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Posted

Which powersets in the game represent their theme best and worst, do you think? I mean both visually and mechanically.

 

Worst: For me, there is no set that lets me realize the psychic feel. Mass Confusion and Telekinetic Blast are as close as it gets, but many of the other psychic powers in the game seem... vanilla; just the same stock stuns or sleeps that every control set has.

 

I wish psy blasts had some unique mechanic... maybe each blast built up to a free Confuse effect, like the Seers have? I dunno; it's just a theme I've never been able to realize in the game.

 

Best: Storm Summoning really recreates the hectic, "is there a storm in here?!" feeling well.

Elec blast's -End is really cool; I love it.

Ice control really feels icy. 🙂

 

What are some of the power sets or combos that you guys have found the most flavorful?

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Posted
19 minutes ago, pawstruck said:

Best: Storm Summoning really recreates the hectic, "is there a storm in here?!" feeling well.

Storm/Water is one of the most fun "everything is chaotic but I can't see anything" combinations. It's really fun, synergises really well, and you absolutely cannot see anything on your screen. 10/10. 

 

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Posted
18 minutes ago, Psyonico said:

I'll second that, dual pistols is one of if not my favorite set.

 

I like it a lot too, but man does the T2 blast take forever to animate. The root lasts so long. I also think Swap Ammo doesn't do enough.

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Posted

Spines for me isn't a good themed set.  Part of the issue is simply the poison aspect of it which works fine for a venoumous creature theme but doesn't work as well if you're aiming for something like iron, stone or ice barbs.  I have a Spines/Ice Scrapper and the poison just comes across as an anomally when I was going for ice shards.

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted
5 hours ago, pawstruck said:

 

I wish psy blasts had some unique mechanic... maybe each blast built up to a free Confuse effect, like the Seers have? I dunno; it's just a theme I've never been able to realize in the game.

 

I'd like to see heads literally explode as psi damage added up on them.

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Posted
On 11/19/2022 at 4:33 PM, DougGraves said:

dual pistols

Totally, I have 3 DP Blasters (MC, Atomic and Ninja), a DP/Elec Sent, a Time/DP Defender.  They are fun even if they aren't the top dogs for damage and fun is more important to me than 2% more DPS.  But there is so much thematic variety to work from there because essentially anyone can learn to shoot a handgun correctly and effectively so if you are a gal or guy who has some super powers but aren't suited for full super power action, grab some guns, learn to shoot them then go.  hunt.  kill skuls.

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Posted
On 11/20/2022 at 4:58 AM, Uun said:

Worst: Kinetic (Nascar) Melee

 

I think kinetic is a very cool thematic set - it just doesn't make me think kinetics.  It's its own thing.

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Posted
On 11/19/2022 at 4:33 PM, DougGraves said:

dual pistols

Thank you.  I know they felt they had to match other blast sets for performative animations, but every time my character starts winging the Pistols around like a moron I silently hope I accidentally shoot myself and put an end to it.

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Anything you can have, we have it.  Even got a devil in the attic.

Posted (edited)
3 hours ago, roleki said:

Thank you.  I know they felt they had to match other blast sets for performative animations, but every time my character starts winging the Pistols around like a moron I silently hope I accidentally shoot myself and put an end to it.

 

Just gonna make Angelina mad eh?

 

EqualImperfectKrill-max-1mb.gif

Edited by Erratic1
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Posted (edited)

I play a lot of Dark.   Both Melee and Squishies. I think Scrapper is probably the only one I have not done.  Although I have never run Stalkers very high I have run (and maybe still have) one Dark Dark that I ran through stories until mid teens.  Then realized a Dark Blaster was just 2x Faster.  
 

I have many complai….errr issues with the very real slights Dark has to endure.  In many cases without I/Os some AT choices on Dark are nearly untenable.  

 

The problems Dark has involve everything from long animation times to hard to land narrow arcs to Endurance issues to funky mixed range sets to Soul Drain not working hardly at all for non Melee but thats what you get so suck it.  But wait there is more (and less).  It always felt like whoever had Dark Blast thrown on their desk just cloned the basic attack set for Blasters and changed one ranged AoE to a cone then went back to day drinking.   Meanwhile the person working on the Darkness Manipulation went on a weeklong coke binge with grand ideas and crazy final choices (a PBAoE buildup power?  A damage Aura with no thought to damage mitigation?)

 

Having said all that many of the animations and power effects for Dark seem spot on for me.  They just are hard to work with mechanically in game
 

 

Edited by Snarky
Posted
5 hours ago, roleki said:

Thank you.  I know they felt they had to match other blast sets for performative animations, but every time my character starts winging the Pistols around like a moron I silently hope I accidentally shoot myself and put an end to it.

Hail of Bullets makes me feel like Yosemite Sam.

 

If it makes you feel better, you can imagine that your gun has two triggers, one that you pull randomly when flailing about to obscure your actual shots, which are more carefully aimed.

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Posted

Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing.

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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Posted
2 hours ago, cranebump said:

Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing.

 

LOL. I always wonder how that power in particular is supposed to hurt things like Kraken and Hami.


"Ow! Stop!"

Posted
3 hours ago, cranebump said:

Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing.

 

Heh. I actually like that one. Especially if you get the target when *they* aren't trying to animate an attack or something so they can do the "hop from foot to foot" reaction.

 

"Toes toes toes..."

 

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Posted
3 hours ago, cranebump said:

Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing.

The trick is to do a knockdown right before that attack, and to use the naginata staff when you do. 

Then it looks like you're repeatedly stabbing the bad guy somewhere he really does not want to be stabbed.

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Posted
3 hours ago, cranebump said:

Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing.

Hey now, if Kung Fu Hustle has taught us anything, rapidly slamming someone in the foot is painful enough to even stop a nearly-invulnerable Kung Fu master.

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Posted
4 hours ago, cranebump said:

Staff is pretty good, except maybe for the “I stab your feet multiple times!” animation. The thing I like about it is if your big AoE attack misses you still look cool because you’re break dancing.

Try it on a Granite Armor Tank.

 

 

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Posted

My blind staff fighter just looks like she's, well, swinging around blindly.  And yet, hitting people effectively.

 

 

AE ARC's (So Far!)

--------------------

15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus)

50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain)

53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose!

Posted
18 hours ago, Lancek said:

Beast Mastery should be renamed to Wolf Mastery 

 

My main was a BM/Nature MM... I do agree, the menagerie of animals you get is pretty blase. A tiny bit of customization would really help.

 

I'll add here that I think Savage Melee is everything claws should have been, but better. I like all the animations but one, and the "pounce" teleport is pretty satisfying to use. (I do wish it had a low-mag knockdown, though... how did I just jump on you and you barely flinched?)

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