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Greycat

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Everything posted by Greycat

  1. That's not the character's name. It *is,* however, the way Cole's seeing that character. He doesn't see *any* of them in a particularly good light. This - his internal dialog as he looks over what he has left - is an accurate reflection of his opinions. They quite obviously aren't SUPPOSED to be positive. So, no, it doesn't need to change.
  2. *cough* Yes, it is, because: ; ) That's 100% the justification for it. If I were doing anything more, theme-wise, yeah, it'd be dealing with slows - resisting slows, healing, even a slowing aura (to keep things (a) attacking less frequently, therefore less incoming damage, and (b) to keep them from leaving your AOEs.) "Quirk"-wise, for the heck of it, I'd probably have the healing provide an AOE heal-over-time if you have the aura. (Perhaps useful on teams, also useful for NPCs you have to keep alive.)
  3. Yep. I want time armor. Ideally part of the defense (such as it is) comes from slows, and slow resists, has a decent heal, etc. But I mostly want it so I can roll a spines/time and name it Auld Lang Spines.
  4. Name: Meian Status: Presumed extinct Location: Parallel dimension Earth Physical Description: Primarily human. Heavily psionic, shared empathy, other than a few mindblind. Affiliation: NA Idiosyncracies and way of life: The dimension, while being an alternate Earth, is somewhat "faster" than Primal by about four times. There's a periodic desync, best described as a storm, that prevents travel for much of the (primal) year. The Meians were standard human until about a century and a half ago, when much of the world - mid-war - suddenly became psionically active. They also learned that this came with empathic sense - one person's pain would be felt by all those around them. This drove the majority of them to be pacifists, and the few that still wanted to cause harm were seen as "ill" and priorities for treatment. Non-Psionics (known as "mindblind") you may expect to be discriminated against, but just the opposite took part - they are honored for the fact they can do jobs that the rest of the public can't (thanks to the shared empathy) - things like firefighting, rescue, and front line law enforcement. Most remarkable tech hallmark: Psionic tech and materials - paintings and music can be enjoyed by non psionics, for instance, but those with that perception can see "more." Cultural Progress Level: Post-industrial, or "eco-industrial," given the harms that can otherwise occur. History: Much of the history was similar to Primal Earth through about the Napoleonic age. As warfare turned industrialized, whatever event "switched on" their psionics kicked in, making warfare exceptionally painful for both sides. Treaties were rapidly drawn up, and the world entered an extended era of peace. The world became united, not through conquest, but through a shared sense of being. The industrial technologies that were starting to take hold shifted, as well - the sicknesses early industry brought on were quickly identified and the causes found, so new methods were needed. The environmental damage Primal has felt was nipped in the bud, though discoveries led to newer discoveries at a very rapid pace, especially in science, medicine and the arts. Portal Corp. made contact with the world and began a tentative exchange of information and goods - and the occasional patient that needed delicate psionic care or surgery in ways Primal could not provide. Shortly after the last of these, where one Eileen Sinann was passed on to handle a "psychic tumor" that threatened her sanity and possibly her life, contact with Prime was cut off for an extended time. Unfortunately for Meia, this is also when their world was detected by beings that fed on psychic energy - the Ji'ann. Scavengers, predators and beasts in many cases, the Ji'ann descended and started to overrun the world. Fortunately, that last Primal proved to be a clever strategist, and having decided to make Meia her home previously, she gathered the other Mindblind and formed an army. One destructive war (and the loss of her husband and child) later, the Ji'ann were driven off. However, the Meians - grateful as they were - were horrified by the destruction and afraid of the power that might come with this army. With the portal to Primal opening, Eileen and much of the mindblind army was sent back, exiled to Prime. The next time the portal cleared, Meia was a barren rock. Signs pointed to the Ji'ann having returned to harvest the world. While there may be survivors, either in this world or in the hands of the Ji'ann, none have been found. The Meians are presumed extinct at this time. Current Agenda: Presumed extinct. No agenda.
  5. You ... just have to remember your origin? The ring around the edge is different for each origin, shouldn't have to bring it in to see if it's the right origin.
