would be to simply scale down an effect, and or make it hit fewer targets? I'm thinking of something involving a small version of the Vorpal Judgement animation.... Okay, rough draft, but I suck at thinking of new names for powers, so I reserve the right to slowly edit them in as I think of things: SPEED COMBAT: You are able to make use of your enhanced speed to deliver blows with the force of a wrecking ball. All powers deal smashing damage. This power has an accuracy bonus, as the enemies seem to be moving in slow-motion to you. T1: "Rapid Strikes." Flurry, taken from Super Speed. T2: "Vortex Draft." A 1-second duration Whirlwind, take from Super Speed. Causes knock-UP on all nearby enemies, in addition to smashing damage. T3: "Dashing Strikes." Burst of Speed, taken from Martial Combat. T4: Chronos, taken from Temporal Manipulation, as the Build-Up clone. T5: Reaction Time, taken from Martial Combat. I figure if Dark Melee can have a power that's just a debuff, we can do it here, too. It just FITS thematically, and for that "I'm faster than all the baddies" feel. T6: Confront (obligatory) T7: Rending Flurry, taken from Savage Melee T8: "Supersonic Strike." A weaponless version of Shield Charge, from Shield Defense, but targeting only ONE enemy, for extreme damage. T9: "1,000 Fists." A toned-down version of the Vorpal Judgement, with some of the graphics animations removed, fewer targets hit, less damage, but a quicker activation. May add some sort of "cloud" effect in the targeted area, as if all that can be seen is a blur of your character dashing around. Other powers I considered throwing in were Ki Push from Martial Combat, and a weaponless version of Whirling Smash from Titan Weapons. Thoughts? Edited April 6, 2020 by Menelruin 2
Alchemystic Posted April 5, 2020 Author Posted April 5, 2020 6 hours ago, Menelruin said: Does anyone know how hard it would be to simply scale down an effect, and or make it hit fewer targets? I'm thinking of something involving a small version of the Vorpal Judgement animation.... Okay, rough draft, but I suck at thinking of new names for powers, so I reserve the right to slowly edit them in as I think of things: Back when the Phantom army changes were made, I actually came up with a similar idea for a Mastermind Primary that used a lot of the technology behind Vorpal Judgement to make a working 'duplication' powerset. 1
Megawatt Posted April 5, 2020 Posted April 5, 2020 21 hours ago, Tyrannical said: Artillery Blast Hello yes please as soon humanly possible.....or faster.....yes thank you. 2
Sakura Tenshi Posted April 5, 2020 Posted April 5, 2020 On 3/12/2020 at 10:51 AM, Tyrannical said: Earth Affinity I kind of want to suggest throwing in DE Quartz or Cairn into this set no matter how stupidly broken it would be. (They grant about +50% to ToHit or Resistance respectively.) 1
Alchemystic Posted April 6, 2020 Author Posted April 6, 2020 13 hours ago, Sakura Tenshi said: I kind of want to suggest throwing in DE Quartz or Cairn into this set no matter how stupidly broken it would be. (They grant about +50% to ToHit or Resistance respectively.) I considered it, but I think it might be confusing as soon as you start doing DE missions and figuring out who's cairn is who's 😛
BrandX Posted April 7, 2020 Posted April 7, 2020 See new pages in beta and none of these suggestions in there makes me 😞 1 1 1
AngriestGhost Posted April 7, 2020 Posted April 7, 2020 I feel like a gadget control set is really low hanging fruit with the variety of grenades you could use. A pet could recycle one of the variety of drones we encounter. If I recall correctly, controllers are still a fairly popular AT via the last server stats. 3
Alchemystic Posted April 7, 2020 Author Posted April 7, 2020 (edited) On 4/7/2020 at 9:25 AM, AngriestGhost said: I feel like a gadget control set is really low hanging fruit with the variety of grenades you could use. A pet could recycle one of the variety of drones we encounter. If I recall correctly, controllers are still a fairly popular AT via the last server stats. It was something I considered, it was a pretty close tie between making that or a 'riot rifle' inspired powerset (both of which use grenades and such). I ended up going for the latter since it paired nicely with 'Rifle Assault' for Dominators, and could easily be adjusted into a blaster secondary that would also pair well with 'Assault Rifle'. However! With enough changes from the original idea it could entirely be possible to make a gadget/genades themed control set (I think I touched on this a while ago) so I have some material left over for it.Utility Grenades - Toxic Web Grenade: Taken from Devices, the toxic element helps separate it from the Traps version of the power - Web Cocoon Grenade: Taken from Bane Spider/Mace Mastery, a nice hold power, dispite dealing no damage - Wide Area Web Grenade: Taken from PPD/Arachnos Soldier, a good AoE Immobilize power that fits here - Smoke Grenade: Taken from Devices, fills a similar niche to Smoke from Fire Control - Glue Grenade: Taken from PPD, works similar to Glue Arrow, providing a heavy slow effect - Sleep Grenade: Taken from Munitions Mastery, a good candidate for an AoE sleep power - Stun Grenade: Taken from Malta/Temporary Powers, a stun AoE power would be perfect for this set. - Tear Gas Grenade: Taken from PPD, the ideal power for an AoE hold - Grenade Mortar: Repurposed Acid Mortar, fires Frag Grenades, Incendiary Grenades and Toxin Grenades Edited October 8, 2020 by Tyrannical 9 1 1
