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Focused Feedback: Energy Melee Revamp


Jimmy

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3 minutes ago, Infinitum said:

I think brute is the AT that got the least out of the changes, but if a talented brute can get to their dmg cap it could get nutty.

I've tried it on a /Rad Brute with a Basic IO build, no sets. I was doing the new arc with a friend at level 39, and I was throwing out ~550 ET's while near max Fury, more than enough to cripple a Boss or delete a Minion/LT.

 

It's not too hard to imagine what a fully kitted out, damage capped Brute could do with Energy Transfer.

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1 hour ago, Replacement said:

@Troo I apologize for not making that part more clear -- yes, there are visual cues everywhere so you'll know when EF is up without looking at your bar.  That's why that was being interpreted as an overstatement.

It's possible I have them turned off. I honestly have never seen them.

 

[Edit] Ah ha!

 

So at the zoom range shown below there are damage numbers for just a flash but no Energy Focus message.

image.thumb.png.980ef6a5f9e7111b4ab6677093dd49bd.png

 

Zooming out there is indeed a message, it is tough to miss.

image.png.a2591ddd0bab639281635e4c4785a5e8.png

 

There is also no message zoomed into first person like mode. (Will check live Energy Assault later to confirm and report)

 

Also, the Energy Focus can be covered with the map or other. Its there we can barely make it out. The Icon in the buff bar can be a lost cause in a busy area. It is red.

  image.png  image.png.bcc52e02888f5a1c9652608af2ed228a.png

 

Edited by Troo
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1 minute ago, AerialAssault said:

I've tried it on a /Rad Brute with a Basic IO build, no sets. I was doing the new arc with a friend at level 39, and I was throwing out ~550 ET's while near max Fury, more than enough to cripple a Boss or delete a Minion/LT.

 

It's not too hard to imagine what a fully kitted out, damage capped Brute could do with Energy Transfer.

Yeah and its not awful on them honestly, but What they gain is from what they already have, Fury, high dmg cap.

 

Stalkers get ST love,

 

tankers get a mix off st and aoe

 

Scrappers get ST that gets set up by AOE use.

 

Thats my perspective anyway.

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Did some quick math. I looked up Brute numbers (wide range of powersets to pick from) to see how many attacks have a DPA of 45 or more (filtering mostly because I didn't want to post 146 different powers). This threshold marks the cut-off point for the top 30 DPA attacks for Brute Melee.

 

So how does Energy Melee compare?

It is the only set that has 4 attacks with a DPA over 45: 

Energy Punch (45.8153), Bone Smasher (47.1079), Energy Transfer (65.4914), and Total Focus (53.564).

 

Quick comparison to the current HC version:

Energy Punch (39.4959), Bone Smasher (39.8605), Energy Transfer (65.4914), and Total Focus (43.2632).

 

So already, we can see the buffs have brought up 3 of the powers considerably. Throw in the fast version of Energy Transfer (160.0902, which surpasses the current top DPA power Freezing Touch, 102.3383). 

 

Some trivia nuggets:

Energy Melee is the only set with 4 attacks with atleast a DPA of 45. Battle Axe and Fiery Melee (surprisingly) are the only others with atleast 3. 

 

But...in case folks think I'm completely gaming it, I'm not. Energy Melee is also the only set that has two powers in the top 10 DPA attacks. Total Focus is 10th, and slow Energy Transfer is (4th). I am very curious if any other set can overtake EM as ST king. If Energy Melee isn't ST king, it's near the top. Even without fast ET, it will compete.

 

The list:

Powerset Name Damage DPA Cast Rank
Battle Axe Gash 81.7471 47.6382 1.5 24
Battle Axe Swoop 95.0936 48.027 1.83 20
Battle Axe Cleave 115.113 45.8984 2.33 30
Street Justice Crushing Uppercut 132.6305 55.8209 2.17 9
Broad Sword none        
Claws Focus 62.9786 47.7111 1.17 23
Dark Melee Smite 55.0542 46.3419 0.97 27
Dark Melee Midnight Grasp 115.1133 51.2982 2.07 14
Dual Blades Ablating Strike 55.0542 46.3419 1.03 27
Dual Blades Sweeping Strike 70.9031 48.8313 1.23 19
Electrical Melee Chain Induction 55.0542 46.3419 1 27
Energy Melee Energy Punch 48.3809 45.8153 0.83 31
Energy Melee Bone Smasher 68.4006 47.1079 1.27 26
Energy Melee Energy Transfer (fast) 190.1871 160.0902 1 1
Energy Melee Energy Transfer (slow) 190.1871 65.4914 2.67 5
Energy Melee Total Focus 148.7494 53.564 2.53 11
Fiery Melee Cremate 85.0837 49.5826 1.5 16
Fiery Melee Incinerate 104.2693 56.4228 1.67 8
Fiery Melee Greater Fire Sword 124.1995 49.5213 2.33 17
Ice Melee Freezing Touch 121.5779 102.3383 1 2
Katana Souring Dragon 75.0739 47.3951 1.33 25
Katana Golden Dragonfly 95.0936 48.027 1.83 20
Kinetic Melee Concentrated Strike 478.4794 48.9063 2.83 18
Martial Arts Storm Kick 55.0542 52.1346 0.83 12
Martial Arts Crippling Axe Kick 88.4203 47.8465 1.6 22
Psionic Melee none        
Radiation Melee none        
Savage Melee Maiming Slash 66.2574 50.195 1.17 15
Savage Melee Vicious Slash 102.7867 55.6205 1.67 10
Spines none        
Staff Fighting none        
Stone Melee Heavy Mallet 95.0936 51.4576 1.63 13
Stone Melee Seismic Smash 148.4794 86.5265 1.5 3
Super Strength Knockout Blow 148.4794 62.4913 2.23 6
Titan Weapons Follow Through 81.7471 61.9296 1.1 7
War Mace Clobber 121.7865 83.875 1.23 4
Edited by Bopper
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Has anyone reported on this yet?

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From what I have read and what I tested, Whirling Hands are not affected by energy focus.

 

Also, cryptid @Jimmy

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Just now, Drakwatch said:

Has anyone reported on this yet?

spacer.png

From what I have read and what I tested, Whirling Hands are not affected by energy focus.

 

Also, cryptid @Jimmy

spacer.png

I hadn’t seen that, but yeah power crash is affected by energy focus, not whirling hands (unless I missed WH lighting up too). The tooltip should probably have power crash in there.

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15 minutes ago, ScarySai said:

I don't think you even can turn that off. Should be pretty easy to monitor if you have focus or not, unless you're watching something that isn't your screen.

Turns out that may not be the case for everyone.

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1 hour ago, Bopper said:

Did some quick math. I looked up Brute numbers (wide range of powersets to pick from) to see how many attacks have a DPA of 45 or more (filtering mostly because I didn't want to post 146 different powers). This threshold marks the cut-off point for the top 30 DPA attacks for Brute Melee.

 

So how does Energy Melee compare?

It is the only set that has 4 attacks with a DPA over 45: 

Energy Punch (45.8153), Bone Smasher (47.1079), Energy Transfer (65.4914), and Total Focus (53.564).

 

Spoiler

 

Quick comparison to the current HC version:

Energy Punch (39.4959), Bone Smasher (39.8605), Energy Transfer (65.4914), and Total Focus (43.2632).

 

So already, we can see the buffs have brought up 3 of the powers considerably. Throw in the fast version of Energy Transfer (160.0902, which surpasses the current top DPA power Freezing Touch, 102.3383). 

 

Some trivia nuggets:

Energy Melee is the only set with 4 attacks with atleast a DPA of 45. Battle Axe and Fiery Melee (surprisingly) are the only others with atleast 3. 

 

But...in case folks think I'm completely gaming it, I'm not. Energy Melee is also the only set that has two powers in the top 10 DPA attacks. Total Focus is 10th, and slow Energy Transfer is (4th). I am very curious if any other set can overtake EM as ST king. If Energy Melee isn't ST king, it's near the top. Even without fast ET, it will compete.

