Homecoming Team Jimmy Posted October 24, 2020 Homecoming Team Share Posted October 24, 2020 This is a Focused Feedback Thread Please note that Focused Feedback threads are heavily moderated to ensure they remain on topic. Any off-topic posts in these threads will be removed without warning. The thread will be locked when no more feedback is required, but you are more than welcome to continue the discussion in a new thread. The most up-to-date version of the changes will be listed in the first post. The changes in each build will be posted as replies. Changes from the previous beta build are listed in green. Green text will become white text in the next set of patch notes. Any changes or fixes that are only relevant to the beta builds are listed in blue. Blue text will be deleted in the next set of patch notes as it is only relevant to highlight changes between beta builds, not a changes from live. Known issues are listed in purple. Powerset Revamp: Energy Melee Energy Melee has received a series of changes aimed at improving the performance of the set. Total Focus now acts as an opener for three different Energy Focus combos, including a Total Focus > Energy Transfer combo which provides fast, potent single target damage. Stun has been reworked into Power Crash, a cone attack, in order to provide a small amount of additional AoE capability to the set. Power Changes Barrage If used with Energy Focus: 100% chance for stun and applies a weakening (-special and -regen) effect to the target This effect has been moved from Bone Smasher to Barrage Energy Punch Recharge increased from 4s to 5s End cost increased from 5.2 to 6.032 Damage increased from scale 1 to scale 1.16 Bone Smasher Cast time reduced from 1.5s to 1.27s No longer consumes Energy Focus, allowing it to be more freely used in attack chains This effect has been moved to Barrage Power Crash (Replaces Stun) Power Crash is now a minor cone that can hit up to 5 targets (10 for Tankers) No longer takes melee damage sets, now takes PBAoE damage sets (any existing enhancements will remain slotted until the character respecs) If used with Energy Focus: Target cap increased to 10 targets (16 for Tankers) If you previously had Stun in your build, you'll now have Power Crash Stalkers only: This power has a 16s recharge (instead of a 9s recharge for other ATs), with proportional damage and endurance cost increases per the standard damage formulas Lowered recharge from 18s to 16s As Stalkers do not have Whirling Hands, they rely entirely on Power Crash for AoE damage Fixed some timing issues Fixed a typo in the description Whirling Hands Damage increased from scale 1 to scale 1.1819 (it was slightly below what the damage formula dictated) Total Focus Cast time reduced from 3.3 seconds to 2.53 seconds Total Focus has a 100% chance to grant Energy Focus (even if power misses) Energy Focus Energy Focus is consumed when casting certain Energy Melee powers in order to provide bonus effects (Energy Focus is not consumed if the power misses) Energy Focus expires after 15 seconds Stalkers / Scrappers only: This power only crits for 28% additional damage, but when it crits, it will also generate a backup Energy Store that will re-activate Energy Focus after the current Energy Focus is used or expires (essentially it provides two stacks of Energy Focus) Fixed timing issues while flying Fixed an animation issue experienced by female characters while flying Energy Transfer Energy Transfer self damage is now 10% of base max HP for all ATs, and no longer costs any endurance Damage is now 100% energy Recharge lowered from 20s to 10s If used with Energy Focus: Cast time reduced from 2.67s to 1.0s Stalkers / Scrappers only: This power only crits for 28% additional damage, but when it crits, it will not only avoid the self-damage, but will actually heals you for 10% of your base Max HP Now deals crit damage at the same level as Total Focus (28%) Crit rate reduced from 20% down to 10% (the standard level) Fixed various vfx and timing issues with the fast version Stalker Power Order Changes Spoiler Barrage Energy Punch Bone Smasher Assassin's Strike Build Up Placate Power Crash (replaces Stun) Total Focus (moved from T9) Energy Transfer (moved from T8) Tanker Power Order Changes Spoiler Barrage Energy Punch Bone Smasher Taunt Whirling Hands Total Focus (moved from T9) Build Up Power Crash (replaces Stun, moved from T6) Energy Transfer (moved from T8) Other Changes The stun chance for Energy Punch, Barrage and Bone Smasher for Stalkers was lower than the Tanker and Brute versions - this has now been corrected The AE version of this powerset has been updated with missing powers and to match current power effects Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! Link to comment Share on other sites More sharing options...
Posted by Jimmy,
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