Alchemystic Posted April 7, 2020 Author Posted April 7, 2020 11 hours ago, BrandX said: See new pages in beta and none of these suggestions in there makes me 😞 If any of the HC team want to use any of these ideas, they're more than welcome to! This has always been a though exercise for 'what could be', using a very strict set of parameters to see what could be most viable moving forward, so everything here should have an easier time being implemented. 1
Menelruin Posted April 7, 2020 Posted April 7, 2020 45 minutes ago, Tyrannical said: It was something I considered, it was a pretty close tie between making that or a 'riot rifle' inspired powerset (both of which use grenades and such). I ended up going for the latter since it paired nicely with 'Rifle Assault' for Dominators, and could easily be adjusted into a blaster secondary that would also pair well with 'Assault Rifle'. However! With enough changes from the original idea it could entirely be possible to make a gadget/genades themed control set (I think I touched on this a while ago) so I have some material left over for it.Utility Grenades - Toxic Web Grenade (Taken from Devices) - Web Cocoon Grenade (Taken from Bane Spider/Mace Mastery) - Wide Area Web Grenade (Taken from PPD/Arachnos Soldier) - Smoke Grenade (Taken from Devices) - Glue Grenade (Taken from PPD) - Sleep Grenade (Taken from Munitions Mastery) - Stun Grenade (Taken from Malta/Temporary Powers) - Tear Gas Grenade (Taken from PPD) - Grenade Mortar (Repurposed Acid Mortar, fires Frag Grenades, Incendiary Grenades, EMP Grenades and Toxin Grenades) NEED. 2
justicebeliever Posted April 7, 2020 Posted April 7, 2020 56 minutes ago, Tyrannical said: It was something I considered, it was a pretty close tie between making that or a 'riot rifle' inspired powerset (both of which use grenades and such). I ended up going for the latter since it paired nicely with 'Rifle Assault' for Dominators, and could easily be adjusted into a blaster secondary that would also pair well with 'Assault Rifle'. However! With enough changes from the original idea it could entirely be possible to make a gadget/genades themed control set (I think I touched on this a while ago) so I have some material left over for it.Utility Grenades - Toxic Web Grenade (Taken from Devices) - Web Cocoon Grenade (Taken from Bane Spider/Mace Mastery) - Wide Area Web Grenade (Taken from PPD/Arachnos Soldier) - Smoke Grenade (Taken from Devices) - Glue Grenade (Taken from PPD) - Sleep Grenade (Taken from Munitions Mastery) - Stun Grenade (Taken from Malta/Temporary Powers) - Tear Gas Grenade (Taken from PPD) - Grenade Mortar (Repurposed Acid Mortar, fires Frag Grenades, Incendiary Grenades, EMP Grenades and Toxin Grenades) I could totally see a few different concepts around this. Love it! 1 "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
ArchVileTerror Posted April 7, 2020 Posted April 7, 2020 Been saying it since Legacy days; we need Grenade Control! Make it happen! 3
Replacement Posted April 7, 2020 Posted April 7, 2020 (edited) 4 hours ago, Tyrannical said: It was something I considered, it was a pretty close tie between making that or a 'riot rifle' inspired powerset (both of which use grenades and such). I ended up going for the latter since it paired nicely with 'Rifle Assault' for Dominators, and could easily be adjusted into a blaster secondary that would also pair well with 'Assault Rifle'. However! With enough changes from the original idea it could entirely be possible to make a gadget/genades themed control set (I think I touched on this a while ago) so I have some material left over for it. I like both, your munitions one and this Grenade one. I think it's a great idea to show the devs different incarnations they could take based on what they feel fits best. Speaking for myself, I think the ideal is to be "all over the place" instead of having a single form-factor. Like 3 grenades, 2 drone powers (one that is more traditional pet, one that is more for spewing out control-over-time like Earthquake), wrist-rockets, turrets, mines... even just a couple of gun-based like net launcher where the redraw is guaranteed and accounted for in the balance. That's probably because I still like "Contraptions" as a set name. Edited April 7, 2020 by Replacement 1
BrandX Posted May 8, 2020 Posted May 8, 2020 I just feel this needs to be reminded for the powers to be to give these sets a look. 1
Alchemystic Posted May 8, 2020 Author Posted May 8, 2020 (edited) On 5/8/2020 at 7:02 PM, BrandX said: I just feel this needs to be reminded for the powers to be to give these sets a look. Funnily enough I was digging through material to see what else could be made and happened by the Talons of Vengeance 'Sirens' and their amazing Sonic abilities. They have access to about 7 unique power effects (two of which can be reused I'm sure) which will form the bulk of the animation/FX for use in a new powerset. Though, since we already have a sonic support set, I think it would serve well to be tweaked into a Control Set (oh boy another one).Music Control Your ability to control soundwaves and frequencies has allowed you to shape your voice into hypnotic songs and chants. When using your Sonic Control powers on a sleeping target, you create a 'Melody', causing your target to suffer additional psionic damage. - Entrance: Single target Sleep, Moderate Energy/Psi damage, -Res - Fascinate: Single target Hold, Moderate Energy/Psi damage, -Res - Serenade: Single target Confuse - Distraction: Location AoE -perception, -tohit - Wail: Targeted AoE stun, Minor Smashing/Energy damage, -Res - Lullaby: Targeted AoE Sleep, -Res - Dirge: Cone AoE Fear, Minor Smashing/Psionic damage, -Res - Mass Fascination: Targeted AoE Hold - Cacophony: Targeted AoE Confuse Edited November 8 by Alchemystic 7 1
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