Jump to content

Greycat

Members
  • Posts

    5085
  • Joined

  • Last visited

  • Days Won

    34

Everything posted by Greycat

  1. At one point, I had binds for both /screenshotui 1 and 0...
  2. Heh. Reminds me of going to check it out when in beta. Seeing mobs fighting each other... and *actually doing damage* instead of the shadowboxing they were doing before that!
  3. ... funny, they always seem to when I'm fighting them. Granted if you miss the guy keeps running. But then, I make sure I'm not at x-anything when I'm running it, and tend to do it solo. (I'm-a keeping my 0 escape run going.) I don't really find the escort here all that annoying. There are places I do, specifically because of the AI (Warburg, anything with stairs, anything with an escortee who also can... er... fight,) but as far as escort missions go, this one's cake. It's mostly straight lines. They follow fairly well. But, yeah, the 15 minute timer is mostly the gripe, here. There are so many ways to just cheese it and go AFK (bring a stormie, if you've got a taunt or confront, get a jetpack, kill all but one minion in the first wave, pin them somewhere, go get a snack.) For what in general is a really fun zone (I *like* running my magic characters through it,) it's ... watching a timer at the end of the last mission. Just not that interesting. Very soloable, yes. Just not interesting. (Oh, also AI related. The taunt thing? Did that. Watched the red cap run around trying to get me, run up on the wall, miss a shot... then run for the hills somewhere. I didn't see him for 2-3 minutes afterward. That's just dumb.)
  4. If it isn't breaking or exploting something ("hey, I'm 30' taller and mobs can't hit me") I'd still point it out and ask that it get added in officially so others can possibly enjoy it.
  5. Yeah, I think this falls in the same category as things like the flying disc and "why don't we have vehicles" - having to rework powers to work with it. Not sure if it would work as a "travel power" or not on its own, though. Two different beasts.
  6. I guess my response overall would be "Hey, devs, please continue to make thoughtful and tested changes instead of just slapping things together to see what sticks."
  7. I would still like to see a tiered badge for the "prevent 30 fir bolg from escaping," based on the number of escapees.
  8. So here's what happens when you customize colors on a Peacebringer.
  9. I think you're looking at it from the wrong side. It doesn't sound (to me) like the OP is talking about minimums, but maximums. And to me, honestly, it's already in the players' hands. "LF1m, small (5 person) team for content."
  10. ... for your build. That's what you forgot to put in. It's easy to forget, especially on these forums where it seems every third word is something - "Cap" or "perma-" that.... not everyone does that. And so changing for *your* build may seriously screw over other folks.
  11. We don't need to nerf one of the few anti-faceroll mobs in the game. You can do what Khelds have done for Quantums and Voids - make a macro that targets sappers. Yes.
  12. I think (it's been a while) if you unpublish you'll lose those, but I'm not 100%. Do you still have the file in your local stories? If you check your hard drive, do you have the .storyarc file?
  13. They're being used for the heck of it / RP, mostly. "I need you to keep this safe." *Starrunner gives you Kheldian Tech.* (Yes, my Khelds will sometimes pick up Kheldian tech just because.) There's no in game use any more. Frankly I was surprised to see it actually available here, given how long ago on live it vanished.
  14. ... going this route, you can pick a character, use the second build you're probably not using, and make a build that you won't play *but* that will have as many categories (through power picks and pools) as you need to catalyze things. That way you're not messing with a "working" build (and can probably catalyze several at once.) Something like a controller - brawl for melee, fighting pool for PBAOE, most have ranged and targeted AOE - and of course controls, the goal being just to get as many categories for this to change. When done, unslot and swap back to the normal build.
  15. I should not read these after lunch. My brain insisted that you called it "battle waffle." Need to chew on it a bit before serious comment.
