pawstruck Posted November 19, 2022 Posted November 19, 2022 Which powersets in the game represent their theme best and worst, do you think? I mean both visually and mechanically. Worst: For me, there is no set that lets me realize the psychic feel. Mass Confusion and Telekinetic Blast are as close as it gets, but many of the other psychic powers in the game seem... vanilla; just the same stock stuns or sleeps that every control set has. I wish psy blasts had some unique mechanic... maybe each blast built up to a free Confuse effect, like the Seers have? I dunno; it's just a theme I've never been able to realize in the game. Best: Storm Summoning really recreates the hectic, "is there a storm in here?!" feeling well. Elec blast's -End is really cool; I love it. Ice control really feels icy. 🙂 What are some of the power sets or combos that you guys have found the most flavorful? 1 2
Gulbasaur Posted November 19, 2022 Posted November 19, 2022 19 minutes ago, pawstruck said: Best: Storm Summoning really recreates the hectic, "is there a storm in here?!" feeling well. Storm/Water is one of the most fun "everything is chaotic but I can't see anything" combinations. It's really fun, synergises really well, and you absolutely cannot see anything on your screen. 10/10. 1 2 4 Doctor Fortune Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Psyonico Posted November 19, 2022 Posted November 19, 2022 43 minutes ago, DougGraves said: dual pistols I'll second that, dual pistols is one of if not my favorite set. What this team needs is more Defenders
pawstruck Posted November 19, 2022 Author Posted November 19, 2022 18 minutes ago, Psyonico said: I'll second that, dual pistols is one of if not my favorite set. I like it a lot too, but man does the T2 blast take forever to animate. The root lasts so long. I also think Swap Ammo doesn't do enough. 1
ZorkNemesis Posted November 19, 2022 Posted November 19, 2022 Spines for me isn't a good themed set. Part of the issue is simply the poison aspect of it which works fine for a venoumous creature theme but doesn't work as well if you're aiming for something like iron, stone or ice barbs. I have a Spines/Ice Scrapper and the poison just comes across as an anomally when I was going for ice shards. 2 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Player2 Posted November 20, 2022 Posted November 20, 2022 5 hours ago, pawstruck said: I wish psy blasts had some unique mechanic... maybe each blast built up to a free Confuse effect, like the Seers have? I dunno; it's just a theme I've never been able to realize in the game. I'd like to see heads literally explode as psi damage added up on them. 1 2 1 1
Uun Posted November 20, 2022 Posted November 20, 2022 Best: Earth Control Worst: Kinetic (Nascar) Melee Uuniverse
High_Beam Posted November 21, 2022 Posted November 21, 2022 On 11/19/2022 at 4:33 PM, DougGraves said: dual pistols Totally, I have 3 DP Blasters (MC, Atomic and Ninja), a DP/Elec Sent, a Time/DP Defender. They are fun even if they aren't the top dogs for damage and fun is more important to me than 2% more DPS. But there is so much thematic variety to work from there because essentially anyone can learn to shoot a handgun correctly and effectively so if you are a gal or guy who has some super powers but aren't suited for full super power action, grab some guns, learn to shoot them then go. hunt. kill skuls. Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
DougGraves Posted November 21, 2022 Posted November 21, 2022 On 11/20/2022 at 4:58 AM, Uun said: Worst: Kinetic (Nascar) Melee I think kinetic is a very cool thematic set - it just doesn't make me think kinetics. It's its own thing. 1
Erratic1 Posted November 21, 2022 Posted November 21, 2022 On 11/20/2022 at 6:58 AM, Uun said: Worst: Kinetic (Nascar) Melee It will hurt when the blow lands...in seven or eight seconds. 4
roleki Posted November 21, 2022 Posted November 21, 2022 On 11/19/2022 at 4:33 PM, DougGraves said: dual pistols Thank you. I know they felt they had to match other blast sets for performative animations, but every time my character starts winging the Pistols around like a moron I silently hope I accidentally shoot myself and put an end to it. 1 3 Anything you can have, we have it. Even got a devil in the attic.