  6. Hmm. Have a few... not all (re)introduced to the game. I'll have to remember to write up a few.
  7. Honestly, I think talking individual powers over ATs / sets is a better spot to start. Since different sets - or different pairings - can give a wildly different experience ("Salmon Melee is horrible with Ice Armor but great with Regen.") For instance, you call a MM underperforming... yet people talk about MMs as, depending on the set (and experience) "Boring" (for instance, me trying to level a bots/ff on live, and nearly getting bored out of the entire AT,) "safest you can play (also bots/ff, often,) or "AV/GM killers." That's a pretty wide range. About the only general statement you can make is that the MM's attacks are ... eh. Or, you mention tanks as being overpowered with (paraphrasing) "your healer friends get bored." Well, that's less a problem with tanks and more with the fact that "healing" goes from much loved early on to really not needed much late game. (And also "are we talking Empathy or Pain Dom? And are they doing the self-nerfing 'pure healer' thing or actually doing other things too?") And, of course, the last bit - also touching on the OP's tank comment - is are we talking sets/ATs, or *IOs?* Would your tank be jumping in at +4x8 and not taking any damage if they were just on SOs? If not - and I suspect the answer would be "no" there - I don't think the powerset or AT is the issue. The "I can perma/cap/floored recharge" does horrendous things to game balance. (I mention in some of the "what would you change..." threads that pop up occasionally that I'd drop the rule of 5 to a rule of 3, among other things (like folding LOTG into the generic recharge percentage) - not a popular opinion, but I think the complaint of "this AT/set is overpowered" might get a new look if that happened.)
  8. Get into RP. Completing a character *there* has nothing to do with level or slots. Other than that... yeah. COH isn't really "Get to highest level and only then griiiiiiiiind to try to be the 1 person out of 100 in a raid that gets SuperUberPieceOfGear." Yes, there is higher end content (multiple Incarnate trials, Dark Astoria, Hami raids - I'd say MSR, which is easier on a 50+incarnate character, but you can join those whenever for the open world ones.) If you're trying to find league (multi-team) content... again, Hamidon raid, MSR, Incarnate trials (https://hcwiki.cityofheroes.dev/wiki/Incarnate_Trial ) - if you're hearing BAF/LAM/TPN/Underground/MOM/MAG, that's those. Those are where you're going to find the teams of 16-48 tackling things. Otherwise, it's mostly challenges you set yourself - tackle the higher difficulties introduced, collect badges, build the ultimate base, ouro as much content as you can. Find a new powerset combo you haven't tried - you've got 1000 slots per server, things like "Try one of every X set" (on live, I tackled having one of every control set to 50, for instance - and playing through with them, not just PLing to have them.) Choose your own adventure.
  9. I seem to recall a thread about this turning into a huge argument. *shrug* I'm good with it.
  10. Mostly "Lackey" or "Sucker." Side of "Sociopath" with a few contacts.
  11. ... and, you felt the need to answer a two year old post with this why... Seriously, we need a limit on necroing posts.
  12. I think that's probably too many options - but having them match the XP boosts (100%, 50% and 25%) would probably work just fine.
  13. ... as far as the Coming Storm, personally I'd like to see it die in a fire, see anything left from that die in another fire, then drown, then get irradiated, then left in the vacuum of space, and anything left after that can be given a flaming cactus suppository and sent to die in yet another fire. Horrible idea geared towards "force a grind into a game that doesn't have one so NC can get microtransaction/sub payments." Too many other, far more interesting lore bits that can be used that were left hanging over the years. (Gadzul/Blood of the Black Stream, anyone?)
  14. Or at least get introduced to ouro, and that unlocks it (just for those of us that need a "lore reason.")
  15. Couldn't say. The meaning's pretty murc-y.
  16. Far too overpowered. Game breaking. Obviously you want an i win button. And think of the dev time! ;) (In seriousness? Asked for before. YES, PLEASE, DO THIS!)