 

The list:

Powerset Name Damage DPA Cast Rank
Battle Axe Gash 81.7471 47.6382 1.5 24
Battle Axe Swoop 95.0936 48.027 1.83 20
Battle Axe Cleave 115.113 45.8984 2.33 30
Street Justice Crushing Uppercut 132.6305 55.8209 2.17 9
Broad Sword none        
Claws Focus 62.9786 47.7111 1.17 23
Dark Melee Smite 55.0542 46.3419 0.97 27
Dark Melee Midnight Grasp 115.1133 51.2982 2.07 14
Dual Blades Ablating Strike 55.0542 46.3419 1.03 27
Dual Blades Sweeping Strike 70.9031 48.8313 1.23 19
Electrical Melee Chain Induction 55.0542 46.3419 1 27
Energy Melee Energy Punch 48.3809 45.8153 0.83 31
Energy Melee Bone Smasher 68.4006 47.1079 1.27 26
Energy Melee Energy Transfer (fast) 190.1871 160.0902 1 1
Energy Melee Energy Transfer (slow) 190.1871 65.4914 2.67 5
Energy Melee Total Focus 148.7494 53.564 2.53 11
Fiery Melee Cremate 85.0837 49.5826 1.5 16
Fiery Melee Incinerate 104.2693 56.4228 1.67 8
Fiery Melee Greater Fire Sword 124.1995 49.5213 2.33 17
Ice Melee Freezing Touch 121.5779 102.3383 1 2
Katana Souring Dragon 75.0739 47.3951 1.33 25
Katana Golden Dragonfly 95.0936 48.027 1.83 20
Kinetic Melee Concentrated Strike 478.4794 48.9063 2.83 18
Martial Arts Storm Kick 55.0542 52.1346 0.83 12
Martial Arts Crippling Axe Kick 88.4203 47.8465 1.6 22
Psionic Melee none        
Radiation Melee none        
Savage Melee Maiming Slash 66.2574 50.195 1.17 15
Savage Melee Vicious Slash 102.7867 55.6205 1.67 10
Spines none        
Staff Fighting none        
Stone Melee Heavy Mallet 95.0936 51.4576 1.63 13
Stone Melee Seismic Smash 148.4794 86.5265 1.5 3
Super Strength Knockout Blow 148.4794 62.4913 2.23 6
Titan Weapons Follow Through 81.7471 61.9296 1.1 7
War Mace Clobber 121.7865 83.875 1.23 4

 

Are these the Live numbers or the Beta numbers? (just to be clear)

Do you have the Animation times handy?

 

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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1 minute ago, Nuke Leah said:

Glad I could inform you!  The point was that nothing in this game is required to be successful.  It's easy.

This is an entertaining addition. To avoid going off topic, why don't you DM me with the builds you are using to be an effective petless mastermind, I am genuinely interested. Please don't disappoint me!

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12 minutes ago, Troo said:

Are these the Live numbers or the Beta numbers? (just to be clear)

Do you have the Animation times handy?

 

That table is from Beta numbers. The cast time is provided in the table, however the DPA was calculated using arcana time, which uses the formula

Arcana = ceiling( 1 + Cast / 0.132) * 0.132


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Thanks!

I've been looking at the TF > ET chain with the combo. There is something fishy there I can't quite pin down.

 

I keep ending back at: If fast ET needs TF then fast ET animation time is really TF animation time + ET animation time which isn't really fast.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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6 hours ago, Troo said:

Yeah that will be the sticking point. Because from my vantage it is not true.

 

Part Time does not equal Full Time

Being required to take a power to get it does not equal pre-nerf function.

At some lower levels it is not going to be available where it was before.

 

The benefits people are seeing are a result of the reduced animation times. Those could be had without the combo mechanic.

 

I am glad folks are getting to see why we loved the old Energy Transfer and how big of a difference that change was. Animation times can make a big difference in the feel of the set.

 

When I lost ET fast attack on Live.  Well, I shelved it because I just didn't like the new ET animation.  Still not the biggest fan of it on HC, but I just love EM.  So, tried to get my main back to EM.

 

Having ET sped up only when used after TF, isn't bad and pretty much gives the speed up all the time, unless you do something wonky with your recharge times.

 

And, while I wasn't one who thought EM needed more AOE (not if it stepped on the ST DPS toes), the changes give people that option too, which isn't bad.  However, it just means, one sacrifices the ST DPS (fast ET) to go the AOE route (unless they crit).

 

Not the way I'd have gone with it.  I wouldn't really call EM a big combo set, as I play those.  😛  And really, even the sets that aren't combos, one tends to have an attack order for best damage and then throwing in the side attacks for whatever reason.

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See Lex Talion's post above, I don't think I could say it and better. Pesonally I would rather keep playing my EM brute as is then to have yet another combo set. I will hold off on judgement of the scrapper set until I try it out but I don't have much hope at this point.

