Nayeh Posted December 12, 2022 Share Posted December 12, 2022 (edited) . Edited December 19, 2022 by Nayeh Link to comment Share on other sites More sharing options...
Nayeh Posted December 12, 2022 Share Posted December 12, 2022 On 11/8/2022 at 12:08 PM, brasilgringo said: Bueller? Bueller? The cloak, glow, and shading here (sort of) brings it all together to make it seem more authentic and combat-ready. I've always imagined wearing something like this (tight pants/leggings) under robes - not even more loose fabric. Colors: White, Off-White, Gold, Brown Head Face - Supernatural Face 12 - Icy blue eyes Detail 2 - Beard Full Hair - Ponytail Robes Robe: Terra Off-White Sleeves: Warrior Off-White Gloves: Tied Off-White Chest: Medievil-Assassin with Gold & Off-White to give a tiny cosmetic flair under the neck. Belt Warrior: Basic Legs: Tight Pant (Upper) Pants-Starburst Off-White & White... this creates a slight shadow variation towards the crotch with bright white toward knees. (Lower) Tight - White & brown - Drag in the white from upper legs. Brown for the shoes. Aura: Glow - Off-White, Full Body Glow vs No Glow 3 Link to comment Share on other sites More sharing options...
Thayn Posted December 28, 2022 Share Posted December 28, 2022 On 12/11/2022 at 10:02 PM, VeiledOwl said: The editor couldn't load the jacket's settings, so its inner colors are wrong in the costume files I've posted. That's why I'm listing the changes I made so they can be applied manually if desired. I didn't alter much - it's less Terminator and more 'your evil robot doppelganger didn't have time to put on their fake skin before you busted down the door to their hideout'. Head > Face > Skull Metal > Skull Metal (white or light grey for both colors). Keeping the scarred face works just as well if you don't want her to go full robot. Detail 2 > None (or keeping Rebreather 6) Chest > Clockwork Belt > Labeaux (similar to Jewel, but accentuates clockwork-ness) Legs > Clockwork Head > Helmets > Praetoria Police (primary color white or light grey) Other ideas I didn't implement: Changing pieces of the shoulders/gloves/boots to either bulkier or skeletal mechanical-looking options. Keeping asymmetry would probably work. A bulky shoulder/glove combo overbalanced on one side for a arm cannon look, maybe? Some form of sunglasses for the Schwarzenegger look A palette swap for the evil version Glare terminator.costume 8 kB · 4 downloads Glare terminator1.costume 8.04 kB · 2 downloads yessssss full evil terminator and a casual one from the previous post, you guys are all f*cking fantastic and I appreciate your input Link to comment Share on other sites More sharing options...
jvhgamer Posted January 15 Share Posted January 15 Hi! I'm attempting to make Romulus. Coming up short with a lot of the pieces. Can't seem to fine the helmet combination, shoulder furs, chest thing, or belt and sash. If this is easy or not allowed my apologies. I'm quite poor with the character creator. Thanks for reading in advance! rombase.costume Link to comment Share on other sites More sharing options...
Shocktacular Posted January 15 Share Posted January 15 Sadly, those pieces are not available to players in the costume creator (yet???). Link to comment Share on other sites More sharing options...
jvhgamer Posted January 16 Share Posted January 16 Ah okay was hoping that wasn't the case! Thanks for the response! Link to comment Share on other sites More sharing options...
Thayn Posted January 26 Share Posted January 26 Hello costume creators! I am attempting to craft a sort of Swat Team Knight, something that looks like modern police gear, but with a sort of fantasy/medieval knight touch. If anyone has any interest, i'd love some brainstorming or ideas! Link to comment Share on other sites More sharing options...
VeiledOwl Posted January 26 Share Posted January 26 18 hours ago, Thayn said: Hello costume creators! I am attempting to craft a sort of Swat Team Knight, something that looks like modern police gear, but with a sort of fantasy/medieval knight touch. If anyone has any interest, i'd love some brainstorming or ideas! The first costume is based off in-game PPD SWAT; it's mostly a mixture of Equalizer and Officer with a bit of Praetorian PD since the bulletproof vest is unavailable in the creator. The second outfit's my attempt to make it a medieval mix. Swat Knight1.costumeSwat Knight2.costume 1 Link to comment Share on other sites More sharing options...
Azygos Posted Sunday at 05:57 PM Share Posted Sunday at 05:57 PM (edited) I’ve been racking my brain trying to come up with a good character design for a familiar trope in comics. I’m trying to create an alien overlord similar to Starro or a hive mind like the Sequids in Invincible which control others and wants nothing more than to take over a planet. My only design limitations is that I prefer they’re male (or huge). I’m trying to evoke a squid/cephalopod, but I’m not dead-set on that. I already have a queen bee character with a similar concept (except she’s a human mutant) and I would like to avoid bees in the design or recognizably terrestrial insects (trying to avoid ants, too). Alien insects should be fine though. Do you creative people have any suggestions? Thinking of making them a Mind Control/X Dom but again not married to that either as long as they appear somewhat alien in nature as that’s what their origin should reflect (natural/science/mut/tech). Edited Sunday at 06:03 PM by Azygos Link to comment Share on other sites More sharing options...