  17. So presumably: item 1 is already taken care of, since /altinvite works. Item 2 is checked with any sort of invite, alt or otherwise. And is probably the trickiest of them to implement as it's back-checking on the alt and its permissions in the SG. Item 3 is irrelevant, as it's not just the owner that can invite others (even in regular invites.) That is already handled through SG permissions. Yes, I know the OP said "leader." Permissions are something already handled in game. They would, rather obviously, fail. I'm not sure why these are questions. Going the other way, /altinvite *typoed-name* fails, as well. And if you see you *somehow* joined the wrong group, by *already having an alt in there,* you'd see you weren't in the group you wanted and leave it. Irrelevant. And let's not do the "but the deeeevvvsss!" Yes, the devs are volunteer. Yes, they've done great work. Yes, they have limited time to work on things for the game. And y'know what, they can decide if something's worth their time on their own. They're big boys and girls. Completely irrelevant. Might as well ask "What's next, /playwow? /makemeadev?" It's not even an attempt at a slippery slope, it's a "let me fall flat on my face trying to argue this." Hell, I don't have a feeling one way or the other on the suggestion, but this was just such a ridiculous response TO the suggestion *it* needed response. From the get-go, for some weird reason, Six-Six has been arguing about "barging your way into" an SG and an "application process." Given the main aim of this is streamlining *inviting your own alts to a SG you are already in* (or, going by the OP's more restrictive idea, ones you own) are both utterly irrelevant. Personally, I'm hoping Six here just has some severe personal beef against the OP, or wasn't awake while posting. At least those would make these understandable. Not any more *right,* but understandable.
  18. WOW, The Old Republic (part of why I stopped playing,) Aion, quite a few others, yeah.
  19. You don't have to deal with it from level 1, though. And it's not like you're in competition with everyone else to try to farm the one world boss that spawns once an hour to get the component. I'm *directly* thinking of how TOR (Pay just to learn the next level of each ability, even if it's basically "swing a lightsaber a little harder) or Aion (Oh, you want to be able to develop a basic ability required in the game - flight - so you can stay in the air a few seconds later? GRIND for that gold...) are. We don't have that in COH. You level, you go to a trainer, say "ooh, that's available, ok, I'll take that" and go on your way.
  20. Believe it affects other areas, too. (I want to say AE editing.) So it's kind of a general "editor" thing, but yeah, having it get fixed would be glorious.
  21. Reeeeeally minor thing. The Vanguard Sigil CC emote still appears as a reward if you look at everything in the terminals in the RWZ. You get it by default now (along with access to all the other Vanguard costume pieces,) so I don't think most folks even notice it's there, but still. Little cleanup to do.
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  22. "Population" is... meh. WOW was an aberration with the "millions of players." COH had what would otherwise have been considered a healthy population for quite a while. Pays the bills, allowed development. As far as why we didn't have the HUGE influx of gold sellers? What would we have bought it for? There isn't/wasn't a constant gear grind, you don't have to pay to level when you go see a trainer (that is, frankly, one of the most ANNOYING mechanics I've run into in other games. "Oh, you know punch hard II? Punch hard III will cost 1.3m gold to learn. Oh, you want to learn ANOTHER power too?..." ) We didn't even start with a market - or anything but TO/DO/SOs, Titan-Os and Hamis. Inventions came in, they dropped, salvage dropped, there wasn't really a *grind* to avoid. And content wise, they're not really needed. Sure, even the rare stuff (purples, PVP IOs) got pricy, but they were "nice to haves," not "you must have this to progress." Frankly, there was (and is) no real market for their "services."
  23. Absolutely this. Base raids were a mess - I know my SG wanted to try a raid early on, arranged it with another SG, and for one reason or another it would just cancel or not start or whatnot. We could never get it started, and everyone pretty much lost interest in trying after. Arena ... worked, sometimes, but people would try to join the default (versus player) "scheduled" events and those would never start. (Sort of like joining "first available" TFs in the LFG queue... has that ever worked?)
  24. You ... can use PVE builds for PVP already? That was generally the thing when PVP came out to begin with. "Builds" tend to be more for the arena-focused (and maybe RV) crowd... note, I use "crowd" loosely here. Hell, a lot of the current perma-everything-capped-everything PVE builds would give a lot of historic "good" PVP builds a hard time. You just have to be aware of how the way power effects change in PVP - at least in zones - affect your play.
  25. Ummmm.... Isn't #2 already a thing? I distinctly remember messing with that on live. After all, you're already awarded "gladiators" for accomplishing things (typically defeats of a certain type of enemy, though at least one is an explore badge.)
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