 

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18 minutes ago, Nuke Leah said:

Since you can solo most of the game's content with pool power attacks alone, I think maybe your hyperbole is pushing the limit of my hyperbole.

Here is a note then: perhaps be more careful with your hyperbole. Going that far is easily subject to false comparisons and digression. 

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7 minutes ago, Troo said:

Thanks!

I've been looking at the TF > ET chain with the combo. There is something fishy there I can't quite pin down.

 

I keep ending back at: If fast ET needs TF then fast ET animation time is really TF animation time + ET animation time which isn't really fast.

 

I get what you're saying.  However, that's just called attacking.  Want to 1 shot two minions in a row fast?  TF > ET.  Enemy won't go down in one hit?  Faster to go TF > ET than ET > TF.  And when I play EM and go after those single strong targets, I used both attacks.

 

So, really, with that logic, you may as well be saying ET really equals TF > ET > BS > EP > Repeat or some such.

 

Only now, you can go TF > PC > WH for those times you'd rather have more AOE.

 

That's the only difference this "combo" system really seems to do.  "Do you want fast ST or do want to have a bit more AOE?"

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8 minutes ago, Troo said:

Thanks!

I've been looking at the TF > ET chain with the combo. There is something fishy there I can't quite pin down.

 

I keep ending back at: If fast ET needs TF then fast ET animation time is really TF animation time + ET animation time which isn't really fast.

That would still be 8.12 scale damage in 3.53s (not including arcana).

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13 minutes ago, Bopper said:

That would still be 8.12 scale damage in 3.53s (not including arcana).

yeah the total damage just out weighs the animation time.

 

14 minutes ago, BrandX said:

I get what you're saying.  However, that's just called attacking.  Want to 1 shot two minions in a row fast?  TF > ET.  Enemy won't go down in one hit?  Faster to go TF > ET than ET > TF.  And when I play EM and go after those single strong targets, I used both attacks.

 

So, really, with that logic, you may as well be saying ET really equals TF > ET > BS > EP > Repeat or some such.

 

Only now, you can go TF > PC > WH for those times you'd rather have more AOE.

 

That's the only difference this "combo" system really seems to do.  "Do you want fast ST or do want to have a bit more AOE?"

I'm still working it out. I formerly had multiple small attack chains that involved multiple targets that were applied situationally depending on a target group makeup.

 

It seems I leveraged the stuns more than many folks. Bone Smash, Energy Transfer, Air Superiority, Stun could do a lot of control on multiple targets pretty quickly.

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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2 hours ago, Captain Powerhouse said:

many of the early iterations to Energy Melee changes tried their best to avoid them, but in the end, Energy Transfer is a special mechanic power that is ridiculously hard to balance without a more elaborate approach

This doesn't make sense to me. According to people here, keeping the Focus mechanic up "without even trying" seems to be saying that Energy Melee always has instant Energy Transfer when it wants it. If that's the case, why have the Focus mechanic at all except to boost a cone AoE that could just have more targets by default and not be a wasted power pick otherwise? If the goal is to keep ET "on a leash" by tying it to TF's recharge + animation time, then I don't see how the same effect can't be replicated by just leaving ET at its old 20 second recharge and keep the sped up animation, decoupling it from TF and achieving the same functional result.

 

All that really does is let people use ET to one-shot LTs or whatever faster and hardly does anything to change a chain against bosses or tougher enemies. Is it really such a big deal that EM could delete a single LT in 1 second every 20 seconds when everyone else is blasting so many AoEs the only things left standing are bosses anyway? Or would this "warp" the chain so badly that people just stopped taking TF entirely and you thought that was a problem?

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1 hour ago, Troo said:

I've been looking at the TF > ET chain with the combo. There is something fishy there I can't quite pin down.

 

I keep ending back at: If fast ET needs TF then fast ET animation time is really TF animation time + ET animation time which isn't really fast.

 

Note there is currently a bug (noted by one person very early in the thread) that Total Focus is executing the slow animation half the time while flying. That drastically can slow the chain, a fix is in for that in the next build among a few other bugs squashed. In the meantime, don't test for performance while flying.

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@ForeverLaxx kind of have to separate what peeps be saying from Devs. It definitely discounts some of the anecdotal arguments. They got an idea, ran with it and this is where it's at.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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