Erratic1 Posted November 21, 2022 Posted November 21, 2022 (edited) 3 hours ago, roleki said: Thank you. I know they felt they had to match other blast sets for performative animations, but every time my character starts winging the Pistols around like a moron I silently hope I accidentally shoot myself and put an end to it. Just gonna make Angelina mad eh? Edited November 21, 2022 by Erratic1 1
Snarky Posted November 21, 2022 Posted November 21, 2022 (edited) I play a lot of Dark. Both Melee and Squishies. I think Scrapper is probably the only one I have not done. Although I have never run Stalkers very high I have run (and maybe still have) one Dark Dark that I ran through stories until mid teens. Then realized a Dark Blaster was just 2x Faster. I have many complai….errr issues with the very real slights Dark has to endure. In many cases without I/Os some AT choices on Dark are nearly untenable. The problems Dark has involve everything from long animation times to hard to land narrow arcs to Endurance issues to funky mixed range sets to Soul Drain not working hardly at all for non Melee but thats what you get so suck it. But wait there is more (and less). It always felt like whoever had Dark Blast thrown on their desk just cloned the basic attack set for Blasters and changed one ranged AoE to a cone then went back to day drinking. Meanwhile the person working on the Darkness Manipulation went on a weeklong coke binge with grand ideas and crazy final choices (a PBAoE buildup power? A damage Aura with no thought to damage mitigation?) Having said all that many of the animations and power effects for Dark seem spot on for me. They just are hard to work with mechanically in game Edited November 21, 2022 by Snarky
Major_Decoy Posted November 21, 2022 Posted November 21, 2022 5 hours ago, roleki said: Thank you. I know they felt they had to match other blast sets for performative animations, but every time my character starts winging the Pistols around like a moron I silently hope I accidentally shoot myself and put an end to it. Hail of Bullets makes me feel like Yosemite Sam. If it makes you feel better, you can imagine that your gun has two triggers, one that you pull randomly when flailing about to obscure your actual shots, which are more carefully aimed. 3 1
cranebump Posted November 21, 2022 Posted November 21, 2022 Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing. 3 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
pawstruck Posted November 22, 2022 Author Posted November 22, 2022 2 hours ago, cranebump said: Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing. LOL. I always wonder how that power in particular is supposed to hurt things like Kraken and Hami. "Ow! Stop!"
Greycat Posted November 22, 2022 Posted November 22, 2022 3 hours ago, cranebump said: Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing. Heh. I actually like that one. Especially if you get the target when *they* aren't trying to animate an attack or something so they can do the "hop from foot to foot" reaction. "Toes toes toes..." 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
MTeague Posted November 22, 2022 Posted November 22, 2022 3 hours ago, cranebump said: Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing. The trick is to do a knockdown right before that attack, and to use the naginata staff when you do. Then it looks like you're repeatedly stabbing the bad guy somewhere he really does not want to be stabbed. 4 2 Roster: MTeague's characters: The Good, The Bad, and The Gold
Lancek Posted November 22, 2022 Posted November 22, 2022 (edited) Beast Mastery should be renamed to Wolf Mastery Edited November 22, 2022 by Lancek 1 2
WumpusRat Posted November 22, 2022 Posted November 22, 2022 3 hours ago, cranebump said: Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing. Hey now, if Kung Fu Hustle has taught us anything, rapidly slamming someone in the foot is painful enough to even stop a nearly-invulnerable Kung Fu master. 1 1
SeraphimKensai Posted November 22, 2022 Posted November 22, 2022 4 hours ago, cranebump said: Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing. Try it on a Granite Armor Tank. 1
MistressOhm Posted November 22, 2022 Posted November 22, 2022 My blind staff fighter just looks like she's, well, swinging around blindly. And yet, hitting people effectively. AE ARC's (So Far!) -------------------- 15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus) 50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain) 53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose!
pawstruck Posted November 22, 2022 Author Posted November 22, 2022 18 hours ago, Lancek said: Beast Mastery should be renamed to Wolf Mastery My main was a BM/Nature MM... I do agree, the menagerie of animals you get is pretty blase. A tiny bit of customization would really help. I'll add here that I think Savage Melee is everything claws should have been, but better. I like all the animations but one, and the "pounce" teleport is pretty satisfying to use. (I do wish it had a low-mag knockdown, though... how did I just jump on you and you barely flinched?) 1
MTeague Posted November 23, 2022 Posted November 23, 2022 21 hours ago, MistressOhm said: My blind staff fighter just looks like she's, well, swinging around blindly. And yet, hitting people effectively. If the old 1972 "Kung Fu" TV Show taught me anything, it's never underestimate the Old Blind Guy (Master Po, not to be confused with a certain Panda) Roster: MTeague's characters: The Good, The Bad, and The Gold
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