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When the mission objective is completed and the BLUE exit button appears, it does not mean exit the mission ASAP. It just means that the first objective is met. But if the team is in the middle of a fight, stay and help. Besides, missions are a way to give you XP so you can level more often. That's better then rushing to the next mission just so you can wait for everyone to get there.

 

A good rule of thumb is, watch the leader and do what they do. If the leader leaves, you should too. If the leader stays and is fighting, stay and help them.

 

~ Thanks for your time

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Broken record says what?

I mean, you literally wrote a guide for this.

 

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

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3 hours ago, Diantane said:

When the mission objective is completed and the BLUE exit button appears, it does not mean exit the mission ASAP. It just means that the first objective is met. But if the team is in the middle of a fight, stay and help. Besides, missions are a way to give you XP so you can level more often. That's better then rushing to the next mission just so you can wait for everyone to get there.

 

A good rule of thumb is, watch the leader and do what they do. If the leader leaves, you should too. If the leader stays and is fighting, stay and help them.

 

~ Thanks for your time

I actually do wait on the leader's move, it is a long-standing personal habit of mine, and it does reduce problems, at least for me.  However, the statement you've made is in absolute terms.   This is actually a communications issue covering a variable.  Communicate this desire before the team begins, and be aware others may not agree.  Ultimately the leader puts the team together, so the leader will decide. 

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3 hours ago, Diantane said:

When the mission objective is completed and the BLUE exit button appears, it does not mean exit the mission ASAP. It just means that the first objective is met.

 

To be precise, it means *ALL* required objectives have been met, not just the first one.

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Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

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7 hours ago, Diantane said:

When the mission objective is completed and the BLUE exit button appears, it does not mean exit the mission ASAP. It just means that the first objective is met. But if the team is in the middle of a fight, stay and help. Besides, missions are a way to give you XP so you can level more often.

 

I think you are ignoring the fact that some some players are trying to speedrun everything ... most often it seems because they are level 50+ already.

 

7 hours ago, Diantane said:

That's better then rushing to the next mission just so you can wait for everyone to get there.

 

The people that rush out of missions are going to be the first ones rushing into the next mission .... before everyone else gets there.

 

7 hours ago, Diantane said:

A good rule of thumb is, watch the leader and do what they do. If the leader leaves, you should too. If the leader stays and is fighting, stay and help them.

 

I can agree with this, and I generally go with this.

Dependant on the archetype I'm playing, I'll sometimes wait until everyone else is safely out before leaving a mission.

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If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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5 hours ago, Snarky said:

buttons?  do i need to count buttons now?

 

geez you've been doing it wrong for how long now?! you seriously were not counting the buttons before?! you have to count the buttons!

 

 

 

Edited by Troo
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15 hours ago, Diantane said:

When the mission objective is completed and the BLUE exit button appears, it does not mean exit the mission ASAP. It just means that the first objective is met. But if the team is in the middle of a fight, stay and help. Besides, missions are a way to give you XP so you can level more often. That's better then rushing to the next mission just so you can wait for everyone to get there.

 

A good rule of thumb is, watch the leader and do what they do. If the leader leaves, you should too. If the leader stays and is fighting, stay and help them.

 

~ Thanks for your time

 

Your guide and multiple writings on this issue aside,  sometimes there are reasons you cannot micro manage for.  Also, sometimes when a group leader doesnt always get that the rest of the team may not be in agreement with what you want them to do.  And lastly, people are creatures of habit.  If most of the time on teams once mish was completed, they move on for expediency and so out of a force of habit, they'll click to exit.

 

Lots of variables that you cannot always account for.  I think years of this happening and your getting upset can account for that and you're likely just going to have to approach things from a different angle perhaps.  

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16 hours ago, Diantane said:

When the mission objective is completed and the BLUE exit button appears, it does not mean exit the mission ASAP. It just means that the first objective is met. But if the team is in the middle of a fight, stay and help. Besides, missions are a way to give you XP so you can level more often. That's better then rushing to the next mission just so you can wait for everyone to get there.

 

A good rule of thumb is, watch the leader and do what they do. If the leader leaves, you should too. If the leader stays and is fighting, stay and help them.

 

~ Thanks for your time

First, advertise your teams as KILL ALL

Next, remind everyone at start of mission not to leave until map is cleared.

Finally, be prepared to run with less than 8 in case someone decides to leave.

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16 hours ago, Diantane said:

Besides, missions are a way to give you XP so you can level more often.

This is not the way I look at it. XP is not to be chased. It happens when you play. 

Do I kill/defeat stuff for XP? Sure. But not unless I have to, or on those rare occasions I might want to. 

Why should ANYONE kill everything on the map? There's only going to be more maps, more missions, more npcs to defeat. ALWAYS. There's never a good reason FOR ME to kill all/most unless it's a mission objective. 
For me, the goal is NOT XP. It's reward merits, or occasionally emp merits or incarnate rewards. 

Take Frostfire for example. Most folks are familiar with that mission. 
The mission objective is simple: Defeat Frostfire. 

Now to get to him, all you have to do is destroy an altar, and defeat Keystone and his few minions around him. Then you can run right by all those goons and go direct to frostfire, mash a luck, a break free, and a red, and kill him, and the mission is over. Then you go on the next mission with the next contact. More npcs to kill, so what you've done is you've moved on to the next story. You've collected your reward merits. And, you've gotten those merits a lot faster than if you'd killed everything. 

More merits per metric of time = more inf per metric of time. It does not pay to kill all/most. 