  16. I'll second some of the Aion wings - and flight mechanics - even though I haven't played that in ages. Having flight an integrated part of exploration, combat, etc. instead of just "neat travel power" was fun. I mean, come on... No matter what else you might say about Aion (grindy pvp game) it is gorgeous. Plus they had longer robes/dresses. Honestly, a massive graphics and costume option update (so we've got more "graphical anchors," plus we can get fingers and toes and lose some angles...) would be wonderful in general. Then there's "customizable / make your own graphics," like one of my guys from... way back in APB had.
  17. COntact - Brick Johnson (the VEAT contact, yes.) Arc - Track then beat down an uppity soldier/widow who's getting a bit too full of themselves. Just to play that arc from the *other* side. 🙂
  18. I don't try for speed, generally, but even on live the time was really getting cut down. My first 50 was in I3-I4, playing with teams, playing with debt (it was a blaster, after all) and was... 350-400 hours. Well before it ended, played (not PL'd) characters were 80 hours and fewer. That tended to be mixed with RP time, so...
  19. Yay... there's 0 of several out there, regardless, so just for *stock,* thanks!
  20. Eh, I'm running an EM/EA, I like having the stun proc in there (I don't tend to bother with LOTGs, admittedly - I don't chase builds. Hell, the EM/EA is a cat, using Mako's sets and going for Leviathan mastery because it amuses me to have them fish-focused, bonuses be damned. 🙂 ) I just like layering the stuns.
  21. Personally, I *like* having crashing T9s... but they have to be worth the cost. With IOs and Incarnate abilities, it's hard to make the argument for several of them that they are. (I actually don't mind Fire's.)
  22. I'm assuming it does that so you know why you're not getting into the first one (say, if you're trying to get there for the MSR, or trying to join your team for the rest of the missions, but they're in 1.) But that's purely a guess.
  23. I don't disagree. As an alternate, I'd assume (I know...) there's a plain old "Foot stomp" with the original colors, then "Foot stomp (customizable") for people. Depends on if the original's still available to do that with, I suppose.
  24. We have Winter IOs - available only through the winter packs or AH. They do... winter-appropriate things (cold resists, slow resists, adding slows and -rech, even freezing someone in a block of ice.) Why not develop some for the rest of the year, having them cycling through seasonal events as drops? (Including the winters, yes, so there's another avenue to get them. Put the drops on a timer if needed.) Now, yeah, it could be argued the SBB is a "summer event," but at this point, we might as well just call it the "movie event," since it's available year round. Now, no, I don't have specific sets in mind - or events to tie them to - but as rough themes? Spring - Time of rebirth and renewal. +regen and healing options, procs to introduce a little peace (chance to placate or lose aggro,) etc. Summer - It's summer! Time in the sun, time for the hotter blooded. Sunburn (fire damage proc.) Beach-themed (chance for a watery AOE, chance for quicksand... since, well, beach,) that sort of thing. Perhaps even something that does extra damage against ghosts, vampires, etc. as a tack-on (IE, not necessarily a "set bonus" on its own, but an addition with.. four, say, pieces.) and other creatures of the night. I'd suggest recharge, but... let's be honest, there's plenty of recharge going on. Fall - Traditionally harvest and hunting time. +Absorb instead of healing. Snares, accuracy/tohit bonuses, if it's possible even add something for having summer sets and making them more effective during the halloween event. More resists against the dark (both negative energy and -tohit resistance, though you could say the bonuses do that second part already.) Winter - Leave as is, but IOs drop during winter events.
  25. Ugh. Yeah, that pretty much would have killed the game for me. I was always glad the game grew "wider, not taller" - we got new zones, new abilities, new missions, but 50 was the cap. I wasn't *thrilled* with Incarnates, but with them stopping where they had, eh, fine, it's a bit more endgame stuff. That description sounds like "Typical MMO gear grind," which ... is why I didn't tend to play other MMOs. "Welp, you were level 70, now everything's up at level 80. Three months? It'll be level 90. We expect you to need level 200 soon..."
×
×
  • Create New...