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Greycat

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Everything posted by Greycat

  1. I went to help someone fight Chernobog. They got a secon dperson to help too. A tank. WHo asked us to wait while he finished summoning. He had something like 30 snow beasts.... Bit of a waste for Chernobog, but amusing? Absolutely.
  2. I wish it could... I liked starting in Galaxy. Also, first time I've worked to get Isolator in ages.... (Had to stop at P2W to revoke the apprentice charm. It's too tempting.)
  3. I'd say grab ouro. Use ouro only for for: - Original Posi - Hanging out in Galaxy/street sweeping - original Faultline - original DA (street sweeping, there at 20.) Since while I joined in I3, I definitely hung out in DA... I'm assuming no cape before 20, and you have to do the mission? 🙂 (or, wait, those were introduced later, weren't they... since this sounds like an "At launch" challenge.) I may just have to do this. Anyone for a sewer run? No, not DFB... Edit: Geez, not even out of the tutorial and fighting muscle memory. No nemesis staff, can't even use apprentice charm... Primary T1, secondary T1, brawl, repeat.
  4. Make 4. You're welcome.
  5. Platypus Melee. Smashing/toxic. Hit your foes with a platypus. *nods* (Serious answer - I have nothing against more powersets.)
  6. I read this and thought "Wait, can't you just delete them in the email?" Nope... I think, if this could be done, maybe it would be better to have as a slash command than a delete button (to make it harder to delete stuff accidentally.) Or a filter of some sort, like we have for inspirations (though not necessarily through the P2W vendor.) Though the whole thing is part of a larger "better ways to manage email would be nice."
  7. Ideally.
  8. Upgrading SOs was a minor inconvenience, taking only a bit of time to do. But now we have an "Upgrade" button. And I'm sure that wasn't "Oh, I can just toss in two lines of code and boom." There are such things as "Quality of Life" fixes and changes - which is what this would be. You consider this a minor inconvenience. For that matter, I do too. But that doesn't invalidate the suggestion. I don't know quite how it'd work out, and I doubt I'd use it much, but I don't see anything wrong with it or any real reason to argue against it.
  9. If you've already got a character up and running and get an idea or want to check if a name's available, you can also just /friend charactername while in game. Either they'll be added to your friends list (you can /unfriend later to get them off of it) or be told they're not available or don't exist. With the second message, the name's typically free.
  10. Listed on the wiki. Click the set you're interested in.
  11. Well, to be fair we didn't exactly get a lot of advertising during live. On the flip side, we didn't get a lot of advertising during live, and who knows what that did to the live population potential.
  12. "Cover" isn't a thing the way this game is set up. If you see and can attack a target, when the tohit roll is rolled, it's going to hit (or miss) regardless of what the target does - whether it's you or an NPC. This is probably best illustrated with, oh, any CoT cave and a ghost attacking you. Plenty of twists and turns - but their shot, if it's going to hit you, will turn as well and follow you. It's not because they're magic, it's because its already been determined to hit you (or miss you.) You can graphically "duck for cover" all you want, it just makes no real difference for any attacks already underway. (Breaking line of sight to get something to get closer does work.) What you're describing is a first person shooter, basically. Also, no, you're not rooted while your attack goes to the target. You are during the animation, sure... somewhat. You can even "joust" a target perfectly fine (I tend to do this fighting Protean, for instance, in Adair's arc. The animations go on while I'm in midair, jumping or flying past.)
  13. You're not the only one. It's been requested before. Hopefully it'll be added at some point.
  14. I'd say that's 100% up to the player. For instance, my thing is ... mostly RP. I don't feel any need to rush to 50. I'll get there eventually. *I* like seeing how different power combinations on different ATs lead to sometimes vastly different experiences in the content. I like making my characters *characters.* I don't care about making "a build." I want to work my way through various stories. That's "why," as far as I'm concerned. Others have different goals. COH has room for everyone.