Troo Posted Sunday at 06:14 PM Share Posted Sunday at 06:14 PM 15 minutes ago, Azygos said: I’ve been racking my brain trying to come up with a good character design for a familiar trope in comics. I’m trying to create an alien overlord similar to Starro or a hive mind like the Sequids in Invincible which control others and wants nothing more than to take over a planet. My only design limitations is that I prefer they’re male (or huge). I’m trying to evoke a squid/cephalopod, but I’m not dead-set on that. I already have a queen bee character with a similar concept (except she’s a human mutant) and I would like to avoid bees in the design or recognizably terrestrial insects (trying to avoid ants, too). Alien insects should be fine though. Do you creative people have any suggestions? Thinking of making them a Mind Control/X Dom but again not married to that either as long as they appear somewhat alien in nature as that’s what their origin should reflect (natural/science/mut/tech). maybe too obvious.. http://www.cityofheroes.ca/global/includes/images/Issues/issue-3/screenshots/thumbs/kheldian_shapeshifter.jpg "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Azygos Posted Sunday at 06:29 PM Share Posted Sunday at 06:29 PM (edited) I never considered using the squid kheldian/warshade before. I guess I was interested in making a distinct entity with a separate lore. Appreciate the suggestion though and I might go through the AT and see if it could work. Edited Sunday at 06:36 PM by Azygos Link to comment Share on other sites More sharing options...
VeiledOwl Posted Sunday at 08:09 PM Share Posted Sunday at 08:09 PM 1 hour ago, Azygos said: My only design limitations is that I prefer they’re male (or huge). I’m trying to evoke a squid/cephalopod, but I’m not dead-set on that. I already have a queen bee character with a similar concept (except she’s a human mutant) and I would like to avoid bees in the design or recognizably terrestrial insects (trying to avoid ants, too). Alien insects should be fine though. Do you creative people have any suggestions? Here's my take along with a list of what parts I found cephalopod-y: Full Helmet > Elongated Skull (Squid-shaped head) Chest & Legs > Tights Pattern > Malaise (Cephalopods color-shifting abilities. Also a nod towards psychedelic/hypnotism. Blend pattern is also useful on hands/feet when paired with Malaise in this regard) Chest Detail > Symbols > Eldritch Back Detail > Wings > Celestial Wings - Always Open (Looks sort of like reaching tentacles when in motion) The glowing blue is mostly due to me listening to Darkest Dungeon's Color of Madness soundtrack while working on it, but I felt it fit. The costume could still use some work to look more overlord-y, but I ran out of inspiration so it's more of a base layer. Cephalopod1.costumeCephalopod1-M.costume 1 Link to comment Share on other sites More sharing options...
Azygos Posted Sunday at 08:51 PM Share Posted Sunday at 08:51 PM 40 minutes ago, VeiledOwl said: Here's my take along with a list of what parts I found cephalopod-y: Full Helmet > Elongated Skull (Squid-shaped head) Chest & Legs > Tights Pattern > Malaise (Cephalopods color-shifting abilities. Also a nod towards psychedelic/hypnotism. Blend pattern is also useful on hands/feet when paired with Malaise in this regard) Chest Detail > Symbols > Eldritch Back Detail > Wings > Celestial Wings - Always Open (Looks sort of like reaching tentacles when in motion) The glowing blue is mostly due to me listening to Darkest Dungeon's Color of Madness soundtrack while working on it, but I felt it fit. The costume could still use some work to look more overlord-y, but I ran out of inspiration so it's more of a base layer. Cephalopod1.costume 6.63 kB · 0 downloads Cephalopod1-M.costume 6.61 kB · 0 downloads Wow, very nice pieces and concept. Thank you! I think if I fiddle around with the shoulder/gloves this is a solid look. Link to comment Share on other sites More sharing options...
Erratic1 Posted Wednesday at 08:37 PM Share Posted Wednesday at 08:37 PM Someone in my supergroup suggested after I posted a pic of my characters that we needed male thigh high boots. After the requisite Zardoz link, I did a quickie update to the pic and really, it would not be a horrible look: 1 Link to comment Share on other sites More sharing options...
biostem Posted Wednesday at 08:50 PM Share Posted Wednesday at 08:50 PM 11 minutes ago, Erratic1 said: Someone in my supergroup suggested after I posted a pic of my characters that we needed male thigh high boots. After the requisite Zardoz link, I did a quickie update to the pic and really, it would not be a horrible look: There are a lot of sex-specific pieces that would look nice w/o any clipping issues, if ported across to the other body types. For instance, I'd like the barbarian belt shared between male/huge & female, (they are called the same but look quite different). I can understand certain chest pieces/details not being so easy, but the various belts, boots, and shoulder options should be much easier... 1 1 Link to comment Share on other sites More sharing options...
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