 

 

16 hours ago, Diantane said:

A good rule of thumb is, watch the leader and do what they do. If the leader leaves, you should too. If the leader stays and is fighting, stay and help them.

This is actually a good rule of thumb. I follow this, unless I'm about to get defeated, then I'll exit. But, this rarely ever happens because I don't join kill all/kill most unless I'm leading a crawl team. 

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On 10/24/2024 at 8:14 PM, Diantane said:

When the mission objective is completed and the BLUE exit button appears, it does not mean exit the mission ASAP. It just means that the first objective is met. But if the team is in the middle of a fight, stay and help.

Generally, I follow w/e the team leader does.  Especially in radio/PUG teams, usually it's "complete the objective(s), then onto the next mission".  If, however, it is COMMUNICATED how the team will operate, "Kill All/Most", then I'll gladly stick around as needed, but don't expect anyone to be be a mind reader... 

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Premature evacuation is a relatively common occurrence, affecting one in three players on average, most commonly induced by excessive stimulation, stress, or poor communication from their partners.  When premature evacuation occurs, it's important to be understanding and talk to your partners.  Alternatively, speak with your doctor today and ask about Creyagra.

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Get busy living... or get busy dying.  That's goddamn right.

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12 hours ago, Diantane said:

When my team is made up of all vets (usually happens Saturday mornings), everyone clears all missions regardless when the blue exit button appears

Sure. But if the team leader wants to be sure no one exits, announcing "it's a clear all "will prevent any confusion brought upon by the unwarranted expectation that everyone knows what everyone else is thinking.

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On 10/25/2024 at 5:09 AM, Snarky said:

buttons?  do i need to count buttons now?

The Greatest Vampire Film Ever Made - YouTube

 

Of course he was crazy...a vampire with beaver teeth? The gnawing, oh the gnawing!

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There's a mission in the Agent Watkins arc where you have to kill hundreds of Freakshow. Young players will get 2-3 levels there. But sometimes there's one player that will kill the mission by infiltrating to the end and click on the finishing glowie. I look forward to that mission for the large XP. Hate it when it ends prematurely.

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On 10/24/2024 at 8:14 PM, Diantane said:

When the mission objective is completed and the BLUE exit button appears, it does not mean exit the mission ASAP. It just means that the first objective is met.

 

This is wrong.  The Exit button doesn't appear until the MAIN or final objective is clear.  Many missions have multiple objectives and the button doesn't appear until the last one is completed.  And some missions have several "optional" objectives that may or may not be cleared, but the button won't appear until the Main objective is completed.

 

As for everything else you wrote - yes, it's a good rule of thumb to exit when your leader does, but many are used to quickly exiting and moving on.  You/we are in the minority on this and you should communicate to your team that you will be staying in and defeating all/most.  That will clear up any misconceptions.  And any player that doesn't want to do that, will leave and you can replace them with someone who does want to do that.

 

Additionally, many people prefer exiting and moving on to the next mission because they want the large XP bonus for mission completion.  There are times where it is more efficient timewise and you can get more XP overall by knocking out a bunch of missions quickly for the large XP bonus, versus staying around and defeating all in every mission.  It's arc dependent, but something to keep in mind.

 

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12 minutes ago, Frozen Burn said:

 

This is wrong.  The Exit button doesn't appear until the MAIN or final objective is clear.  Many missions have multiple objectives and the button doesn't appear until the last one is completed.  And some missions have several "optional" objectives that may or may not be cleared, but the button won't appear until the Main objective is completed.

 

As for everything else you wrote - yes, it's a good rule of thumb to exit when your leader does, but many are used to quickly exiting and moving on.  You/we are in the minority on this and you should communicate to your team that you will be staying in and defeating all/most.  That will clear up any misconceptions.  And any player that doesn't want to do that, will leave and you can replace them with someone who does want to do that.

 

Additionally, many people prefer exiting and moving on to the next mission because they want the large XP bonus for mission completion.  There are times where it is more efficient timewise and you can get more XP overall by knocking out a bunch of missions quickly for the large XP bonus, versus staying around and defeating all in every mission.  It's arc dependent, but something to keep in mind.

 

 

I see that players will leave looking for more XP elsewhere as you said, but when I start a new alt, I'm in my mid thirties after 6-7 hours just doing story arcs. More XP? They miss out if they leave.

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2 hours ago, Diantane said:

 

I see that players will leave looking for more XP elsewhere as you said, but when I start a new alt, I'm in my mid thirties after 6-7 hours just doing story arcs. More XP? They miss out if they leave.

 

Some story arcs can be more XP per minute cycling through the missions than if you stay in and defeat all, because of the large XP missions award bonus.  Not all arcs are like this.  A bunch of small maps of defeat alls will reward more XP than clearing one large map because of the mission completion bonuses.  And not everyone can sit at their computer for 6-7 hours, so in the 1-3 hours they have, they may look for a more efficient way to get the maximum XP they can (outside of farming or being PL'd in AE).  For example:

 

  • Let's say there are 500 foes in a single large map - it takes you 1 hour to clear all 500 and you get 1 big mission completion bonus.
  • Or you can do 5 smaller missions with 100 foes in them each (so 500 total foes defeated) and in roughly the same 1 hour, but you get 5 big mission completion bonuses, instead of just 1.  

 

This is more efficient XP/hour and people with limited playing time tend to gravitate towards this.

 

What you're doing isn't wrong, and what they do isn't wrong either.  You have to balance it out determined on the arc you are running.  And as a team leader you have to communicate what you're doing - staying in and defeating all or cycling through to leverage the large completion bonuses.  

 

 

Edited by Frozen Burn
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