  15. Only works if you're named Grant.
  16. Tested on a 21 Water/dark sent. Used a second build since I didn't want to redo my character, actually. After leveling up, did a respec - worked fine. However, that build has no enhancements, so if that's a factor it wouldn't have affected me.
  17. Well, *this* one's going to be popular... 🙂 I'm predicting some mention of Serum in 85-90% of initial posts... Including mine, since it's one of the times I actually agree with general logic that it's "skippable." The idea of making it an AOE... ok, maybe. I like these for being security/paramilitary themed, they really fit some character concepts well. They're fairly straightforward, mostly ranged, you pretty much know what to expect. The T1s are one time I wish the "odd man out" had slotting of his own. If I want to slot so Medic's heal is enhanced, it's wasted on the other two T1 soldiers. (Unlike, say, slotting the T2 'bots for defense or end use, or the Thugs T1s, since they all do the same thing, essentially.) While we're on the medic - he's a medic. He knows his chemicals. Remove the frag grenade from him in favor of, say, toxic grenades, doing a debuff on the enemy and perhaps having a small chance to stun. Just a couple of thoughts.
  18. *Debates waiting a month for this to fall from attention before replying. Seems appropriate to do necro a thread, right?* 🙂 OK, that aside... (1) Resist by theme - if you went with "typical zombie archetypes," you missed something. They'd generally be more vulnerable to fire... which is *already* a pain in the 18-26 area (when they're generally at the weakest) and you're hitting Demolitionists, Sky Raiders, and (always) Longbow (flamethrowers) / Arachnos (fire tarantulas.) Argument could be made for "they should be weak to lethal, then" for the "shoot them in the head" feel. (2) Why should necro get 5 pets with other ATs only getting 3 - whether they need help or not? Also, given our minions go down 1 level for every additional minion on their tier (thus the "minions at -2" when you have all four,) are you willing to have them drop farther? Seems fairly self defeating. Wouldn't argue with the AOE-on-death, though - they *are* dead, re-killing them should smell like it. Speed, so they get into range, could be a thing, though - "fast zombies" aren't unheard of. (3) Removing their ranged blast means they're utterly useless against fliers (and runners and other things they can't immediately reach.) While "preference" could be looked at and tweaked, which may help, removal would be more of a nerf. (4) Lich - ehhhh, I'm usually iffy about giving pets the ability to summon more pets (I don't think they do well with it,) but I don't really have anything against it. Probably fit it in with the last upgrade, I'd think. (5) I don't get the "counter prodctive" argument - the pet's dead anyway, you'd need to resummon and reupgrade, so this is simply one more click. It seems to last reasonably long on balance, depending on how you play and what you're fighting. That said, thematically I could see applying it to enemy mobs as well. As a warshade player as well though, I can tell you there are times that's decidedly *not* an advantage (invasions, for instance, where they have sped up the fade-defeated-enemies thing to reduce clutter, and of course certain classes of enemies that just vanish on defeat.) It wouldn't have the disadvantage (as much) that Warshades have with it, though, since you'd still have your *own* minions to use if they die.
  19. Man, nobody remembers Fantasy Island. 🙂
  20. Usually that sort of thing has the XP transferred to whatever summons them (Comm officers summon a portal - anything coming from that gives no XP, comm officers are boosted.) So that wouldn't really work. If this needs to be looked at here...
  21. ... I thought you wanted a back detail of a little guy in a suit pointing out airplanes.
  22. Look, I was just giving you information on how to check this and other stuff out in the future. It's called "trying to help by telling you something you may not know."
  23. There's a lot that could be done on the character select screen. AT, alignment, alphabetical, last on, more things to search by (like SG,) yeah...
  24. ... and? The information I gave you will still be valid when you're not.
  25. I don't know about sliding down, but if you're right up against the war walls (most notably in the RWZ) you'll be able to run up them as you run past.
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